• Title/Summary/Keyword: interactive control

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Software Tool Development for structured Programming (구조적 프로그램을 위한 소프트웨어 Tool의 개발)

  • Lee, Dong-Choon;Kim, Seong-Jong;Kim, Chang-Bok;Shin, In-Chul;Rhee, Sang-Burm
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1140-1143
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    • 1987
  • The purpose of this study is to develop a systematic tool which can reduce the abstractness of the structured programming disciplines by a system. The system is an interactive software which forces the user to think and write software in a hierarchical stepwise refinement fashion for an implementation of the software design. The program produced by the system has a program control structure and a logic flow which are very easy to recognize. The modification of a program is, therefore, easier to attain by altering the specifications of the modules involved. It is possible to reduce the programming errors because of those characteristics.

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CAD for styling design

  • Park, Sehyung;Lee, Chong-won;Kim, Jin-oh
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10a
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    • pp.780-785
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    • 1987
  • The measuring point data of clay model are widely used to design parts whose external features are important design factor such as automobiles and general die products. This paper presents a method for improving the process to generate smooth surfaces from the measuring point data using turnkey CAD/CAM system. The process of smooth-surface generation involves several steps: styline finding, curve fairing, surface generation and filleting. The process is improved by automatic curve fairing, local correction of surface and multi-boundary surface treatment. An automobile bumper and a telephone receiver are measured and modeled to test the new method. Significant time saving is resulted by changing interactive mode to automatic mode and eliminating inefficient loop of surface generation process.

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Networked Visualization for a Virtual Bicycle Simulator (가상현실 자전거 시뮬레이터에서 시각화 네트워크)

  • Lee J.H.;Han S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.3
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    • pp.212-219
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    • 2004
  • This paper presents the visualization method of the KAIST interactive bicycle simulator. The simulator consists of two bicycles of 6 DOF and 4 DOF platforms, force feedback handlebars and pedal resistance systems to generate motion feelings; a real-time visual simulator, a HMD and a beam projection system; and a 3D sound system. The system has an integrating control network with the server-client network structure for multiple simulators. The visual simulator generates dynamic images in real-time while communicating with other modules of the simulator. The operator of the simulator can have realistic visual experience of riding on a velodrome or through the KAIST campus, while being able to watch the other bicycle with an avatar.

Interactive 3D-View Image Service on Web and Mobile Phone (웹 및 모바일 폰에서의 인터랙티브 3D-View 이미지 서비스 기술)

  • Jeon, Kyeong-Won;Kwon, Yong-Moo;Jo, Sang-Woo;Ki, Jeong-Seok
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.518-523
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    • 2007
  • This paper presents web service and service on mobile phone about research on virtual URS(Ubiquitous Robotic Space). We modeled the URS. Then, we find the location of robot in the virtual URS on web and mobile phone. We control the robot view with mobile phone. This paper addresses the concept of virtual URS and introduces interaction between robot in the virtual URS and human using web and mobile phone service. Then, this paper introduces a case of service on mobile phone.

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Improvement and Installation Test of a Power System Simulator (전력계통 해석용 시뮬레이터 성능향상 및 설치시험)

  • Yoon, Y.B.;Kim, T.K.;Kim, K.D.;Jeon, D.H.;Shin, J.H.;Kim, Y.H.;Park, S.W.;Cha, S.T.
    • Proceedings of the KIEE Conference
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    • 2001.05a
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    • pp.136-139
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    • 2001
  • KEPRI successfully developed and installed RTDS(Real-Time Digital Simulator) during March 2001. The simulator will be used to study interactive simulation of electromagnetic & electromechanical and validation of protective & control systems. In this paper. the authors will present an overview of real-time digital simulator and its characteristic features. Special emphasis will be placed to the installation test results. This paper also addresses some key issues on the accuracy, reliability flexibility and its practical uses for real-time power simulation.

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Augmented Reality based Interactive Storyboard System (증강현실 기반의 인터랙티브 스토리보드 제작 시스템)

  • Park, Jun
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.17-22
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    • 2007
  • In early stages of film or animation production, storyboard is used to visually describe the outline of a story. Drawings or photographs, as well as the texts, are employed for character / item placements and camera pose. However, commercially available storyboard tools are mainly drawing and editing tools, not providing functionality for item placement and camera control. In this paper, an Augmented Reality based storyboard tool is presented, which provides an intuitive and easy-to-use interface for storyboard development. Using the presented tool, non-expert users may compose 30 scenes in his or her real environments through tangible building blocks which are used to fetch corresponding 3D models and their pose.

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Hand motion estimation for interactive image composition (상호작용 영상합성을 위한 손의 움직임 추정)

  • Koo, Ddeo-Ol-Ra;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.951-952
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    • 2008
  • This paper proposes a new method for image composition which estimates the rotation angle of human hand and uses the reserved image in real-time camera images. First, we capture a background image and extract a interesting region by background subtraction. Next, we estimate the skin region from the interesting region and calculate the rotation angle of estimated skin region using PCA(Principal Components Analysis). Finally, we composite the reserved image for the calculated rotation angle in camera images. The proposed method can be applied to control the 3D avatar for marker-less augmented reality.

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The Growth Process of Interactive Virtual Life using Genetic Algorithm

  • Kwon, Min-Su;Kim, Do-Wan;Hoon Kang
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.89.2-89
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    • 2002
  • In this paper, we modeled a virtual life (VL) that react to the user's action according to its own behavioral characteristics and grows itself. We established some conditions with which such a VL is designed. Genetic Algorithm is used for the growth process that changes the VL's properties. In this process, the parameter values of the VL's properties are encoded as ore chromosome, and the GA operations change this chromosome. The VL's reaction to the user's action is determined by these properties as well as the general expectation of each reaction. These properties are evaluated through 5 fitness measures so as to deal with multi-objective criteria. Here, we pr...

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Design of a Robot Simuladtor for Development Robot and its Controller (로보트와 제어기의 개발을 위한 로보트 시뮬레이터의 설계)

  • Chang, Cheol;Jang, Won;Chung, Myung-Jin;Bien, Zeungnam
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.1
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    • pp.8-17
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    • 1988
  • This paper describes a robot simulator which enables a user to model a robot geometrically, and to evaluate performances of various robot control algorithms as well as to obtain physical understanding of robot and acruator dynamics. To achieve these goals, the kinematics and dynamics of a robot and interactive 3-D computer graphics which visulaize the motion of the robot were studied. The developed robot simulator consists of two parts:a dynamic simulator and a graphic simulator. To evaluate the robot simulator PUMA-560, Stanford arm, and RHINO robot were considered and a DG MV/10000 super mini-computer and an IBM-PC/XT personal computer were used.

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Cell-Interactive Polymers for Tissue Engineering

  • Lee, Kuen Yong;Mooney, David J.
    • Fibers and Polymers
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    • v.2 no.2
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    • pp.51-57
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    • 2001
  • Tissue engineering is one exciting approach to treat patients who need a new organ or tissue. A critical element in this approach is the polymer scaffold, as it provides a space for new tissue formation and mimics many roles of natural extra-cellular matrices. In this review, we describe several design parameters of polymer matrices that can significantly affect cellular behavior, as well as various polymers which are frequently used to date or potentially useful in many tissue engineering applications. Interactions between cells and polymer scaffolds, including specific receptor-ligand interactions, physical and degradation feature of the scaffolds, and delivery of soluble factors, should be considered in the design and tailoring of appropriate polymer matrices to be used in tissue engineering applications, as these interactions control the function and structure of engineered tissues.

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