• Title/Summary/Keyword: interactive simulation

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INSIMS : An Intelligent Simulation Generator for Manufacturing Systems (INSIMS : 시뮬레이션 코드 자동생성이 가능한 제조공적 전용 시뮬레이터 개발에 관한 연구)

  • 이건창
    • Journal of the Korea Society for Simulation
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    • v.5 no.1
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    • pp.67-79
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    • 1996
  • This paper proposes an intelligent simulation generator, called INSIMS, for manufacturing systems. The INSIMS provides an interactive dialogue interactive dialogue interface and code generation tools for modeling and code genration of manufacturing systems. The interactive dialogue interface helps non-expert simulation modeler specify manufacturing systems with ease. After completing the model construction processes, the modeling specifications are automatically converted into SLAM II codes by code generation tools. To validate the usefulness of INSIMS and to illustrate the modeling processes, an example system has been presented.

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VRML as a Modeling Language for 3D Visual Interactive Simulation (3차원 대화형 시뮬레이션 모델기술언어로서의 VRML)

  • 김형도
    • Journal of the Korea Society for Simulation
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    • v.6 no.1
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    • pp.15-24
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    • 1997
  • VRML (Virtual Reality Modeling Language) is an Web-based standard for modeling 3D spaces and provides applications with 3D interactive interfaces. With its recent upgrade, it supports events, routes, scripts, and other behavior modeling constructs. This paper approaches VRML as a simulation modeling language. This approach promotes the sharing and distribution of simulation results and demonstration among distributed users as well as efficient modeling of systems through the direct mapping of 3D objects and behaviors. This paper analyzes the behavior modeling constructs of VRML, presents effective modeling alternatives through the modeling of a simple material processing system, and discusses the upgrade direction of VRML as a foundation for distributed interactive simulation system.

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MIGSHIELD: A new model-based interactive point kernel gamma ray shielding package for virtual environment

  • Li, Mengkun;Xu, Zhihui;Li, Wei;Yang, Jun;Yang, Ming;Lu, Hongxin;Dai, Xinyu
    • Nuclear Engineering and Technology
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    • v.52 no.7
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    • pp.1557-1564
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    • 2020
  • In this paper, 3D model-based interactive gamma ray shielding package (MIGSHIELD) is developed in virtual reality platform for windows operating system. In MIGSHIELD, the computational methodology is based on point kernel algorithm (PK), several key parameters of PK are obtained using new technique and new methods. MIGSHIELD has interactive capability with virtual world. The main features made in the MIGSHIELD are (i) handling of physical information from virtual world, (ii) handling of arbitrary shapes radioactive source, (iii) calculating the mean free path of gamma ray, (iv) providing interactive function between PK and virtual world, (v) making better use of PK for virtual simulation, (vi) plug and play. The developed package will be of immense use for calculations involving radiation dose assessment in nuclear safety and contributing to fast radiation simulation for virtual nuclear facilities.

Research on the Application of VR Technology in Meteorological Simulation

  • Lu, Kai;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.24 no.10
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    • pp.1435-1448
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    • 2021
  • Recent years, due to the direct or indirect damages caused by meteorological disasters more and more attention have been paid to natural disasters. At same time, diversified and multi-sensory interactive meteorological services is increasingly demanded. In this study, novel interactive meteorological service was compared with the traditional communication methods. Combining with case studies and systems creation, a virtual reality weather simulation framework was proposed, and a realistic virtual game environment providing real-time and historical weather information was created. The primary goal of this study is to build a weather display cabinet game system by using virtual reality technology, and promoting public's understanding of the principles of weather changes. With the interactive games in realistic scenarios, public's awareness for disasters prevention could be promoted. It is helping to change public's traditional understanding of meteorological theories, and will provide a more convenient way for the public to explore more effective weather forecasts. The simulation system is supported by VR technology. It was combined with Leap Motion interactive equipment to make popularization games for weather science. T-test data analysis showed that the application of VR technology in weather games has strong operability and interactivity.

Simulation Method of Photovoltaic Generation Systems using EMTP Type Simulators (EMTP형 시뮬레이터를 이용한 태양광발전시스템 모의 방법)

  • Park Minwon;Yu In-Keun
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.54 no.6
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    • pp.303-308
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    • 2005
  • As the cost of photovoltaic(PV) generation systems continues to decrease, utility interactive systems are becoming more economically viable. Furthermore, increases in consumer awareness correspond to a willingness to pay a premium price for clean electrical energy generated using renewable energy resources. Especially, PV generation systems, in particular, is undergoing a rapid expansion-showing an industrial growth of approximately 40$\%$ per year in the worldwide, as PV cell and systems technology improve new markets become increasingly accessible. This has resulted in an increased demand for the simulation scheme and operational technologies of utility interactive PV devices and systems. The simulation schemes that can be applied to the utility interactive PV generation systems readily and cheaply under various conditions considering the sort of solar cell, the capacity of systems and the converter system as well are strongly expected and emphasized among researchers. So far, authors have been introducing the simulation method of PV generation systems with several papers. In this paper, authors introduce the simulation way of PV generation systems using EMTP type simulators; EMTP/ATP, EMTDC/PSCAD, RTDS, with each examples. And, by connecting the voltage amplifier to the RTDS a novel simulation method which is extremely close to the real condition of PV generation system is also introduced.

INTERACTIVE VISUALIZATION TECHNIQUES FOR A VIRTUAL REALITY BASED ANALSYIS OF SIMULATION RESULTS

  • Benolken, Paul;Graf, Holger;Rix, Joachim
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.237-247
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    • 2001
  • In this paper we present an overview of existing state of the art visualization techniques fur the interactive analysis of results from numerical simulations and measurements. We describe the basic concepts and key ideas behind these different visualization methods in this paper. The potential of these techniques for an efficient integration into a virtual reality environment will be investigated. Furthermore we present our first demonstrator fur visualizing multiparametric data and give an outlook on our plans for further exploiting and developing these techniques in an upcoming project.

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An Efficient Method for Interactive Cloth Simulation (효율적인 대화형 천 시뮬레이션 기법)

  • Jeong Dae Hyun;Kim Ku Jin;Baek Nakhoon;Ryu Kwan Woo
    • The KIPS Transactions:PartA
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    • v.12A no.4 s.94
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    • pp.321-326
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    • 2005
  • We present an interactive cloth simulation method based on the mass-spring model, which is the most widely used one in the field of cloth animation. We focus especially on the case where relatively strong forces are applied on relatively small number of mass-points. Through distributing the forces on some specific points to the overall mass-points, our method simulates the cloth in pseudo-real time. Given a deformed cloth, we start from resolving the super-elasticity effect using Provot's dynamic inverse method [9]. In the next stage, we adjust the angles between neighboring mass-points, to finally remove the unexpected zigzags due to the previous super-elasticity resolving stage.

The Constitution with Analysis of cognitive Indicators in Interior Space for Interactive Simulation (Interactive 시뮬레이션을 위한 실내공간인지 분석의 지표구성)

  • 김태환;이사호
    • Korean Institute of Interior Design Journal
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    • no.27
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    • pp.162-167
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    • 2001
  • The true space is the physical world affected a gravity but the cyber space is the world that rise above physical status and show developed space. This study shows that the factors of objective valuation and the indicators for the behavior analysis. It is established that the structural design indicators using the simulation have 4 steps; The indicator of complex space, the diagram of cognitive image, is the analysis of emotion and stimulation, and the dependent variables. Moreover the indicator of complex space is illustrated the connection degree, the symmetry, the axis of sight, and the degree of space division. For the effective analysis, the simulation is to be made matched with the true environment. Thus the simulation has the capability of the objective and correct more than those of true architectural environment. And it could establish immediately the experimental data and response.

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A Study on Design for the Interactive VR Fashion Show (상호작용 기반의 VR 패션쇼 디자인 설계)

  • Ahn, Duck Ki;Cho, Sung Hyun
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.25-34
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    • 2020
  • This study is a VR system design designed to evaluate the impact of interaction on user experience analyzed by developer's perspective for the interactive VR fashion show. In the VR fashion show design, we produced an interactive system through the four interactive elements of camera viewpoint, cloth, effects, and sound. The interactive design system is proposed based on three application facto rs in VR space design: speed, range, and mapping. The study focused on the user experience based on format conversion to apply the Unity3D engine using 3D model, animation, 2D UI design, and simulation.