• Title/Summary/Keyword: informal activity

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A Study on Meta-Parenting of Mothers with Preschool Children (영유아기 어머니들의 메타양육에 관한 연구)

  • Han, You-Me
    • Korean Journal of Human Ecology
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    • v.19 no.1
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    • pp.39-49
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    • 2010
  • This study introduces the construct of meta-parenting or a superordinate category of effortful cognition, including anticipation, assessment, reflection and problems. Also, it aims to analyse meta-parenting in terms of demographic variables and investigate how it relates to other cognitions on parenting and parenting behaviors. One hundred seventy three mothers of preschool children were surveyed on Hawk's (2007) Meta-Parenting, Sameroff and Feil's (1985) Concepts of Development, Stipek, Danniels, Galluzzo, & Milburn's (1992) Activities Sub-scales. They also commented on their views of appropriate methods of child-rearing and the starting age of extra-curricula activity and the number of extra-curricula activities. The main results were as follows: Mothers showed the highest score on assessment followed by anticipation, reflection and problems while these four components of meta-parenting were highly correlated to each other. Among demographic variables, only the mothers' age and education were linked to some component of meta-parenting. Meta-parenting was correlated with complexity of thinking but not with views on appropriate methods of child-rearing. Also, meta-parenting was associated with formal and informal activities at home and the beginning time of providing the extra-curricula activity with the total number of extra-curricula activities provided at present.

A Study for Prevention of Musculoskeletal Disorders Using Digital Human Simulation in the Shipbuilding Industry (Digital Human Simulation을 이용한 근골격계질환 예방에 관한 연구 -조선업을 대상으로-)

  • Chang, Seong-Rok
    • Journal of the Korean Society of Safety
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    • v.22 no.3 s.81
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    • pp.81-87
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    • 2007
  • In this study digital human models of ship construction tasks using modeling & simulation were constructed and human models' activities through human activity analysis were evaluated. Human Factors experts analyzed the actual workers' tasks using the same technique used in human activity analysis at the same time. The main objective of this study is to check a possibility of applying digital human modeling technique to ship construction tasks that are mostly non-standardized(not uniformed) whereas most applications of digital human modeling technique have been applied to standardized tasks. We evaluated postures of both real workers and digital humans by RULA. It turned out that the final scores of RULA evaluation on real workers are the same as the RULA scores for digital humans. However, there were differences of RULA detail scores between real workers and digital humans in the several processes related with the wrist twist and deviations. Those differences are considered to be resulted from the error in the on-site measuring worker's body dimension which could be reduced by accurate tools to correct data for body dimension and digital real drawings for facilities. The results showed possibility of application of digital human modeling and ergonomic analysis on informal work operations as well as formal operations in the shipbuilding industry.

Corporate Political Activities on Firm Performance (기업의 정치적 활동이 기업성과에 미치는 영향)

  • Kim, Chan-Bok
    • Journal of the Korea Management Engineers Society
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    • v.23 no.4
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    • pp.125-141
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    • 2018
  • As global competition is intensifying, companies are entering not only developed markets but also emerging and developing countries. In emerging and developing countries, business-to-governmental relations are an essential factor influencing the firm performance. The purpose of this research is to examine the effects of corporate political activities on firm performance. Using the BEEPS data developed by the EBRD and the World Bank, the effect of various bribery activities regarded as corporate political activities on the firm performance was examined. Also, the moderating effect of competition type on the firm performance was proved. As the results, the bribery contribution, which is a corporate political activity, has a positive effect on the firm performance. Specifically, when infrastructure bribery occurred, costs and sales were higher, and when permission bribery was granted, profits, costs, and sales were higher. In addition, the effect of bribery as a corporate political activity on firm performance is moderated by competition type. These findings have academic and practical implications for empirical analyzing of SMEs' firm performance, guidelines suggestion for entry into the other countries, generalization possibility of using credible data, developing and designing export support systems and programs. Finally, limitations of the research and future research directions were discussed.

A Semantics for KADS Model of Expertise (KADS 지식 모델의 의미론)

  • 전윤재
    • Journal of the Korean Operations Research and Management Science Society
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    • v.19 no.2
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    • pp.57-73
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    • 1994
  • KADS is currently a best known methodology for expert system development is Europe. KADS world sees the expert system development as a modeling activity and uses models to control complexity of the development process. Four layers KADS expertise model is used to describe expert knowledge. But this expertise model in high abstraction level is conceptual and not formalized. This paper has formalized KADS expertise model using set theory and mathematical semantics combined in order to reduce the ambiguity of informal models of expertise, provide a precise means of communication about the model of expertise and point out incompleteness and inconsistency of the model of expertise. Instead of first order predicate calculs, set theory and mathematical semantics are used because they are a more general and have compositive quality.

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The political issue on women's unpaid work I : Imputing the Value of Household Work (가사노동의 정책과정 개발에 대한 연구 I :가사노동의 측정을 위한 제안)

  • 문숙재
    • Journal of the Korean Home Economics Association
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    • v.36 no.4
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    • pp.35-48
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    • 1998
  • The imputation of monetary value of women's contribution to the informal economy for inclusion in satellite accounts to the formal System of National Accounts has been attempted along many methods. This is bases on official laborforce statistics and time-use survey. In this statistical system, household work is not an economic activity(or productive labor). Also, the clssification of activities involved in household work is different from that of sampling survey relating evaluation. The measurement of women's unpaid work is one of the important tasks for the improvement of women's status and the establishment of a development policy. To measure unpaid work in the economic terms, we should take following measures; 1) develop satellite or other official accouts to measure unpaid work outside national accounts. 2) conduct a nation-wide time-use survey to measure the unpaid work. 3) develp a proper classificaition of activities for time-use statistics. 4) reexamine the minimum time criterion. 5) determine a proper method of valuing along the law system.

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THE CREATIVE APPROACH FOR DISSEMINATING ASTRONOMY TO THE GENERAL PUBLIC

  • PRAMUDYA, Y.;SAWITAR, W.
    • Publications of The Korean Astronomical Society
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    • v.30 no.2
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    • pp.721-723
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    • 2015
  • Astronomical outreach activities for the general public who are unfamiliar to astronomy is a challenging task. It requires creative thinking to solve the problem. The amateur astronomical clubs in a number of cities in Indonesia routinely schedule observations at public parks. The interaction between these clubs and formal education institutions is established by face to face interaction and assisted by social media. The physics teachers who took astronomy courses in university are potential resources to enlarge the outreach scope by creating astronomical clubs as an extracurricular activity. Recent progressive trends in astronomy dissemination for the disabled are also a great opportunity to assist the disabled in experiencing hands-on activities based on formal and informal education.

A Study on Design and Practical Use of Multi-purpose Auditorium with Priority given to Variable Application in Educational Facility (다목적강당의 계획과 활용에 관한 연구 - 가변성 적용을 중심으로 -)

  • Chi, Hyun-Jung;Lee, Jung-Ran;Lee, Sang-Hong
    • Journal of the Korean Institute of Educational Facilities
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    • v.12 no.6
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    • pp.5-17
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    • 2005
  • The purpose of the study is to propose architectural design standards of the Multi-purpose Auditorium planning in educational facilities. The success of the design is measured by how well variable elements are applied to parts of Multi-purpose Auditorium and designed and equipped so that all groups-amateurs, professionals, youth, and adult alike-may use it effectively. The use of this facility will extend over a wide range, including concerts, plays, motion pictures, forums, and other forms of presentation. The wall, stage, roof, windows, and furnitures are important parts of Multi-purpose Auditorium and variable elements can applied to these parts. To successfully application of variable elements, it is necessary that these elements are considered in planning phase including time schedule planning. Various elements are permit a more informal and flexible arrangement and extensive learning activity.

Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

Supporting Media using XML-based Messages on Online Conversational Activity (온라인 대화 행위에서 XML 기반 메시지를 이용한 미디어 지원)

  • Kim, Kyung-Deok
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.91-98
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    • 2004
  • This paper proposes how to support various media on online conversational activity using XML(extensible Markup Language). The method converts media information into XML based messages and handles alike conventional text based messages. The XML based messages are unified to an XML document, and then a HTML document is generated using the XML and an XSLT documents in a server. A user in each client can play or present media through the hyperlink that is associated media information on the HTML document. The suggested method supports use of various media (text, image, audio, video, documents, etc) and efficient maintenance of font size, color, and style on messages according to extension and modification of XML tags. For application, this paper implemented the system to support media that has client and server architecture on online conversational activity. A user in each client inputs text or media based message using JAVA applet and servlet on the system, and conversational messages on every users' interfaces are automatically updated whenever a user inputs new message. Media on conversational messages are played or presented according to a user's click on hyperlink. Applications for the media presentation are as follows : distance learning, online game, collaboration, etc.

The Effect of Contexts, Clothing Cues and Perceiver's Age on Male Impressions. (상황, 의복단서 및 관찰자의 연령이 남자 의복착용자의 인상에 미치는 영향)

  • 남미우;강혜원
    • Journal of the Korean Society of Clothing and Textiles
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    • v.18 no.3
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    • pp.311-326
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    • 1994
  • The purpose of this study was to identify 1) the effect of two contexts (job interview, Informal outing) and clothing cues (type, style, color) on male impresssions 2) the effect of perceiver's age on male impressions created by the clothing cues and contexts. The subjects consisted of 256 male undergraduate students and 256 middle-aged men. The experimental materials developed for this study were a set of stimuli and response scales. The stimuli were 8 color photographs of drawings of a male figure in clothing which were manipulated in two levels, each of three clothing cues including type, style and color. The experimental design was full factorial design of $(2^4contex^2{\times}clothing type^2{times}clthing color^2$. Each of the 16 sub-samples includes 16 subjects from the two perceiver group. Questionnaires used to measure perceivers responses to the stimuli were 7-point semantic differential scales composed of 37 bipolar adjectives representing personal traits. The data was processed by factor analysis, ANOVA, multiple classification analysis, Duncan's multiple range test. The major findings drawn from this study were as follows: 1. Three factors emerged to account for the dimensional structure of the impressions of the male figure in clothing in two social situations. These factors involved evaluation, activity and uniqueness. 2. The contexts, clothing types and clothing styles had significant effects on evaluation, activity and uniqueness. The clothing styles had a considerable effect on both evaluation and uniqueness while the clothing types affected activity. The clothing color had least effect on the impression and had only moderate effect on evaluation. 3. Perceiver's age influenced impressions formed by the social contexts and clothing cues. Male college students were least affected by contexts and clothing cues, while middle-aged men wert affected most.

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