• Title/Summary/Keyword: intelligent content

Search Result 369, Processing Time 0.022 seconds

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2010.07a
    • /
    • pp.360-363
    • /
    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

  • PDF

A Distributed, Open, Intelligent Product Data Management System (분산, 개방, 지능형 제품정보관리시스템)

  • 김영호;강석호;이수홍;유상봉
    • Korean Journal of Computational Design and Engineering
    • /
    • v.4 no.3
    • /
    • pp.210-223
    • /
    • 1999
  • An efficient management of product information is critical to the enhancement of corporate competitiveness. Product information is often distributed in term of organization, geography, and time. With the rapid increase in the use of Internet or its associated Web and intranets, it has been accelerating to integrate the distributed information. In this research, a Distributed, Open, Intelligent Product data Management system, namely DOI-PDM, is developed. This system deals with product information following the STEP standard, and its operation is controlled by a Web-based workflow management system. CORBA is employed to ensure interoperability among distributed objects. It is intended to achieve openness by using various standards, such s STEP, KQML, SGML, and WfMC specifications. One major difficulty in managing it needs also be properly modified according to the dynamics. It however is very hard to have a prior anticipation to the dynamics. It however is very hard to have a prior anticipation to the modification requirements in practice. We introduce a process adaptation model and a use of intelligent agent technology. An agent is delegated to modify process definitions during run-time. A method of agent implementation and a proper communication scheme among te agents are proposed. Also developed in this research is a STEP-based content search system which can co-work with the agents by providing relevant product information that the agents require.

  • PDF

Introduction to the Intelligent Excavating System: Concept design of Intuitive Operator Control Unit (지능형 굴삭시스템 개발: 직감형 원격제어 시스템 개념설계)

  • Yu, Byung-Gab;Lee, Seung-Yeol;Lee, Sang-Ho;Yu, Seok-Jong;Yu, Bo-Hyun;Jang, June-Hyun;Han, Chang-Soo
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2007.04a
    • /
    • pp.68-73
    • /
    • 2007
  • Civil engineering construction work has always been accompanied by a high proportion of tasks that are either dangerous or unpleasant or both. Enhancing the general working environment and boosting safety levels are critical issues for the industry. In addition to that, the industry has been slow to utilize automation & robot technology, and there is substantial scope for the use of technology th boost efficiency, cut costs and improve quality levels in construction. In a bid to address this issue, Ministry of Construction & Transportation launched a five-year project in 2003 entitled Development of Intelligent Excavating System. The aim of the project is to use telecommunications and robotics technology to minimize inefficiencies and eliminate the dangerous and unpleasant aspects of tile construction process through the development of specific applications such as IT-equipped construction machinery and advanced construction management systems. In this paper, the project introduces on the research and development content related to multi-disciplinary, a intuitive operator control unit(Robot Technology) included.

  • PDF

An Auto Playlist Generation System with One Seed Song

  • Bang, Sung-Woo;Jung, Hye-Wuk;Kim, Jae-Kwang;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.10 no.1
    • /
    • pp.19-24
    • /
    • 2010
  • The rise of music resources has led to a parallel rise in the need to manage thousands of songs on user devices. So users have a tendency to build playlist for manage songs. However the manual selection of songs for creating playlist is a troublesome work. This paper proposes an auto playlist generation system considering user context of use and preferences. This system has two separated systems; 1) the mood and emotion classification system and 2) the music recommendation system. Firstly, users need to choose just one seed song for reflecting their context of use. Then system recommends candidate song list before the current song ends in order to fill up user playlist. User also can remove unsatisfied songs from the recommended song list to adapt the user preference model on the system for the next song list. The generated playlists show well defined mood and emotion of music and provide songs that the preference of the current user is reflected.

Developing A Tool for Collaborative Multimedia Systems Design (협력적인 멀티미디어 시스템 디자인을 위한 도구 개발에 관한 연구)

  • Baek, Seung-Ik
    • The KIPS Transactions:PartD
    • /
    • v.9D no.1
    • /
    • pp.135-144
    • /
    • 2002
  • Multimedia systems design generally requires a collaborative effort from a group of designers with a variety of backgrounds and tasks, such as content experts, instructional designers, media specialists, users, and so forth. The fact that the designers have totally different backgrounds and tasks may hinder their collaboration. This research develops a collaborative design tool for multimedia systems design, called the Designer's Cafe, with which multimedia designers can share their design knowledge on the Web freely. Designer's Cafe consists of three intelligent agents that are designed for supporting collaboration activities of multimedia designers. The intelligent agents are implemented by using JAVA SCRIPT and COLD FUSION. By using the tool, designers create, revise, and share their knowledge/ideas in very structured ways. The structured design process might enhance the collaboration activities of designers while designing a multimedia system within a virtual working space.

Deep Learning based Loss Recovery Mechanism for Video Streaming over Mobile Information-Centric Network

  • Han, Longzhe;Maksymyuk, Taras;Bao, Xuecai;Zhao, Jia;Liu, Yan
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.9
    • /
    • pp.4572-4586
    • /
    • 2019
  • Mobile Edge Computing (MEC) and Information-Centric Networking (ICN) are essential network architectures for the future Internet. The advantages of MEC and ICN such as computation and storage capabilities at the edge of the network, in-network caching and named-data communication paradigm can greatly improve the quality of video streaming applications. However, the packet loss in wireless network environments still affects the video streaming performance and the existing loss recovery approaches in ICN does not exploit the capabilities of MEC. This paper proposes a Deep Learning based Loss Recovery Mechanism (DL-LRM) for video streaming over MEC based ICN. Different with existing approaches, the Forward Error Correction (FEC) packets are generated at the edge of the network, which dramatically reduces the workload of core network and backhaul. By monitoring network states, our proposed DL-LRM controls the FEC request rate by deep reinforcement learning algorithm. Considering the characteristics of video streaming and MEC, in this paper we develop content caching detection and fast retransmission algorithm to effectively utilize resources of MEC. Experimental results demonstrate that the DL-LRM is able to adaptively adjust and control the FEC request rate and achieve better video quality than the existing approaches.

Design of Avatar Rehabilitation Content Service with Limited Range of Motion (관절 가동 범위의 제한 정보를 반영한 아바타 기반 재활 운동 콘텐츠 서비스 설계)

  • Yoon, Chang-Rak;Chang, Yoon-Seop;Kim, Jae-Chul
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2021.11a
    • /
    • pp.990-992
    • /
    • 2021
  • 근골격계 질환 환자들은 정상인들에 비해 질환 부위의 관절 가동 범위(ROM, Range of Motion)가 제한되는 경향이 있다. 이러한 근골격계 질환 환자들의 관절 가동 범위 제한을 고려하지 않은 재활 운동 콘텐츠 서비스는 오히려 환자의 건강 상태를 악화시킬 수도 있으므로 주의해야 하는 서비스 요인이다. 본 논문에서는 근골격계 질환 환자의 제한적인 관절 가동 범위를 고려한 아바타 기반의 재활 운동 콘텐츠 서비스 기술을 제안한다. 이에 재활 운동의 모션 캡처 데이터로부터 아바타 재활 운동 콘텐츠로의 변환 기술과 근골격계 질환 환자의 관절 가동 범위 제한 정보를 적용한 아바타 기반 재활 운동 콘텐츠 재현 기술을 설계한다. 일련의 기술적 구성 요소를 고찰하고 설계함으로써 근골격계 질환 환자들의 서로 다른 관절 가동 범위를 반영한 맞춤형 재활 운동 콘텐츠 서비스가 안전하고 효과적인 재활을 지원할 수 있도록 한다.

An Analysis of the Comparative Importance of Systematic Attributes for Developing an Intelligent Online News Recommendation System: Focusing on the PWYW Payment Model (지능형 온라인 뉴스 추천시스템 개발을 위한 체계적 속성간 상대적 중요성 분석: PWYW 지불모델을 중심으로)

  • Lee, Hyoung-Joo;Chung, Nuree;Yang, Sung-Byung
    • Journal of Intelligence and Information Systems
    • /
    • v.24 no.1
    • /
    • pp.75-100
    • /
    • 2018
  • Mobile devices have become an important channel for news content usage in our daily life. However, online news content readers' resistance to online news monetization is more serious than other digital content businesses, such as webtoons, music sources, videos, and games. Since major portal sites distribute online news content free of charge to increase their traffics, customers have been accustomed to free news content; hence this makes online news providers more difficult to switch their policies on business models (i.e., monetization policy). As a result, most online news providers are highly dependent on the advertising business model, which can lead to increasing number of false, exaggerated, or sensational advertisements inside the news website to maximize their advertising revenue. To reduce this advertising dependencies, many online news providers had attempted to switch their 'free' readers to 'paid' users, but most of them failed. However, recently, some online news media have been successfully applying the Pay-What-You-Want (PWYW) payment model, which allows readers to voluntarily pay fees for their favorite news content. These successful cases shed some lights to the managers of online news content provider regarding that the PWYW model can serve as an alternative business model. In this study, therefore, we collected 379 online news articles from Ohmynews.com that has been successfully employing the PWYW model, and analyzed the comparative importance of systematic attributes of online news content on readers' voluntary payment. More specifically, we derived the six systematic attributes (i.e., Type of Article Title, Image Stimulation, Article Readability, Article Type, Dominant Emotion, and Article-Image Similarity) and three or four levels within each attribute based on previous studies. Then, we conducted content analysis to measure five attributes except Article Readability attribute, measured by Flesch readability score. Before conducting main content analysis, the face reliabilities of chosen attributes were measured by three doctoral level researchers with 37 sample articles, and inter-coder reliabilities of the three coders were verified. Then, the main content analysis was conducted for two months from March 2017 with 379 online news articles. All 379 articles were reviewed by the same three coders, and 65 articles that showed inconsistency among coders were excluded before employing conjoint analysis. Finally, we examined the comparative importance of those six systematic attributes (Study 1), and levels within each of the six attributes (Study 2) through conjoint analysis with 314 online news articles. From the results of conjoint analysis, we found that Article Readability, Article-Image Similarity, and Type of Article Title are the most significant factors affecting online news readers' voluntary payment. First, it can be interpreted that if the level of readability of an online news article is in line with the readers' level of readership, the readers will voluntarily pay more. Second, the similarity between the content of the article and the image within it enables the readers to increase the information acceptance and to transmit the message of the article more effectively. Third, readers expect that the article title would reveal the content of the article, and the expectation influences the understanding and satisfaction of the article. Therefore, it is necessary to write an article with an appropriate readability level, and use images and title well matched with the content to make readers voluntarily pay more. We also examined the comparative importance of levels within each attribute in more details. Based on findings of two studies, two major and nine minor propositions are suggested for future empirical research. This study has academic implications in that it is one of the first studies applying both content analysis and conjoint analysis together to examine readers' voluntary payment behavior, rather than their intention to pay. In addition, online news content creators, providers, and managers could find some practical insights from this research in terms of how they should produce news content to make readers voluntarily pay more for their online news content.

A Study on the State Space Identification Model of the Dynamic System using Neural Networks (신경회로망을 이용한 동적 시스템의 상태 공간 인식 모델에 관한 연구)

  • 이재현;강성인;이상배
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 1997.10a
    • /
    • pp.115-120
    • /
    • 1997
  • System identification is the task of inferring a mathematical description of a dynamic system from a series of measurements of the system. There are several motives for establishing mathematical descriptions of dynamic systems. Typical applications encompass simulation, prediction, fault diagnostics, and control system design. The paper demonstrates that neural networks can be used effective for the identification of nonlinear dynamical systems. The content of this paper concerns dynamic neural network models, where not all inputs to and outputs from the networks are measurable. Only one model type is treated, the well-known Innovation State Space model(Kalman Predictor). The identification is based only on input/output measurements, so in fact a non-linear Extended Kalman Filter problem is solved. Even for linear models this is a non-linear problem without any assurance of convergence, and in spite of this fact an attempt is made to apply the principles from linear models, an extend them to non-linear models. Computer simulation results reveal that the identification scheme suggested are practically feasible.

  • PDF

Real -Time Rule-Based System Architecture for Context-Aware Computing (실시간 상황 인식을 위한 하드웨어 룰-베이스 시스템의 구조)

  • 이승욱;김종태;손봉기;이건명;조준동;이지형;전재욱
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2004.04a
    • /
    • pp.17-21
    • /
    • 2004
  • 본 논문에서는 실시간으로 상수 및 변수의 병렬 매칭이 가능한 새로운 구조의 하드웨어 기반 룰-베이스시스템 구조를 제안한다. 이 시스템은 context-aware computing 시스템에서 상황 인식을 위한 기법으로 적용될 수 있다. 제안된 구조는 기존의 하드웨어 기반의 구조가 가지는 룰의 표현 및 룰의 구성에서 발생하는 제약을 상당히 감소시킬 수 있다. 이를 위해 변형된 형태의 content addressable memory(CAM)와 crossbar switch network(CSN)가 사용되었다. 변형된 형태의 CAM으로 구성된 지식-베이스는 동적으로 데이터의 추가 및 삭제가 가능하다. 또한 CSN은 input buffer와 working memory(WM) 사이에 위치하여, 시스템 외부 및 내부에서 동적으로 생성되거나, 시스템 설정에 의해 지정된 데이터들의 조합 및 pre-processing module(PPM)을 이용한 연산을 통하여 WM을 구성하는 데이터를 생성시킨다. 이 하드웨어 룰-베이스 시스템은 SystemC 2.0을 이용하여 설계하였으며 시뮬레이션을 통하여 그 동작을 검증하였다.

  • PDF