• 제목/요약/키워드: image synthesis

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Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.29-35
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    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

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360 RGBD Image Synthesis from a Sparse Set of Images with Narrow Field-of-View (소수의 협소화각 RGBD 영상으로부터 360 RGBD 영상 합성)

  • Kim, Soojie;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.27 no.4
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    • pp.487-498
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    • 2022
  • Depth map is an image that contains distance information in 3D space on a 2D plane and is used in various 3D vision tasks. Many existing depth estimation studies mainly use narrow FoV images, in which a significant portion of the entire scene is lost. In this paper, we propose a technique for generating 360° omnidirectional RGBD images from a sparse set of narrow FoV images. The proposed generative adversarial network based image generation model estimates the relative FoV for the entire panoramic image from a small number of non-overlapping images and produces a 360° RGB and depth image simultaneously. In addition, it shows improved performance by configuring a network reflecting the spherical characteristics of the 360° image.

5D Light Field Synthesis from a Monocular Video (단안 비디오로부터의 5차원 라이트필드 비디오 합성)

  • Bae, Kyuho;Ivan, Andre;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.755-764
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    • 2019
  • Currently commercially available light field cameras are difficult to acquire 5D light field video since it can only acquire the still images or high price of the device. In order to solve these problems, we propose a deep learning based method for synthesizing the light field video from monocular video. To solve the problem of obtaining the light field video training data, we use UnrealCV to acquire synthetic light field data by realistic rendering of 3D graphic scene and use it for training. The proposed deep running framework synthesizes the light field video with each sub-aperture image (SAI) of $9{\times}9$ from the input monocular video. The proposed network consists of a network for predicting the appearance flow from the input image converted to the luminance image, and a network for predicting the optical flow between the adjacent light field video frames obtained from the appearance flow.

Fast Multi-View Synthesis Using Duplex Foward Mapping and Parallel Processing (순차적 이중 전방 사상의 병렬 처리를 통한 다중 시점 고속 영상 합성)

  • Choi, Ji-Youn;Ryu, Sae-Woon;Shin, Hong-Chang;Park, Jong-Il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1303-1310
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    • 2009
  • Glassless 3D display requires multiple images taken from different viewpoints to show a scene. The simplest way to get multi-view image is using multiple camera that as number of views are requires. To do that, synchronize between cameras or compute and transmit lots of data comes critical problem. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is an algorithm for generating various virtual viewpoint images using a limited number of views and depth maps. In this paper, because the virtual view image can be express as a transformed image from real view with some depth condition, we propose an algorithm to compute multi-view synthesis from two reference view images and their own depth-map by stepwise duplex forward mapping. And also, because the geometrical relationship between real view and virtual view is repetitively, we apply our algorithm into OpenGL Shading Language which is a programmable Graphic Process Unit that allow parallel processing to improve computation time. We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.

Pre-processing of Depth map for Multi-view Stereo Image Synthesis (다시점 영상 합성을 위한 깊이 정보의 전처리)

  • Seo Kwang-Wug;Han Chung-Shin;Yoo Ji-Sang
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.91-99
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    • 2006
  • Pre-processing is one of image processing techniques to enhance image quality or appropriately convert a given image into another form for a specific purpose. An 8 bit depth map obtained by a depth camera usually contains a lot of noisy components caused by the characteristics of depth camera and edges are also more distorted by the quality of a source object and illumination condition comparing with edges in RGB texture image. To reduce this distortion, we use noise removing filters, but they are only able to reduce noise components, so that distorted edges of depth map can not be properly recovered. In this paper, we propose an algorithm that can reduce noise components and also enhance the quality of edges of depth map by using edges in RGB texture. Consequently, we can reduce errors in multi-view stereo image synthesis process.

Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera (키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법)

  • Lee, Gyu-Cheol;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.5
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    • pp.409-419
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    • 2013
  • Kinect released by Microsoft in November 2010 is a motion sensing camera in xbox360 and gives depth and color images. However, Kinect camera also generates holes and noise around object boundaries in the obtained images because it uses infrared pattern. Also, boundary flickering phenomenon occurs. Therefore, we propose a real-time virtual-view video synthesis algorithm which results in a high-quality virtual view by solving these problems. In the proposed algorithm, holes around the boundary are filled by using the joint bilateral filter. Color image is converted into intensity image and then flickering pixels are searched by analyzing the variation of intensity and depth images. Finally, boundary flickering phenomenon can be reduced by converting values of flickering pixels into the maximum pixel value of a previous depth image and virtual views are generated by applying 3D warping technique. Holes existing on regions that are not part of occlusion region are also filled with a center pixel value of the highest reliability block after the final block reliability is calculated by using a block based gradient searching algorithm with block reliability. The experimental results show that the proposed algorithm generated the virtual view image in real-time.

SYNTHESIS OF NANO-SIZED IRON FOR REDUCTIVE DECHLORINATION. 1. Comparison of Aerobic vs. Anaeriobic Synthesis and Characterization of Nanoparticles

  • Song, Ho-Cheol;Carraway, Elizabeth R.;Kim, Young-Hun
    • Environmental Engineering Research
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    • v.10 no.4
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    • pp.165-173
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    • 2005
  • Nano-sized iron particles were synthesized by reduction of $Fe^{3+}$ in aqueous solution under two reaction conditions, aerobic and anaerobic, and the reactivity of iron was tested by reaction with trichloroethene (TCE) using a batch system. Results showed that iron produced under anoxic condition for both synthesis and drying steps gave rise to iron with higher reduction reactivity, indicating the presence of oxygen is not favorable for production of nano-sized iron deemed to accomplish reactivity enhancement from particle sized reduction. Nano-sized iron sample obtained from the anoxic synthesis condition was further characterized using various instrumental measurements to identity particle morphology, composition, surface area, and particle size distribution. The scanning electron microscopic (SEM) image showed that synthesized particles were uniform, spherical particles (< 100 nm), and aggregated into various chain structures. The effects of other synthesis conditions such as solution pH, initial $Fe^{3+}$ concentration, and reductant injection rate on the reactivity of nano-sized iron, along with standardization of the synthesis protocol, are presented in the companion paper.

Accurate Face Pose Estimation and Synthesis Using Linear Transform Among Face Models (얼굴 모델간 선형변환을 이용한 정밀한 얼굴 포즈추정 및 포즈합성)

  • Suvdaa, B.;Ko, J.
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.508-515
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    • 2012
  • This paper presents a method that estimates face pose for a given face image and synthesizes any posed face images using Active Appearance Model(AAM). The AAM that having been successfully applied to various applications is an example-based learning model and learns the variations of training examples. However, with a single model, it is difficult to handle large pose variations of face images. This paper proposes to build a model covering only a small range of angle for each pose. Then, with a proper model for a given face image, we can achieve accurate pose estimation and synthesis. In case of the model used for pose estimation was not trained with the angle to synthesize, we solve this problem by training the linear relationship between the models in advance. In the experiments on Yale B public face database, we present the accurate pose estimation and pose synthesis results. For our face database having large pose variations, we demonstrate successful frontal pose synthesis results.

Estimated Temperature Error Compensation for Wavelength-Band Conversion of Infrared Image (적외선영상의 파장대역변환을 위한 추정온도 오차 보정)

  • Kim, Young-Choon;Ahn, Sang-Ho
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1270-1278
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    • 2014
  • The modern infrared (IR) imaging systems use mainly one or more wavelength bands among short wavelength IR (SWIR), middle wavelength IR (MWIR), and long wavelength IR (LWIR) bands. In the process of IR image synthesis and modeling, IR image wavelength-band conversion which transforms arbitrary band image to other band one is required. The wavelength-band conversion procedure includes a temperature estimation process of an object surface. However, in this procedure, an approximated Planck's radiation equation causes errors in estimated temperature. In this paper, we propose an estimation temperature error attenuation method in IR image band conversion procedure. The estimated temperature is corrected with a slope information of radiance according to it. The corrected temperature is used for generation of the other band IR image. The verification of proposed method is demonstrated through the simulation.

Face Sketch Synthesis Based on Local and Nonlocal Similarity Regularization

  • Tang, Songze;Zhou, Xuhuan;Zhou, Nan;Sun, Le;Wang, Jin
    • Journal of Information Processing Systems
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    • v.15 no.6
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    • pp.1449-1461
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    • 2019
  • Face sketch synthesis plays an important role in public security and digital entertainment. In this paper, we present a novel face sketch synthesis method via local similarity and nonlocal similarity regularization terms. The local similarity can overcome the technological bottlenecks of the patch representation scheme in traditional learning-based methods. It improves the quality of synthesized sketches by penalizing the dissimilar training patches (thus have very small weights or are discarded). In addition, taking the redundancy of image patches into account, a global nonlocal similarity regularization is employed to restrain the generation of the noise and maintain primitive facial features during the synthesized process. More robust synthesized results can be obtained. Extensive experiments on the public databases validate the generality, effectiveness, and robustness of the proposed algorithm.