• Title/Summary/Keyword: intelligent interface

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Development of the linear motor driver with high speed and stiffness based on SERCOS (SERCOS 기반의 고속 고강성 이송시스템 드라이버 개발)

  • 최정원;김상은;이기동;박정일;이석규
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.64-68
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    • 1997
  • In this paper, a controller for the linear motor with high speed and stiffness is implemented using SERCOS interface which is a real time communication protocol between the numerical controller(NC) and the motor driver. The proposed controller is mainly composed of current, speed, and position controller, which are designed using the 32-bit DSP(TMS320C31), a high-integrated logic device (EPM7128), and Intelligent Power Module(IPM) to enhance reliability and compactness of the system. The experimental results show the effective performance of the proposed controller for he linear motor with high speed and stiffness.

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Discrimination of EEG Signal about left and right Motor Imagery (왼쪽과 오른쪽 움직임의 상상에 대한 뇌파의)

  • 음태완;김응수
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.373-376
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    • 2004
  • 최근에 뇌파를 이용하여 컴퓨터와 통신하거나 기기를 제어할 수 있는 이른바 뇌-컴퓨터 인터페이스BCI(Brain-Computer Interface)에 대한 연구가 대두되고 있다. 이러한 BCI 연구의 궁극적 목표는 다양한 정신상태에 따른 뇌파의 특성을 파악하여 컴퓨터나 기기 등을 제어하는 것이다. 본 논문에서는 움직임과 관련 있는 10~12Hz의 mu파 영역에서의 ERD/ERS를 계산하였고, 그 결과 왼쪽과 오른쪽 손의 움직임을 상상할 때에 운동과 관련된 기능이 집중되어 있는 일차운동영역(primary motor area)의 mu파에서 ERD/ERS의 차이가 나타남을 발견하였다 또한, RLS방법을 사용한 Adaptive Autoregressive Model 계수의 특징을 추출을 하였으며, 이를 신경망으로 학습시켜 인식률을 비교하였다.

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Improved Feature Extraction of Hand Movement EEG Signals based on Independent Component Analysis and Spatial Filter

  • Nguyen, Thanh Ha;Park, Seung-Min;Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.4
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    • pp.515-520
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    • 2012
  • In brain computer interface (BCI) system, the most important part is classification of human thoughts in order to translate into commands. The more accuracy result in classification the system gets, the more effective BCI system is. To increase the quality of BCI system, we proposed to reduce noise and artifact from the recording data to analyzing data. We used auditory stimuli instead of visual ones to eliminate the eye movement, unwanted visual activation, gaze control. We applied independent component analysis (ICA) algorithm to purify the sources which constructed the raw signals. One of the most famous spatial filter in BCI context is common spatial patterns (CSP), which maximize one class while minimize the other by using covariance matrix. ICA and CSP also do the filter job, as a raw filter and refinement, which increase the classification result of linear discriminant analysis (LDA).

A Study on the Performance Enhancement of Multi-Interface Multi-Channel MAC Protocols in Wireless Mesh Networks (무선 메쉬 네트워크에서 다중 인터페이스 다중채널 MAC 프로토콜의 성능향상에 관한 연구)

  • Kim, Young-Beom
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.5
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    • pp.93-98
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    • 2011
  • Spurred by the advent of ITS and WAVE (Wireless access in vehicular environments) as well as the wide-spread use of smart phones, WMN technology is considered to be a promising technology for extending the Internet access coverage supported by the IEEE802.11 based access points. In this paper, we propose a new MAC protocol which can efficiently utilize the multi-interface multi-channel communication capabilities supposedly equipped in most mesh routers, thereby increasing the network throughput considerably. We also verified its performance through computer simulations.

Design and Implementation of Tele-operation system based on the Haptic Interface

  • Lee, Jong-Bae;Lim, Joon-Hong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.3 no.2
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    • pp.161-165
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    • 2003
  • In this paper, we investigate the issues on the design and implementation of tele-operation system based on the haptic interface. Here, the 3-DOF haptic device and the X-Y-Z stage are employed as master controller and slave system respectively. For this master-slave system, the force feedback algorithm, the modeling of virtual environments and the control method of X-Y-Z stage are presented. In this paper, internet network is used for data communication between master and slave. We construct virtual environment of the real convex surface from the force-feedback in controlling the X-Y-Z stage and measuring the force applied by the 3-DOF haptic device.

Human Emotion Recognition Method using EEG Signals by Bayesian Networks (Bayesian Networks 이용한 EEG 신호에서의 사람의 감정인식 방법 개발)

  • Kim, Ho-Duck;Sim, Kwee-Bo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.151-154
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    • 2008
  • 본 논문은 Bayesian Networks를 이용해서 EEG 신호를 분석해서 사람의 감정을 분석하는 방법을 제안하였다. 현제 연구자들은 Electroencephalogram(EEG) 신호를 기반으로 사람의 두뇌와 컴퓨터의 인터페이스에 관한 연구를 하고 있다. 기존에는 간질이나 발작 등을 의학 분야와 사람의 정서에 따라 뇌파분석을 하는 심리학의 영역에서 연구가 되어져 왔다. 최근에는 사람의 두뇌와 컴퓨터 간의 인터페이스를 통한 여러 가지 공학적인 접근이 이루어지고 있다. 본 논문에서는 사람의 감정에 따라 Brain-Computer Interface (BCI)를 통해서 EEG 신호를 분석하고 잡음을 제거해서 보다 정확한 신호를 추출한 다음 각각의 주파수 영역으로 분류를 하였다. 분류된 값들은 Bayesian Networks를 이용해서 피 실험자가 어떠한 감정을 나타내는지 확률 값으로 나타낸다. 확률 값에 의해서 피 실험자가 어떠한 감정인지를 인식하게 되는 것이다.

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Brain-Computer Interface for Direction Control (방향 제어를 위한 뇌-컴퓨터 인터페이스)

  • 양은주;김응수
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.469-472
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    • 2002
  • 사람의 뇌 속에 있는 신경 세포들은 여러 정보 처리 활동을 하면서 전기적인 신호를 발생시키는데 이를 두피 표면에서 측정한 것이 뇌파이다. 이러한 뇌파는 임상에서 주로 이용되어 왔으나 근래에는 이러한 뇌파를 이용하여 컴퓨터와 통신하거나 기기를 제어할 수 있는 이른바 BCI(Brain-Computer Interface)에 대한 연구가 대두되고 있다 BCI 연구의 궁극적 목표는 다양한 정신상태에 따른 뇌파의 특성을 파악하여 컴퓨터나 기기 등을 제어하는 것이다. 이를 위하여 본 연구에서는 좀 더 정확하고 신뢰성 있는 기기 제어를 위해 피험자의 의지대로 발생시킨 잡파를 이용하여 방향 제어 시스템을 구현하였다. 뇌파에 포함된 잡파 중 구별될 수 있는 특징을 나타내는 잡파를 선택하고 이들의 패턴을 인식하고 분류한 후 이를 제어 신호로 변환하여 방향을 제어하는 시스템을 구현하였다.

A study on Virtual-City system based on 3D-Web GIS for the disaster prevention of U-Eco city (U-Eco City내 체계적인 방재를 위한 3D-Web GIS기반의 가상도시 시스템 방안 연구)

  • Jo, Byung-Wan;Kim, Do-Keun;No, Seung-Hyun;Yoon, Kwang-Won
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.661-664
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    • 2008
  • U-Eco City is promoted nation-wide by development of recent IT technology, method of effective countermeasure disasters, which real-time wire/wireless communication network, and 3D-Web GIS shall be connected that massive database, intelligent service be perceived. U&V-City is the four-dimensional future city that actualizes an intelligent daily ubiquitous computing service by embodying 3D-Virtual City, the reproduction of real world U-City while using Digital map, satellite image, VRML(Virtual Reality Modeling Language), which are presentation tool to describe city components and by efficiently catch and cope about nature and human disasters while employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/service and also by employing GPS/LBS/Navigation in support of the world-wide orientation concept, and RTLS(Real Time Location System).

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Mobile User Task Prediction Models and Accuracy Evaluation Method (모바일 사용자 작업 예측 모델 및 정확도 평가 기법)

  • Kang, Young-Min;Ok, Soo-Yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.9
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    • pp.1742-1748
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    • 2007
  • In order to provide the convenient access to the mobile services and the efficient utilization of the mobile devices, it is required to devise an intelligent user interface which guarantees the efficient task selection and transition in the limited input/output environments of the mobile devices. In this paper, we propose user task prediction models which are essential for the intelligent user interface, and an accuracy estimation model is also proposed for evaluating the prediction models.

Tangible Space Initiative

  • Ahn, Chong-Keun;Kim, Lae-Hyun;Ha, Sung-Do
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1053-1056
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    • 2004
  • Research in Human Computer Interface (HCI) is towards development of an application environment able to deal with interactions of both human and computers that can be more intuitive and efficient. This can be achieved by bridging the gap between the synthetic virtual environment and the natural physical environment. Thus a project called Tangible Space Initiative (TSI) has been launched by KIST. TSI is subdivided into Tangible Interface (TI) which controls 3D cyber space with user's perspective, Responsive Cyber Space (RCS) which creates and controls the virtual environment and Tangible Agent (TA) which senses and acts upon the physical interface environment on behalf of any components of TSI or the user. This paper is a brief introduction to a new generation of Human Computer Interface that bring user to a new era of interaction with computers in the future.

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