• Title/Summary/Keyword: interactive control

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Interactive Animation of Articulated Bodies using a Procedural Method (절차적 방법을 이용한 다관절체의 대화형 동작생성)

  • Bae, Hui-Jeong;Baek, Nak-Hun;Lee, Jong-Won;Yu, Gwan-U
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.620-631
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    • 2001
  • In interactive environments including computer games and virtual reality applications, we have increased need for interactive control of articulated body motions. Recently, physically based methods including constrained dynamics techniques are introduced to this area, in order to produce more realistic animation sequences. However, they are hard to achieve real-time control of articulated bodies, due to their heavy computations. In this paper, we present a procedural method for interactive animation of articulated bodies. In our method, each object of the constrained body is first moved according to their physical properties and external forces, without considering any constraints. Then, the locations of objects are adjusted to satisfy given constraints. Through adapting this two-stage approach, we have avoided the solving of large linear systems of equations, to finally achieve the interactive animation of articulated bodies. We also present a few example sequences of animations, which are interactively generated on PC platforms. This method can be easily applied to character animations in virtual environments.

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Development and Application of Interactive Prototyping Programming Learning Model based on Physical Computing (피지컬 컴퓨팅 기반의 인터랙티브 프로토타이핑 프로그래밍 학습모형 개발 및 적용)

  • Seo, Jeonghyun
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.297-305
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    • 2018
  • Physical computing is the concept of expanding computing to humans, environments, and objects. It draws attention as a programming learning medium based on physical outputs in integration of hardware and software. This study developed a programming learning model based on interactive prototyping using the characteristics of physical computing with a high degree of technical freedom and analyzed its learning effect in an experiment. To examine the effect of the experimental treatment, this researcher divided fifty nine 5th-grade elementary students into an experimental group and into a control group. the interactive prototyping programming learning model was applied to the experimental group, and a linear sequential programming learning model was applied to the control group. Information Science Creative Personality Test was conducted before and after the experimental treatment. Analysis of Covariance was conducted with the pre-test scores of the two groups. As a result, it was proved that there was the effect of learning at the significance level of .05. It indicates that the physical computing based interactive prototyping programming learning model is applicable to the programming learning for 5th-grade elementary students.

Speech Interactive Agent on Car Navigation System Using Embedded ASR/DSR/TTS

  • Lee, Heung-Kyu;Kwon, Oh-Il;Ko, Han-Seok
    • Speech Sciences
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    • v.11 no.2
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    • pp.181-192
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    • 2004
  • This paper presents an efficient speech interactive agent rendering smooth car navigation and Telematics services, by employing embedded automatic speech recognition (ASR), distributed speech recognition (DSR) and text-to-speech (ITS) modules, all while enabling safe driving. A speech interactive agent is essentially a conversational tool providing command and control functions to drivers such' as enabling navigation task, audio/video manipulation, and E-commerce services through natural voice/response interactions between user and interface. While the benefits of automatic speech recognition and speech synthesizer have become well known, involved hardware resources are often limited and internal communication protocols are complex to achieve real time responses. As a result, performance degradation always exists in the embedded H/W system. To implement the speech interactive agent to accommodate the demands of user commands in real time, we propose to optimize the hardware dependent architectural codes for speed-up. In particular, we propose to provide a composite solution through memory reconfiguration and efficient arithmetic operation conversion, as well as invoking an effective out-of-vocabulary rejection algorithm, all made suitable for system operation under limited resources.

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An Interactive Robotic Cane for Blind Travelers

  • Shim, Inbo;Yoon, Joongsun
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.119.6-119
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    • 2002
  • $\textbullet$ Introduction $\textbullet$ A Robotic Cane "RoJi" $\textbullet$ Shared Navigation Control $\textbullet$ Autonomous Control Mode $\textbullet$ User Control Mode $\textbullet$ Navigation $\textbullet$ Summary

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Design and Implementation of Interactive-typed Bluetooth Device interact with Android Platform-based Contents Character (안드로이드 플랫폼 기반의 콘텐츠 캐릭터와 연동되는 체감형 블루투스 기기의 설계 및 구현)

  • Park, Byoung-Seob;Choi, Hyo-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.127-135
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    • 2014
  • Interactive-typed devices and contents that have been often applied in the field of entertainment and game are the technology that allows you to maximize the enjoyment and participation of users through the interaction of each. In this paper, we designed an interactive-typed smartphone app that is based on the Android platform, implemented the wearable Bluetooth device to control via a interactive interface with a vibration sensor and three-axis acceleration sensor. We tested the functionality and 3-axis motion's operability by using smartphone app, interface interactive-typed device that has been developed, prove useful as a wearable Bluetooth device that has the convenience of the user. Further, it is shown that by implementing the optimized protocol of the sensor data transfer over Bluetooth, it is possible to reduce the malfunction of the content of the smart phone.

Gird-interactive Current Controlled Voltage Source Inverter System with UPS (UPS를 고려한 계통연계 전류제어형 전압원 인버터)

  • Ko, Sung-Hun;Lim, Sung-Hun;Lee, Su-Won;Lee, Seong-Ryong
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.6
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    • pp.1064-1070
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    • 2007
  • This paper presents a grid-interactive current controlled voltage source inverter (CCVSI) with uniterruptible power supply (UPS), which uses an inner current control loop (polarized ramp time (PRT)) and outer feedback control loops to improve grid power quality and UPS. To reduce the complexity, cost and number of power conversions, which results in higher efficiency, a single stage CCVSI is used. The operation of this system could be divided into the power quality control (PQC) state mode and the UPS state mode. In PQC mode, the system operated to compensate the reactive power demand by nonlinear load or variation in load. In UPS mode. the system is controlled to provide a sinusoidal voltage at the rated value for the load when the gird fail. To verify the proposed system, a comprehensive evaluation with theoretical analysis, simulation and experimental results for 1KVA load capacity is presented.

DEVELOPMENT OF DESKTOP SEVERE ACCIDENT TRAINING SIMULATOR

  • Kim, Ko-Ryuh;Park, Soo-Yong;Song, Yong-Mann;Ahn, Kwang-Il
    • Nuclear Engineering and Technology
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    • v.42 no.2
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    • pp.151-162
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    • 2010
  • A severe accident training simulator that can simulate important severe accident phenomena and nuclear plant behaviors is developed. The simulator also provides several interactive control devices, which are helpful to assess results of a particular accident management behavior. A simple and direct dynamic linked library (DLL) data communication method is used for the development of the simulator. Using the DLL method, various control devices were implemented to provide an interactive control function during simulation. Finally, a training model is suggested for accident mitigation training and its performance is verified through application runs.

Development of the Load Curtailment Allocation Algorithm for Load Aggregator in Emergency Demand Response (부하관리사업자의 비상시 부하제어량 배분 알고리즘 개발)

  • 정구형;김진호;김발호
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.8
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    • pp.466-471
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    • 2004
  • Electricity industries throughout the world are undergoing unprecedented changes. As a result, these changes lead to the separation of traditional integrated utilities and the introduction of competition in order that increase efficiency in electricity industry. Direct load control (DLC) system in competitive electricity market has a hierarchical interactive operation system, therefore, its control logic is also applied by bilateral interactive method that interchanges information related to interruptible load between operation hierarchies. Consequently, load curtailment allocation algorithm appropriate for new DLC system is required, and based on interchanged information, this algorithm should be implemented by most efficient way for each operation hierarchy. In this paper, we develop the load curtailment allocation algorithm in an emergency for new DLC system. Especially, the optimal algorithm for load aggregator (LA) that participates in competitive electricity market as a main operator for load management is developed.

A Computer-Based Process Quality Control System (컴퓨터를 이용한 공정품질관리(工程品質管理) 시스템)

  • Bae, Do-Seon;Kim, Jin-Uk
    • Journal of Korean Institute of Industrial Engineers
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    • v.10 no.2
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    • pp.51-65
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    • 1984
  • A process quality control system is designed which incorporates run tests, normality test, process capability studies, etc., into control chart scheme, and a software package for microcomputers is developed. The system is interactive and has data base management capabilities. All programs are written in BASIC language.

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Utility Interactive Photovoltaic Generation System using PWM Current Source Inverter (PWM 전류형인버터를 이용한 계통연계형 태양광 발전시스템)

  • 박춘우;성낙규;이승환;강승욱;이훈구;한경희
    • Proceedings of the KIPE Conference
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    • 1996.06a
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    • pp.109-112
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    • 1996
  • In this paper, we composed utility interactive photovoltaic generation system of current source inverter, and controlled that low harmonic and high power factor are hold by supposing control and compensation method which is concerned with synchronous signal distortion and modulation delay. And we put parallel resonant circuit into dc link, so, magnitude of direct reactance was reduce by restraining direct current pulsation which had accumulation of pulsating power in alternating electrolytic condenser. Also we controlled that modulation factor is operated around maximum output of solar cell.

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