• 제목/요약/키워드: interactive video

검색결과 330건 처리시간 0.019초

다중신호처리를 이용한 인터렉티브 시스템 (Interactive System using Multiple Signal Processing)

  • 김성일;양효식;신위재;박남천;오세진
    • 융합신호처리학회 학술대회논문집
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    • 한국신호처리시스템학회 2005년도 추계학술대회 논문집
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    • pp.282-285
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    • 2005
  • This paper discusses the interactive system for smart home environments. In order to realize this, the main emphasis of the paper lies on the description of the multiple signal processing on the basis of the technologies such as fingerprint recognition, video signal processing, speech recognition and synthesis. For essential modules of the interactive system, we adopted the motion detector based on the changes of brightness in pixels as well as the fingerprint identification for adapting home environments to the inhabitants. In addition, the real-time speech recognizer based on the HM-Net(Hidden Markov Network) and the speech synthesis were incorporated into the overall system for interaction between user and system. In experimental evaluation, the results showed that the proposed system was easy to use because the system was able to give special services for specific users in smart home environments, even though the performance of the speech recognizer was not better than the simulation results owing to the noisy environments.

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대화형 VOD 서비스 구축을 위한 네트워크 구조 설계 및 분석 (A Design and Analysis on Network Architecture for Interactive VOD Services)

  • 정승욱;정수환
    • 한국통신학회논문지
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    • 제24권6B호
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    • pp.1080-1087
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    • 1999
  • VOD 서비스를 제공하기 위해서는 대용량의 저장매체와 전송 대역이 필요하며 이를 위해서는 막대한 네트워크 구축비용이 필요하다. 이러한 VOD 서비스 구축비용을 줄이기 위한 방법으로 분산 서버 구조를 바탕으로 한 망 계위 설계, topology에 따른 서버 위치 최적화, 프로그램 caching 등에 관한 연구가 현재 활발히 진행되고 있다. 본 논문에서는 분산 트리 구조의 망에서 하위 준위와 링크간의 물리적인 전송 대역의 차이에 따른 전체 준위의 변화와 비용의 관계를 분석하여 전체 준위 크기의 제한 조건을 도출하였으며, 각 노드에서의 가지수와 비용의 관계를 분석하여 물리적으로 주어진 링크간의 전송 대역의 차에 적합한 망 구조를 설계하였다. 따라서 본 연구 결과는 VOD 서비스 제공에 적합한 경제적인 망 구조 설계와 노드 설계에 활용될 수 있을 것으로 기대된다.

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V제잉에서 인터랙티브미디어아트 활용 (Applying Interactive Media Art to VJing)

  • 김윤태
    • 한국콘텐츠학회논문지
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    • 제7권10호
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    • pp.80-88
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    • 2007
  • 대중음악 공연에서 영상의 활용빈도가 점차로 늘어나고 있다. 과거에는 영상을 단순히 섞는 비디오 편집기를 이용하는 방식이 주로 사용되었으나 현재는 컴퓨터 기술의 발달로 인해 다양한 소프트웨어를 이용해 제어하기도 쉬워졌으며, 특이하고 개성 있는 표현 방식이 나타나게 되었다. 초창기의 대중음악 공연장에서 영상의 활용은 주로 규모가 큰 공연장에서 비용과 시간이 많이 소모되는 복잡한 장비를 사용해야 했지만 현재는 작은 규모의 클럽에서도 대중음악 공연영상작업을 손쉽게 할 수 있을 정도로 장비가 소형화 되고 발전되었다. 특히 컴퓨터를 주로 이용하게 되면서 단순히 영상을 섞는 브이제잉에서 인터랙티브가 가능한 방향으로 다양하게 발전하고 있다 본 연구에서는 대중음악공연에서 주로 사용되고 있는 브이제잉 중 특히 실시간으로 소리와 시각이미지가 상호 변환하는 인터랙티브 미디어아트가 활용되는 방안을 중심으로 분석하여 정리해 보았다.

SVM을 이용한 동적 동작인식: 체감형 동화에 적용 (Dynamic Gesture Recognition using SVM and its Application to an Interactive Storybook)

  • 이경미
    • 한국콘텐츠학회논문지
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    • 제13권4호
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    • pp.64-72
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    • 2013
  • 본 연구에서는 다차원의 데이터 인식에 유리한 SVM을 이용한 동적 동작인식 알고리즘을 제안한다. 우선, Kinect 비디오 프레임에서 동작의 시작과 끝을 찾아 의미있는 동작 프레임을 분할하고, 프레임 수를 동일하게 정규화시킨다. 정규화된 프레임에서 인체 모델에 기반한 인체 부위의 위치와 부위 사이의 관계를 이용한 동작 특징을 추출하여 동작인식을 수행한다. 동작인식기인 C-SVM는 각 동작에 대해 positive 데이터와 negative 데이터로 구성된 학습 데이터로 학습된다. 최종 동작 선정은 각 C-SVM의 결과값 중 가장 큰 값을 갖는 동작으로 한다. 제안하는 동작인식 알고리즘은 플래시 구연동화에서 더 나아가 유아가 능동적으로 구연동화에 참여할 수 있도록 고안된 체감형 동화 콘텐츠에 동작 인터페이스로 적용되었다.

인터렉티브 가상 스튜디오와 몰입형 시청자 환경 (Interactive Virtual Studio & Immersive Viewer Environment)

  • 김래현;박문호;고희동;변혜란
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵
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    • pp.87-93
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    • 1999
  • In this paper, we introduce a novel virtual studio environment where a broadcaster in the virtual set interacts with tele-viewers as if they are sharing the same environment as participants. A tele-viewer participates physically in the virtual studio environment by a dummy-head equipped with video "eyes" and microphone "ears" physically located in the studio. The dummy head as a surrogate of the tole-viewer follows the tele-viewer's head movements and views and hears through the dummy head like a tele-operated robot. By introducing the tele-presence technology in the virtual studio setting, the broadcaster can not only interact with the virtual set elements like the regular virtual studio environment but also share the physical studio with the surrogates of the tele-viewers as participants. The tele-viewer may see the real broadcaster in the virtual set environment and other participants as avatars in place of their respective dummy heads. With an immersive display like HMD, the tele-viewer may look around the studio and interact with other avatars. The new interactive virtual studio with the immersive viewer environment may be applied to immersive tele-conferencing, tele-teaching, and interactive TV program productions.program productions.

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반성적 사고 중심의 모자 상호작용 증진 프로그램 효과 연구 : 발달지체유아 모자를 중심으로 (The Effects of an Intervention Program for Mother-child Interaction Behaviors Based on Reflective Thinking for Developmentally Delayed Young Children and their Mothers)

  • 노진형;정계숙
    • 아동학회지
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    • 제26권5호
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    • pp.331-350
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    • 2005
  • The study examined the effects of an intervention program based on reflective thinking on mother-child interaction behaviors. Three mothers with problematic mother-child interactions and their 4-year-old socially delayed boys participated in the program that consisted of four main activities like journal and video feedback, lectures on interactive strategies, mother-child interactive play and program evaluations and ran for twenty 120 minutes weekly sessions. The level of reflective thought was determined by analyzing interview transcripts, journal entries. The videotaped mother-child interaction behaviors were rated by the Maternal Behavior Rating Scale and Child Behavior Rating Scale. It was concluded that the program enhanced mother's reflection on mother-child interactions and changed interaction behaviors of 3 mother-child pairs positively.

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Infrared LED-Based Arcade Gun System for Wide Screen

  • Choi, YoSeph;Kang, DuCheol;Yun, TaeSoo
    • IEIE Transactions on Smart Processing and Computing
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    • 제3권5호
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    • pp.306-312
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    • 2014
  • The arcade gun has been a popular game controller in the video game market from the 1970s. The arcade gun, which is used partially in game centers and domestic games, recently is utilized as the interface for the interactive system and tangible media. On the other hand, the existing arcade gun has limits on hardware so it is unsuitable for wide screens. In addition, being platform-dependent, it is inapplicable to various types of content as a single module. This study suggests a correction algorithm that establishes an arcade gun system based on an infrared camera to solve those drawbacks and apply to possibly numerous surroundings.

A Real-Time Algorithm for Timeslot Assignment in ISM System with DVB-RCS

  • Lee, Ik-Sun;Sung, Chang-Sup;Jin, Gwang-Ja;Han, Ki-Seop
    • ETRI Journal
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    • 제29권3호
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    • pp.329-335
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    • 2007
  • This paper considers a timeslot assignment problem in an interactive satellite multimedia (ISM) system with digital video broadcast-return channel via satellite (DVB-RCS). The timeslot assignment problem is formulated as a binary integer programming to maximize the overall weighted throughput and is shown to be NP-hard. Thus, three real-time heuristic algorithms including ratio-based, packet-size (PS)-based, and transmission gain (TG)-based are derived, and some computational experiments are made. Considering the results, the ratio-based heuristic algorithm is demonstrated to be the most effective and efficient. We propose adapting the ratio-based heuristic algorithm to the timeslot assignment problem to greatly improve the ISM system utilization.

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Efficient Native Processing Modules for Interactive DTV Middleware Based on the Small Footprint Set-Top Box

  • Shin, Sang-Myeong;Im, Dong-Gi;Jung, Min-Soo
    • 한국멀티미디어학회논문지
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    • 제9권12호
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    • pp.1617-1627
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    • 2006
  • The concept of middleware for digital TV receivers is not new one. Using middleware for digital TV development has a number of advantages. It makes it easier for manufacturers to hide differences in the underlying hardware. It also offers a standard platform for application developers. Digital TV middleware enables set-top boxes(STBs) to run video, audio, and applications. The main concern of digital TV middleware is now to reduce its memory usage because most STBs in the market are small footprint. In this paper, we propose several ideas about how to reduce the required memory size on the runtime area of DTV middleware using a new native process technology. Our proposed system has two components; the Efficient Native Process Module, and Enhanced Native Interface APIs for concurrent native modules. With our approach, the required memory reduced from 50% up to 75% compared with the traditional approach. It can be suitable for low end STBs of very low hardware limitation.

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Particle System Graphics Library for Generating Special Effects

  • Kim Eung-Kon
    • International Journal of Contents
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    • 제2권2호
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    • pp.1-5
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    • 2006
  • The modeling and animation of natural phenomena have received much attention from the computer graphics community. Synthetic of natural phenomena are required for such diverse applications as flight simulators, special effects, video games and other virtual realty. In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system API(Application Program Interfaces) for generating special effects in virtual reality applications. The API are a set of functions that allow C++ programs to simulate the dynamics of particles for special effects in interactive and non-interactive graphics applications, not for scientific simulation.

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