• 제목/요약/키워드: information media application

검색결과 793건 처리시간 0.03초

맞춤형 Targeting 3차윈 컨텐츠 Data 서비스 (The Targeting for Users Data Service of 3D-mesh contents)

  • 정종진;이종설;임태범;이석필
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2003년도 정기총회 및 학술대회
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    • pp.83-86
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    • 2003
  • With the opening of digital broadcast services and development of wire/wireless Internet, the current multimedia broadcasting is provided for has various services. The user will be provided lots of various content through the various channel and media. Content provider and consumer want the various service using content with the better quality which is fit to user preference. For transmitting this content in the limited transmission channel capacity, it needs to transmit the highly compressed content which user wants. The content of 3D mesh model-based on MPEG-4 enables the various content service that provides the lower capacity and the better quality, and Targeting service enables just provide the contents that user more wants and likes. The adaption of Java application program and 3D program can provide the content service utilizing 3D mesh model, so content provider and consumer can share the more information about the content. This paper has presented the study on the targeting service using compression of 3D mesh model-based on MPEG-4 and the adaptation of Java application program using it

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User context conjecture system using location and schedule information

  • Ogasawara, Naohito;Sato, Kiwamu;Nunokawa, Hiroshi;Shiratori, Norio;Noguchi, Shoichi
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 춘계학술대회 논문집
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    • pp.152-155
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    • 2002
  • In recent years, with the spread of communication media, such as a cellular phone and E-mail, we are able to communicate with others without any restriction of position or time. However, complexity of communicative context has increased so that user has to guess a partner user's situation and status in order to use various medias efficiently. This problem will grow larger as new media are brought in the expanding communications network. To solve this problem, we propose the system that guesses the context in communication by a user's media from the position information on PHS (Personal Handy phone System) and schedule information from schedule application. In this system a user's agent guesses automatically the context that owner has set, and answers the demand of the context from a partner user. Moreover, the agent decides a suitable answer, when there is a demand of communication by the media, which cannot be used.

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패션관련 인터넷 사이트의 활용실태 및 평가 (A Study on the Application of Fashion-Related Internet Web Sites and Their Evaluation)

  • 김희숙;나미희
    • 한국생활과학회지
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    • 제11권1호
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    • pp.69-78
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    • 2002
  • The purpose of this study was to investigate the application of fashion-related web sites and their evaluation. 76 college students major in fashion design were surveyed and the evaluation criteria were classified into five categories such as the accuracy/reliability, the design of a picture, the ease of application, the communication/security, and additional services. The results of this study were as follows: 1. College students used web sites mostly to search for fashion trend information from magazine and fashion information sites. 2. While the media site was excellent in the evaluation criteria such as the accuracy/reliability, the design of a picture and the communication/security, the fashion information site was excellent in the evaluation criteria such as the accuracy/reliability, communication/ security and additional services. 3. The media site and the fashion information site generally ranked high and the fashion brand site ranked low in most evaluation items. 4. By the results of ANOVA, 12 items showed significant differences out of the total 19 items. 5. Out of the total evaluation items, the design of a picture ranked highest and the external link function ranked lowest.

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MPEG-A PART 9 DIGITAL MULTIMEDIA BROADCASTING APPLICATION FORMAT

  • Sabirin, Muhammad Syah Houari;Lee, Jung-Soo;Kim, Hui-Yong;Kim, Mun-Churl;Kim, Yong-Han
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.346-350
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    • 2009
  • Digital Multimedia Broadcasting (DMB) is the mobile TV service based on a digital radio transmission system that provides high quality audio/video and other auxiliary data services. As users want to store the DMB content in their device to be consumed later or to be shared among users, a standardized format needs to be specified to guarantee the interoperability for the DMB contents for various devices. DMB AF (Application Format) specification defines a file format for DMB contents and services. It specifies how to combine the variety of DMB contents with associated information for a presentation in a well-defined format that facilitates storage, interchange, management, editing, and presentation of the DMB contents in protected, governed, and interoperable ways. In this paper we present our implementation of DMB AF as part of the development of DMB AF reference software. Our implementation of DMB AF is developed as the reference software for the standard specification that consists of a three applications: packager, media player, metadata browser and collection of supporting libraries used by the applications.

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건설사업정보시스템의 고도화를 위한 공간정보(GIS) 적용방안에 관한 연구 (Research on the Application of GIS-based Measures in the Advancement of the Construction Project Information System)

  • 옥현;김성진
    • 스마트미디어저널
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    • 제4권4호
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    • pp.70-79
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    • 2015
  • 건설사업정보시스템은 국토교통부에서 건설사업정보화(CALS)의 일환으로 구축된 정보시스템으로 건설사업 전 업무단계의 디지털화, 정보 공유 등을 통해 건설사업의 생산성과 효율성 향상 및 투명행정을 실현하는데 목적을 두고 있다. 건설사업정보시스템은 국토부 내부 업무시스템 중 하나로 업무처리 위주의 기능과 데이터 관리에 중점을 두고 구축되어 운영 중에 있다. 하지만 구축된 지 10년 이상 경과된 정보시스템으로 주로 텍스트 및 문서위주의 건설사업정보로 이루어지고, 시각화 된 공간정보(Geographic Information System, 이하 GIS)와 결합되지 못해 정보 공유 및 전달과 전체적인 현황 파악에 한계를 가진다. 본 연구는 기존 건설사업정보시스템의 한계 및 문제점을 해결하고 시스템을 보다 고도화를 위한 방안으로 국내외 GIS 기술동향 및 관련 정보시스템을 살펴보고, 건설사업정보시스템의 현황 및 문제점을 분석하였다. 이를 통해 건설사업정보시스템의 고도화를 위한 전체적인 GIS 적용방안을 제시하였다. 또한 건설사업정보 단위시스템별 세부 활용 및 적용방안을 도출하고 향후 GIS 적용에 따른 고려사항을 분석하여 제시하였다.

3차원 건축모델정보의 표현변용방식에 관한 연구 (A Study on the Expression Transformation of Visual Information in 3D Architectural Models)

  • 박영호
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.105-114
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    • 2013
  • This study investigated the application and the change of various architectural models by analyzing expression viewpoint media, which were applied to the visual information of digitalized 3D contemporary architectural models. The purpose of this study was to specify how modern architects have changed 3D architectural models to conceptual, logical, and formational visual information in the process of design. This study discovered a framework of analyses by theoretically investigating a relationship between expression media and expression change in the process of visualizing architectural models. Using the framework of analyses, this study analyzed how the expression viewpoints of architectural model information have been changed and applied. The transformation media of the visual information of digitalized 3D architectural models can be classified into conceptual, analytical, and formational information: 1) Contemporary architects used author-centered subjective viewpoints to express architectural concepts, which were generated in the process of their design. They selected a perspective viewpoint and a bird's eye view in order to present their architectural concepts and to depict them with one architectural model by expanding the visual scope of conceptual information. 2) Contemporary architects adopted observer-centered objective bird's eye view expression media to effectively present their architectural information to building owners and viewers. They used transformal media, which integrate architectural information into 3D and change it to different scales, in order to express their architecture logically. 3) Contemporary architects delivered model information about the generation and change of forms by expressing the image of a project from an author-centered viewpoint, instead of objectively defining formational information. They explained the generation principle of architectural forms via transformal media which develop and rotate an architectural model.

유니티를 이용한 비행 액션 게임 어플리케이션 설계 및 구현 (Design and Implementation Flight Action Game Application of using Unityent)

  • 도혜미;정예린;김환희;이상원;정민석;홍종완;박은주;임한규
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2017년도 춘계학술발표대회
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    • pp.141-143
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    • 2017
  • 많은 사람이 스마트폰을 소유하고 어디에서나 스마트폰 사용 모습을 볼 수 있을 만큼 스마트폰의 사용이 일상화되어 가고 있다. 스마트폰 사용 중 특히 모바일게임은 스마트폰이 보급된 이후 꾸준히 성장해온 시장으로 많은 게임이 있다. 그 가운데 국내 모바일 게임 시장에서 인기가 있는 게임은 RPG(Role Playing Game)게임이다. RPG 게임은 게임의 재미를 위하여 오랜 시간 성장이 필요하고, 자동기능을 통해 게임을 즐기기보다는 성장에 주목적을 두고 게임을 하고 있다. 이에 본 논문에서는 간단한 조작만으로 게임을 즐길 수 있는 아케이드 게임을 설계하고 Unity를 사용하여 이를 구현하였다.

MediaCloud: A New Paradigm of Multimedia Computing

  • Hui, Wen;Lin, Chuang;Yang, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권4호
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    • pp.1153-1170
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    • 2012
  • Multimedia computing has attracted considerable attention with the rapid growth in the development and application of multimedia technology. Current studies have attempted to support the increasing resource consumption and computational overhead caused by multimedia computing. In this paper, we propose $MediaCloud$, a new multimedia computing paradigm that integrates the concept of cloud computing in handling multimedia applications and services effectively and efficiently. $MediaCloud$ faces the following key challenges: heterogeneity, scalability, and multimedia Quality of Service (QoS) provisioning. To address the challenges above, first, a layered architecture of $MediaCloud$, which can provide scalable multimedia services, is presented. Then, $MediaCloud$ technologies by which users can access multimedia services from different terminals anytime and anywhere with QoS provisioning are introduced. Finally, $MediaCloud$ implementation and applications are presented, and media retrieval and delivery are adopted as case studies to demonstrate the feasibility of the proposed $MediaCloud$ design.

인터넷 텔레비전 웹 응용 시스템 설계 (A Design of an Internet TV Web Application)

  • 임재걸;이강재;박병훈
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2014년도 제50차 하계학술대회논문집 22권2호
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    • pp.261-264
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    • 2014
  • 인터넷 TV는 인터넷만 사용할 수 있으면 접속이 가능하다는 장점이 있다. 인터넷은 세계어디에서도 사용 가능한 실정임으로 인터넷 TV야말로 우리 고장 문화와 소식을 세계에 알리는 최적의 방법이라고 생각한다. 따라서 본 논문은 지역의 문화와 소식을 알리는 인터넷 TV 시스템을 설계한다.

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축산분야 소독제 정보 제공 스마트폰 어플리케이션 개발 (Development of a smartphone application for providing disinfectant information on livestock industry)

  • 정한성;김수권;최광훈;박지헌;쇠린택;최농훈
    • 대한수의학회지
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    • 제59권2호
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    • pp.97-100
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    • 2019
  • It is important to select the correct disinfectants and to use them appropriately in order to prevent the initial spread of highly infectious livestock disease, such as foot-and-mouth disease or highly pathogenic avian influenza. This study describes a smartphone application developed to enable livestock workers to observe information related to disinfectants for the prevention of livestock disease in the domestic market, regardless of time and location, through a Linux-based Android mobile platform. This application (Konkuk-Disinfectant Information Database) provides information on disinfectant names, components, license and use; it was designed to enable the user to share disinfectant information through social media.