Journal of The Korean Association of Information Education
/
v.18
no.1
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pp.13-23
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2014
For this paper, we developed a game-addiction therapy program for students with gaming addiction based on multiple intelligences (MI) and verified its effects. The participants were 54 elementary students selected through a game addiction test in Incheon City, Korea. We tested the students' MI to facilitate program development. the students with gaming addiction showed strengths in the Bodily-kinesthetic, Naturalist, and Spatial intelligences whilst showing weaknesses in the Logical-mathematical, Intrapersonal, and Interpersonal intelligences as opposed to normal students who had opposite results. We arranged the program around various gaming and playing activities to engage their stronger intelligences; we added activities to address their weakness (i.e., Logical-mathematical, Intrapersonal, and Interpersonal intelligences). This study has shown that this program lowered the game immersion level of the students and was helpful in turning their attention to other activities. There were significant differences between pretest and posttest game addiction scores (p<0.001). Their weekly gaming time and computer usage decreased rapidly. Satisfaction with the game addiction therapy program based on MI was very high.
Kim, Kwang-Il;Lee, SangYoon;Lee, Jiseon;Lee, JungGyu;Min, Sang-Gi;Choi, Mi-Jung
Korean Journal of Food Science and Technology
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v.47
no.6
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pp.698-703
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2015
The elderly or patients with masticatory disturbance and deglutition dysfunctions, may have difficulty in chewing or biting foods with a hard texture. Thus, softening of the texture of foods using hemicellulase immobilized by the nanoencapsulation technique was examined in this study. Burdock was cut into cylindrical-shaped samples, which were immersed in distilled water and non-coated or coated enzymes for 48 h at $4^{\circ}C$. The hardness of the treated samples decreased compared to the control. Microstructural observations revealed that the cells in the non-coated burdock were destroyed after 24 h. From the point of view of enzyme activity, the initial activity of the non-coated enzymes was higher than that of the coated enzymes. However, the enzyme activity was not significantly affected by the immersion time. Therefore, it appears that the encapsulation technique for enzymes may be useful for softening the texture of foods.
Proceedings of the Korean Society of Propulsion Engineers Conference
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v.y2005m4
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pp.31-34
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2005
Hygrothermal aging of the laminates of $Avimid^{R}$ K3B/IM7 in $80^{\circ}C$ water was studied as a function of immersion time prior to forming microcracks. The factors causing the $80^{\circ}C$ water to degradation of the laminates could be the degradation of the matrix toughness, change in residual stresses or interfacial damage between the fiber and matrix. The times to saturation in $80^{\circ}C$ water for the laminates and the neat resin are 100 hours and 500 hours. After 500 hours aging of the neat resin in $80^{\circ}C$ water, the glass transition temperature was changed less than $1\%$ by DSC test and the weight gain was $1.55\%$ increase. After 500 hours aging, the fracture toughness of the neat resin was decreased about $37\%$ by 3-point bending test. After 100 hours aging of the [+45/0/-45/90]s K3B/IM7 laminates in $80^{\circ}C$ water, the weight gain was $0.41\%$ increase. The $80^{\circ}C$ water diffusion rate into the neat resin was faster than into the laminates. In 100 hours, the loss of the microcracking toughness of the laminates was $28\%$ of the original toughness by our own microcracking fracture toughness criterion.
Su, Naichuan;Yue, Li;Liao, Yunmao;Liu, Wenjia;Zhang, Hai;Li, Xin;Wang, Hang;Shen, Jiefei
The Journal of Advanced Prosthodontics
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v.7
no.3
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pp.214-223
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2015
PURPOSE. To measure the surface loss of dental restorative zirconia and the short-term bond strength between an indirect composite resin (ICR) and zirconia ceramic after various sandblasting processes. MATERIALS AND METHODS. Three hundred zirconia bars were randomly divided into 25 groups according to the type of sandblasting performed with pressures of 0.1, 0.2, 0.4 and 0.6 MPa, sandblasting times of 7, 14 and 21 seconds, and alumina powder sizes of 50 and $110{\mu}m$. The control group did not receive sandblasting. The volume loss and height loss on zirconia surface after sandblasting and the shear bond strength (SBS) between the sandblasted zirconia and ICR after 24-h immersion were measured for each group using multivariate analysis of variance (ANOVA) and Least Significance Difference (LSD) test (${\alpha}$=.05). After sandblasting, the failure modes of the ICR/zirconia surfaces were observed using scanning electron microscopy. RESULTS. The volume loss and height loss were increased with higher sandblasting pressure and longer sandblasting treatment, but they decreased with larger powder size. SBS was significantly increased by increasing the sandblasting time from 7 seconds to 14 seconds and from 14 seconds to 21 seconds, as well as increasing the size of alumina powder from $50{\mu}m$ to $110{\mu}m$. SBS was significantly increased from 0.1 MPa to 0.2 MPa according to the size of alumina powder. However, the SBSs were not significantly different with the sandblasting pressure of 0.2, 0.4 and 0.6 MPa. The possibilities of the combination of both adhesive failure and cohesive failure within the ICR were higher with the increases in bonding strength. CONCLUSION. Based on the findings of this study, sandblasting with alumina particles at 0.2 MPa, 21 seconds and the powder size of $110{\mu}m$ is recommended for dental applications to improve the bonding between zirconia core and ICR.
Kwon O. S.;Choi S. K.;Moon J. W.;Lee M. H.;Bae T. S.;Lee O. Y.
Korean Journal of Materials Research
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v.14
no.9
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pp.607-613
/
2004
This study was to investigate the surface properties of electrochemically oxidized Ti-6Al-7Nb alloy by anodic spark discharge technique. Anodizing was performed at current density 30 $mA/cm^2$ up to 300 V in electrolyte solutions containing $DL-{\alpha}$-glycerophosphate disodium salt hydrate($DL-{\alpha}$-GP) and calcium acetate (CA). Hydrothermal treatment was done at $300^{\circ}C$ for 2 hrs to produce a thin outermost layer of hydroxyapatite (HA). The bioactivity was evaluated from HA formation on the surfaces in a Hanks' solution with pH 7.4 at $36.5^{\circ}C$ for 30 days. The size of micropores and the thickness of oxide film increased and complicated multilayer by increasing the spark forming voltage. Needle-like HA crystals were observed on anodic oxide film after the hydrothermal treatment at $300^{\circ}C$ for 2 hrs. When increasing $DL-{\alpha}$-GP in electrolyte composition, the precipitated HA crystals showed the shape of thick and shorter rod. However, when increasing CA, the more fine needle shape HA crystals were appeared. The bioactivity in Hanks' solution was accelerated when the oxide films composed with strong anatase peak with presence of rutile peak. The increase of amount of Ca and P was observed in groups having bioactivity in Hanks' solution. The Ca/P ratio of the precipitated HA layer was equivalent to that of HA crystal and it was closer to 1.67 as increasing the immersion time in Hanks' solution.
The purpose of this study was to evaluate the sealing ability of a calcium hydroxide plug treated with a bonding agent. Ninety extracted human anterior teeth and premolars with single canal were used in this study. Crowns were removed. the canal's were instrumented. and the roots were randomly divided into three groups of 30 each. In control group. a single apical seat was prepared with #60 K file 1mm short of the apex and the root canal was obturated with Gutta-percha and Sealapex by the lateral condensation method. In experimental group 1 and group 2. to prepare an apical isthmus of 1mm in length. the first apical seat was prepared with a #45 K file 1mm short of the anatomical apex and with a #60 K file 2mm short for the second apical seat. Dry calcium hydroxide powders were packed in the apical isthmus with a hand plugger and #60 K file and then. the root canal was obturated with Gutta-percha and Seal apex by the lateral condensation method. In experimental group 2. following an application of the bonding agent to the plug. the root canal was obturated in the same way. The teeth of each group were immersed in a 2% methylene blue dye solution. for 1, 2, and 4 weeks. The distance from the tip of the cone to the deepest penetration was measured using the Tool maker's microscope. The results were as follows : 1. The teeth having the calcium hydroxide plug treated with the dentin bonding agent (experimental group 2) showed the lowest leakage with 1.4705mm and the control group without apical plug(no apical isthmus) showed the highest leakage with 3.1735mm. 2. The control group without apical plug showed higher leakage than experimental group 1 having the calcium hydroxide plug treated without the dentin bonding agent(p>0.05). 3. The control group without apical plug and experimental group 1, having the calcium hydroxide plug treated without the dentin bonding agent. showed higher leakage than experimental group 2. having the calcium hydroxide plug treated with the dentin bonding agent(p<0.001). 4. The immersion time had no significant effect on the degree of leakage. In conclusion, the results showed that the calcium hydroxide plug treated with the dentin bonding agent could decrease the microleakage from the root apex effectively.
This study has the main objective of being of help as a reference data for the application of the finishing materials when designing the interior of the chapel of the church space through analysis of the finishing materials against the chapels of church space which has complex function. As precedent studies for this, the composition of the function and concept of the church space was surveyed and the complex function of the church space was surveyed. The theoretical surveyed was performed according to the casual composition, behavior of the community and role and location of the duties of the church members. The case objects were 10 chapels constructed by 5 professional interior design companies. The content of the analysis was the finishing materials in the chapels and their application characteristics. The detailed considerations to be referred to when designing the interior of the chapels of church space in the future were proposed. The analysis result of the application of the finishing materials according to the locational function of the chapels of church space can be explained as follows. First, the platform area was the characteristic of applying finishing materials which induce visual immersion. As for the floor materials in the platform, in order to minimize the floor sound and vibration phenomenon occurring during movements, noise insulation and dust protection rubber sheet was place and on top of it the floor or the carpet was placed. Second, the Choir area had the difficult problem of having to consider the appropriate sound absorption occurring due to the proliferation of sound and performance of classical instruments at the same time. However, in the case, this problem was solved through the sculptures of convex shape. Third, since the scheelite is a space where many people move around, the finishing material which absorbs sound was mainly used. Fourth, the entrance area was composed of thick wall materials compared to other walls, and the sound absorption character was most significantly considered when applying the finishing material. Fifth, the broadcasting room was composed either in independent type or an open type and performed its function and the main finishing materials was transparent glass which was highest use frequency.
To investigate the long-term corrosion resistance of an uncoated weathering steel, an important outdoor constructional steel material, skyward surfaces of the weathering steel and a control steel initially exposed to rural and industrial atmospheres for 9 years were electrochemically tested in neutral artificial rain in terms of electrochemical potentials, impedances, and anodic potentiodynamic polarization curves. Their results were then discussed. A quite passive and stable rust layer to the artificial rain was well formed on the skyward surface of the weathering steel exposed to the industrial and rural atmospheres, and its corrosion rate in the artificial rain was measured to be about a low $3{{\mu}m}/y$. Continuous immersion of all the weathered surfaces in the artificial rain revealed the gradual degradation of the weathered corrosion layers on the steel, resulting in a cathodically controlled corrosion of the substrate steel by the electrochemical measurements. Alloy components of the weathering steel were found to retard the degradation of the weathered corrosion layers on the steel in the artificial rain. For better corrosion evaluation of the weathering steel, more electrochemical measurements of surfaces that have been exposed for more than 9 years to more closely simulated atmospheric waters are needed. These measurements are almost non-destructive and can provide online and in situ information on the corrosion rate, the development of corrosion and the conditions of rust layers on any interested surface and at any exposure time of the steel, so they can be effectively applicable to the corrosion evaluation of steel structures such as bridges, towers, and architectures by forming an electrochemical cell on an interested structural surface and by using a portable electrochemical instrument.
The university e-learning classes give a major focused on practical training in the art and design field are opened such as theory classes. The cyber universities that fully gives on-line classes even open as theory classes. They speak about difficulty and limitation of operating cyber class with practice. So, many of them organize off-line special lecture at the classroom in weekend. In the reason of studying that has the constraints of time and space, the student wastage rates in cyber universities are going higher. This research focused on giving an efficient e-learning practice environment in college e-learning courses, and operated scholastic achievement test between the augmented reality(AR) based practice education and the existing classroom based practice education. The subjects of study were totally 84 people who are the freshmen of the design department in the two-year diploma course college. They were divided 3 groups which one was treated AR based practice e-learning and two others groups were existing classroom based practice. Each of the group took the same treated lecture during 7 weeks. The first of the outcome was the AR based practice e-learning was more effective than existing classroom based practice on the side of scholastic achievement. The second, the AR based practice e-learning aroused increasing in the interest in class on the side of attribute factors. The third, the AR based practice e-learning group made higher level of studying immersion than others. In consideration of this experiment was processed in the regular college academic course, the finding by this research shows AR based major practice e-learning is an alternative lecturing strategy what can be supplemented existing classroom based academic teaching methods.
Among culture industry that greet digital generation and is observed 21th century the most representative game industry latest is caught what and more interest degree is rising. 2D and 3D animation accomplish continuous growth and development depending action expression along with development of computer technology, and 2D and 3D animation practical use extent are trend that is widening the area in TV, movie, GAME industry etc. through computer hardware and fast change of software technology. The trend of latest game graphic is trend that the weight is changing from 2D to 3D by 3D game and activation of 3D game character that raise player's immersion stuff and Control in 2D's simplicity manufacturing game balance for one side. This treatise that is reality of 3D game character to classify kind of (Motion Capture) and 3D character animation, form model the sense put. Recognize that is overview and reality of 3D game character first for this about example, and is considered to efficiency is high game industry and digital contents industry hereafter by proposing kind model classification of 3D game character animation, form model classification data and character animation manufacture process that application is possible at fast time and effect in 3D character animation application are big.
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