• Title/Summary/Keyword: interactive technology

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Anti-islanding Method by Harmonic Injection for Utility Interactive Inverter with Critical Load (중요부하를 갖는 계통연계형 인버터의 고조파주입에 의한 단독운전방지 기법)

  • Oh, Hyeong-Min;Choi, Se-Wan;Kim, Tae-Hee;Lee, Gi-Pung;Lee, Tae-Won
    • The Transactions of the Korean Institute of Power Electronics
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    • v.17 no.4
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    • pp.315-321
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    • 2012
  • The utility-interactive inverter with critical loads should supply continuous and stable voltage to critical loads even during the grid fault. The conventional control method which performs current control for grid-connected mode and voltage control for stand-alone mode undergoes the critical load voltage variation during grid fault. The critical load voltage may have large transient when the inverter performs mode transfer after the islanding detection. Recently, the indirect current control method which does not have the transient state during not only islanding detection but also the mode transfer has been proposed. However, since the voltage control is maintained even during the grid-connected mode it is difficult to detect the islanding. This paper proposes an active anti-islanding method suitable for the indirect current control method which does not have NDZ(Non-Detection Zone).

Load-Displacement Characteristics and Interactive Load Capacity Model for Metal Plate Connections in Wood(II) - Interactive Load Capacity Model and Experimental Verification - (목재(木材)-금속(金屬)플레이트 접합부(接合部)의 하중(荷重)-변위(變位) 특성(特性) 및 조합하중성능(組合荷重性能)에 대한 모형 분석 (II) - 조합하중모형(組合荷重模型)과 실험적(實驗的) 입증(立證) -)

  • Park, Moon-Jae;Jung, Hee-Suk
    • Journal of the Korean Wood Science and Technology
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    • v.23 no.2
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    • pp.12-18
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    • 1995
  • 고도(高度)의 엔지니어링 구조물(構造物)로 경제성이 높은 경량(輕量) 목조(木造)트러스에 사용될 수 있는 소나무(Pinus densiflora) 재(材)에 적용한 20게이지 아연도금 강(鋼) 플레이트 접합부(接合部)의 조합하중(組合荷重) 및 모멘트 성능(性能)을 평가하기 위하여 정밀도를 개선(改善)한 편심가력(偏心加力) 장치(裝置)를 창안하여 실험하고 반강절(半剛節) 접합부의 개념(槪念)과 가상(假想)일 법(法)을 적용한 모형을 유도하여 비선형(非線形) 해석(解析)하였다. 반강절(半剛節) 접합부(接合部)의 개념을 도입하여 저자가 유도한 비선형(非線形) 모형으로 조합하중 하에서의 접합부 거동을 해석한 결과, 금속 플레이트 접합부의 모멘트는 Wolfe 모형에 비하여 정확도가 높은 값으로 계산되었는데, 이는 비선형모형에서 접합부의 반강성(半剛性)에 의한 2차적인 모멘트의 영향을 적절히 고려한 때문으로 판단되었다. 본 연구에서 사용한 실험장치는 조합하중에 대한 금속 플레이트 접합부의 성능을 평가하기 위한 표준시험법(標準試驗法)으로 적용될 수 있을 것이며, 비선형(非線形) 해석방법(解析方法)은 조합하중(組合荷重)및 모멘트 성능(性能)을 예측(豫測)하는데 활용될 수 있다.

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A Novel Interactive Power Electronics Seminar (iPES) Developed at the Swiss Federal Institute of Technology (ETH) Zurich

  • Drofenik, Uwe;Kolar, Johann W.
    • Journal of Power Electronics
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    • v.2 no.4
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    • pp.250-257
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    • 2002
  • This paper introduces the Interactive Power Electronics Seminar - iPES - a new software package for teaching of fundamentals of power electronic circuits and systems. iPES is constituted by HTML text with Java applets for interactive animation, circuit design and simulation and visualization of electromagnetic fields and thermal issues in power electronics. It does comprise an easy-to-use self-explaining graphical user interface. The software does need just a standard web-browser, i.e. no installations are required. iPES can be accessed via the World Wide Web or from a CD-ROM in a stand-alone PC by students and professionals. Due to the underlying software technology iPES is very flexible and could be used for on-line learning and could easily be integrated into an e-learning platform. The aim of this paper Is to give an introduction to the iPES-project and to show the different areas covered. The e- learning software is available at no costs at $\underline{www.ipes.ethz.ch}$ in English, German, Japanese, Korean, Chinese and Spanish. The project is still under development and the web page is updated in about 4 weeks intervals.

A Study on the Interaction Elements and Emotional Design of Art Museum Applications: Focusing on Application Art Keys (미술관 애플리케이션의 인터랙션 요소 및 감성디자인에 관한 연구: 애플리케이션 아트키를 중심으로)

  • Hu, Chen Yuan;An, Byung Jin;Lee, Byoung Gook
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.727-735
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    • 2021
  • The purpose of this study is to evaluate visual arts in interactive technology in art museum applications and to analyze the impact relationship between interactive technology and the five senses. This study was conducted to survey respondents who had used art museum applications. The results are as follows. First, this study evaluates the differences in perception of art museum applications according to the general characteristics of the respondents. They show that there are differences in gender, marital status, age, and social income. Second, this study identifies the impact of five senses and synesthesia on interaction design among emotional design elements. They reveal that visual, auditory, tactile components, and synesthesia have significant effects on interactive design. This study reveals that emotional design elements of art museum applications affect interaction design. Also, it suggests that research on interaction design reflecting five senses is continuously needed to improve audience satisfaction and revitalize art museum applications.

Integration of Web Bulletin Board and Mobile Phone to Improve Teaching and Learning Process in Higher Education

  • AKAHORI, Kanji;Kim, SeeMin;YAMAMOTO, Masayuki
    • Educational Technology International
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    • v.7 no.1
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    • pp.1-20
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    • 2006
  • This paper describes practical research on the improvement of teaching and learning process by integrating Web Bulletin Board (WBB) and mobile phone. This paper addresses three topics; A) the interactive lecture with topics-based discussions using the Web Bulletin Board (WBB) as a tool for assisting discussion, B) the introduction of peer evaluation among students to develop their problem-solving and cognitive skills, C) the use of mobile phones for promoting interactive lectures, keeping class attendance, conducting assignments, and providing notices for the next class. Results indicated the following research-findings: (1) WBB plays a role in facilitating positive participation in classes. (2) In contrast to the scenario of the traditional mode of instruction (without the usage of WBB), students were able to deepen their understanding of the theme by accessing the WBB before and after classes. (3) Peer evaluation highly promoted students' motivation to learn, and was effective in cultivating meta-cognition through modeling. (4) Mobile phone was identified as a highly effective tool for keeping class attendance, realizing interactive classes by generating discussions, and managing assignments and homework.

Research on Storytelling Elements in Augmented Reality Cinema through the Process of Image Abstraction: A Case Study of 'AR Campus Diary'

  • Tae-Eun, Kim
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.262-269
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    • 2024
  • The "AR Campus Diary" project innovates in the realm of art through integrating augmented reality (AR) with interactive storytelling, fostering personal and interpersonal development through artistic expression. This artistic endeavor metaphorically represents the growth and fruition of individual stories, facilitated by a series of progressive art activities that emphasize continual interaction between self and others. Set against the backdrop of a university campus, the project employs AR markers designed to unfold stories in phases through a dedicated application, allowing participants to experience and influence the narrative uniquely. Diverging from traditional film editing techniques, "AR Diary" offers viewers the autonomy to navigate through story segments of their choosing, marking a departure from conventional cinematic storytelling by leveraging marker-based plot progression. This project not only showcases the fusion of technology and art but also pioneers a participatory form of art education based on engagement and play.