• Title/Summary/Keyword: interactive display

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Interactive lens through smartphones for supporting level-of-detailed views in a public display

  • Kim, Minseok;Lee, Jae Yeol
    • Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.73-78
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    • 2015
  • In this paper, we propose a new approach to providing interactive and collaborative lens among multi-users for supporting level-of-detailed views using smartphones in a public display. In order to provide smartphone-based lens capability, the locations of smartphones are effectively detected and tracked using Kinect, which provides RGB data and depth data (RGB-D). In particular, human skeleton information is extracted from the Kinect 3D depth data to calculate the smartphone location more efficiently and correctly with respect to the public display and to support head tracking for easy target selection and adaptive view generation. The suggested interactive and collaborative lens using smartphones not only can explore local spaces of the shared display but also can provide various kinds of activities such as LOD viewing and collaborative interaction. Implementation results are given to show the advantage and effectiveness of the proposed approach.

Novel User Interaction Technologies in 3D Display Systems

  • Hopf, Klaus;Chojecki, Paul;Neumann, Frank
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1227-1230
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    • 2007
  • This paper describes recent advances in the R&D work achieved at Fraunhofer HHI (Germany) that are believed to provide key technologies for the development of future human-machine interfaces. The paper focus on the area of vision based interaction technologies that will be one essential component in future three-dimensional display systems.

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The Impact of Social Media Marketing Towards Purchase Decision: Interactive Flat Panel Display Technology Distribution from Indonesia's B2B Market

  • Yunita SWASTI;Ricardo INDRA;Nadia Kris SIGIT;Muhammad ILHAM;La MANI;Muhammad ARAS
    • Journal of Distribution Science
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    • v.22 no.9
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    • pp.129-139
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    • 2024
  • Purpose: This research aims to examine the impact of social media marketing on buy decisions in Indonesia's B2B market, considering the mediating roles of brand image, perceived quality, and perceived value in relation to interactive flat panel display technology. To better understand technology adoption and distribution, we utilize the innovation diffusion theory. Research Design, Data and Methodology: The Decision-Making Unit of each organization that buy interactive flat panel display technology conducted an empirical survey of 82 participants. The quantitative research design analyzed the data utilizing the PLS-SEM model. outcome: This research reveals that social media marketing significantly impacted perceived quality, brand image, perceived value, and buy decisions. The research also found that perceived quality does not significantly impact buy decisions, but perceived value and brand image significantly impacted buy decisions. This research contributes to understanding the key factorsinfluencing buy decisionsin Indonesia's B2B market. Conclusion: Thisresearch concludesthat B2B consumers in Indonesia are less concerned about product quality but prioritize the value they receive when purchasing interactive display technology. Social media marketing could impacted the distribution of interactive display technology in Indonesia's B2B market by affecting the DMU's purchasing decisions. Brandsshould leverage social media marketing to positively impact theirsuccess.

A study of display technique and display organization system for experience display of science technique - Focused on experience display of up-to-date science technique(NT, MEMS, BT) - (첨단과학기술 체험전시를 위한 연출기법 및 전시구성체계에 관한 연구 - 첨단과학분야(NT, MEMS, BT)의 체험전시를 중심으로 -)

  • Song, Hyun-Mi;Choi, Jun-Hyuck;Lim, Che-Zinn
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.182-186
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    • 2005
  • The purpose of this research is to develop subject of up-to-date scientific technology, according with science museum, and to deviate from the old style, simply-seeing display, and the passive display which simply support narrative styles by one-way action. In addition, for motivating audience to take part in the display, this study is to analyze displaying technique, key marks of an exhibit and then to create the way which science museum should follow in order to plan interactive scenario and display technique. By analysis and consideration of museums, which I took for a sample, this study will work out display scenario, based on interactive concept, and experience display technique. Moreover, this study will suggest alternatives and basis in order to develop display technique of up-to-date science in science museum.

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Multi Spatial Interaction Interface in Large-scale Interactive Display Environment (대규모 인터랙티브 디스플레이 환경에서의 멀티 공간 인터랙션 인터페이스)

  • Yun, Chang-Ok;Park, Jung-Pil;Yun, Tae-Soo;Lee, Dong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.43-53
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    • 2010
  • The interactive display is providing various interaction modes to users through various ubiquitous computing technologies. These methods were studied for their interactions, but the limits that it is provided to only single user and the device usability were generated. In this paper, we propose a new type of spatial multi interaction interface that provide the various spatial touch interactive to multi users in the ambient display environment. Therefore, we generate the interaction surface so that a user can interact through the IR-LEDs Array Bar installed in the ceiling of the ambient display environment. At this time, a user can experience the various interactions through the spatial touch in an interaction surface. Consequently, this system offers the interactive display and interface method that the users can interact through natural hand movement without the portable devices.

Development of a Interactive Stereoscopic Image Display System using Invisible Interaction Surface Generation (비가시성 인터랙션 표면 생성을 통한 인터랙티브 입체영상 시연 시스템 개발)

  • Lee, Dong-Hoon;Yang, Hwang-Kyu
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.371-379
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    • 2011
  • In this paper, we propose a development methodology of interactive stereoscopic image display system. In our case, we consider a multiple touch recognition technique as the interaction method. That's because we want to guarantee multiple user access and interaction to the content without any restriction. In this case, however, some restrictions are occurred on account of the distance between display and participants. For this reason, this paper propose an invisible interaction surfaces which are generated in the air. This surface is utilized as interaction medium instead of the display wall. We also present an effective way to generate and edit interactive stereoscopic images based on Game Engine.

The Development of Interactive Tiled Display Applications Using the iTILE Framework (iTILE 프레임워크를 이용한 인터랙티브 타일드 디스플레이 응용프로그램 개발)

  • Kim, Seok-Hwan;Kim, Min-Young;Kim, Su-Hwa;Kim, Ji-Hyoun;Min, Chul-Kee;Cho, Yong-Joo;Park, Kyoung-Shin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.487-492
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    • 2009
  • There will be many large displays in common public places, and we expect that these displays will give users many convenient interactive services. However, due to the physical size, typical mouse and keyboard are not suitable for user interactions on large displays. Recently there are many studies investigating on new interaction techniques and input devices developed for user interactions in a large display. In this paper, we describe the iTILE framework designed to help develop the interactive tiled display applications. Then we describe two iTILE applications using the tape switch interface and the tangible interface with infrared camera and markers.

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Development of a Tangible Interface using Multi-touch Display on an Irregular Surface (불규칙 표면에 대한 멀티터치 디스플레이를 이용한 탠저블 인터페이스 개발)

  • Lee, Dong-Hoon;Kang, Maeng-Kwan;Yun, Tae-Soo
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.3
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    • pp.65-72
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    • 2011
  • Multi-touch display system has recently attracted world wide attention due to easy accessibility to the various interactive media without any specialized equipments. Especially, Microsoft Sphere(R) shows a considerable promise in treating non-fiat multi-touch display. The distinctive feature of the system is a stable multi-touch interaction on a spherical display. To extend the possibility of the interactions to the more various display surfaces, this paper propose a multi-touch interaction system in the circumstance of the irregular convex surface. The proposed method can be used efficiently in various tangible interface, for example, the interactive diorama system at the exhibition or the tangible arcade game.