• Title/Summary/Keyword: input interface

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A Method of Hand Recognition for Virtual Hand Control of Virtual Reality Game Environment (가상 현실 게임 환경에서의 가상 손 제어를 위한 사용자 손 인식 방법)

  • Kim, Boo-Nyon;Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.49-56
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    • 2010
  • In this paper, we propose a control method of virtual hand by the recognition of a user's hand in the virtual reality game environment. We display virtual hand on the game screen after getting the information of the user's hand movement and the direction thru input images by camera. We can utilize the movement of a user's hand as an input interface for virtual hand to select and move the object. As a hand recognition method based on the vision technology, the proposed method transforms input image from RGB color space to HSV color space, then segments the hand area using double threshold of H, S value and connected component analysis. Next, The center of gravity of the hand area can be calculated by 0 and 1 moment implementation of the segmented area. Since the center of gravity is positioned onto the center of the hand, the further apart pixels from the center of the gravity among the pixels in the segmented image can be recognized as fingertips. Finally, the axis of the hand is obtained as the vector of the center of gravity and the fingertips. In order to increase recognition stability and performance the method using a history buffer and a bounding box is also shown. The experiments on various input images show that our hand recognition method provides high level of accuracy and relatively fast stable results.

Development of Surface Myoelectric Sensor for Myoelectric Hand Prosthesis (근전의수용 소형 표면 근전위 센서의 개발)

  • Choi, Gi-Won;Sung, So-Young;Moon, Inhyuk
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.6
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    • pp.67-76
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    • 2005
  • This paper proposes a compact-sized surface myoelectric sensor for the myoelectric hand prosthesis. To fit the surface myoelectric sensor in the socket for the myoelectric hand prosthesis, the sensor should be a compact size. The surface myoelectric sensor is. composed of a skin interface and a single processing circuit that are mounted on a single package. The skin interface has one reference and two input electrodes, and the reference electrode is located in the center of two input electrodes. In this paper we propose two types of sensors with the circle- and bar-shaped reference electrode, but all input electrodes are the bar-shaped. The metal material of the electrodes is the stainless steel (SUS440) that endures sweat and wet conditions. Considering the conduction velocity and the median frequency of the myoelectric signal, we select the inter-electrode distance (IED) between two input electrodes as 18mm, 20mm, and 22 mm. The signal processing circuit consists of a differential amplifier with a band pass filter, a band rejection filter for rejecting 60Hz power-line noise, amplifiers, and a mean absolute value circuit. We evaluate the proposed sensor from the output characteristics according to the IED and the shape of the reference electrode. From the experimental results we show the surface myoelectric sensor with the 18mm IED and the bar-shaped reference electrode is suitable for the myoelectric hand prosthesis.

Development of Reliability-Based Design Program based on the MATLAB GUI Environment (MATLAB GUI 환경기반 신뢰성 설계기법의 개발)

  • Jeong, Shin-Taek;Ko, Dong-Hui;Park, Tae-Hun;Kim, Jeong-Dae;Cho, Hong-Yeon
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.22 no.6
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    • pp.415-422
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    • 2010
  • Development of the reliability-based design program in the GUI environment is inadequate for engineers familiar with the deterministic design to deal with the international design criterion based on the probabilistic design. In this study, the design program based on the GUI environment is developed in order to more efficiently input the design factor and more easily carry out the design works. The GUI environment is the GUIDE (Graphic User Interface Development Environment) tool supported by the latest MATALB version 7.1. In order to test the model reliability, the probabilities of failure (POF) on the breakwater armor block (AB) and gravity quay-wall (QW) in the sliding mode are computed using the model in the Level II and Level III. The POF are 55.4~55.7% for breakwater AB and 0.0006~0.0007% for gravity QW. A non-GUI environment program results of the POF are 55.6% for breakwater AB and 0.0018% for gravity QW. In comparison, the POF difference is negligible for breakwater AB because the exact input design parameters are available, whereas the large POF difference, but within the same order, for gravity QW can be explained by the difference of the input design factors because of the poor input data information.

Analysis of Signal Integrity of High Speed Serial Interface for Ultra High Definition Video Pattern Control Signal Generator (UHD급 영상패턴 제어 신호발생기를 위한 고속 시리얼 인터페이스의 신호 무결성 분석)

  • Son, Hui-Bae;Kweon, Oh-Keun
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.726-735
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    • 2014
  • In accordance with 4K UHD(Ultra High Definition) LCD television's higher resolution and data expansion, LCD TV had to face problems such as increasing numbers of cables and tangible skews problems among cables. The V-by-One HS is a new interface technology in the path between the image processing IC and timing control (TCON) board. The variable speed from 600 Mbps to 3.75 Gbps effectively meets the requirements of various different pixel rates. In this paper, we use the V-by-One HS interface to illustrate our proposed simulation method of frequency resonance mode and PCB design approach to model the effects of signal integrity for high speed video signal using an IBIS models.

Unsupervised Machine Learning based on Neighborhood Interaction Function for BCI(Brain-Computer Interface) (BCI(Brain-Computer Interface)에 적용 가능한 상호작용함수 기반 자율적 기계학습)

  • Kim, Gui-Jung;Han, Jung-Soo
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.289-294
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    • 2015
  • This paper proposes an autonomous machine learning method applicable to the BCI(Brain-Computer Interface) is based on the self-organizing Kohonen method, one of the exemplary method of unsupervised learning. In addition we propose control method of learning region and self machine learning rule using an interactive function. The learning region control and machine learning was used to control the side effects caused by interaction function that is based on the self-organizing Kohonen method. After determining the winner neuron, we decided to adjust the connection weights based on the learning rules, and learning region is gradually decreased as the number of learning is increased by the learning. So we proposed the autonomous machine learning to reach to the network equilibrium state by reducing the flow toward the input to weights of output layer neurons.

UI4GSD: Design and Implementation of User Interface for Grid Service Development Based on Globus Toolkit 4 (UI4GSD: 글로버스 툴킷 4 기반 그리드 서비스 개발을 위한 사용자 인터페이스의 설계 및 구현)

  • Kim, Hyuk-Ho;Lee, Pil-Woo;Kim, Yang-Woo
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.45-58
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    • 2007
  • This paper presents UI4GSD (User Interface for Grid Service Development) for grid service developers that provides an efficient and friendly development environment based on Globus Toolkit 4, Normally, implementing grid service requires special expert knowledge for Grid as well as programming, Moreover, grid service development as well as testing of the deployed service in the Globus container takes a long Time, which makes the grid service implementation very inefficient, However, UI4GSD can automatically generate a grid service interface file, a build file, and grid service class files as well as a client class file, using the information supplied by developers through GUI. In UI4GSD, a grid service is developed easily based on typical five step processes with required input data fed at each step. As, a result, UI4GSD can provide an easy and convenient development environment thereby increasing the efficiency and convenience in developing grid services.

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Database and User Interface for Pollutant Source and Load Management of Yeungsan Estuarine Lake Watershed Using GIS (GIS를 활용한 영산호 수계 오염원 데이터베이스 구축과 오염원관리 사용자 인터페이스)

  • 양홍모
    • Journal of the Korean Institute of Landscape Architecture
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    • v.28 no.6
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    • pp.114-126
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    • 2001
  • The purpose of this study is to establish the databases of pollutant sources and water quality measurement data by utilizing GIS, and making the user interface for the management of pollutant sources. Yeongsan Estuarine Lake was formed of a huge levee of 4.35 km constructed by an agricultural reclamation project. Water quality of the reservoir has been degraded gradually, which mainly attributes to increase of point and non-point source pollutant loads from the lake's watershed of 33,374.3 $\textrm{km}^2$ into it. Application of GIS to establishment of the database was researched of pint source such as domestic sewage, industrial wastewater, farm wastes, and fishery wastes, and non-pont source such as residence, rice and upland field, and forest runoffs of the watershed of the lake. NT Acr/Info and ArcView were mainly utilized for the database formation. Land use of the watershed using LANDSAT image data was analyzed for non-point source pollutant load estimation. Pollutant loads from the watershed into the reservoir were calculated using the GIS database and BOD, TN, TP load units of point and non-point sources. Total BOD, TN, TP loads into it reached approximately to 141, 715, 2,094 and 4,743 kg/day respectively. The loads can be used as input parameters for water quality predicting model of it. A user-friendly interface program was developed using Dialog Designer and Avenue Script of AcrView, which can perform spatial analysis of point and non-point sources, calculate pollutant inputs from the sources, update attribute data of them, delete and add point sources, identify locations and volumes of water treatment facilities, and examine water quality data of water sampling points.

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RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

A Study on the Development of Playback Control Software for Mark5B VSI System

  • Oh, S.J.;Yeom, J.H.;Roh, D.G.;Chung, H.S.;Kim, K.D.;Cappallo, Roger
    • Journal of Astronomy and Space Sciences
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    • v.27 no.2
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    • pp.107-116
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    • 2010
  • We developed the playback control software for a high-speed playback system which is a component of the Korea-Japan Joint VLBI Correlator (KJJVC). The Mark5B system, which is a recorder and playback system used in the Korean VLBI Network (KVN), has two kinds of operation mode. That is to say, the station unit (SU) mode, which is for the present Mark4 system, and the VSI mode, which is for the new VLBI standard interface (VSI) system. The software for SU is already developed and widely used in the Mark4 type VLBI system, but the software for VSI has only been developed for recording. The new VLBI system is designed with a VSI interface for compatibility between different systems. Therefore, the playback control software development of the VSI mode is needed for KVN. In this work, we developed the playback control software of the Mark5B VSI mode. The developed playback control software consists of an application part for data playing back, a data input/output part for the VSI board, a module for the StreamStor RAID board, and a user interface part, including an observation time control part. To verify the performance of developed playback control software, the playback and correlation experiments were performed using the real observation data in Mark5B system and KJJVC. To check the observation time control, the data playback experiment was performed between the Mark5B and Raw VLBI Data Buffer (RVDB) systems. Through the experimental results, we confirmed the performance of developed playback control software in the Mark5B VSI mode.

A Study on LMS Using Effective User Interface in Mobile Environment (모바일 환경에서 효과적인 사용자 인터페이스를 이용한 LMS에 관한 연구)

  • Kim, Si-Jung;Cho, Do-Eun
    • Journal of Advanced Navigation Technology
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    • v.16 no.1
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    • pp.76-81
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    • 2012
  • With the spread of the various mobile devices, the studies on the learning management system based on the u-learning are actively proceeding. The u-learning-based learning management system is very convenient in that there are no restrictions on the various access devices as well as the access time and place. However, the judgments on the authentication for the user and whether learning is focused on are difficult. In this paper, the voice and user face capture interface rather than the common user event oriented interface was applied to the learning management system. When a user is accessing the learning management system, user's registered password is input and login as voice, and the user's learning attitude is judged through the response utterance of simple words during the process of learning through contents. As a result of evaluating the proposed learning management system, the user's learning achievement and concentration were improved, thus enabling the manager to monitor the user's abnormal learning attitude.