• Title/Summary/Keyword: interactive control

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Interactive sound experience interface based on virtual concert hall (가상 콘서트홀 기반의 인터랙티브 음향 체험 인터페이스)

  • Cho, Hye-Seung;Kim, Hyoung-Gook
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.2
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    • pp.130-135
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    • 2017
  • In this paper, we propose an interface for interactive sound experience in the virtual concert hall. The proposed interface consists of two systems, called 'virtual acoustic position' and 'virtual active listening'. To provide these systems, we applied an artificial reverberation algorithm, multi-channel source separation and head-related transfer function. The proposed interface was implemented by using Unity. The interface provides the virtual concert hall to user through Oculus Rift, one of the virtual reality headsets. Moreover, we used Leap Motion as a control device to allow a user experience the system with free-hand. And user can experience the sound of the system through headphones.

A Study on the Influence of Cybernetics in Architecture of Cedric Price -Focused on 'Fun Palace' Project- (세드릭 프라이스의 건축에 나타나는 사이버네틱스의 영향 -'펀 팰리스' 프로젝트를 중심으로-)

  • Kim, Jung Soo
    • Journal of architectural history
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    • v.26 no.5
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    • pp.7-18
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    • 2017
  • The 1960s in Britain was the period of rapid economic and social change. Under this circumstance, the visionary architect Cedric Price designed the Fun Palace, of which idea came from the theatre producer, Joan Littlewood. They hoped this place to be an improvisational learning space, so Price proposed the building as 'kit of parts' which can respond to programmatic indeterminacy. Cybernetics was introduced to control this flexibility dramatically changed the character of the project from 'theatre of people' to 'interactive machine'. That resulted in the change of the status of user from subjective human beings to abstract data in the cybernetic algorithm as well, and led the project to a completely opposite direction from that Price intended. After Fun Palace, cybernetics technology could still be found in his other projects, and it can be assumed that this was because the algorithmic system of cybernetics were on the same line of thought of Price's idea - anti-building or 'kit of parts'. The effects of cybernetics varied in projects; Similar negative effect in Fun Palace can be found in Generator project, but on the other hand, in Potteries Thinkbelt project, cybernetics showed a positive aspect by contribution to the development of project on the formal analogy of algorithmic network.

Extensible Hierarchical Method of Detecting Interactive Actions for Video Understanding

  • Moon, Jinyoung;Jin, Junho;Kwon, Yongjin;Kang, Kyuchang;Park, Jongyoul;Park, Kyoung
    • ETRI Journal
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    • v.39 no.4
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    • pp.502-513
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    • 2017
  • For video understanding, namely analyzing who did what in a video, actions along with objects are primary elements. Most studies on actions have handled recognition problems for a well-trimmed video and focused on enhancing their classification performance. However, action detection, including localization as well as recognition, is required because, in general, actions intersect in time and space. In addition, most studies have not considered extensibility for a newly added action that has been previously trained. Therefore, proposed in this paper is an extensible hierarchical method for detecting generic actions, which combine object movements and spatial relations between two objects, and inherited actions, which are determined by the related objects through an ontology and rule based methodology. The hierarchical design of the method enables it to detect any interactive actions based on the spatial relations between two objects. The method using object information achieves an F-measure of 90.27%. Moreover, this paper describes the extensibility of the method for a new action contained in a video from a video domain that is different from the dataset used.

Design and Implementation of Fault-Tolerant IVR for Multi-Channel Service (다중 채널 서비스를 위한 결함허용 IVR 설계 및 구현)

  • Han, Yun-Ki;Koo, Yong-Wan
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.103-117
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    • 2008
  • General customer uses internet, SMS(Short Message Service), ATM(Automated Teller Machine), DM(Direct Mail), and telephony services, etc, for service of big businesses and small and medium enterprises, securities, financial institutions, bank. In particular, the case of Fire insurance & Securities, financial institutions, banks must meet Real-Time constrain control through QoS(Quality of Service) ensure. In this paper, we design and implement a system model about Fault-Tolerance IVR(Interactive Voice Response) of Multi Channel Service based on CRM(Customer Relationship Management) environment for the first inbound position of customer. The proposed model can be widely used in Large-scale Customer Response service.

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Buffer Management Scheme for Interactive Video Streaming (실감교류를 위한 비디오 재생 버퍼 관리 방안)

  • Na, Kwang-Min;Lee, Tae-Young;Kim, Heon-Hui;Park, Kwang-Hyun;Choi, Yong-Hoon
    • Journal of KIISE
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    • v.43 no.3
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    • pp.327-335
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    • 2016
  • In this paper, we propose a buffer management scheme suitable for interactive multimedia services. We consider a typical delay optimization environment so that receiver buffer lengths vary according to the round trip time estimation. In this environment, we propose an optimization technique for minimizing the loss of information that may occur when a reduced buffer length forces I/P/B frames in the buffer to drop. We modeled our problem as a Knapsack Problem for which we used dynamic programing in order to find an approximate solution. The proposed technique is compared with the existing buffer management techniques. Through simulation studies, we found that our approach could increase PSNR, which is important to video quality.

High-Frequency Flyback Transformer Linked PWM Power Conditioner with An Active Switched Capacitor Snubber

  • Mun, Sang-Pil;Kim, Soo-Wook;Joo, Seok-Min;Park, Young-Jun
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.7
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    • pp.7-15
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    • 2008
  • A single active capacitor snubber-assisted soft-switching sinewave pulse modulation utility-interactive power conditioner with a three-winding flyback high frequency transformer link and a bidirectional active power switch in its secondary side has been proposed. With the aid of the switched-capacitor quasi-resonant snubber cell, the high frequency switching devices in the primary side of the proposed DC-to-AC sinewave power inverter can be turned-off with ZVS commutation. In addition to this, the proposed power conditioner in the DCM can effectively take the advantages of ZCS turn-on commutation. Its output port is connected directly to the utility AC power source grid. At the end, the prototype of the proposed HF-UPC is built and tested in experiment. Its power conversion conditioning and processing circuit with a high frequency flyback transformer link is verified and the output sinewave current is qualified in accordance with the power quality guidelines of the utility AC interactive power systems.

A Blackboard-Based Scheduling Expert System (흑판모델을 이용한 일정계획 전문가 시스템)

  • Park, Ji-Hyeong;Gang, Mu-Jin;Lee, Gyo-Il
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.1
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    • pp.14-23
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    • 1996
  • Scheduling jobs effectively under consideration of actual loads on machines is one of the most complicated tasks in production control. The complexity of the finite capacity scheduling often makes the conventional methods of industrial engineering fail. As an alternative, Knowledge-based approaches to job-shop scheduling have been evolved recently. This paper presents a blackboard- based scheduling expert system which combines knowledge-based scheduling with interactive scheduling. It is shown to be possible to generate the feasible schedule within a reasonable time. Flexible reaction management is also possible while keeping the changes in the generated schedule to the minimal and adjusting the schedule to tardy operations or working environmental changes. The system is equipped with a rule base with heuristics for handling conflicted event. A case study applying the implemented system is described.

Interactive Effect of Nitrogen and Sulphur on Yield and Quality of Groundnut (Arachis hypogea L.)

  • Jamal Arshad;Fazli Inayat Saleem;Ahmad Saif;Abdin Malik Zainul
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.51 no.6
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    • pp.519-522
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    • 2006
  • Randomized field experiments were conducted to study the interactive effect of sulphur (S) and nitrogen (N) on seed, oil and protein yield of two cultivars of groundnut {Arachis hypogea: cv Amber $(V_{1})$: cv Kaushal, $(V_{2})$.} Two dosage levels of sulphur ($0\;and\;20kg\;ha^{-1}$) and two dosage levels of N ($23.5\;and\;43.5kg\;ha^{-1}$) in various combinations were tested as micronutrient treatments, $T_{1},\;T_{2},\;and\;T_{3}$. Results indicated significant enhancement of the yield components namely seed and oil yield as well as seed protein. Maximum response was observed with treatment $T_{3}$(having 20kg S and 43.5kg N $ha^{-1})$. Increase in seed and oil yields of 90% and 103% in $V_{1}$, and 79 and 90% in $V_{2}$, respectively were recorded as compared to the control treatment $T_{1}$(having 0kg S and 23.5kg N $ha^{-1}$). Effect of S and N interaction was observed on protein, N and S content in seeds. The results obtained by these experiments clearly suggest that judicious balanced application of N and S could improve the yield.

A Note on the Relationship between IMTs and the Prototype Design of Computer Applications in the School Mathematics (수학 교수-학습을 위한 컴퓨터 응용 프로그램 모형설계에 따른 대화형 실행매체(IMTs)의 작성에 관한 소고)

  • 허만성;박용범;김부윤
    • Journal of Educational Research in Mathematics
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    • v.9 no.1
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    • pp.321-332
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    • 1999
  • This article made overtures of the relationship between interactive mathematics texts nd the prototype design of computer application with Computer Algebra System Math. Engine, linking together in the school mathematics. School teachers and researchers would try to construct mathematical materials with computers in educating students in the middle and high school grades. As the individual users come to manage hyper-media materials, so they meet with the problem of 'Who does control?'A mass user would be concerned with interactive mathematics materials directly or off-line at realtime and manipulate the process of problem-solving symbolically with MathView/sup 11)/ and ON-Math/sup 12)/. Discussion was made in developing the factor in the domestic situation and reaching out their hands for it. In conclusion, a user may reform the information of math-curriculum limitedly.

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MPEG-4 IPMP Authoring Tool for Protection and Management of Digital Contents

  • Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo;Kim Chang-Su;Jung Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • v.3 no.4
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    • pp.195-200
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    • 2005
  • The MPEG-4 standard is aimed to define an object based audiovisual coding standard to address the emerging needs from interactive broadcasting. Since a broadcasting program is created on the basis of its objects, it is considered that MPEG-4 is most suitable for interactive broadcasting contents production and it can be retrieved in terms of its properties. But, there is no system that protects the copyright of digital contents and manages copyright and possibility that contents producer and author's copyright receives infringement at process that exchange contents mutually rose very. Therefore, we need to control and distribute contents according to user's permission rights. In this paper, we present the authoring system based on MPEG-4 IPMP for copyright and protection of MPEG-4 contents. The main features of the proposed approach is to provide an MPEG-4 compliant IPMP authoring system in a plug-in type along with standardized interfaces, which is to be able to incorporated into an existing MPEG-4 content authoring system. In this way, it is capable of authoring content to the MP4 file format while accommodating protection and management of content in a unified way. Furthermore, it also allows a user to edit and/or author IPMP information in a more efficient way by offering form based user interfaces.