• Title/Summary/Keyword: information content

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N-Screen Service for ASMD support (N-Sceen Serivce의 ASMD를 지원 방안 연구)

  • Yun, Sang-Jun;Kim, Kee-Cheon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.615-617
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    • 2012
  • N-Screen Service는 하나의 Content를 다양한 Device에서 사용가능하게 해주는 Service를 의미한다. 현재 N-Screen Service는 Content Service 형태로 봤을 때 OSMU(One Source Multi Use) Service를 제공한다. ASMU(Adaptive Source Multi Device) N-Screen Service의 조건으로 Device에 최적화된 Content를 제공하여야 한다. 이를 위해서는 Device에 최적화된 Content의 변환 및 Metadata의 이동이 자유로워야 한다. 본 논문에서는 ASMD를 지원하는 N-Screen Model을 제안한다. 특히 Home Network와 Cloud 사이의 Devicerks Content Metadata 이동과 Content 변환에 대한 방법을 제시하고자 한다.

Does cost matter: How customer adopts the fee-based online content services?

  • Choi Jeon-Gil;Hong Soon-Goo;Kim In-Jai;Lee Sang-Guen
    • The Journal of Information Systems
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    • v.13 no.1
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    • pp.121-134
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    • 2004
  • As Internet usage widely grows, online content services such as newspaper, magazine, music, game and movie are provided with a fee-based subscription. Many content services providers consider charging a usage fee into its service provisions as one of the Internet business models for increasing revenue. There are customer resistances to adopting the fee-based service provision on the Web. Previous research in information systems (IS)has focused on the analysis of adoption of information technology or systems in the individual ororganization level. No principle research has been carried out on the user adoption behavior of online content services provisions. As users actively access content services on the Web, it needs to explore user adoption behavior in different settings. Many IS researcher have employedquantitative approaches, even though they deal with the process of user behavior regarding the information technology or system. In this study, we attempt to discover how customers adopt the fee-based provision of online content services by employing grounded theory, one of the principal qualitative research methods.

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Analyzing Crowdsourced Mobile Content: Do Games Make a Difference?

  • Pe-Than, Ei Pa Pa;Goh, Dion Hoe-Lian;Lee, Chei Sian
    • Journal of Information Science Theory and Practice
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    • v.5 no.2
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    • pp.6-16
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    • 2017
  • Populating information-rich online environments through crowdsourcing is increasingly becoming popular. One approach to motivate participation is via games. That is, a crowdsourcing game offers entertainment while generating useful outputs as byproducts of gameplay. A gap in current research is that actual usage patterns of crowdsourcing games have not been investigated thoroughly. We thus compare content creation patterns in a game for crowdsourcing mobile content against a non-game version. Our analysis of 3,323 contributions in both apps reveal 10 categories including those that conform to the traditional notion of mobile content created to describe locations of interest, and those that are social in nature. We contend that both types of content are potentially useful as they meet different needs. Further, the distribution of categories varied across the apps suggests that games shape behavior differently from non-game-based approaches to crowdsourcing.

A Study on the Analysis and Evaluation for the Life-cycle Model of Digital Content (디지털 콘텐츠 수명주기 모델 분석 및 평가에 관한 연구)

  • Kwak, Seung-Jin;Sung, Won-Kyung;Bae, Kyung-Jae
    • Journal of Information Management
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    • v.42 no.1
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    • pp.25-46
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    • 2011
  • This study aims to identify the core life-cycle elements for archiving digital content through analyzing the existing digital content life-cycle models and suggest the remedies for management the digital content of KISTI after a comparative study. As a result, the 10 core life-cycle categories consisted of 31 small elements were defined. Furthermore, the recommendations that digital content archiving should be set as a critical mission and archiving policy should be prepared in KISTI were proved.

Multi-path Routing Policy for Content Distribution in Content Network

  • Yang, Lei;Tang, Chaowei;Wang, Heng;Tang, Hui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.5
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    • pp.2379-2397
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    • 2017
  • Content distribution technology, which routes content to the cache servers, is considered as an effective method to reduce the response time of the user requests. However, due to the exponential increases of content traffic, traditional content routing methods suffer from high delay and consequent inefficient delivery. In this paper, a content selection policy is proposed, which combines the histories of cache hit and cache hit rate to collaboratively determine the content popularity. Specifically, the CGM policy promotes the probability of possible superior paths considering the storage cost and transmission cost of content network. Then, the content routing table is updated with the proportion of the distribution on the paths. Extensive simulation results show that our proposed scheme improves the content routing and outperforms existing routing schemes in terms of Internet traffic and access latency.

Caching Strategies of Content-Centric Networking for the Performance of TICN Backbone (TICN 백본망 성능향상을 위한 CCN 적용 캐싱전략)

  • Park, Heungsoon;Kwon, Taewook
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.5
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    • pp.637-642
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    • 2014
  • Military communications have limited resources such as poor bandwidth and insufficient link capacity. Numerous hosts in conventional IP networks, including the Tactical Information Communication Network (TICN), the tactical communication system of the Army, focus heavy traffic on a single server via end-to-end connections and in which data delivery latency is caused by exchanging routing information. Content-Centric Networking (CCN), one framework of Information-Centric Networking (ICN), is a novel Internet paradigm in which data can be accessed by the name of the content instead of the location information. This paper provides content caching strategies for applying CCN to military tactical IP networks based on TICN environment.

Document Ranking of Web Document Retrieval Systems (웹 정보검색 시스템의 문서 순위 결정)

  • An, Dong-Un;Kang, In-Ho
    • Journal of Information Management
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    • v.34 no.2
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    • pp.55-66
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    • 2003
  • The Web is rich with various sources of information. It contains the contents of documents, multimedia data, shopping materials and so on. Due to the massive and heterogeneous web document collections, users want to find various types of target pages. We can classify user queries as three categories according to users'intent, content search, the site search, and the service search. In this paper, we present that different strategies are needed to meet the need of a user. Also we show the properties of content information, link information and URL information according to the class of a user query. In the content search, content information showed the good result. However, we lost the performance by combining link information and URL information. In the site search, we could increase the performance by combining link information and URL information.

Classification and Characteristics of Augmented Reality Contents of Fashion Brands (패션 브랜드의 증강현실(AR) 콘텐츠 유형 및 특성)

  • Lee, Hyun-Jin;Ku, Yang-Suk
    • Fashion & Textile Research Journal
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    • v.22 no.3
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    • pp.310-322
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    • 2020
  • This study investigated the classification and characteristics of augmented reality (AR) content of fashion brands. The AR contents of fashion brands were classified according to user participation space and content delivery method. Based on these types, eight case studies were conducted, along with a discussion of AR characteristics in terms of presence, interactivity, and immersion. The results showed that AR content could be divided into four types: offline visit-external information type, offline visit-internal experience type, online utilization-external information type, and online utilization-internal experience type. It was also found that there were differences in characteristics for each type of AR content. First, the offline visit-external information type requires various new content that can provide entertainment immersion to users. Second, the offline visit-internal experience type requires a powerful inducement for users to visit a specific space providing AR content and to participate in augmented environments. Third, the online utilization-external information type needs a series of AR content that can consistently incite users' curiosity about brands and products. Fourth, the online utilization-internal experience type needs effective content to improve users' shopping experience with the virtual fitting of fashion accessories, such as eyewear, hats, jewelry, and watches. Accordingly, fashion companies should create contents that can provide appropriate presence, interactivity, and immersion by AR type.

Mitigating Cache Pollution Attack in Information Centric Mobile Internet

  • Chen, Jia;Yue, Liang;Chen, Jing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5673-5691
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    • 2019
  • Information centric mobile network can significantly improve the data retrieving efficiency by caching contents at mobile edge. However, the cache pollution attack can affect the data obtaining process severely by requiring unpopular contents deliberately. To tackle the problem, we design an algorithm of mitigating cache pollution attacks in information centric mobile network. Particularly, the content popularity distribution statistic is proposed to detect abnormal behavior. Then a probabilistic caching strategy based on abnormal behavior is applied to dynamically maintain the steady-state distribution for content visiting probability and achieve the purpose of defense. The experimental results show that the proposed scheme can achieve higher request hit ratio and smaller latency for false locality content pollution attack than the CacheShield approach and the baseline approach where no mitigation approach is applied.

A Study on Quality Checking of National Scholar Content DB

  • Kim, Byung-Kyu;Choi, Seon-Hee;Kim, Jay-Hoon;You, Beom-Jong
    • International Journal of Contents
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    • v.6 no.3
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    • pp.1-4
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    • 2010
  • The national management and retrieval service of the national scholar Content DB are very important. High quality content can improve the user's utilization and satisfaction and be a strong base for both the citation index creation and the calculation of journal impact factors. Therefore, the system is necessary to check data quality effectively. We have closely studied and developed a webbased data quality checking system that will support anything from raw digital data to its automatic validation as well as hands-on validation, all of which will be discussed in this paper.