• Title/Summary/Keyword: information user skill

Search Result 70, Processing Time 0.023 seconds

ERP-Based Accounting Information System Implementation in Organization: A Study in Riau, Indonesia

  • NUR D.P., Emrinaldi;IRFAN, Muhammad
    • The Journal of Asian Finance, Economics and Business
    • /
    • v.7 no.12
    • /
    • pp.147-157
    • /
    • 2020
  • In the accounting information system implementation, the users should consider the benefits and advantages of the system. This paper examines the effect of the Enterprise Resources Planning based (ERP-based) accounting information system implementation on user impact and organizational impact. The population in this study is companies listed on the Indonesian Stock Exchange, especially companies based in Riau, Indonesia. These companies currently use the ERP-based accounting information system. Research samples are employees who use the ERP-based accounting information system. For data analysis, we use structural equation modeling (SEM). Based on data analysis, high-quality information system implementation generate high-quality information that can give satisfaction to the user. Moreover, the information system is related to user skill, satisfaction, and knowledge sharing which improve personal skills; enhanced personal skill contributes to organizational performance. On the other hand, there is no effect of training on personal skills and there is no effect of information quality on perceived usefulness. This research gives implication to the organization for implementing a high-quality ERP-based accounting information system that positively impacts organizational performance. Future research is expected to examine information system implementation in different research objects and conditions.

Changes of Job Stress after the Adoption of a Computerized Order Communication System and Its Related Factors in Hospital Employees (일개 종합병원의 처방전달시스템 도입전후 직원의 직무스트레스 변화)

  • Kam, Sin;Park, Ki Soo;Kim, Seong Ah;Kim, Jung Mi;Lee, Chae Yong;Jung, Sang Jae;Jung, Jae Jin
    • Quality Improvement in Health Care
    • /
    • v.12 no.1
    • /
    • pp.18-39
    • /
    • 2006
  • Background : This study was carried out to examine the changes of job stress after adoption of order communication system(OCS) and its related factors. Methods : Two hundreds and twenty one employees in a university hospital were surveyed 4 months before and 1 year after the OCS had been adopted. Author used Korean version of Karasek's job content questionnaire(K-JCQ) to evaluate job stress. The questionnaire developed by Doll's was used to assess the satisfaction for the OCS. Result : With the adoption of OCS, the scores of skill discretion increased significantly from 29.9 to 30.8 that meant job stress was decreased. In use of OCS, direct user group showed significant increase of skill discretion, whereas the indirect user group showed significant increase in psychological job demand, and it was statistically significant when compared to direct user group(p<0.05). Among the changes in job stress, skill discretion score change was significantly different by age(p<0.05). This study revealed that there was statistically significant relationship between the change of skill discretion score and time computer use, level of satisfaction for content of provided information(p<0.05). And psychological job demand score change was significantly different by time of computer use(p<0.05). Conclusion : Adoption of OCS into hospital may increase job stress, but when it is adopted wisely and appropriately, it may enhance skill discretion of each individual, and decision authority while reducing psychological job demand.

  • PDF

The Effects of Training for Computer Skills on Outcome Expectations, Ease of Use, Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • Proceedings of the Korea Association of Information Systems Conference
    • /
    • 1996.11a
    • /
    • pp.29-48
    • /
    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined the effects of training on user satisfaction, productivity, performance, and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptual model to predict intention to use information technology and conducted an experiment to understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university's electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions; outcome expectations were positively related to attitude toward usage; and self - efficacy and perceived behavioral control. The changes in those variables suggest more causal effects of user training than other survey studies.

  • PDF

The Effects of Training for Computer Skills on Outcome Expectations, Ease of Use, Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • The Journal of Information Systems
    • /
    • v.5
    • /
    • pp.345-371
    • /
    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined the effects of training on user satisfaction, productivity, performance, and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptual models to predict intention to use information technology and conducted an experiment to understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions ;; outcome expectations were positively related to attitude toward usage ; and self-efficacy was positively related to perceived behavioral control. The hands-on training for the experimental group led to increases in perceived ease of use, self-efficacy and perceived behavioral control. The changes in those variables suggest more causal effects of user training than other survey studies.

  • PDF

The Effects of Training for Computer Skills on Outcome Expectations , Ease of Use , Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • Proceedings of the Korea Society for Industrial Systems Conference
    • /
    • 1996.10a
    • /
    • pp.29-48
    • /
    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined theeffects of training, on user satisfaction, productivity, performance and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptural model to predict intention to use information technology and conducted an experimentto understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university's electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions ; outcome expectations were positively related to attitude toward usage ; and self-efficacy was positively related to perceived behavioral control. Thd hands-on training for the experimental group led to increases in perceived ease of use, self-efficacy and perceived behaviroal control. The changes in those variables suggest more causal effects of user training than other survey studies.

A Study on Curriculum Design for the Information Literacy in Higher Education (대학생을 위한 정보문해 교수-학습 모형 개발 연구)

  • Ko, Young-Man
    • Journal of the Korean Society for information Management
    • /
    • v.21 no.4 s.54
    • /
    • pp.67-88
    • /
    • 2004
  • Information skill, which means information technology skill and information handling skill, is related to the aims and processes of higher education as a knowledge creation activity. In this study, a curriculum design is proposed for the development of the information literate student. The framework of this curriculum derives form the US Information literacy standards for higher education 2000, the UK Information skills in higher education 2004, and Australian and New Zealand Information literacy framework 2004. The teaching plan and content is based on the information literacy programs of NMSU, CSU Hayward, and IUE. It is proposed that the development of the idea of information literacy requires a collaborative and integrated approach to curriculum design and delivery based on investigation of user's satisfaction with the curriculum.

User-centered multimedia design: The application of discount usability engineering (사용자 중심의 멀티미디어 설계: 할인 사용성 공학의 적용)

  • 임치환
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.20 no.41
    • /
    • pp.189-196
    • /
    • 1997
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. But using several media may cause users' confusion and poorly designed user interface often aggravate the situation. Hypermedia systems allow the retrieval and representation of multimedia information using navigation and browsing mechanisms. Typically, there are two major navigation problems in a hypermedia compared to the ordinary user interface: disorientation and cognitive overload. In this study, the multimedia system was studied from the viewpoint of usability. Practical usability evaluation needs cost-effective, low-skill, and low- investment methods. The 'discount usability engineering' method, one of these methods, is based on the use of the following techniques: scenarios, simplified thinking aloud, and heuristic evaluation. The discount usability engineering method was applied to the usability evaluation of multimedia CD-ROM title.

  • PDF

STUDY ON THE VISUAL COGNITIVE CHARACTERISTICS BY THE FIXATION POINT ANALYSIS USING THE EYE MARK RECORDER

  • Yamanoto, Satoshi;Yamaoka, Toshiki;Matsunobe, Takuo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2001.05a
    • /
    • pp.20-25
    • /
    • 2001
  • In recent years, the concern about a user center design in increasing, and it's needed to task a user's visual cognitive characteristics for information presentation. Then this study aims to grasp user's cognitive characteristics about the information presentation by analyzing the fixation points. In the experiment, actually subject operated a copy machine. Recorded the fixation point movement of the operation panel by the eye mark recorder. Analysis examined the screen interface of the operation panel from the field of a fixation point trace. The top down type fixation oder by experience or the context became clear as a result. Furthermore, the difference of the fixation order by skill level was also examined. In this study, it was assumed that to grasp the visual cognitive characteristics becomes the key of efficient information.

  • PDF

Guiding Requirement Formulation Using Scenarios : Grammar-based Convergent Approach

  • Gyeung-min Kim
    • Journal of Information Technology Application
    • /
    • v.3 no.1
    • /
    • pp.91-108
    • /
    • 2001
  • Participatory Design (PD) community recognized that identification of use case scenarios describing possible uses of the future system is beneficial for users to identify their system requirements. However, brainstorming is a typical methodology for users to create use case scenarios during PD session, which heavily depend on the people skill and experiences of the analysts. The objective of this study is to develop a theoretical framework for automatic generation of requirement scenarios. Automatically generated scenarios serves as a menu of the possible user requirements from which user group can start to generate ideas about their requirements. The convergent approach taken here is novel in that the generated scenarios describe system requirements as well as the business process requirements in which the system operates. A context-sensitive grammar is used to generate the context relevant requirement scenarios.

  • PDF

A Study on Factors of User-Centered Content Management for the Effecive Web Resource Utilization (웹자원 이용효율성 제고를 위한 이용자 중심의 내용 관리(Content Management) 요소에 관한 연구)

  • Moon, Kyung-Hwa;Nam, Tae-Woo
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.35 no.3
    • /
    • pp.151-172
    • /
    • 2001
  • Today, as we are going into digital information environment along with the development of information technology, there are changes in the style of information users. In particular. with the help of computer users can more easily access the original texts and approach to information providers than ever. At the same time, we are trying to use more efficiently some specialized contents in the web-pages. Contrary to traditional mediation-centered collection management, we start realizing that we are expected to bind selected contents with users who search these ones. In this study, I examined problems on collection management and proposed a more advanced content management skill as a solution for those problems. According to on-site questionnaires, The Main factors of user-centered content management are user factors, intermediary factors, and service ones.

  • PDF