• Title/Summary/Keyword: interaction pattern

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The Ultimate Pattern of Shock-Vortex Interaction

  • Chang, Keun-Shik;Barik, Hrushikesh;Chang, Se-Myong
    • 한국전산유체공학회:학술대회논문집
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    • 2008.10a
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    • pp.337-339
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    • 2008
  • Abstract: As a shock impinges into a vortex of variable strength, complex shock diffraction can occur. Since a vortex has a fixed rotating direction, the shock wave travelling in one direction creates strong asymmetry in the vortex flow field. The process is that first the shock is divided into two parts by the vortex. One part is moving in the adverse direction opposite to the vortex flow which is captured by the vortex center. The other part is moving in the favorable direction, namely, in the direction same as the vortex flow; it is swung around the vortex, accelerating the vortex flow. In this paper we have investigated numerically using ENO scheme how and why the shock-vortex interaction patterns appear so different for different parametric values. Conclusion is that there are three different types of shock-vortex interaction depending on two related parameters: shock Mach number and vortex Mach number. We present a parameter map by which we can discern what type of interaction pattern appears as a shock impinges into a vortex.

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"Heart beating" of the classroom-Interaction in mathematics lessons as reflected in classroom discourse

  • Levenberg, Ilana
    • Research in Mathematical Education
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    • v.18 no.3
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    • pp.187-208
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    • 2014
  • This study engages in the features of interaction in elementary school mathematics lessons as reflected in the class discourse. 28 pre-service teachers documented the discourse during observation of their tutor-teachers' lessons. Mapping the interaction patterns was performed by a unique graphic model developed for that purpose and enabled providing a spatial picture of the discourse conducted in the lesson. The research findings present the known discourse pattern "initiation-response-evaluation / feedback" (IRE/F) which is recurrent in all the lessons and the teacher's exclusive control over the class discourse patterns. Hence, the remaining time of the lesson for the pupils' discourse is short and meaningless.

The Image Evaluation according to Checked Pattern Variable of Casual Shirts -Focus on Tone-in-Tone Coloration- (캐주얼 셔츠의 체크패턴 변인에 따른 이미지 평가 -톤 인 톤 배색을 중심으로-)

  • Choi, Soo-Kyoung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.8
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    • pp.867-876
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    • 2011
  • This study investigates the image of casual shirts according to color combination, tone, and interval of checked pattern in tone-in-tone coloration. The experimental materials developed for this study were a set of stimulus and response scales. The stimuli were 24 color pictures, in which color combination (RY: Red+Yellow, BP: Blue+Purple), tone (light, dull, dark), and interval (0.5cm, 1.5cm, 3.5cm, and 5.5cm) were manipulated. The 7-point scale was used for evaluation of image. Data were obtained from 240 female college students living in Seoul, Gwangju, Jinju, and Changwon in April 2010. For data analysis, ANOVA and Duncan-test were used by using SPSS program. The results of this study are as follows. Image according to color combination, tone, and interval of checked pattern consisted of five dimensions of attractiveness, youth- activity, appeal, modesty, and freshness. The cover combination showed an independent effect on freshness. Tone showed an independent effect on attractiveness, youth-activity, appeal, and modesty. Interval showed an independent effect on appeal, modesty, and freshness. Interaction effects of color combination and tone on youth-activity and appeal were found. In addition, interaction effects of tone and interval on attractiveness, youth-activity, and freshness were also found.

Design of Parallel Input Pattern and Synchronization Method for Multimodal Interaction (멀티모달 인터랙션을 위한 사용자 병렬 모달리티 입력방식 및 입력 동기화 방법 설계)

  • Im, Mi-Jeong;Park, Beom
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.2
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    • pp.135-146
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    • 2006
  • Multimodal interfaces are recognition-based technologies that interpret and encode hand gestures, eye-gaze, movement pattern, speech, physical location and other natural human behaviors. Modality is the type of communication channel used for interaction. It also covers the way an idea is expressed or perceived, or the manner in which an action is performed. Multimodal Interfaces are the technologies that constitute multimodal interaction processes which occur consciously or unconsciously while communicating between human and computer. So input/output forms of multimodal interfaces assume different aspects from existing ones. Moreover, different people show different cognitive styles and individual preferences play a role in the selection of one input mode over another. Therefore to develop an effective design of multimodal user interfaces, input/output structure need to be formulated through the research of human cognition. This paper analyzes the characteristics of each human modality and suggests combination types of modalities, dual-coding for formulating multimodal interaction. Then it designs multimodal language and input synchronization method according to the granularity of input synchronization. To effectively guide the development of next-generation multimodal interfaces, substantially cognitive modeling will be needed to understand the temporal and semantic relations between different modalities, their joint functionality, and their overall potential for supporting computation in different forms. This paper is expected that it can show multimodal interface designers how to organize and integrate human input modalities while interacting with multimodal interfaces.

Acoustic Signal Classifier Design using Dictionary Learning (딕셔너리 러닝을 이용한 음파 신호 분류기 설계)

  • Park, Sung Min;Sah, Sung Jin;Oh, Kwang Myung;Lee, Hui Sung
    • Journal of Auto-vehicle Safety Association
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    • v.8 no.1
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    • pp.19-25
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    • 2016
  • As new car technology is developing, temporal interaction is needed in automotive. Rhythmic pattern is one of the practical examples of temporal interaction in vehicle. To recognize rhythmic pattern and its input medium, dictionary learning is applicable algorithm. In this paper, performance and memory requirement of the learning algorithm is tested and is sufficiently good for use this acoustic sound.

A study on the influence of interaction of virtual reality consumption pattern on consumers' purchase intention under the background of VR technology

  • Liu, Xiao-Yin;Liu, Jia-Yu;Liu, Zi-yang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.141-148
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    • 2021
  • The purpose of this study is to explore the interaction of virtual reality consumption pattern under the background of virtual reality, and the influence of such interaction on consumers' purchase intention. In this paper, we selected three independent variables (including content interaction, function interaction and service interaction) and two mediating variables (including perceived quality and perceived value) to explore the relationship between them and consumers' purchase intention, used SPSS24.0 and AMOS24.0, made the analysis of reliability and validity, constructed the structural equation model, and tested the hypotheses. The findings show that: fourteen hypotheses are all true, and the perceived value of virtual reality has a positive influence on consumers' purchase intention. In addition, we find that the perceived value has a mediating effect in this study.

The Effect of Dot Pattern Size and the Variation of Coloration on Dress Wearers' Image Formation - Focused on Coloration of Value Contrast - (물방울 무늬의 크기와 배색 변화가 원피스 드레스 이미지에 미치는 영향 - 명도 대비 배색을 중심으로 -)

  • Kim, Sun-Mi;Jeong, Su-Jin
    • The Research Journal of the Costume Culture
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    • v.16 no.5
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    • pp.863-877
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    • 2008
  • The purpose of this study is to investigate the effect of dot pattern size(0.8, 1.8, 2.5, 5, 8), color combination (BG/R, Y/B), value tone(lt/dk, p/g), area-ratio on image information. Sets of stimulus and response scales(7 point semantic) were used as experimental materials. The stimuli were 20 color pictures manipulated with the combination of dot pattern size, color combination, value tone and area-ratio using computer simulation. The subjects were 240 female undergraduates living in Gyeongsangnam-do. Image factor of the stimulus was composed of 4 different components, visibility, chastity.feminity, cuteness and attractiveness. In the visibility, color combination, value tone, area-ratio, dot pattern size showed independent effect. In the chastity feminity, color combination, value tone, showed independent effect. In the cuteness, value tone, area-ratio, dot pattern size showed independent effect. Significant interaction effects of color and area-ratio combination on visibility and cuteness were found. Interaction efforts of color and value tone combination, value tone and area-ratio was significant on cuteness. For visibility image, BG/R combination of color and yellow background/blue dots were effective. For cuteness image, pale/grayish tone and background/dots area-ratio were effective.

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The Effect of Stripe Pattern Direction, Width, and Color Contrast of Upper Garment on Impression Formation (상의 스트라이프의 방향, 폭, 색상대비가 인상형성에 미치는 영향)

  • Moon, Ju-Young;Kang, Kyung-Ja
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.3
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    • pp.1-15
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    • 2006
  • The purpose of this research is to find out the effect of clothing style and mixtures of stripe pattern direction, width, and coloration of an upper garment. The experimental materials made for this study are a set of stimuli and response scale(The 7-Point semantic). The subjects were 480 female undergraduate students in Seoul, Busan, Gyung-nam. The 80 stimuli which were variously incorporated with clothing styles and stipe patterns were assessed by the students. The following contents summarizes the results of the research. Impression factors of the stimuli consists of the 5 dimensions(Attractiveness, Show, Activity, Clearness, mildness). Amon these, the Attractiveness and Show dimensions proved to be more important. The clothing style and pattern direction indicated main effect in attractiveness and activity dimension. The pattern coloration showed a significant effect in dimensions except attractiveness and clearness. The pattern width had a significant effect only in the activity. Significant interaction effects of each clothing clause were found in the attractiveness, activity and clearness, but Show and mildness had no significant interaction effect. This research, as the 06 S/S, F/W trend, is a meaningful study in that it handled in the form of expression the stripe pattern used unrestrictedly in the casual wear or the formal wear by a fashion keyword.

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A NUMERICAL STUDY ON THE CAVITATION BUBBLE-SHOCK INTERACTION (캐비테이션 기포와 충격파의 간섭에 관한 연구)

  • Shin, Byeong-Rog
    • 한국전산유체공학회:학술대회논문집
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    • 2009.11a
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    • pp.185-187
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    • 2009
  • A density based method with homogeneous cavitation model to investigate cavitation-bubble collapsing behavior is proposed and applied to bubble-shock interaction problems. By applying this method, cylindrical bubbles located in the liquid and incident liquid shock wave are computed. Bubble collapsing behavior, shock-bubble interaction and shock transmission/reflection pattern are investigated.

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Recognizing User Engagement and Intentions based on the Annotations of an Interaction Video (상호작용 영상 주석 기반 사용자 참여도 및 의도 인식)

  • Jang, Minsu;Park, Cheonshu;Lee, Dae-Ha;Kim, Jaehong;Cho, Young-Jo
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.6
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    • pp.612-618
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    • 2014
  • A pattern classifier-based approach for recognizing internal states of human participants in interactions is presented along with its experimental results. The approach includes a step for collecting video recordings of human-human interactions or humanrobot interactions and subsequently analyzing the videos based on human coded annotations. The annotation includes social signals directly observed in the video recordings and the internal states of human participants indirectly inferred from those observed social signals. Then, a pattern classifier is trained using the annotation data, and tested. In our experiments on human-robot interaction, 7 video recordings were collected and annotated with 20 social signals and 7 internal states. Several experiments were performed to obtain an 84.83% recall rate for interaction engagement, 93% for concentration intention, and 81% for task comprehension level using a C4.5 based decision tree classifier.