• Title/Summary/Keyword: industrial designers

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Design of Industrial Communication Gateway Using Additive Layer Type Communication Module (적층형 통신 모듈을 이용한 산업용 통신 게이트웨이 설계)

  • Nam, Jae-Hyun;Eum, Sang-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1673-1678
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    • 2019
  • There are various networks and communication methods are used in industrial communication. Enterprises need to convert communications between industrial devices and networks for production line expansion, factory upgrades, network segmentation, and SI. This requires designers manufactured by many manufacturers to provide communication equipment for data or protocol conversion in order to connect and transmit various other mechanical devices to the network. This paper designed industrial communication gateway that can support the transformation of industrial communication protocol using multi-layered communication module. Industrial communication gateways have a structure that connects individual communication modules using RS485 communication to multiple layers. Each communication module consisted of analog and digital data card, LAN, and CAN-enabled card. The main board processor used Atmega micro-processor, and the RS485 slot was placed to have a multi-layer communication module structure. These additive layer type communication modules support analog and digital I/O functions and LAN and CAN for wide use in industrial communication control and monitoring.

A Study on The furniture Design Education and Industrial Educational Cooperation (국내 대학의 가구디자인교육과 산학협동에 관한 연구)

  • 양영완
    • Archives of design research
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    • v.12 no.3
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    • pp.215-224
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    • 1999
  • In the recent era of diversity and grobal competition, it is very important to notice that we need a new paradigm, where and should cooperate with each other. In particular, for the area of furniture, industry must strategically adopt a new design in order to improve product's competition, and also university as an education institute ought to provide with good designers for development of furniture. For this purpose, it is essential for and (University> to cooperate with each other in all areas, and it is necessary to maximize the activity in This cooperation is again emphasized in the view that design without production or production without design is nonsense. We have to go beyond and escape from narrow concept of education in only university and production in only industry. It is required for all of us to have the common consensus that what we have to do now for our future is to construct the system of cooperation between and

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A Study on the change of design by computer introduction - Change from plane space to Cyber Space - (컴퓨터 도입에 의한 디자인 변화 연구 - 평면에서 가상공간으로 변화 -)

  • 오양순
    • Archives of design research
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    • v.11 no.2
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    • pp.83-92
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    • 1998
  • If the Industrial Revolution had been the first industrial revolution. our 21st century will witness a second industrial Revolution. Namely. we will attest to a revolution whereby we will be freed from brain work by automation systems. computers and artificial intelligence. The technological revolution of the Information society has also resulted in various changes in the area of design. Designers almost depend on the newest computers of advanced functions to drastically reduce the production time. maximize the effects. save the cost and differentiate the design products for a stronger competitiveness. Accordingly. the media of design expression are changing. In short. the design works which had been done on the plane are now being expressed on the three-dimensional cyber space. Thus, this study alms to review the effects. positive and negative. of such a trend on the design.

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Empirical Evaluation of Optimal User-Centered LED Lighting Environments in Residential Bathrooms

  • Lee, Jeongmin;Choi, Kyungah;Suk, Hyeon-Jeong
    • Science of Emotion and Sensibility
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    • v.16 no.3
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    • pp.305-310
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    • 2013
  • This user-centered research aims to empirically evaluate color temperature (K) and illuminance (lx) of residential bathroom lightings to determine the most optimal lighting conditions for productive task performance as well as for satisfying users' emotional needs. Using 3 LED lighting fixtures, 4 types of lighting contexts were investigated; main lighting, task lighting, shower lighting, and bath lighting. Two lightings were installed parallel to the vertical edges of the main bathroom mirror to be used as main and task lighting, while another fixture was installed above the bathtub to be used for shower and bathing. For each lighting context, subjects (N=54) were instructed to perform a few tasks during which time the users were exposed to different lighting conditions with color temperature ranging from 2700 K ~ 6500 K and illuminance ranging from 100 lx ~ 700 lx. Upon completing the given tasks, subjects were asked to evaluate the lighting conditions and their applicability for performing the given tasks. Based on the user evaluations, the most optimal lighting conditions for the different lighting scenarios are as follow: 1) 3500 K ~ 4300 K and 150 lx for main lighting, 2) 3500 K ~ 4300 K and 500 lx ~ 700 lx for task lighting, and 3) 2700 K ~ 3500 K and 100 lx ~ 150 lx for shower/bath lighting. These results can be used to adjust the lighting standards suggested by KS, as well as be utilized by both engineers and designers in designing new types of user-centered bathroom lightings.

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Ontology-based Description of Functional Design Knowledge and its Use in a Functional Was Server

  • Kitamura, Yoshinobu;Kasai, Toshinobu;Mizoguchi, Riiichiro
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.400-409
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    • 2001
  • In conceptual design of engineering devices, a designer decomposes a required function into sub-functions, so-called functional decomposition, using a kind of functional knowledge representing achievement relations among functions. However, such knowledge about functionality of engineering devices is usually left implicit because each designer possesses it. Even if such knowledge is found in documents, it is often scattered around technical domains and lacks consistency. Aiming at capturing such functional knowledge explicitly and sharing it in design teams, we discuss its systematic description based on functional ontologies which provide common concepts for its consistent and generic description. We propose a new concept named “was of achievement” as a key concept for capturing such functional knowledge. Categorization of typical representations of the knowledge and its organization as is-a hierarchies are also discussed. The generic concepts representing functionality of a device in the functional knowledge are provided by the functional concept ontology, which makes the functional knowledge consistent and applicable to other domains. We also discuss development of a design supporting system using the systematized knowledge, called a functional was server. It helps human designers redesign an existing engineering device by providing a wide range of alternative ways of achievement of the required function in a manner suitable for the viewpoint of each designer and then facilitates innovative design.

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3D geometric model generation based on a stereo vision system using random pattern projection (랜덤 패턴 투영을 이용한 스테레오 비전 시스템 기반 3차원 기하모델 생성)

  • Na, Sang-Wook;Son, Jeong-Soo;Park, Hyung-Jun
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.848-853
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    • 2005
  • 3D geometric modeling of an object of interest has been intensively investigated in many fields including CAD/CAM and computer graphics. Traditionally, CAD and geometric modeling tools are widely used to create geometric models that have nearly the same shape of 3D real objects or satisfy designers intent. Recently, with the help of the reverse engineering (RE) technology, we can easily acquire 3D point data from the objects and create 3D geometric models that perfectly fit the scanned data more easily and fast. In this paper, we present 3D geometric model generation based on a stereo vision system (SVS) using random pattern projection. A triangular mesh is considered as the resulting geometric model. In order to obtain reasonable results with the SVS-based geometric model generation, we deal with many steps including camera calibration, stereo matching, scanning from multiple views, noise handling, registration, and triangular mesh generation. To acquire reliable stere matching, we project random patterns onto the object. With experiments using various random patterns, we propose several tips helpful for the quality of the results. Some examples are given to show their usefulness.

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Functional Design of Manufacturing Quote Services for Collaboration between Designer and Manufacturer (설계와 제조간 협업을 위한 제조견적서비스의 기능설계)

  • Joo, Jaekoo;Jeong, Buhwan;Ko, Jee-Hoon
    • Journal of Korean Institute of Industrial Engineers
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    • v.34 no.2
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    • pp.255-269
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    • 2008
  • The increasing dynamic and distributed nature of a business and manufacturing environment makes it hard to collaborate between design and manufacturing parties. The seamless collaboration necessitates a manufacturing quote service (MQS) that delivers manufacturing quotes timely for designer's requests. After envisioning a SOA-inherited collaboration framework, the paper details MQS' functionalities, and syntax and semantics of collaboration messages (i.e., RFQ and manufacturing quote). The MQS is implemented as a Web Service so as to be accessible by designers. For each RFQ, the MQS adaptively generates a responding manufacturing quote by using the DPM library and real-time shop status information. The paper also presents an evolution process that shows the whole process of RQF generation from given product design data. The proposed framework enabled partners to exchange engineering data rapidly and adaptively during the dynamic collaboration, and also increased the benefits of distributed and global production.

Jewelry Design Automization using a 3D CAD (3차원 CAD를 활용한 주얼리 원본 자동화 연구)

  • 고지연;송오성;류지호;신성호
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.2 no.2
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    • pp.95-99
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    • 2001
  • We can embody a variable size of high classic industrial material. and jewelry design within 5 hours. using a rapid prototype 3D CAD, which includes 30 kinds of database selected by jewelry designers. If the jewelry can be investigated and the customer can modify it right away ; then the qualify of the jewelry is much better. Based on our investigation. we can reduce 30$\%$ of the development cost by using a standard database. We can also create a new design with complex design element in the database. Therefore, we may reduce the production time to less than 5 hours by using a Powerful technique system rather than producing hand-made jewelry, which can take more than 27 hours.

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Evaluation of structural outrigger belt truss layouts for tall buildings by using topology optimization

  • Lee, Dong-Kyu;Kim, Jin-Ho;Starossek, Uwe;Shin, Soo-Mi
    • Structural Engineering and Mechanics
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    • v.43 no.6
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    • pp.711-724
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    • 2012
  • The goal of this study is to conceptually orientate optimized layouts of outrigger belt trusses which are in widespread use today in the design of tall buildings by strut-and-tie truss models utilizing a topology optimization method. In this study unknown strut-and-tie models are realized by using a typical SIMP method of topology optimization methods. In tradition strut-and-tie model designs find the appropriate strut-and-tie trusses along force paths with respect to elastic stress distribution, and then engineers or designers determine the most proper truss models by experience and intuition. It is linked to a trial-and-error procedure based on heuristic strategies. The presented strut-and tie model design by using SIMP provides that belt truss models are automatically and robustly produced by optimal layout information of struts-and-ties conforming to force paths without any trial-and-error. Numerical applications are studied to verify that outrigger belt trusses for tall buildings are optimally chosen by the proposed method for both static and dynamic responses.

A Study on The Application of Experimental Data of Ergonomics to Computer Monitor Front Design (컴퓨터 모니터 디자인 개발에서 인간공학 응용 연구)

  • Sin, Myeong-Cheol
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.3
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    • pp.103-115
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    • 1998
  • Although applying experimental data of ergonomics to a industrial design seems to be a difficult task, making every effort to the application of ergonomics to the industrial design process is still attempted. Sometimes, it is easy to use experimental data, yet, it is very hard to take that data and implement it into the design process. The essence of industrial design depends on human sensitivity, thus we can call the sense of design the software and the experimental data of ergonomics the hardware. The harmony of this hard & software is very important for the process and development of design. New products always demand new forms. Accordingly, it is easy for designers to neglect applying experiments and ergonomic data to products for public users. However, the study of ergonomics data continuously helps to be applied to more products year after year. This paper explores, how to improve the design of the tilting angle related to the shape of knobs on a front panel of a computer monitor. The results of experiments show that a tilted angle is more efficient than that of straight-type when placed on the front panel of a computer monitor with a power button.

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