• 제목/요약/키워드: interactive control

검색결과 649건 처리시간 0.035초

Leveling Up the Information Culture of Social Work Bachelors

  • Bartosh, Olena;Povidaichyk, Oksana;Kozubovska, Iryna;Shandor, Fedir;Afanasiev, Dmytro;Bodnar, Olesia;Katsora, Oleksandr;Oros, Oleksandra
    • International Journal of Computer Science & Network Security
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    • 제21권5호
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    • pp.222-230
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    • 2021
  • The article reviews the issue of formation of information culture of social work bachelors in the process of their professional training. The main internal / external factors that determine the need for the information culture formation of social workers-to-be have been identified. To determine the levels of information culture formed in bachelors of social work criteria and their indicators have been substantiated. The model of information culture formation in BSW has been developed and implemented in Ukrainian universities under the following pedagogic conditions: organized informational environment; interconnection between general and professionally-directed courses; curriculum includes course directed on IC formation. The model contained interconnected components: aim - to achieve higher level of information culture formed; specific principles; content, interactive methods and forms of organization of educational process, methods of control and correction; components of information culture. The implemented mastered learning procedure has contributed to the leveling up of information culture formed in social work bachelors.

다자유도 비강 자동 검체 채취 로봇 메커니즘 개발 (Development of Multi-DoF Automatic Nasopharyngeal Swab Sampling Robot)

  • 이종복;김호빈;김선우;김상도;이호석;김용재;박신석;이종원
    • 로봇학회논문지
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    • 제18권2호
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    • pp.164-171
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    • 2023
  • To control the spread of COVID-19, it is important to identify the infection in its incipient stages so that the infected persons can be dealt with accordingly. The currently used face to face sampling method may increase the risk of infection for medical professionals as it exposes them to the asymptomatic yet infectious patients. This can result in further increases in the load on the medical system and workload of the medical staff. As a solution to this problem, in this paper, we present a robotic system for rapid non-face-to-face automatic nasopharyngeal swab sample collection. The system consists of a custom designed 7-DoF manipulator equipped with a specially developed safety mechanism for restricting the maximum force applied by the tip of the swab. During the swab sampling process, the force applied by the tip of the swab is continuously monitored in real-time by a 3-axis force sensor in order to detect contact with the nasopharynx. The possibility of using this system for automaticnasopharyngeal swab sample collection is proven through experimentation with a phantom model.

A 3D Audio-Visual Animated Agent for Expressive Conversational Question Answering

  • Martin, J.C.;Jacquemin, C.;Pointal, L.;Katz, B.
    • 한국정보컨버전스학회:학술대회논문집
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    • 한국정보컨버전스학회 2008년도 International conference on information convergence
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    • pp.53-56
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    • 2008
  • This paper reports on the ACQA(Animated agent for Conversational Question Answering) project conducted at LIMSI. The aim is to design an expressive animated conversational agent(ACA) for conducting research along two main lines: 1/ perceptual experiments(eg perception of expressivity and 3D movements in both audio and visual channels): 2/ design of human-computer interfaces requiring head models at different resolutions and the integration of the talking head in virtual scenes. The target application of this expressive ACA is a real-time question and answer speech based system developed at LIMSI(RITEL). The architecture of the system is based on distributed modules exchanging messages through a network protocol. The main components of the system are: RITEL a question and answer system searching raw text, which is able to produce a text(the answer) and attitudinal information; this attitudinal information is then processed for delivering expressive tags; the text is converted into phoneme, viseme, and prosodic descriptions. Audio speech is generated by the LIMSI selection-concatenation text-to-speech engine. Visual speech is using MPEG4 keypoint-based animation, and is rendered in real-time by Virtual Choreographer (VirChor), a GPU-based 3D engine. Finally, visual and audio speech is played in a 3D audio and visual scene. The project also puts a lot of effort for realistic visual and audio 3D rendering. A new model of phoneme-dependant human radiation patterns is included in the speech synthesis system, so that the ACA can move in the virtual scene with realistic 3D visual and audio rendering.

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Artificial Intelligence Plant Doctor: Plant Disease Diagnosis Using GPT4-vision

  • Yoeguang Hue;Jea Hyeoung Kim;Gang Lee;Byungheon Choi;Hyun Sim;Jongbum Jeon;Mun-Il Ahn;Yong Kyu Han;Ki-Tae Kim
    • 식물병연구
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    • 제30권1호
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    • pp.99-102
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    • 2024
  • Integrated pest management is essential for controlling plant diseases that reduce crop yields. Rapid diagnosis is crucial for effective management in the event of an outbreak to identify the cause and minimize damage. Diagnosis methods range from indirect visual observation, which can be subjective and inaccurate, to machine learning and deep learning predictions that may suffer from biased data. Direct molecular-based methods, while accurate, are complex and time-consuming. However, the development of large multimodal models, like GPT-4, combines image recognition with natural language processing for more accurate diagnostic information. This study introduces GPT-4-based system for diagnosing plant diseases utilizing a detailed knowledge base with 1,420 host plants, 2,462 pathogens, and 37,467 pesticide instances from the official plant disease and pesticide registries of Korea. The AI plant doctor offers interactive advice on diagnosis, control methods, and pesticide use for diseases in Korea and is accessible at https://pdoc.scnu.ac.kr/.

A Study on Infra-Technology of RCP Interaction System

  • Kim, Seung-Woo;Choe, Jae-Il
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1121-1125
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    • 2004
  • The RT(Robot Technology) has been developed as the next generation of a future technology. According to the 2002 technical report from Mitsubishi R&D center, IT(Information Technology) and RT(Robotic Technology) fusion system will grow five times larger than the current IT market at the year 2015. Moreover, a recent IEEE report predicts that most people will have a robot in the next ten years. RCP(Robotic Cellular Phone), CP(Cellular Phone) having personal robot services, will be an intermediate hi-tech personal machine between one CP a person and one robot a person generations. RCP infra consists of $RCP^{Mobility}$, $RCP^{Interaction}$, $RCP^{Integration}$ technologies. For $RCP^{Mobility}$, human-friendly motion automation and personal service with walking and arming ability are developed. $RCP^{Interaction}$ ability is achieved by modeling an emotion-generating engine and $RCP^{Integration}$ that recognizes environmental and self conditions is developed. By joining intelligent algorithms and CP communication network with the three base modules, a RCP system is constructed. Especially, the RCP interaction system is really focused in this paper. The $RCP^{interaction}$(Robotic Cellular Phone for Interaction) is to be developed as an emotional model CP as shown in figure 1. $RCP^{interaction}$ refers to the sensitivity expression and the link technology of communication of the CP. It is interface technology between human and CP through various emotional models. The interactive emotion functions are designed through differing patterns of vibrator beat frequencies and a feeling system created by a smell injection switching control. As the music influences a person, one can feel a variety of emotion from the vibrator's beats, by converting musical chord frequencies into vibrator beat frequencies. So, this paper presents the definition, the basic theory and experiment results of the RCP interaction system. We confirm a good performance of the RCP interaction system through the experiment results.

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키넥트를 사용한 터치 없는 디지털 사이니지 제어기의 구현 (Implementation of Untouched Interactive Digital Signage Control using Kinect)

  • 김지영;이영경;백욱진;안병구
    • 한국인터넷방송통신학회논문지
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    • 제14권4호
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    • pp.127-132
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    • 2014
  • 본 논문에서는 키넥트를 이용하여 디지털 사이니지의 스크린을 터치하지 않으면서 화면의 내용을 제어하거나 원하는 파일을 개인 스마트 단말기로 다운로드 할 수 있게 방법을 제안 구현하였다. 제안 방법의 특징 및 기여도는 다음과 같다. 첫째, 세균감염의 위험이나 스크린의 불청결 등의 문제를 해결하고 상호작용에 의한 광고효과를 극대화 할 수 있다. 둘째, 우리가 흔히 보는 스크린광고에서 내가 보기를 원치 않는 광고를 화면을 터치하지 않고 다른 광고로 넘김으로써 컴퓨터와의 일방적인 소통이 아닌 쌍방으로 소통할 수 있다. 성능평가결과 제안된 방법은 효과적으로 작동됨을 확인 하였다. 특히, 사용자의 행위인식을 통해 일정 좌표범위 내에 커서가 들어갔을 경우 동작하고, 정보를 다운로드 할 경우 서버 PC의 성능과 개인 스마트 단말기의 버전에 따라 파일전송시간이 달라진다.

Magnesium Status in Children with Attention-Deficit/Hyperactivity Disorder and/or Autism Spectrum Disorder

  • Skalny, Anatoly V.;Mazaletskaya, Anna L.;Ajsuvakova, Olga P.;Bjorklund, Geir;Skalnaya, Margarita G.;Chernova, Lyubov N.;Skalny, Andrey A.;Tinkov, Alexey A.
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제31권1호
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    • pp.41-45
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    • 2020
  • Objective: The objective of this study was to assess serum, hair, and urinary magnesium (Mg) levels in children with attention-deficit/hyperactivity disorder (ADHD), autism spectrum disorder (ASD), and both ASD and ADHD to reveal potential interactive effects. Methods: A total of 148 boys aged 4-9 years old were enrolled in this study, including 44 children with ADHD, 40 pediatric patients with ASD, 32 patients with both ADHD and ASD, as well as 32 healthy neurotypical children. Hair, serum, and urinary Mg levels were assessed using inductively-coupled plasma mass spectrometry (ICP-MS). Laboratory quality control was performed using certified reference materials of human hair, plasma, and urine. Results: No significant group difference in serum Mg levels was observed. Mg content in hair was found to be reduced in children with ADHD and ADHD+ASD compared to that in healthy controls by 11% and 15%, respectively. Urinary Mg levels in children with ADHD+ASD exceeded the control, ADHD, and ASD values by 51, 76, and 65%, respectively. Factorial analysis revealed significant contribution of ADHD to hair and urinary Mg levels. Multiple regression analysis demonstrated that hair and urinary Mg levels were considered as significant predictors of neurodevelopmental disorder complexity. Conclusion: We propose that impaired Mg status may provide a link between ADHD and ASD.

Development of web-based collaborative framework for the simulation of embedded systems

  • Yang, Woong;Lee, Soo-Hong;Jin, Yong Zhu;Hwang, Hyun-Tae
    • Journal of Computational Design and Engineering
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    • 제3권4호
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    • pp.363-369
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    • 2016
  • Cyber Physical System (CPS) and Internet of Things (IoT) are hot objects of interest as an extension of the embedded system. These interactive products and systems contain Mobile Devices which are most popular and used most frequently. Also these have been widely used from the control of the Nuclear Power Control System (NPCS) to IoT Home Service. Information & Communication Technology (ICT) topics of trend fused-complex current Information Technology (IT) and Communication Technology (CT) are closely linked to real space and virtual space. This immediately means the arrival of the ultra-connected society. It refers to a society in which various objects surrounding the human innovation and change in the social sector are expected through the connection between the data which are to be generated. In addition, studies of Tool-kit for the design of such systems are also actively pursued. However, only increased cooperation and information sharing between the physical object consists of a variety of machinery and equipment. We have taken into consideration a number of design variables of the high barriers to entry about the product. In this study, It has been developed a Web-based collaboration framework which can be a flexible connection between macroscopically virtual environment and the physical environment. This framework is able to verifiy and manage physical environments. Also it can resolve the bottlenecks encountered during the base expansion and development process of IoT (Internet of Things) environment.

무선 인터넷기반 실시간 정보 처리를 통한 판넬 공장의 효과적 운용방법 연구 (Real Time Information Sharing Using a Wireless Internet Environment for Effective Panel Shop Operation)

  • 장윤성;신종계;이광국;이장현
    • 대한조선학회논문집
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    • 제43권3호
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    • pp.392-398
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    • 2006
  • A prototype of MES(Manufacturing Execution System) applied to panel assembly shop is implemented by using PDA(Personal Digital Assistant) and wireless database web server. The system is developed based on the Dot Net framework. The prototype can exchange the manufacturing execution data between production managers in the control room and workers in the factory through wireless internet communication. Manufacturing model of the panel shop is designed by using IDEF0 and UML method to understand the characteristics of the information and the data entities from the PPR-S view. Several issues in the shop were revealed from the manufacturing model analysis. The most typical problem was the lack of information sharing between the managing workers and the assembly workers. The problem prevents the workers and labors from sharing the process information and continuous workpiece flow In interactive way. To increase the information and data flow, a wireless internet based system is implemented and PDAs are linked together to exchange the process planning data and in-process data between the workers. It is anticipated that PDA and the implemented system can enable the process control at each process stages to obtain the well-organized operation.

IoT환경에서 MQTT와 WebSocket을 활용한 실시간 사물제어 시스템 설계 및 구현 (Design and Implementation of Realtime Things Control System Using MQTT and WebSocket in IoT Environment)

  • 서준오;김철원
    • 한국전자통신학회논문지
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    • 제13권3호
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    • pp.517-524
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    • 2018
  • 본 논문은 웹 브라우저를 통해 시간과 장소에 구애받지 않는 실시간 사물 제어 방안의 핵심 요소 4가지를 제시한다. 그리고 서로 다른 프로토콜(Protocol)과의 통신이 가능하게 함은 물론 각 프로토콜의 장점을 살릴 수 있는 시스템을 설계 구현하기 위해 최근 국제표준화가 완료된 HTML5의 웹 소켓(Web Socket)기술과 IoT 환경에서 최적의 프로토콜로 주목받고 있는 MQTT(Message Queue Telemetry Transport) 프로토콜을 사용해 저전력, 제한된 통신환경에서 메시지 통신 환경을 구현한다. 그리고 직관적이고 간단한 하드웨어를 설계해보고 사용자의 접속 장치에 구애받지 않는 반응형 웹(Response Web) 인터페이스를 구현해 하드웨어로부터 실시간 데이터를 전달받고 역으로 사용자가 사물을 제어할 수 있는 양방향 시스템을 설계 구현한다.