• Title/Summary/Keyword: infinite media

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Timing Agency in Digital Comics : Focused on Multimedia Comics (전자만화의 타이밍 에이전시 : 멀티미디어와 혼합된 만화를 중심으로)

  • Yoh, Mi-Ju
    • Cartoon and Animation Studies
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    • s.27
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    • pp.79-97
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    • 2012
  • Comic book readers have respectively different reading speed and this means that time in comics is translated by readers' view. The authors arrange panels and gutters to control time, but time recognition in comics depends on the readers and generally it is the readers' role. On the contrary, the phenomenon having occurred by infinite canvas varied the authority of timing. Infinite canvas can give the comic book authors more authority of controlling timing than the readers by intervening in readers' relative time as an agents and transforming their fictive time into absolute time. Following to the concept of "Agency" in games, agency is the power which satisfies the players by reemergence of their intentions. Since some of digital comics absorbed the properties of other media such as animation and sound, we can see that the reader's timing agency is shifted to the author's timing agency. The purpose of this study is to analyse this phenomenon and to remind that agency motivated by the balance between material constraints and formal constraints becomes a condition of readability of digital comics but excessive timing constraints given to the readers causes a decrease of the readers' timing agency. This also can be a considerable matter when we produce digital comics.

An Analytical Solution of Dynamic Responses for Seabed under Coexisting Fields of Flow and Partial Standing Wave with Arbitrary Reflection Ratio (흐름과 임의반사율을 갖는 부분중복파와의 공존장하에서 해저지반내 동적응답의 해석해)

  • Lee, Kwang-Ho;Kim, Dong-Wook;Kang, Gi-Chun;Kim, Do-Sam;Kim, Tae-Hyung;Na, Seung-Min
    • Journal of the Korean Geotechnical Society
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    • v.31 no.6
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    • pp.27-44
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    • 2015
  • An analytical solution of dynamic responses for seabed in finite and infinite thicknesses including shallow has been developed under flow and partial standing wave with arbitrary reflection ration coexisting field at a constant water depth condition. In the analytical solution, a field was simply transited to a coexisting field of progressive wave and flow when reflection ratio was 0 and to a coexisting field of fully standing wave and flow when reflection ratio was 1. Based on the Biot's consolidation theory, the seabed was assumed as a porous elastic media with the assumptions that pore fluid is compressible and Darcy law governs the flow. The developed analytical solution was compared with the existing results and was verified. Using the analytical solution the deformation, pore pressure, effective and shear stresses were examined under various given values of reflection ratio, flow velocity, incident wave's period and seabed thickness. From this study, it was confirmed that the dynamic response of seabed was quite different depending on consideration of flow, which causes changing period and length of incident and reflection waves. It was also confirmed that dynamic response significantly depends on the magnitude of reflection ratio.

An Analytical Solution of Dynamic Responses for Seabed under Flow and Standing Wave Coexisting Fields (흐름과 완전중복파와의 공존장하에서 해저지반내 동적응답의 해석해)

  • Lee, Kwang-Ho;Kim, Dong-Wook;Kim, Do-Sam;Kim, Tae-Hyung;Kim, Kyu-Han;Jeon, Jong-Hyeok
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.27 no.2
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    • pp.118-134
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    • 2015
  • An analytical solution of dynamic responses for seabed in shallow, finite and infinite thicknesses has been developed under flow and standing wave coexisting field at a constant water depth condition. To do this, based on the Biot's consolidation theory, the seabed is assumed as a porous elastic media with the assumptions that pore fluid is compressible and Darcy law governs the flow. The developed analytical solution is compared with the previous results and is verified. Using the analytical solution the deformation, pore pressure, effective and shear stresses of seabed are examined under various given values of flow velocity, incident wave period and seabed thickness. From this study, it is confirmed that the seabed response is quite different depending on consideration of flow, which causes changing period and length of incident and reflection waves.

Performance Evaluation of a Time-domain Gauss-Newton Full-waveform Inversion Method (시간영역 Gauss-Newton 전체파형 역해석 기법의 성능평가)

  • Kang, Jun Won;Pakravan, Alireza
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.26 no.4
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    • pp.223-231
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    • 2013
  • This paper presents a time-domain Gauss-Newton full-waveform inversion method for the material profile reconstruction in heterogeneous semi-infinite solid media. To implement the inverse problem in a finite computational domain, perfectly-matchedlayers( PMLs) are introduced as wave-absorbing boundaries within which the domain's wave velocity profile is to be reconstructed. The inverse problem is formulated in a partial-differential-equations(PDE)-constrained optimization framework, where a least-squares misfit between measured and calculated surface responses is minimized under the constraint of PML-endowed wave equations. A Gauss-Newton-Krylov optimization algorithm is utilized to iteratively update the unknown wave velocity profile with the aid of a specialized regularization scheme. Through a series of one-dimensional examples, the solution of the Gauss-Newton inversion was close enough to the target profile, and showed superior convergence behavior with reduced wall-clock time of implementation compared to a conventional inversion using Fletcher-Reeves optimization algorithm.

An Analysis of Game Storytelling Structure Focused on the Characters in RPG (캐릭터 중심의 RPG 스토리텔링 구조 분석)

  • Kim, Mi-Jin;Yoon, Sun-Jung
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.17-24
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    • 2005
  • The interaction property of digital media have changed traditional storytelling into a new concept, digital-storytelling, which has been widely accepted. Nowadays open-ended game storytelling, which different from story design of movie or animation, is chosen for the development of RPG. It can make infinite stories according to player character's decision. In this paper, we propose a game storytelling structure focused on the characters for RPG, and analyze how characters designed with various story-values interact with background stories and events in the cyber game world through case studies. This research is necessary to design predictable game mechanics and provide methods to control game play in case of special-purpose game.

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The Study on Scattered Far-Field Analysis of Ultrasonic SH-Wave Using Boundary Element Method (경계요소법을 이용한 SH형 초음파 원거리 산란장 해석에 관한 연구)

  • Lee, Joon-Hyun;Lee, Seo-Il
    • Journal of the Korean Society for Nondestructive Testing
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    • v.19 no.5
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    • pp.333-339
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    • 1999
  • It is well recognized that ultrasonic technique is one of the most common and reliable nondestructive evaluation techniques for quantitative estimation of defects in structures. For the quantitative and accurate estimation of internal defects. the characteristics of scattered ultrasonic wavefields must be understood. In this study. the scattered near-field and far-field due to a circular cavity embedded in infinite media subjected to incident SH-waves were calculated by the boundary element method. The frequency response of the scattered ultrasonic far-field was transformed into the time-domain signal by obtaining its inverse Fourier transform. It was found that the amplitude of time-domain signal decreases and its time delay increases as the distance between the detecting point of ultrasonic scattered field and the center of internal cavity increases.

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Time Domain Acoustic Propagation Analysis Using 2-D Pseudo-spectral Modeling for Ocean Environment (해양환경에서 2차원 유사 스펙트럴 모델링을 이용한 시간 영역 음 전달 해석)

  • Kim Keesan;Lee Keunhwa;Seong Woojae
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.8
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    • pp.576-582
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    • 2004
  • A computer code that is based on the Pseudo-spectral finite difference algorithm using staggered grid is developed for the wave propagation modeling in the time domain. The advantage of a finite difference approximation is that any geometrically complicated media can be modeled. Staggered grids are advantageous as it provides much more accuracy than using a regular grid. Pseudo-spectral methods are those that evaluate spatial derivatives by multiplying a wavenumber by the Fourier transform of a pressure wave-field and performing the inverse Fourier transform. This method is very stable and reduces memory and the number of computations. The synthetic results by this algorithm agree with the analytic solution in the infinite and half space. The time domain modeling was implemented in various models. such as half-space. Pekeris waveguide, and range dependent environment. The snapshots showing the total wave-field reveals the Propagation characteristic or the acoustic waves through the complex ocean environment.

A Study on Scattered Field of Ultrasonic Wave Using the Boundary Element Method (경계요소법을 이용한 초음파 산란장 해석에 관한 연구)

  • Lee, Joon-Hyun;Lee, Seo-Il
    • Journal of the Korean Society for Nondestructive Testing
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    • v.20 no.2
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    • pp.130-137
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    • 2000
  • Ultrasonic technique which is one of the most common and reliable nondestructive evaluation techniques has been applied to evaluate the integrity of structures by analyzing the characteristics of signal scattered from internal defects. Therefore, the numerical analysis of the ultrasonic scattered field is absolutely necessary for the accurate and quantitative estimation of internal defects. Various modeling techniques now play an important role in nondestructive evaluation and have been employed to solve elastic wave scattering problems. Because the elastodynamic boundary element method is useful to analyze the scattered field in infinite media. it has been used to calculate the ultrasonic wavefields scattered from internal defects. In this study, a review of the boundary element method used for elastic wave scattering problems is presented and, as examples of the boundary element method, the scattered fields due to a circular cavity subjected to incident SH-wave and due to a surface-breaking crack subjected to incident Rayleigh wave are illustrated.

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A Study on Digital Fashion Design Platform based on the 3D Virtual Fashion Technology (3차원 디지털 기술을 기반으로 한 디지털 패션 플랫폼 프로토타입 설계 연구)

  • Park, Jaehyun;Park, Minhee;Kim, Sun-Hee;Song, Youngho
    • Journal of Fashion Business
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    • v.22 no.2
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    • pp.88-106
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    • 2018
  • The domestic fashion industry is not able to exceed the level of fashion that exists in advanced countries due to the relatively weak design competitiveness and the differentiated capability of product development. In order for the domestic fashion industry to become a growth industry that is valued in the world market of infinite competition, a step-by-step support system that can demonstrate and maintain the creative ability of designers is needed. Therefore, this study proposes a template - based 3D virtual fashion technology and a digital fashion platform based on it. The proposed template - based 3D virtual fashion technology is designed to clearly communicate the intention of designers and to be able to instantaneously view the results, thereby reducing the time and cost of producing prototypes. In addition, the digital fashion platform based on the template is designed as a collaborative platform based on idea sharing, which dramatically improves the process of confirming the prototype and initiating the product planning and manufacturing stages. This new technology can contributes to the formation of a business environment and a new area within the existing fashion industry and can be utilized for the development of the fashion industry in the future.

Writing education using Characteristics at hypertext

  • Lee, Hee-Young
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.6
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    • pp.9-14
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    • 2018
  • This paper focuses on how the latest progress in digital media and technology affects the writing education environment. In the contemporary era, collecting numerous pices of information online, and arranging them to create new knowledge is important. There is also a need to seek new methods for writing education to stay in tune with the times. To that end, this paper suggests an open writing model using hypertexts. This writing model consists of a total of five stages, which are use of information, compilation of information, open mutual discussion, search of additional information and writing to recreate knowledge. The final outcome of such writing is writing using footnotes. By describing the gist of the keyword and adding numerous footnotes, such writing opens up an infinite possibility of re-creating information into new knowledge. This method can help university students who are accustomed to the digital society to proactively use information and improve multi-disciplinary communication skills required today. This author applied such a model to university writing education and found that more than 82% of the students were satisfied. Through the process of collaboration and recreation of knowledge in writing, learners found distinct benefits and noted their horizons had broadened. Given this effect, the open writing model using hypertexts is meaningful in that it forms a learning community that goes beyond a one-way feedback from instructor to student and instead nudges students to realize collective intellect. Moreover, it is meaningful in that it moves away from a top-down approach of the instructors passing down knowledge about writing and its rules, and towards a more proactive involvement by students in creating knowledge.