• 제목/요약/키워드: internet management

검색결과 5,906건 처리시간 0.034초

종합병원 인터넷 홈페이지의 컨텐츠 및 운영 현황과 향후 개선 방향 (Contents and Operational Situation of Internet Homepage in General Hospital)

  • 김태섭;이해종
    • 한국병원경영학회지
    • /
    • 제4권2호
    • /
    • pp.192-218
    • /
    • 1999
  • The purpose of this research is to suggest how to develop the internet homepage of the general hospital. The research was operated with 72 general hospitals which were titled 'general hospital' by subject in internet web search engine. The contents of general hospital homepage was studied by internet screen. On the other hand, It was surveyed for homepage operation by mail questionaire. The contents was mainly composed with (1) introduction of hospital (2) medical examination and the treatment-related information (3) the information & communication (4) the general medicare service, specialist & employee service. In order to operate homepage effectively, inquiry system, reservation system, consulting, information search, phone number, etc, web database shall be established inside of hospital homepage which will link compatible with computer database in hospital. Human resources employment & purchasing order system used by a enterprise shall be in consideration of adopting, since it has various merits in light of hospital management.

  • PDF

Global Optimization for Energy Efficient Resource Management by Game Based Distributed Learning in Internet of Things

  • Ju, ChunHua;Shao, Qi
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제9권10호
    • /
    • pp.3771-3788
    • /
    • 2015
  • This paper studies the distributed energy efficient resource management in the Internet of Things (IoT). Wireless communication networks support the IoT without limitation of distance and location, which significantly impels its development. We study the communication channel and energy management in the wireless communication network supported IoT to improve the ability of connection, communication, share and collaboration, by using the game theory and distributed learning algorithm. First, we formulate an energy efficient neighbor collaborative game model and prove that the proposed game is an exact potential game. Second, we design a distributed energy efficient channel selection learning algorithm to obtain the global optimum in a distributed manner. We prove that the proposed algorithm will asymptotically converge to the global optimum with geometric speed. Finally, we make the simulations to verify the theoretic analysis and the performance of proposed algorithm.

인터넷 환경에서 붓스트랩 통계 시스템의 개발 (Development of Web-based Statistical System for Bootstrap on the Internet Environment)

  • 최성운;임인섭
    • 대한안전경영과학회지
    • /
    • 제6권2호
    • /
    • pp.241-250
    • /
    • 2004
  • Recently, growth of internet causes rapid changes in many areas of statistics such as statistical computation and education. Especially, bootstrap is the most interesting statistical methods applying computer resampling simulation. In this study, we try to present how to use a method of bootstrap on the internet. We also develop to user a statistical system which is programed with java applet for user to handle easily.

인터넷 비즈니스 네트워커에 대한 사례 연구: (주)원큐의 비즈니스 모델, 전략, 기술을 중심으로 (Case Study of Internet Business Networker: Business Model, Strategy, and Technology of OneQ.com)

  • 정태훈;이경전
    • 경영과학
    • /
    • 제17권3호
    • /
    • pp.181-201
    • /
    • 2000
  • This paper performs a case study on an Internet business networking company, oneQ.com. We define the functions of Internet business networker and discuss its characteristics such as network effect, lock-in effect, and increasing returns etc. Through reviewing the business models, strategies, and implemented technologies of the oneQ.com, we investigate the applicability and effectiveness of the Internet business networker as well as its research implications.

  • PDF

인터넷 전자상거래상의 소비자 만족도에 관한 실증연구 - 인터넷쇼핑몰의 소비자를중심으로

  • 서영호;채영일;강현석
    • 한국경영과학회:학술대회논문집
    • /
    • 한국경영과학회 1998년도 추계학술대회 논문집
    • /
    • pp.43-46
    • /
    • 1998
  • Internet is now changing the paradigms of traditional commercial activities. As more and more companies are actively involved in electronic commerce using Internet, it is becoming more imperative to understand the customers' perception of electronic commerce to foster healthy growth of Internet electronic commerce. However, research on customer satisfaction in electronic commerce has been scarce. This research investigates the factors affecting customer perception of electronic commerce and suggests the models and the results of the empirical study.

  • PDF

인터넷 환경에서 붓스트랩 품질 및 신뢰성 시스템의 개발 (Development of Web-based Quality & Reliability System for Bootstrap on the Internet Environment)

  • 최성운;임인섭
    • 대한안전경영과학회지
    • /
    • 제7권1호
    • /
    • pp.147-157
    • /
    • 2005
  • Recently, growth of internet causes rapid changes in many areas of statistics such as statistical computation and analysis. Especially, bootstrap is the most interesting statistical methods applying computer resampling simulation. In this paper, we try to present how to use a method of bootstrap on the internet. We also develop to user a statistical system which is programed with ASP for user to handle easily in manufacturing system.

인터넷 검색엔진의 고객만족도 평가 (The Evaluation of Customer Satisfaction for Internet Search Engine)

  • 최성운;이락구
    • 대한안전경영과학회지
    • /
    • 제3권1호
    • /
    • pp.67-79
    • /
    • 2001
  • This study is based on Parasuraman, Zeithaml 8l Berry[19]`s SERVQUAL measure that develop for estimation of service quality, so this study proposes the present condition of customer service and improvement method on internet search engine. This study also develops a questionnaire for analyzing customer satisfaction considering the present condition of internet service. We're going to analyze the customer service quality that classified by search engines, service quality with university students who use usually internet.

  • PDF

모바일뱅킹 사용의도에 신뢰가 미치는 영향 : 우리은행 인터넷뱅킹 사용자와의 비교를 중심으로 (The Impact of Trust on User Acceptance of Mobile Banking : An Empirical Study on Comparison with Internet Banking Users of Wooribank)

  • 이상철;구자철;서영호
    • 품질경영학회지
    • /
    • 제33권3호
    • /
    • pp.59-70
    • /
    • 2005
  • The purpose of this research is to identify the impact of trust on user acceptance of mobile banking and to identify if causalities among these factors are different between Internet and mobile banking. To test this model, this research applies the technology acceptance model(TAM) that incorporates trust. Additionally, this research use structural equation modeling to test the model and examine cross-group differences using a multi-group comparison method. The empirical results indicate that all path is significant expect the path from trust to intention to use. The results of a multi-group comparison test indicated that the path from trust to attitude, from trust to intention to use, from perceived usefulness to attitude and from perceived to intention to use are different between Internet and mobile banking.

Development of a Smart Supply-Chain Management Solution Based on Logistics Standards Utilizing Artificial Intelligence and the Internet of Things

  • Oh, Am-Suk
    • Journal of information and communication convergence engineering
    • /
    • 제17권3호
    • /
    • pp.198-204
    • /
    • 2019
  • In this study, the author introduces a supply-chain management (SCM) solution that connects suppliers, manufacturers, customers, and other companies within a transactional relationship to enable efficient inventory management and timely product supply, which ultimately maximizes corporate profits. This proposed solution exploits Fourth Industrial Revolution technologies, such as artificial intelligence (AI) and the Internet of Things (IoT), which provide solutions to complex management issues generated by the broader market. The goal of the current study was to develop an advanced and intelligent smart SCM solution that complies with logistics standards, to enhance the visibility, safety, and efficiency of a supply chain made up of manufacturers and suppliers. This smart SCM solution aims at maximizing corporate profits through efficient inventory management and timely supply of products, and solves the complex management problems caused by operating within a wide range of markets.

$20\~30$대 인터넷 쇼핑몰 이용자의 정보탐색 유용성 및 소비자 만족도 (Usefulness of the 20's and 30's Internet searching and consumer satisfaction for Internet shopping)

  • 김인옥;계선자
    • 가족자원경영과 정책
    • /
    • 제9권2호
    • /
    • pp.111-126
    • /
    • 2005
  • The purpose of the study was to find out some actual states qualities of consumers using of online mall users, as well as the factors that affect consumer satisfaction. A survey for this research was formed in order to find the consumer group between the ages of 20 and 30 who have experiences shopping online. From August 5th, 2002 to August 24th 2002, 424 were actually used tot this research The major results of the research were as follows. First, out of the people of the ages 20 to 30, the average age of people that actually purchase the online products was 27.7, and most were either office workers or students. Most of these people have purchased more than S products within a year, and won. Furthermore, $71.9\%$ of the payments were made using credit cards. The average days of using the Internet per week was 5.4 days, the average duration of utilization was 4 years, the average hours spent per day was 2 hours and 9 minutes, and the average time spent on searching information was 31 minutes per day. These peoples ability to put Internet to a practical use, their ability to use the information effectively, and the dangers of the Internet have received 3.66, 3.99, and 3.14 points out of the 5-point scale. In addition, the information search using the Internet received 3_44 points, and the consumer satisfaction received a fairly high score of 3.33 points. Second, the information searching factors involving the society and the Interact have showed efficiencies in people that received university education, people that purchase more than 3 products online per year, people that spend more than 100,000 won per year, and the people that make use of the Internet more often. Third, the customer satisfaction on Internet malls was greater in people that purchase more than 3 products, spend more than 100,000 won per year, make effective uses of the Internet, and Dow about the importance of the information search of the Internet. Fourth, the factors that affect customer satisfaction were the effectiveness of the Internet for searching information, the dangers of the Internet, and the hours spent on the Internet. The more uses of the Internet one makes, the less dangers one encounters, and the less one spends time on the internet, the higher ones customer satisfaction is was proven by this research.

  • PDF