• 제목/요약/키워드: information systems theories

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정보구조 설계를 위한 계층적 탐색모델 개발 및 적용 (Development and Application of Hierarchical Information Search Model(HIS) for Information Architecture Design)

  • 김인수;김봉건;최재현
    • 대한인간공학회지
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    • 제23권3호
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    • pp.73-88
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    • 2004
  • This study was contrived Hierarchical Information Search (HIS) model. HIS model is based on a “cognitive process” in which model, comprising basic human information processing mechanize and information interaction. Its process include 3 semantic cognitive processes: Schema-Association LTM, Form Domain, and Alternative Selection. Design methodology consists to elicitate memory, thinking and cognitive response variables. In case study, menu structure of mobile phone was applied. In result, a correlation between predictive error rate and real error rate was .892. and a correlation between selective and real reaction time was .697. This present to suggest a model of how the methodology could be applied to real system design effectively when this was used. HIS model could become one of the most important factors for success of product design. In the perspective, the systemic methodology would contribute to design a quantitative and predictive system.

유보가격 보고 메커니즘을 이용한 협상거래 지원시스템 효율 증대 방안 연구 (The Study of Reserve Price Reporting Mechanisms: A New Mechanism for Negotiation Support Systems)

  • 샹웨이;권성우;리이준;유병준
    • Asia pacific journal of information systems
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    • 제17권1호
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    • pp.59-76
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    • 2007
  • Information and Communication Technologies (ICT) changed our everyday business drastically. Business routines have been transformed to online activities. New theories and models were developed for the brand new online environment. For online negotiations, however, the research on new mechanisms is not enough, especially for bilateral distributive negotiations. A reserve price reporting mechanism (RPR) together with its extended version (ERPR) is proposed in this paper. The key improvement of reserve price reporting mechanisms is to let the negotiators report their reserve price to a third-party system before they actually start the negotiation. A prototype of this RPR system is developed and a lab experiment is conducted to test the performance of the two mechanisms compared with traditional direct bargaining (TDB) mechanism. The results of the experiment support that the reserve price report mechanisms proposed are more efficient than the traditional one in several dimensions including social welfare.

IT 거버넌스 의사결정 영역에 대한 CEO와 CIO의 지식공유 정도가 정보시스템 효과성에 미치는 영향에 관한 연구 (A Study on the How IT Governance Decision Making Knowledge Sharing between CEO and CIO Influences the Effectiveness of the Information Systems)

  • 김민선;홍신혜;이재범
    • 한국정보시스템학회지:정보시스템연구
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    • 제17권4호
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    • pp.129-156
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    • 2008
  • This study empirically tested a research model and hypothesis extracted and based on IT governance and knowledge sharing theories. In this study we targeted CIO and IS managers to find the effects of the degree of knowledge sharing between CEO and CIO regarding five areas of IT governance decision-making: IT principles, IT architecture, IT infrastructure, business application needs, and IT investment and prioritization, on IT and business alignment. Additionally we studied the effects of business alignment on the effectiveness of information systems. Results showed that the degree of knowledge sharing in CEO and CIO on IT principles, IT infrastructure, IT investment and prioritization had a positive influence on IT and business alignment, ultimately showing a positive influence on the effectiveness of information systems. This research has shown that fording the preferable relationship between IT and business affected by performing high quality decision making based on knowledge sharing and consequently it also is a basis to provide a positive influence to the effectiveness of the information system.

온라임 게임의 전유가 게임 성과에 미치는 영향 : 대규모 다중사용자 온라인 역할수행게임을 중심으로 (The Influence of Appropriation and on Performance in Online Game: Focusing on MMORPG)

  • 이응규;권정일
    • Asia pacific journal of information systems
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    • 제16권4호
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    • pp.103-119
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    • 2006
  • One of the most important reasons for using online game is intrinsic motivation which relates the drive to perform a behavior for perceptions of pleasure and satisfaction from the behavior itself. Therefore, most studies for using online game have been based on theories for intrinsic motivation such as flow. However, such theories have some limitations for explaining social aspects of online games such as Massively Multiplayer Online Role Game (MMORPG), which provides a society for game players by using a virtual space for playing games so called 'persistent world'. Adaptive structuration theory (AST) is one of trying to capture the change of using IT due to social interactions between users and system. In order to explain online game players' behavior considering social interaction, we suggest a research model based on AST. Our model aims to investigate the relationship between appropriation which is determined by faithfulness of appropriation (FOA) and consensus on appropriation (COA) and performance which is represented by the relationship among perceived winning, flow, and intention of reuse. An empirical test of our model for 125 MMORPG users which is analyzed by Partial Least Square method shows very satisfactory and interesting results. While hypotheses suggested in our model are supported, the influence of COA on game performance is shown to be stronger than that of FOA.

Examining the Adoption of AI based Banking Chatbots: A Task Technology Fit and Network Externalities Perspective

  • Eden Samuel Parthiban;Mohd. Adil
    • Asia pacific journal of information systems
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    • 제33권3호
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    • pp.652-676
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    • 2023
  • The objective of this study is to provide a deeper understanding of the factors that lead to the development and adoption of AI-based chatbots. We analyze the structural relationship between the organizational (externalities), systematic (fit), and the consumer-related (psychological) factors and their role in the adoption of AI-based chatbots. Founded on the theories of task-technology fit and network externalities, we present a conceptual model overlooking common perception-based theories (e.g., Technology Acceptance Model). We collected 380 responses from Indian banking consumers to test the model using the PLS-SEM method. Interestingly, the findings present a positive impact of all factors on consumers' intention to adopt AI-based chatbots. However, the interplays between these factors provide a mixed perspective for literature. Apart from employing a combination of factors that have been used to study technology adoption, our study explores the importance of externalities and their relationship with fit factors, a unique outlook often overlooked by prior research. Moreover, we offer a clear understanding of latent variables such as trust, and the intricacies of their interplays in a novel context. Thereby, the study offers implications for literature and practice, followed by future research directions.

Intentions of Employees to Whistleblow Information Security Policy Violations in the Organization

  • Wei, Liang-Cheng;Hsu, Carol;Wang, Kai
    • Asia pacific journal of information systems
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    • 제26권1호
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    • pp.163-188
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    • 2016
  • Compliance with information security policies has been an important managerial concern in organizations. Unlike traditional general deterrent theory, this study proposes whistle-blowing as an alternative approach for reducing internal information security policy violations. We build on the theories of planned behavior and rational choice as well as develop a theoretical model to understand the factors that influence whistle-blowing attitudes and intention at both the organizational and individual levels. Our empirical results reveal that altruistic and egoistic concerns are involved in the development of whistle-blowing attitudes. The results not only extend our understanding of whistle-blowing motivation but also offer directions to managers in promoting internal disclosure of information security breaches.

소프트웨어 확보 의사결정을 위한 손익계산의 상쇄효과 : 2차원적 접근법 (Cost-Benefit Analysis in Software Acquisition Decision Making Two Dimensional Approach)

  • 이동만;장명희
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 1998년도 춘계공동학술대회 발표논문집 IMF시대의정보화 추진전략
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    • pp.169-176
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    • 1998
  • This article investigates the software acquisition problems as two dimensional : custom/pacakage and insource /outsource. The analysis adopts the cost-benefit frame work in explaining software acquisition problems and takes two leveled approach. The first level examines the cost-benefit relationship of the determinants affecting both dimensions, and these determinants are derived from theories of transaction cost, incomplete contracting, and agency. The second level focuses on the impact of general cost-benefit frivers of the software acquisition decisions. The results facilitate a broader and more detailed understanding on the software acquisition problems.

일반화 구구조 문법(GPSG)을 이용한 구문 해석기의 설계 (A Study on Design of Parser Using GPSG)

  • 우요섭;최병욱
    • 대한전자공학회논문지
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    • 제26권12호
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    • pp.1975-1983
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    • 1989
  • Implementing the linguistic theories on computer, we resolve the problems for restrictions of computer and increase processing efficiency for systemization not for linguistic theory itself. Thus, we modify the grammatical theory to be applied to systems. This paper reports the various problems about constructing dictionaies, defining rules, and appling universal principles and metarules, which is caused to implement the systems based on GPSG. In semantic interpretations, logical expressions which correspond Montague grammar are acquired, and we make a rule connect with several logical expressions. And we show the efficiency of the this method through implementing parser.

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사이버비행 요인 파악 및 예측모델 개발: 혼합방법론 접근 (Juvenile Cyber Deviance Factors and Predictive Model Development Using a Mixed Method Approach)

  • 손새아;신우식;김희웅
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권2호
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    • pp.29-56
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    • 2021
  • Purpose Cyber deviance of adolescents has become a serious social problem. With a widespread use of smartphones, incidents of cyber deviance have increased in Korea and both quantitative and qualitative damages such as suicide and depression are increasing. Research has been conducted to understand diverse factors that explain adolescents' delinquency in cyber space. However, most previous studies have focused on a single theory or perspective. Therefore, this study aims to comprehensively analyze motivations of juvenile cyber deviance and to develop a predictive model for delinquent adolescents by integrating four different theories on cyber deviance. Design/methodology/approach By using data from Korean Children & Youth Panel Survey 2010, this study extracts 27 potential factors for cyber deivance based on four background theories including general strain, social learning, social bonding, and routine activity theories. Then this study employs econometric analysis to empirically assess the impact of potential factors and utilizes a machine learning approach to predict the likelihood of cyber deviance by adolescents. Findings This study found that general strain factors as well as social learning factors have positive effects on cyber deviance. Routine activity-related factors such as real-life delinquent behaviors and online activities also positively influence the likelihood of cyber diviance. On the other hand, social bonding factors such as community commitment and attachment to community lessen the likelihood of cyber deviance while social factors related to school activities are found to have positive impacts on cyber deviance. This study also found a predictive model using a deep learning algorithm indicates the highest prediction performance. This study contributes to the prevention of cyber deviance of teenagers in practice by understanding motivations for adolescents' delinquency and predicting potential cyber deviants.

자원역량 관점에서 중소기업의 e-비즈니스 구현 영향요인에 관한 탐색적 연구 (An exploratory study of e-business systems implementation in Korean small business as a resource based perspectives)

  • 윤중현
    • 경영과정보연구
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    • 제24권
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    • pp.25-44
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    • 2008
  • Small business have very different characteristics from large business; notable, small business suffer from resource and capacity poverty. Without knowing the relative importance of limited resources and capacity in small business, it have limited practical contribution to e-business implementation success. This paper develops an exploratory resource-based model of e-business implementation for small business with 42 sample companies. The results show that three types of resource factors; IS/IT vender supports, the level of IS/IT knowledge, and financial support. The implication for research is that the resource-based view of the firm and the test an exploratory framework of resource factors are useful theories to ground future work on e-business implementation in small business.

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