• Title/Summary/Keyword: interactive control

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The Utility Power Factor Control system of Photovoltaic Power Generation System

  • Koh Kang-Hoon;Lee Hyun-Woo;Suh Ki-Young;Taniguchi Katsunori
    • Proceedings of the KIPE Conference
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    • 2001.10a
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    • pp.673-676
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    • 2001
  • The photovoltaic power generation system has a great future as clean energy instead of fossil fuel, which has many environmental problems such as exhausted gas or air pollution. In a utility interactive photovoltaic generation system, a three phase inverter is used for the connection between the photovoltaic array and the utility. This paper presents a three phase inverter for photovoltaic power system with current controller, voltage controller, PLL control system and the phase detector of interactive voltage by using dq transformation. The proposed inverter system provides a sinusoidal ac current for domestic loads and the utility line with unity power factor.

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Analysis and design DC-DC converter for solar cell array output control (태양전지 출력제어를 위한 DC-DC 컨버터의 해석 및 설계)

  • 고재석
    • Proceedings of the KIPE Conference
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    • 2000.07a
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    • pp.665-669
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    • 2000
  • Recently the problem of energy branch become worse increasingly. Therefore many researches about new energy source are processing in several places around are processing in several places around the world. Especially solar energy has many advantages like as purity and infinity. Photovoltaic(PV) system can be classified into two types : One is stand alone type and the other is utility interactive one. Utility interactive type PV system need some technology that Maximum peak power tracking(MPPT) and Anti-islanding and Active Power filter(APF). For APF operation dc-link voltage should be high to supply sufficient output current which needed for harmonic current compensation so usually DC-DC converter is used for boost. In this paper DC-DC converter for PV system and controller for dc-link voltage control are analyzed and designed.

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Reinforcement Learning Method Based Interactive Feature Selection(IFS) Method for Emotion Recognition (감성 인식을 위한 강화학습 기반 상호작용에 의한 특징선택 방법 개발)

  • Park Chang-Hyun;Sim Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.7
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    • pp.666-670
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    • 2006
  • This paper presents the novel feature selection method for Emotion Recognition, which may include a lot of original features. Specially, the emotion recognition in this paper treated speech signal with emotion. The feature selection has some benefits on the pattern recognition performance and 'the curse of dimension'. Thus, We implemented a simulator called 'IFS' and those result was applied to a emotion recognition system(ERS), which was also implemented for this research. Our novel feature selection method was basically affected by Reinforcement Learning and since it needs responses from human user, it is called 'Interactive feature Selection'. From performing the IFS, we could get 3 best features and applied to ERS. Comparing those results with randomly selected feature set, The 3 best features were better than the randomly selected feature set.

Face Detection for Interactive TV Control System in Near Infra-Red Images (인터랙티브 TV 컨트롤 시스템을 위한 근적외선 영상에서의 얼굴 검출)

  • Won, Chul-Ho
    • Journal of Sensor Science and Technology
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    • v.20 no.6
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    • pp.388-392
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    • 2011
  • In this paper, a face detection method for interactive TV control system using a new feature, edge histogram feature, with a support vector machine(SVM) in the near-infrared(NIR) images is proposed. The edge histogram feature is extracted using 16-directional edge intensity and a histogram. Compared to the previous method using local binary pattern(LBP) feature, the proposed method using edge histogram feature has better performance in both smaller feature size and lower equal error rate(EER) for face detection experiments in NIR databases.

Development of the Load Curtailment Allocation Algorithm for Load Aggregator in Emergeney Demand Response (부하관리사업자의 비상시 부하제어량 배분 알고리즘 개발)

  • Chung, Koo-Hyung;Kim, Jin-Ho;Kim, Bal-Ho
    • Proceedings of the KIEE Conference
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    • 2003.07a
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    • pp.633-635
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    • 2003
  • Electricity industries throughout the world are undergoing unprecedented changes. As a result, these changes lead to the separation of traditional integrated utilities and the introduction of competition in order that increase efficiency in electricity industry. Direct load control (DLC) system in competitive electricity market has a hierarchical interactive operation system, therefore, its control logic is also applied by bilateral interactive method that interchanges information related to interruptible load between operation hierarchies. Consequently, load curtailment allocation algorithm appropriate for new DLC system is required, and based on interchanged information, this algorithm should be implemented by most efficient way for each operation hierarchy. In this paper, we develop the load curtailment allocation algorithm in an emergency for new DLC system. Especially, the optimal algorithm for load aggregator (LA) that participates in competitive electricity market as a main operator for load management is developed.

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Developing EFL Students' Vocabulary and Reading Comprehension Skills within an Interactive Learning Environment

  • Alsamadani, Hashem A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.145-152
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    • 2022
  • The current study investigates the effects of an interactive learning environment on EFL students' vocabulary acquisition and reading comprehension skills. The study utilized a quasi-experimental design. The sample consisted of 41 students enrolled in the English program at Umm Al-Qura University studying Reading in EFL course in Summer 2018/2019. The sample was randomly divided into two groups: A control group consisting of 21 students and an experimental group of 20 students. The results revealed statistically significant differences at (α≤ 0.01) between the mean scores of the experimental group and the control group in the posttest of the vocabulary test and the reading comprehension test favoring the experimental group. Finally, the study concluded with a call for more studies on modern technologies in teaching EFL skills in the Saudi context.

Face recognition of Intra-red Images for Interactive TV Control System (인터랙티브 TV 컨트롤 시스템을 위한 근적외선 영상의 얼굴 인식)

  • Won, Chul-Ho;Lee, Sang-Heon;Lee, Tae-Gyoun
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.5
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    • pp.11-17
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    • 2010
  • In this parer, face recognition method which can be applied to ITCS (interactive TV control system) is proposed. We extracted ULBP(uniform local binary pattern) histogram feature from infra-red images, and we detected left-right eyes and face region by using SVM classifier. Then, We implemented face recognition system which is using Gabor transform and ULBP histogram feature and applied to personal verification for ITCS.

Design of MRI Spectrometer Using 1 Giga-FLOPS DSP (1-GFLOPS DSP를 이용한 자기공명영상 스펙트로미터 설계)

  • 김휴정;고광혁;이상철;정민영;장경섭;이동훈;이흥규;안창범
    • Investigative Magnetic Resonance Imaging
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    • v.7 no.1
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    • pp.12-21
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    • 2003
  • Purpose : In order to overcome limitations in the existing conventional spectrometer, a new spectrometer with advanced functionalities is designed and implemented. Materials and Methods : We designed a spectrometer using the TMS320C6701 DSP capable of 1 giga floating point operations per second (GFLOPS). The spectrometer can generate continuously varying complicate gradient waveforms by real-time calculation, and select image plane interactively. The designed spectrometer is composed of two parts: one is DSP-based digital control part, and the other is analog part generating gradient and RF waveforms, and performing demodulation of the received RF signal. Each recover board can measure 4 channel FID signals simultaneously for parallel imaging, and provides fast reconstruction using the high speed DSP. Results : The developed spectrometer was installed on a 1.5 Tesla whole body MRI system, and performance was tested by various methods. The accurate phase control required in digital modulation and demodulation was tested, and multi-channel acquisition was examined with phase-array coil imaging. Superior image quality is obtained by the developed spectrometer compared to existing commercial spectrometer especially in the fast spin echo images. Conclusion : Interactive control of the selection planes and real-time generation of gradient waveforms are important functions required for advanced imaging such as spiral scan cardiac imaging. Multi-channel acquisition is also highly demanding for parallel imaging. In this paper a spectrometer having such functionalities is designed and developed using the TMS320C6701 DSP having 1 GFLOPS computational power. Accurate phase control was achieved by the digital modulation and demodulation techniques. Superior image qualities are obtained by the developed spectrometer for various imaging techniques including FSE, GE, and angiography compared to those obtained by the existing commercial spectrometer.

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The long-term effect of Interactive Video Game on Cognitive Information Processing the elderly: P300 (장기간의 상호작용적 비디오 게임이 노인의 인지정보처리에 미치는 영향: P300)

  • Kim, Sung-Woon;Kim, Han-Cheol
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.493-504
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    • 2020
  • The objectives of this study was to examine the effect of Interactive Video Game on cognitive information processing the elderly. Sixty elderly were attended in this study. Their ages ranged from 65 to 70, with a mean age of 67.60 years. The subjects were randomly assigned to one of three experimental conditions: (1) interactive video game group (n=20), (2) aerobic exercise group (n=20), (3) control group (n=20). The experimental design of this study was analyzed using two-way ANOVAs with repeated measures of groups and time. Cognitive function was assessed by neuroelectrical response, and ERP analysis. The results of the study showed that the interactive video game group and aerobic exercise group showed no significant statistical differences in the response time, response accuracy, amplitude and potential of the performance of the exercise in cognitive function and ERP analysis, but improved the interaction video game group and aerobic exercise (walking) group over the control group. It was concluded that long-term aerobic exercise like interactive video game is associated with attenuation of cognitive decline in the elderly.

An interactive and iterative control panel layout

  • 박성준;정의승;조항준
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.103-111
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    • 1994
  • An interactive and iterative design method based on the constraint satisfaction problem (CSP) technique was developed to generate an ergonomically sound layout of a control panel. This control panel layout method attempts to incorporate a variety of relevant ergonomic principles and design constraints, and generate an optimal or, at least, a "satisfactory" solution through iterative interactions with the designer. The existing panel design and layout methods are mostly based on the optimization of single objective function formulated to reflect and trade off all ergonomic design objectives which are largely different in their nature. In fact, the problem of seeking an ergonomically sound panel design should be viewed as a multiple objective optimization problem. Furthermore, most of the design objectives should be understood as constraints rather than objectives to be optimized. Hence, a constraint satisfaction approach is proposed in this study as a framework for the panel designer to search through the design decision space effectively and make various design decisions iteratively. In order to apply the constraint satisfaction approach to the panel design procedure, the ergonomic principles such as frequency-of-use, importance, functional grouping, and sequence-of-use are formalized as CSP terms. With this formalization, a prototype system was implemented and applied to panel layout problems. The results clearly showed the effectiveness of the proposed approach since it permits designers to consider and iteratively evaluate various design constraints and ergonomic principles, and, therefore, aids the panel designer to come up with an ergonomically sound control panel layout.