• 제목/요약/키워드: interaction design strategy

검색결과 173건 처리시간 0.028초

게임기의 제품디자인 전략에 관한 탐색적 연구 -감성경험을 중심으로 (An Exploratory Study of Product Design Strategy in Console Games: Comparison of Emotional Design between Nintendo & Sony)

  • 안호성;김재범;서흥교;오혜원
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 2008년도 연합학회학술대회
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    • pp.467-476
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    • 2008
  • The success of Nintendo's Wii has changed the paradigm of console game. Existing games and consoles set up the game-playing system of complicated commands, narratives, and significantly advanced the degree of difficulty by the device's excellent capacity and the superiority of graphic in order to draw so called "Game Manias", while Nintendo established the easy game-playing system for not only game manias but women and elderly people. Such an innovation has carried out the most important role for Nintendo to dominate the market all over the world by 47.4% market share of consoles. In addition, it provided the users with unique interaction and emotional experience. In this study, we analyze the case above in terms of product design strategy, particularly emotional design strategy between Nintendo & Sony.

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VR-Tangible Interaction을 활용한 산업화 콘텐츠 개발과 발달장애 치료 프로그램 개발에의 적용 사례 연구 (Industrialization issues of VR-Tangible Interaction Contents and its application case study on Autism Remedy system)

  • 이현진
    • 한국콘텐츠학회논문지
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    • 제5권3호
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    • pp.53-61
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    • 2005
  • 본 연구는 VR-Tangible Interaction 기술의 발전 현황을 고찰하고 이를 활용한 산업화 콘텐츠 개발의 가능성을 시사하였으며, 사례로서 VR-Tangible Interaction 기술을 활용하여 발달장애 치료 프로그램 및 치료 시스템의 개발을 진행하였다. 발달장애 치료 프로그램은 현재 임상 현장에서 이루어지는 치료의 내용을 관찰 분석하여 치료에 사용된 인터렉션의 특징을 추출하였고, 이를 VR-Tangible Interaction시스템에 적용하여 시간, 인력, 장소의 경제성 및 치료 몰입감이 높으면서 반복 치료를 효과적으로 수행할 수 있는 발달장애 치료 시스템 구성과 콘텐츠 시나리오를 제안하였다.

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웹 인터랙티비티의 사례분석을 통한 인터랙션 디자인 전략 분석 및 개발 사례 (Analysis and Adaptation of Strategy for Designing Web Interaction through Analyzing Cases of Interactive Website)

  • 김미영;김현정
    • 디자인학연구
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    • 제17권4호
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    • pp.37-50
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    • 2004
  • 플래시의 액션 스크립트, 자바 스크립트, 자바 등 웹 기반 프로그래밍 툴의 발전과 사용잗ㄹ의 총체적 경험으로써의 인터랙티비티의 중요성이 대두되면서, 웹은 정보를 면 단위로 보여주는 웹진의 형태로부터 인터랙티브한 조작 인터페이스를 제시하고 조작에 따라 즉각적으로 사용자에게 피드백을 주는 인터랙션의 형태로 진화하게 하였다. 웹은 소프트웨어에 비해 다향한 계층의 사용자가 비교적 단순한 작업을 하기 위해 사용하므로 보다 인터랙티브하게 작업을 지원함으로써 사용자의 인지적 부담을 줄이며 사용의 재미를 줄 필요가 있다. 본 연구에서는 이러한 추세에 따라 등장하고 있는 웹사이트의 인터랙티비티의 개념과 사례를 통해 인터랙티브화하는 경향을 분석하고, 웹의 인터랙티브화를 위한 디자인 전략들이 어떤 것들이 있는지 도출하였으며, 이의 적용 예를 보일 수 있는 사이트 개발 사례 제시를 목적으로 진행되었다. 본 연구는 웹 상에 있어서 인터랙티비티를 부여할 수 있는 디자인 전략을 제시하였으며, e-book 사이트에서의 인터랙티브 북셀프 디자인에 있어 인터랙션 디자인 전략의 적용 사례를 통해 디자인 개발 프로세스에 활용할 수 있는 가능성을 제시하였다.

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이해와 검토 단계를 강조한 비유 실험 설계 전략을 활용한 탐구수업에서 나타나는 과학영재 사이의 언어적 상호작용 분석 (An Analysis of Verbal Interaction among Science-Gifted Students in Inquiry Learning Based on Analogical Experimental Design Strategy Emphasizing Understanding and Checking Stages)

  • 유지연;노태희
    • 한국과학교육학회지
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    • 제32권4호
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    • pp.671-685
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    • 2012
  • 이 연구에서는 이해와 검토 단계를 강조한 비유 실험 설계 전략을 개발 적용하였다. 중학교 1학년 과학영재로 구성된 4개의 소집단을 대상으로 전략을 활용한 수업에서 나타나는 실험 설계 과정의 유형을 분류하고 과학영재들 사이의 언어적 상호작용을 개별 진술 및 상호작용 단위 수준에서 분석하였다. 연구 결과, 3개의 소집단이 확장이동형(RM), 1개의 소집단이 후진-확산이동형(BDM)에 해당하였다. 과학영재들 사이의 언어적 상호작용은 전체적으로 개별 진술 및 상호작용 단위 수준에서 과제관련 진술의 빈도가 높았으며 특히, 의견제시 진술과 대칭적 정교화 상호작용의 빈도가 가장 높았다. 전략의 단계별 분석 결과, 이해 단계에서는 설명하기와 질문하기, 누적형 상호작용이 많았으며, 설계 단계에서는 의견제시와 누적형, 논쟁형 상호작용이 많았고, 검토 단계에서는 의견제시와 의견받기, 논쟁형 상호작용이 많았다. 유형별 차이를 분석한 결과, 전략의 모든 단계에서 유형간 상호작용 단위 수준에 질적인 차이가 있었으며, 개별 진술의 경우 설계 및 검토 단계에서 차이가 있는 것으로 나타났다. 이에 대한 교육적 함의를 논의하였다.

웹기반 교육 시스템을 위한 적응적 상호작용 모형의 설계 및 구현 (Design And Implementation of An Adaptive Interaction Model for Web-Based Instruction System)

  • 최은영;송희헌
    • 컴퓨터교육학회논문지
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    • 제6권1호
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    • pp.65-77
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    • 2003
  • 본 논문에서는 컴퓨터와 학습자간에 적응적 상호작용을 지원해 줄 수 있는 상호작용 모형을 제안한다. 적응적 상호작용 모형을 설계하기 위해, 먼저 웹기반의 교육시스템에서 적응적 상호작용을 지원하는 전략을 설정하고, 각 전략을 실행시키기 위해 필요한 구성요소를 제안한 다음, 구성요소들 간에 논리적 연관성을 검사하였다. 적응적 상호작용 모형의 효용성을 검증하기 위하여, 기존의 웹기반 코스웨어와 제안된 모형을 사용한 웹기반 코스웨어를 두 개의 학습 집단에 각각 적용하였다. 그 결과, 적응적 상호작용 모형을 적용한 웹기반 코스웨어가 학습자들의 학습활동에 효과적임을 보였다.

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A Cyber-Physical Information System for Smart Buildings with Collaborative Information Fusion

  • Liu, Qing;Li, Lanlan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권5호
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    • pp.1516-1539
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    • 2022
  • This article shows a set of physical information fusion IoT systems that we designed for smart buildings. Its essence is a computer system that combines physical quantities in buildings with quantitative analysis and control. In the part of the Internet of Things, its mechanism is controlled by a monitoring system based on sensor networks and computer-based algorithms. Based on the design idea of the agent, we have realized human-machine interaction (HMI) and machine-machine interaction (MMI). Among them, HMI is realized through human-machine interaction, while MMI is realized through embedded computing, sensors, controllers, and execution. Device and wireless communication network. This article mainly focuses on the function of wireless sensor networks and MMI in environmental monitoring. This function plays a fundamental role in building security, environmental control, HVAC, and other smart building control systems. The article not only discusses various network applications and their implementation based on agent design but also demonstrates our collaborative information fusion strategy. This strategy can provide a stable incentive method for the system through collaborative information fusion when the sensor system is unstable in the physical measurements, thereby preventing system jitter and unstable response caused by uncertain disturbances and environmental factors. This article also gives the results of the system test. The results show that through the CPS interaction of HMI and MMI, the intelligent building IoT system can achieve comprehensive monitoring, thereby providing support and expansion for advanced automation management.

Research on the Influence of Interaction Factors of mobile Phone Dance Live Broadcast on User's Intention of Use -Centered on Perceived Usefulness and Perceived Accessibility

  • Wu, Nuowa
    • 한국컴퓨터정보학회논문지
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    • 제24권8호
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    • pp.51-58
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    • 2019
  • In this paper, we propose to characteristics of mobile phone dance live broadcast platform and the second-generation technology acceptance model TAM2, this paper established the user acceptance model of mobile phone dance live broadcast platform, aiming to study the influencing factors of users' acceptance on mobile phone dance live broadcast platform. Based on the empirical analysis of user survey, the model is validated, and the relationship between variables in the model is clarified. It is also confirmed that human-computer interaction, scene interaction, relationship interaction and other factors will affect the user's acceptance on mobile phone dance live broadcast platform. At the same time, based on the relationship among variables obtained in the research, this paper tries to analyze how the variables affect each other based on the actual practice of mobile phone dance live broadcast platform. In addition, the video design strategy and marketing strategy for further development of mobile phone dance live broadcast platform are given to help the platform and dance creators to carry out better promotion on the mobile side. In the end, this paper summarizes the shortcomings of this study and points out further research directions in the future, providing a reference for researchers in the field of mobile phone dance live broadcast platform acceptance.

Study on Service Identity and Identity Framework

  • Kang, Hwa-Sun;Pan, Young-Hwan
    • 대한인간공학회지
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    • 제31권1호
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    • pp.33-40
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    • 2012
  • Objective: Service industry has become the most important industry among various economic activities, as the percentage of service related industry in advanced nations is over 60% of their GDP and the percentage of service industry in South Korea, a traditional manufacturing nation, now takes up over 60% of the entire economy. Background: Such industry paradigm shift has changed consumers from those that simply purchased products into groups of people that evaluate the companies that manufacture products, thereby further intensifying competition among companies and increasing the importance of integrated communication between companies and consumers. However, the excessive existence of sub-identities that have been developed for integrated management of the existing corporate identities, as well as the undifferentiated general management strategies by companies are creating confusion not only for consumers but also for various corporate interest parties. In addition, service identity strategy has become the most important strategy than any other sub-identity strategies in forming corporate identity at the increased importance of corporate service in the era of service industry. However, the current domestic circumstance is that the concept of service identity has not been well established through specific related studies. Method: Accordingly, the existing academic and field studies on the corporate identity(CI), brand identity(BI) and product identity(PI) used for the communication with consumers were reviewed in this study to establish and summarize the concept of service identity(SI) that appeared at the service economization. Results: The purpose is to examine the kind of change that could be brought about by SI for the corporate integrated identity strategy developed through the existing corporate, brand & product image in order to present a new direct in corporate identity strategy according to the industry paradigm shift through a SI centered new corporate identity framework. Conclusion: For preparing the new era of service industry, the corporate integrated identity strategy must be integrate with concept of service identity and which is essential to differential from other companies. Application: The proposed concept and framework of service identity on this paper will help to understand and clearly define why service identity is important factor of the new idea of corporate identities.

Research on the tightening strategy of bolted flange for contact stiffness of joint surface

  • Zuo, Weiliang;Liu, Zhifeng;Zhao, Yongsheng;Niu, Nana;Zheng, Mingpo
    • Structural Engineering and Mechanics
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    • 제83권3호
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    • pp.341-351
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    • 2022
  • During bolted flange assembly, the contact stiffness of some areas of the joint surface may be low due to the elastic interaction. In order to improve the contact stiffness at the lowest position of bolted flange, the correlation model between the initial bolt pre-tightening force and the contact stiffness of bolted flange is established in this paper. According to the stress distribution model of a single bolt, an assumption of uniform local contact stiffness of bolted flange is made. Moreover, the joint surface is divided into the compressive stress region and the elastic interaction region. Based on the fractal contact theory, the relationship model of contact stiffness and contact force of the joint surface is proposed. Considering the elastic interaction coefficient method, the correlation model of the initial bolt pre-tightening force and the contact stiffness of bolted flange is established. This model can be employed to reverse determine the tightening strategy of the bolt group according to working conditions. As a result, this provides a new idea for the digital design of tightening strategy of bolt group for contact stiffness of bolted flange. The tightening strategy of the bolted flange is optimized by using the correlation model of initial bolt pre-tightening force and the contact stiffness of bolted flange. After optimization, the average contact stiffness of the joint surface increased by 5%, and the minimum contact stiffness increased by 6%.

비중심합성계획을 이용한 순차적 실험방법에 관한 연구 (A Study on Sequential Design of Experiments Using Non-Central Composite Designs)

  • 신병철;변재현;윤태홍
    • 품질경영학회지
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    • 제49권1호
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    • pp.31-45
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    • 2021
  • Purpose: A noncentral composite design method is to be developed to explore farther region for the first factorial design. A general guideline for sequential experimentation is provided. Methods: (1) A non-overlapping noncentral composite design (NNCD) is developed, in which the second factorial design shares one design point that indicates the best response value in the first factorial design. (2) Four composite designs are compared in terms of the four design evaluation criteria, which are D-, A, G, and I-optimality. (3) A follow-up design strategy is suggested based on the interaction effect, direction of improvement, number of factors. Results: (1) NNCD and model building method are presented, which is useful for exploring farther region from first factorial design block. (2) The performances of the four composite designs are compared. (3) A follow-up design strategy is suggested. Conclusion: (1) NNCD will be useful to explore farther region for the first factorial design. (2) A follow-up design strategy can be beneficial to the experimental practitioners for product and process design and improvement.