• Title/Summary/Keyword: interaction accuracy

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Gamut Mapping and Extension Method in the xy Chromaticity Diagram for Various Display Devices (다양한 디스플레이 장치를 위한 xy 색도도상에서의 색역 사상 및 확장 기법)

  • Cho Yang-Ho;Kwon Oh-Seol;Son Chang-Hwan;Park Tae-Yong;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.1 s.307
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    • pp.45-54
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    • 2006
  • This paper proposed color matching technique, including display characterization, chromatic adaptation model, and gamut mapping and extension, to generate consistent colors for the same input signal in each display device. It is necessary to characterize the relationship between input and output colors for display device, to apply chromatic adaptation model considering the difference of reference white, and to compensate for the gamut which display devices can represent for reproducing consistent colors on DTV display devices. In this paper, 9 channel-independent GOG model, which is improved from conventional 3 channel GOG(gain, offset gamma) model, is used to consider channel interaction and enhance the modeling accuracy. Then, the input images have to be adjusted to compensate for the limited gamut of each display device. We proposed the gamut mapping and extension method, preserving lightness and hue of an original image and enhancing the saturation of an original image in xy chromaticity diagram. Since the hmm visual system is more sensitive to lightness and hue, these values are maintained as the values of input signal, and the enhancement of saturation is changed to the ratio of input and output gamut. Also the xy chromaticity diagram is effective to reduce the complexity of establishing gamut boundary and the process of reproducing moving-pictures in DTV display devices. As a result, reproducing accurate colors can be implemented when the proposed method is applied to LCD and PDP display devices

A Level-set Parameterization for Any 3D Complex Interface Related to a Fire Spread in Building Structures (복잡한 CAD 형상의 매개변수화를 통한 3차원 경계면 레벨-셋 알고리즘 개발 및 적용)

  • Kim, Hyun-Jun;Cho, Soo-Yeong;Lee, Young-hun;Yoh, Jai-ick
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.2
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    • pp.135-146
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    • 2020
  • To define an interface in a conventional level-set method, an analytical function must be revealed for an interfacial geometry. However, it is not always possible to define a functional form of level sets when interfaces become complex in a Cartesian coordinate system. To overcome this difficulty, we have developed a new level-set formalism that discriminates the interior from the exterior of a CAD modeled interface by parameterizing the stereolithography (STL) file format. The work outlined here confirms the accuracy and scalability of the hydrodynamic reactive solver that utilizes the new level set concept through a series of tests. In particular, the complex interaction between shock and geometrical confinements towards deflagration-to-detonation transition is numerically investigated. Also, a process of flame spreading and damages caused by point source detonation in a real-sized plant facility have been simulated to confirm the validity of the new method built for reactive hydrodynamic simulation in any complex three-dimensional geometries.

An FSI Simulation of the Metal Panel Deflection in a Shock Tube Using Illinois Rocstar Simulation Suite (일리노이 록스타 해석환경을 활용한 충격파관 내 금속패널 변형의 유체·구조 연성 해석)

  • Shin, Jung Hun;Sa, Jeong Hwan;Kim, Han Gi;Cho, Keum Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.5
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    • pp.361-366
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    • 2017
  • As the recent development of computing architecture and application software technology, real world simulation, which is the ultimate destination of computer simulation, is emerging as a practical issue in several research sectors. In this paper, metal plate motion in a square shock tube for small time interval was calculated using a supercomputing-based fluid-structure-combustion multi-physics simulation tool called Illinois Rocstar, developed in a US national R amp; D program at the University of Illinois. Afterwards, the simulation results were compared with those from experiments. The coupled solvers for unsteady compressible fluid dynamics and for structural analysis were based on the finite volume structured grid system and the large deformation linear elastic model, respectively. In addition, a strong correlation between calculation and experiment was shown, probably because of the predictor-corrector time-integration scheme framework. In the future, additional validation studies and code improvements for higher accuracy will be conducted to obtain a reliable open-source software research tool.

Design requirements of mediating device for total physical response - A protocol analysis of preschool children's behavioral patterns (체감형 학습을 위한 매개 디바이스의 디자인 요구사항 - 프로토콜 분석법을 통한 미취학 아동의 행동 패턴 분석)

  • Kim, Yun-Kyung;Kim, Hyun-Jeong;Kim, Myung-Suk
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.103-110
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    • 2010
  • TPR(Total Physical Response) is a new representative learning method for children's education. Today's approach to TPR has focused on signals from a user which becomes input data in a human-computer interaction, but the accuracy of sensing from body signals(e. g. motion and voice) isn't so perfect that it seems difficult to apply on an education system. To overcome these limits, we suggest a mediating interface device which can detect the user's motion using correct numerical values such as acceleration and angular speed. In addition, we suggest new design requirements for the mediating device through analyzing children's behavior as human factors by ethnography research and protocol analysis. As a result, we found that; children are unskilled in physical control when they use objects; tend to lean on an object unconsciously with touch. Also their behaviors are restricted, when they use objects. Therefore a mediating device should satisfy new design requirements which are make up for unskilled handling, support familiar and natural physical activity.

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Development of Intelligent Multiple Camera System for High-Speed Impact Experiment (고속충돌 시험용 지능형 다중 카메라 시스템 개발)

  • Chung, Dong Teak;Park, Chi Young;Jin, Doo Han;Kim, Tae Yeon;Lee, Joo Yeon;Rhee, Ihnseok
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.9
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    • pp.1093-1098
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    • 2013
  • A single-crystal sapphire is used as a transparent bulletproof window material; however, few studies have investigated the dynamic behavior and fracture properties under high-speed impact. High-speed and high-resolution sequential images are required to study the interaction of the bullet with the brittle ceramic materials. In this study, a device is developed to capture the sequence of high-speed impact/penetration phenomena. This system consists of a speed measurement device, a microprocessor-based camera controller, and multiple CCD cameras. By using a linear array sensor, the speed-measuring device can measure a small (diameter: up to 1 2 mm) and fast (speed: up to Mach 3) bullet. Once a bullet is launched, it passes through the speed measurement device where its time and speed is recorded, and then, the camera controller computes the exact time of arrival to the target during flight. Then, it sends the trigger signal to the cameras and flashes with a specific delay to capture the impact images sequentially. It is almost impossible to capture high-speed images without the estimation of the time of arrival. We were able to capture high-speed images using the new system with precise accuracy.

Towards Musical User Interface : The Emotional Effects of Music on Home Appliances Usability (음악적 사용자 인터페이스: 음악이 가전제품에 미치는 정서적 효과)

  • Kim, Jong-Wan;Tae, Eun-Ju;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.11 no.1
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    • pp.39-56
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    • 2008
  • Previous studies of music, user interface, and human-computer interaction have used sounds which include musical structure rather than real music. This study investigated whether real music affects objective and perceived usability. Silence, sound, and music conditions were compared in experiment 1 (kimchi refrigerator) and 2 (remote controller for air conditioner). Participants' performances of reaction time and accuracy, and the degree of subjective satisfaction were analyzed. The results showed that main effects on task performances were not different significantly; however, perceived usability of music condition was better than sound condition, which was better than silence condition. It means that musical user interface improves perceived usability while not interfering task performance. This study provides a basis of emotional and aesthetic effects of music in home appliances design, and can be applied to studies for the blind. More specific guideline for the musical user interface can be drafted if further studies consider more various tasks, context, musical structure and types for the appliances.

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A Study of 3D Modeling of Compressed Urban LiDAR Data Using VRML (VRML을 이용한 도심지역 LiDAR 압축자료의 3차원 표현)

  • Jang, Young-Woon;Choi, Yun-Woong;Cho, Gi-Sung
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.2
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    • pp.3-8
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    • 2011
  • Recently, the demand for enterprise for service map providing and portal site services of a 3D virtual city model for public users has been expanding. Also, accuracy of the data, transfer rate and the update for the update for the lapse of time emerge are considered as more impertant factors, by providing 3D information with the web or mobile devices. With the latest technology, we have seen various 3D data through the web. With the VRML progressing actively, because it can provide a virtual display of the world and all aspects of interaction with web. It offers installation of simple plug-in without extra cost on the web. LiDAR system can obtain spatial data easily and accurately, as supprted by numerous researches and applications. However, in general, LiDAR data is obtained in the form of an irregular point cloud. So, in case of using data without converting, high processor is needed for presenting 2D forms from point data composed of 3D data and the data increase. This study expresses urban LiDAR data in 3D, 2D raster data that was applied by compressing algorithm that was used for solving the problems of large storage space and processing. For expressing 3D, algorithm that converts compressed LiDAR data into code Suited to VRML was made. Finally, urban area was expressed in 3D with expressing ground and feature separately.

A Study on the Basic Design Education Using WWW (WWW를 활용한 기초디자인교육에 관한 연구)

  • 김소영;임창영
    • Archives of design research
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    • v.11 no.1
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    • pp.161-172
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    • 1998
  • The evolution of computing environments caused various dharges in our society. The change cj instruction media is one of these effects. WWW using network techndogy is regarded as a pov.powerful tool for rerrote instruction. The methods of utilizing network technologies in design instrudion and design process rould be diversified comparing with those of other general instruction. Computer graphics has been regarded as a very use!u design tool for its accuracy and rapidty. Network can help us to do creative work using cornplter graphics. The merits of this technology are sharing resources and rraking it easy to roIlaborate. Recent cxxnputer graphics instruction has some defects in oontents and methods. The oontents have a weak relationship with other industrial design subjects. From above, the purpose of this thesis is to use computer graphics and netv.urk technology for supporting basic design instruction. Virtual gallery using WWW can be a cyberspare v.tlere the evaluation of results and the exchange of information take plare. This tool makes it easier to oomrunicate and oollaborate with dassmates. A casestudy-Composition with basic objectswas exea.rted by individual for distributed asynchronous rmde. The results of this thesis are summarized for four factors. Rrst, it was easy to transform idea. Serond, student-oriented working was performed. Third, interaction among students was activated. Fourth, not only final results, but also midterm results was oonsidered for evaluation. These methods also have problems as rerent instruction methods, but it rould be used as a instruction tool to compensate for existing instruction methods.

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Ultimate Compressive Strength-Based Safely and Reliability Assessment of the Double Skin Upper Deck Structure (압축최종강도(壓縮最終强度)를 기준으로한 이중갑판구조(二重甲板構造)의 안전성(安全性) 및 신뢰성(信賴性) 평가(評價))

  • Jeom-K. Paik
    • Journal of the Society of Naval Architects of Korea
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    • v.28 no.1
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    • pp.150-168
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    • 1991
  • A practical procedure for the ultimate compressive strength-based safety and reliability assessment of the double skin upper deck structure is described. The external compressive stress acting on the upper deck structure which is due to the still water and wave-induced sagging moment is approximately estimated by using the existing rule of classification society. The ultimate compressive stress of double skin structure under the action of sagging moment is analyzed by using idealized structural unit method. Here an idealized plate element subjected to uniaxial load is formulated by idealizing the nonlinear behaviour of the actual element taking account of the initial imperfections in the form of initial deflection and welding residual stress. The interaction effect between the local and global failure in the structure is also taken into consideration. The accuracy of the present method is verified comparing with the present solution and the existing numerical and experimental results for unit member and welded box columns. The safety of the structure is evaluated using the concept of conventional central safety factor and the reliability assessment is made by using Cornel's MVFOSM method. The present procedure is then applied to upper deck structure of double skin product oil carrier. The influence of the initial imperfections and the yield stress of the material on the safety and reliability of the structure is investigated.

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Study on Peridynamic Interlayer Modeling for Multilayered Structures (가상 절점을 이용한 적층 구조물의 페리다이나믹 층간 결합 모델링 검토)

  • Ahn, Tae Sik;Ha, Youn Doh
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.5
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    • pp.389-396
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    • 2017
  • Peridynamics has been widely used in the dynamic fracture analysis of brittle materials. Recently, various crack patterns(compact region, floret, Hertz-type crack, etc.) of multilayered glass structures in experiments(Bless et al. 2010) were implemented with a bond-based peridynamic simulation(Bobaru et al.. 2012). The actual glass layers are bound with thin elastic interlayer material while the interlayer is missing from the peridynamic model used in the previous numerical study. In this study, the peridynamic interlayer modeling for the multilayered structures is proposed. It requires enormous computational time and memory to explicitly model very thin interlayer materials. Instead of explicit modeling, fictitious peridynamic particles are introduced for modeling interlayer materials. The computational efficiency and accuracy of the proposed peridynamic interlayer model are verified through numerical tests. Furthermore, preventing penetration scheme based on short-range interaction force is employed for the multilayered structure under compression and verified through parametric tests.