• Title/Summary/Keyword: internet contents

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A Study of Users' Evaluation for the Internet Web-sites of Korean Hotels (국내 호텔 인터넷 웹사이트의 사용자 평가에 관한 연구)

  • Chung Hyun-Young
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.228-237
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    • 2005
  • The study was done with the hypothesis that internet users' evaluation of hotel web sites would be differed depending on the class, location, size, ownership, and guest type of hotels. The study found that location, guest type are loosing their strategical importances in the internet marketing. However, class, size, and ownership are still favorable marketing tools with the internet. The study also found that the location gap between metropolitan and local hotels is decreasing, and the chance of attracting potential customers will be evenly offered to the two type of hotels in the internet oriented business environment.

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Network-based Language Teaching and Learning - The Internet and Classroom -

  • Hong, Sung-Ryong
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.175-182
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    • 2006
  • The Internet is now of the fastest growing areas of telecommunications and of Computer Assisted Language Learning. It is rapidly becoming more integrated into society and accessible to people form around the world. A number of educators believe there is potential for language teaching and learning opportunities through the Internet, and have already developed uses and resources for this purpose. The range of what is available is growing continually. The purpose of this study is to research CMC via the Internet and other long-distance networks, to investigate the analyse best and worst things about studying English on the internet and to suggest some findings from the comparison between internet and classroom learning by means of questionnaire.

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Implementation of Emotion Recognition System using Internet Phone (인터넷 폰을 이용한 감성인식 시스템 구현)

  • Kwon, Byeong-Heon;Seo, Burm-Suk
    • Journal of Digital Contents Society
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    • v.8 no.1
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    • pp.35-40
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    • 2007
  • In this paper, we introduces contents about the emotion recognition and character display expressing emotion. In this paper, we proposes on things like how to search characteristic parameters expressing user emotion, how to deduce emotion through pattern matching algorithm. Also, we implemented display platform recognizing the caller's emotion over internet phone. It display character animations expressing emotion as the result deduced by emotion recognition algorithm.

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The Effects of Interactivity on Consumer-Internet Brand Relationship and Repurchase Intention in Internet Shopping Mall (인터넷 쇼핑몰에서의 상호작용성이 소비자-인터넷 브랜드 관계, 재구매 의도에 미치는 영향)

  • Chae, Jin-Mie
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.3
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    • pp.79-92
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    • 2012
  • The purpose of this study is to investigate the effect of interactivity on consumer-internet brand relationship and consumer's repurchase intention in internet shopping mall. The survey research was limited to the respondents over 20 years old living in Seoul and other metropolitan areas who had purchased fashion products in internet shopping mall. Questionnaire was collected from February 1, 2012 to February 12, 2012 and 562 useful data were analyzed by descriptive statistics, exploratory factor analysis, confirmatory factor analysis, reliability analysis, pearson's correlation analysis using Amos 19. The results of this study were as follows: First, each interactivity dimension had a Significantly positive effect on consumer-internet brand relationship. Also it showed stronger effect on 'trust' than on 'affective commitment'. Second, People-people interactivity showed stronger effect on each consumer-internet brand relationship dimension compared with contents-people interactivity. It suggested that internet shopping mall marketer should respond quickly to consumer's need and provide the strategic method to make consumers communicate each other. Third, only 'trust' dimension of consumer-internet brand relationship positively affected consumer's repurchase intention. while 'affective commitment' dimension did not affect consumer's repurchase intention.

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Characteristics of Internet Shopping-Malls in Korea and Their Improvement (우리나라 인터넷 쇼핑몰의 특징과 문제점 개선)

  • Han, Kwang-Hee
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.187-196
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    • 2007
  • In Korea, the market of internet shopping mall rapidly increases. The purpose of this study is how to progressed to internet shopping mall system in Korea and a improvement and characteristics of that through progress and case studies of internet shopping mall. As to the future direction of the market of internet shopping mall in Korea, many of commodity parts will be traded among established participants on internet websites owned by internet shopping mall groups. Finally, for improvement of internet shopping mall industry in Korea I suggested that there are "mutual cooperation of internet shopping mall companies", "maintain the customer's confidence", "attain the profits through a niche market strategy".

Analysis of Internet Communicative Languages and Problem Resolution Methods (인터넷 상에서 쓰이는 통신 언어에 대한 분석 및 문제점 해결 방안)

  • 조동욱;이현경
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.79-83
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    • 2003
  • This paper analyze usage type of the Internet communicative language such as chatting or e-mail. For this, we analyze the communicative language usage type and problems. Also we present the communicative language problems resolution method by analyzing the problem for robust and healthy communicative language environments on Internet.

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(Design and Implementation of A Contents Converter for Integrated Wired and Wireless Platform Based on Mobile) (Mobile 기반의 유무선 플랫폼 통합 컨텐츠 변환기 설계 및 구현)

  • 윤성일;송정길
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1295-1314
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    • 2002
  • Recently, wireless internet market has reached to the induction and growth stage by rapid development of Mobile service by fusion of Internet and wireless technology of communications. But, current wireless internet service of domestic five mobile communication companies are being limited to the service using markup-language, platform and Contents. Therefore, research on integration Contents of different. Wireless internet platform and its development are necessary. For the easiness of maintenance and compensation, this paper attempts to design a Wireless internee Contents converter for integrate wired and wireless platform which automatically converts to WML and HDML, M-HTML, S-HTML, C-HTML through analysis of HTML document.

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Design & development of e-learning game contents in elementary math class (초등 수학교과의 게임형 콘텐츠 설계 및 개발 사례)

  • Cho, Eun-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.35-38
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    • 2006
  • The purpose of this study is to design and develop internet-based game content in elementary mass class. The design of Internet-based learning game content should be different from general game contents in terms of achieving learning goal, challenging learning steps, and learning motivation. This study presents the design and development strategies in the second grade multiply mass class. This study concludes that internet-based game content should consider the importances of the process of game, accumulations of game results to remind learners of what to achieve during the internet class not to enjoy the game itself.

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