• Title/Summary/Keyword: internet of Things

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A Service Marketing Success Using Internet of Things: The Case of Cleveland Museum of Arts in the United States (사물인터넷을 이용한 서비스 마케팅의 성공: 미국 클리블랜드 미술관의 사례)

  • Joo, Mi-Kyoung;Kim, Myung-Hee
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.549-555
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    • 2016
  • This paper tries to find the implications applied to art institutions of Korea by analyzing what the content and consequences of services of the Cleveland Museum of Art provided after the Internet of Things adoption in the theoretical perspectives strengthening service marketing through the Internet of Things increases visits and participation in the museum. For analysis, journal articles, statistics, and government press releases, news articles, web pages, web page articles are collected. The results are first, the application of digital and social media is positive in visit to the museum and monetization. Second, the introduction of the Internet of Things will enhance the museum's 'Education', 'Accessibility', 'Communications' services, as well as significantly increase on and offline participation by activating experience. Third, technical support from related companies with the support of local government funds is essential to build the system. Consequently, in order to enable the participation of the spectators in the galleries it is proposed aggressive adoption of such digital technology in domestic barren market of Internet of Things.

Security Analysis of the Lightweight Cryptosystem TWINE in the Internet of Things

  • Li, Wei;Zhang, Wenwen;Gu, Dawu;Tao, Zhi;Zhou, Zhihong;Liu, Ya;Liu, Zhiqiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.793-810
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    • 2015
  • The TWINE is a new Generalized Feistel Structure (GFS) lightweight cryptosystem in the Internet of Things. It has 36 rounds and the key lengths support 80 bits and 128 bits, which are flexible to provide security for the RFID, smart cards and other highly-constrained devices. Due to the strong attacking ability, fast speed, simple implementation and other characteristics, the differential fault analysis has become an important method to evaluate the security of lightweight cryptosystems. On the basis of the 4-bit fault model and the differential analysis, we propose an effective differential fault attack on the TWINE cryptosystem. Mathematical analysis and simulating experiments show that the attack could recover its 80-bit and 128-bit secret keys by introducing 8 faulty ciphertexts and 18 faulty ciphertexts on average, respectively. The result in this study describes that the TWINE is vulnerable to differential fault analysis. It will be beneficial to the analysis of the same type of other iterated lightweight cryptosystems in the Internet of Things.

Paradigms of Information Innovation 3.0 for Hyper-connective Internet of Things Technology with Extended Technological Organization Environment Framework

  • Murtaza Hussain Shaikh;Armigon Ravshanovich Akhmedov;Muzaffar Makhmudov
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.14-21
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    • 2023
  • Recent information and communication technologies have already opened up new prospects for technology groups, especially in a knowledge-based society. A contemporary technological era, which can be stated as the hyper-connective Internet of Things surpassed the traditional service pattern and innovation pattern by conveying personalized, localized, and con-text-aware services close to different actors and users. The conventional boundary of the organization is disbanding as well as traditional innovation and research & development limits. This research article conducts a preliminary study about the hyper-connective Internet of Things technology portent with innovation 3.0 version based on an extended technological organization environment framework (E-TOEF). This article discusses the emergence of innovation 3.0 as a paradigm shift from a manufacturing paradigm to an actor-oriented paradigm. There is a need to shift from a manufacturing mindset to more user ergonomics and be aware of the potential of hyper-connective IoT on the revolution of innovation patterns to be more cooperative, open, and user-centered. Besides, this article would strain some conceptual approaches for the next-generation innovation paradigm known as "hyper-connective IoT" entitled innovation 3.0. This new innovation version goes beyond open innovation and undeniably clearly beyond closed innovation which was an earlier version.

A Preliminary Study on Time Awareness in the Internet of Things (사물인터넷에서 시각 정보 관리 체계)

  • Hwang, Soyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.217-219
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    • 2016
  • The Internet of Things (IoT) is the interconnection of uniquely identifiable embedded computing devices within the existing Internet infrastructure. IoT is expected to offer advanced connectivity of devices, systems, and services that goes beyond machine-to-machine communications and covers a variety of protocols, domains, and applications. Time information is a critical piece in the IoT to support its requirements. This paper reviews conventional time keeping mechanisms in the Internet and presents issues to be considered for combining time and data in the IoT.

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IoT-enabled Solutions for Tour Photography Services

  • Jeong, Isu;Baek, Seungwoo;An, Eunsol;Kim, Yujin;Choi, Jiwoo;Yun, Jaeseok
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.127-135
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    • 2020
  • In this paper, we propose an IoT-enabled solution for tour photography services with small-size investment and resources in the travel and tourism industries, being able to impact on economic, social, and cultural values. An IoT-enabled camera is developed based on an open hardware and software platform complying with oneM2M, which can make traditional embedded systems oneM2M-compliant devices due to a middleware solution called TAS (thing adaptation software). IoT cameras deployed around photo zones in a tour site could be remotely controlled via an IoT gateway with a Web-based application on a smartphone. Users would perform a pan and tilt camera control if they want and then take and download a perfect photo picture (even though they are away from the tour site). We expect that the proposed solution will promote the deployment IoT-enabled technologies in tour and travel industries which are important parts of the tertiary sector.

Auto plant control system by using Arduino

  • Chowdhury, Deb
    • Korean Journal of Artificial Intelligence
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    • v.1 no.1
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    • pp.4-6
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    • 2013
  • In the era of information society, IT industry has been developed very much. New technology has made appearance in citizens' lives. IOT (Internet of Things) has grown up the most rapidly in IT industry. Kevin Ashiton, MIT specialist, said, "Loading of FRIS and other sensors shall build Internet of things." Internet of things is said to let things have sensor and communication module and to exchange information and communicate each other. In this study, Internet of things has been applied to flowerpot to build automatic flowerpot control system that turns fan ON and supplies water depending upon temperature and moisture. Users are difficult to cognize temperature and humidity of flower pot correctly. In this study, an experiment obtained correct value of temperature and humidity to build control system. At the performance test of flower pot, commands turned ON depending upon temperature and humidity. Control system should be added to control water supply quantity and time objectively according to servo motor control. Purpose of further study was to control flower pot by remote system in connection with smart phone application. An application control can make not only temperature and humidity statistics but also server depending upon users' needs to turn fan ON and take actions and to control flower pot.

Secure Group Key Agreement for IoT Environment (사물인터넷(IoT) 환경을 위한 안전한 그룹 키 관리 기법)

  • Lee, Su-Yeon
    • Convergence Security Journal
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    • v.16 no.7
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    • pp.121-127
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    • 2016
  • Recently, the popularity of smart devices such as Wi-Fi and LTE has increased the use ratio of wireless dramatically. On the other hand, the use ratio of wired internet is decreasing. The IoT(Internet of Things) is not only for people but also for communication between people and things, and communication between things and things by connecting to a wireless without choosing a place. Along with the rapid spread of the IoT there is a growing concern about the threat of IoT security. In this paper, the proposed scheme is a efficiency group key agreement in IoT environment that guarantees secure communication among light-weight devices. The proposed scheme securely be able to communication with the group devices who share a group key, generated by own secret value and the public value. Such property is suitable to the environment which are required a local area and a group.

A Classification-Based Virtual Machine Placement Algorithm in Mobile Cloud Computing

  • Tang, Yuli;Hu, Yao;Zhang, Lianming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.5
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    • pp.1998-2014
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    • 2016
  • In recent years, cloud computing services based on smart phones and other mobile terminals have been a rapid development. Cloud computing has the advantages of mass storage capacity and high-speed computing power, and it can meet the needs of different types of users, and under the background, mobile cloud computing (MCC) is now booming. In this paper, we have put forward a new classification-based virtual machine placement (CBVMP) algorithm for MCC, and it aims at improving the efficiency of virtual machine (VM) allocation and the disequilibrium utilization of underlying physical resources in large cloud data center. By simulation experiments based on CloudSim cloud platform, the experimental results show that the new algorithm can improve the efficiency of the VM placement and the utilization rate of underlying physical resources.

Global Optimization for Energy Efficient Resource Management by Game Based Distributed Learning in Internet of Things

  • Ju, ChunHua;Shao, Qi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.10
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    • pp.3771-3788
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    • 2015
  • This paper studies the distributed energy efficient resource management in the Internet of Things (IoT). Wireless communication networks support the IoT without limitation of distance and location, which significantly impels its development. We study the communication channel and energy management in the wireless communication network supported IoT to improve the ability of connection, communication, share and collaboration, by using the game theory and distributed learning algorithm. First, we formulate an energy efficient neighbor collaborative game model and prove that the proposed game is an exact potential game. Second, we design a distributed energy efficient channel selection learning algorithm to obtain the global optimum in a distributed manner. We prove that the proposed algorithm will asymptotically converge to the global optimum with geometric speed. Finally, we make the simulations to verify the theoretic analysis and the performance of proposed algorithm.

A Study on Backend as a Service for the Internet of Things (사물인터넷을 위한 백앤드 서비스에 관한 연구)

  • Choi, Shin-Hyeong
    • Advanced Industrial SCIence
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    • v.1 no.1
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    • pp.23-31
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    • 2022
  • Cloud services, which started in the early 2000s as a method of using idle servers, are more active with the advent of the 4th industrial revolution, and are being used in many fields as an optimal platform that can be used for business by collecting and analyzing data. On the other hand, the Internet of Things is an environment in which all surrounding objects can freely connect to the Internet network anytime and anywhere to transmit sensed data. In the Internet of Things, data is transmitted in real time, so BaaS, that is, a cloud service for data only has been added. In this paper, among BaaS services for the Internet of Things, a back-end service method that manages data based on Parse Server is explained, and a service that helps patients in rehabilitation is presented using this. For this, a Raspberry Pi is used as a hardware environment, and it is connected to the Internet, collects patient movement information in real time, and manages it through the Parse Server.