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http://dx.doi.org/10.3745/KIPSTA.2005.12A.4.321

An Efficient Method for Interactive Cloth Simulation  

Jeong Dae Hyun (경북대학교 대학원 컴퓨터공학과)
Kim Ku Jin (경북대학교 컴퓨터공학과)
Baek Nakhoon (경북대학교 전자전기컴퓨터학부)
Ryu Kwan Woo (경북대학교 컴퓨터공학과)
Abstract
We present an interactive cloth simulation method based on the mass-spring model, which is the most widely used one in the field of cloth animation. We focus especially on the case where relatively strong forces are applied on relatively small number of mass-points. Through distributing the forces on some specific points to the overall mass-points, our method simulates the cloth in pseudo-real time. Given a deformed cloth, we start from resolving the super-elasticity effect using Provot's dynamic inverse method [9]. In the next stage, we adjust the angles between neighboring mass-points, to finally remove the unexpected zigzags due to the previous super-elasticity resolving stage.
Keywords
Computer Graphics; Physically Based Modeling; Cloth Simulation;
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