• Title/Summary/Keyword: illumination estimation

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Daylighting Performance Evaluation of Light-shelf according to the Reflectivity - Focused on the Residing space - (반사율에 따른 광선반 채광 성능평가 연구 - 주거공간을 중심으로 -)

  • Heo, Doyeon;Lee, Heangwoo;Seo, Janghoo;Kim, Yongseong
    • KIEAE Journal
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    • v.15 no.3
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    • pp.49-56
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    • 2015
  • Purpose: Due to recent increase on energy consumption for light in building, many studies to mitigate this issue have been conducted. Various researches have been carried out to suggest light shelf as one of the solutions, but researches for its reflectivity is very few. In fact, existing research on light shelf shows that utilizing more than 90% of high-illumination materials causes imbalance of glare and illuminance. Method: Therefore this research aimed to evaluate the performance of light shelves depending on reflectivity and to identify proper solution through test-bed. Result: The results are following: 1) Increased reflectivity generally contributed to increase of indoor illuminance but degrade uniformity factor related with indoor comfort of light environment. 2) The $0^{\circ}fixed$ light shelf with 75% of reflectivity and width of 300mm and 40mm appeared to consume more energy than other shelves. Therefore, it is analyzed as unsuitable. 3) This research was conducted by calculating appropriate angle of light shelf around winter and summer solstices and vernal/autumnal equinox. Based on this, performance evaluation was undertaken depending on reflectivity of movable light shelf, which is activated by external sources and can be applied with lower reflectivity than fixed shelf. However, one exception was a movable shelf with width of 600mm that increased light energy consumption when 75% of reflectivity was applied. 4) Performance evaluation of fixed and movable light shelf showed that the shelf with 80% of reflectivity came up with suitable results, but 75% of reflectivity may be applied depending on the width and angle of the shelf. This research is meaningful in that estimation of appropriate reflectivity of light shelf can resolve the glare problem and improve light environment, and further research would be desirable under more diverse conditions to identify proper solution.

Color Correction of a Projected Image on Colored-Screen for Beam-Projector (유색 스크린에 투영된 빔 프로젝터 영상의 색 보정)

  • Son, Chang-Hwan;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.35-43
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    • 2007
  • With the current trend of digital convergence in mobile phone, imaging devices such as cameras, displays and beam-projectors have been made smaller and become into mobile phones. Especially, built-in beam-projectors (we call it mobile beam-projector hereafter) have been developed to overcome small screen size of mobile display and to provide the realistic image while watching movies or broadcasting. However, mobile beam-projector can project an original image on various colored-screen, different from general data projector with white screen, thereby degrading the image quality of projected images. Therefore, this paper proposed a method of correcting projected images on colored-screens by adapting color constancy theory that has been mainly used for illumination estimation.

Face Relighting Based on Virtual Irradiance Sphere and Reflection Coefficients (가상 복사조도 반구와 반사계수에 근거한 얼굴 재조명)

  • Han, Hee-Chul;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.339-349
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    • 2008
  • We present a novel method to estimate the light source direction and relight a face texture image of a single 3D model under arbitrary unknown illumination conditions. We create a virtual irradiance sphere to detect the light source direction from a given illuminated texture image using both normal vector mapping and weighted bilinear interpolation. We then induce a relighting equation with estimated ambient and diffuse coefficients. We provide the result of a series of experiments on light source estimation, relighting and face recognition to show the efficiency and accuracy of the proposed method in restoring the shading and shadows areas of a face texture image. Our approach for face relighting can be used for not only illuminant invariant face recognition applications but also reducing visual load and Improving visual performance in tasks using 3D displays.

A Study on the Abrupt Scene Change Detection Using the Features of B frame in the MPEG Sequence (MPEG에서 B 프레임의 특징을 이용한 급진적 장면전환 검출에 관한 연구)

  • Kim Joong-Heon;Jang Jong-Whan
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.617-630
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    • 2005
  • General scene change detection determines the changes of a scene by using feature comparison of two continuous images that are above the fixed threshold. But existing algerian detects scene change that was used in comparing the features of two images continuously, it usually takes a lot of time in decrypting the image data and false-detection problem occurs when there is an object motion or a change of illumination. In this paper, macroblock were used to extract the information directly from the MPEG compression area and suggests algorithm that will detect scene changes more effectively. Existing algorithm have shown numerous arithmetic problems that were improved in the proposed algorithm. The existing algorithm cannot detect the changes of a scene after analyzing the relationship of the previousand futureimages while the algorithm being proposed can detect the changes of a scene continuously and resolves the problem of false-detection. To this end, the data used in general were tested to prove that this algerian would be able to detect the scene changes faster and more correctly than the existing ones. The performance of the suggested algorithm was analyzed basedontheresultsoftheexperiment. .

Real Time Eye and Gaze Tracking (실시간 눈과 시선 위치 추적)

  • Cho, Hyeon-Seob;Kim, Hee-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.2
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    • pp.195-201
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    • 2005
  • This paper describes preliminary results we have obtained in developing a computer vision system based on active IR illumination for real time gaze tracking for interactive graphic display. Unlike most of the existing gaze tracking techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze tracker can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using the Generalized Regression Neural Networks (GRNN). With GRNN, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. The effectiveness of our gaze tracker is demonstrated by preliminary experiments that involve gaze-contingent interactive graphic display.

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A Binarization Technique using Histogram Matching for License Plate with a Shadow (그림자가 있는 자동차 번호판을 위한 히스토그램 매칭 기반의 이진화)

  • Kim, Jung Hun;Kim, Gibak
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.56-63
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    • 2014
  • This paper deals with a binarization for plate number recognition. The binarization process converts an image into a binary image and plays an important role for automatically recognizing plate number. The rear license plate has often a shadowed image which causes erroneous binarized image due to non-uniform illumination. In this paper, a binarization method is proposed in which the shadow line is detected in a rear plate with a shadow. And then the histogram matching is conducted for the two image separated by the shadow line. After histogram matching, two images are joined and finally Otsu method is applied for the binarization. In the experiment, the proposed algorithm shows robust performance compared to the conventional method in the presence of estimation error in the shadow line.

A Study on a Lane Detection and Tracking Algorithm Using B-Snake (B-Snake를 이용한 차선 검출 및 추적 알고리즘에 관한 연구)

  • Kim, Deok-Rae;Moon, Ho-Sun;Kim, Yong-Deak
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.21-30
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    • 2005
  • In this paper, we propose lane detection and trackinB algerian using B-Snake as robust algorithm. One of chief virtues of Lane detection algorithm using B-Snake is that it is possible to specify a wider range of lane structure because B-Spline conform an arbitrary shape by control point set and that it doesn't use any camera parameter. Using a robust algorithm called CHVEP, we find the vanishing point, width of lane and mid-line of lane because of the perspective parallel line and then we can detect the both side of lane mark using B-snake. To demonstrate that this algorithm is robust against noise, shadow and illumination variations in road image, we tested this algorithm about various image divided by weather-fine, rainy and cloudy day. The percentage of correct lane detection is over 95$\%$.

Calibration of Omnidirectional Camera by Considering Inlier Distribution (인라이어 분포를 이용한 전방향 카메라의 보정)

  • Hong, Hyun-Ki;Hwang, Yong-Ho
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.63-70
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    • 2007
  • Since the fisheye lens has a wide field of view, it can capture the scene and illumination from all directions from far less number of omnidirectional images. Due to these advantages of the omnidirectional camera, it is widely used in surveillance and reconstruction of 3D structure of the scene In this paper, we present a new self-calibration algorithm of omnidirectional camera from uncalibrated images by considering the inlier distribution. First, one parametric non-linear projection model of omnidirectional camera is estimated with the known rotation and translation parameters. After deriving projection model, we can compute an essential matrix of the camera with unknown motions, and then determine the camera information: rotation and translations. The standard deviations are used as a quantitative measure to select a proper inlier set. The experimental results showed that we can achieve a precise estimation of the omnidirectional camera model and extrinsic parameters including rotation and translation.

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Object VR-based 2.5D Virtual Textile Wearing System : Viewpoint Vector Estimation and Textile Texture Mapping (오브젝트 VR 기반 2.5D 가상 직물 착의 시스템 : 시점 벡터 추정 및 직물 텍스쳐 매핑)

  • Lee, Eun-Hwan;Kwak, No-Yoon
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.19-26
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    • 2008
  • This paper is related to a new technology allowing a user to have a 360 degree viewpoint of the virtual wearing object, and to an object VR(Virtual Reality)-based 2D virtual textile wearing system using viewpoint vector estimation and textile texture mapping. The proposed system is characterized as capable of virtually wearing a new textile pattern selected by the user to the clothing shape section segmented from multiview 2D images of clothes model for object VR, and three-dimensionally viewing its virtual wearing appearance at a 360 degree viewpoint of the object. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi -automatic processing possible to reduce the manual works to a minimum. According to the proposed system, it can motivate the creative activity of the designers with simulation results on the effect of textile pattern design on the appearance of clothes without manufacturing physical clothes and, as it can help the purchasers for decision-making with them, promote B2B or B2C e-commerce.

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Properties of Solar Radiation Components Reflected by the Sea Surface: - A Case of Jeju Island, South Korea - (해수면에 의해 반사된 태양복사 성분의 특성: 남한의 제주도 사례)

  • Fumichika, Uno;Hayashi, Yousay;Hwang, Soo-Jin;Kim, Hae-Dong
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.13 no.2
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    • pp.48-55
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    • 2011
  • Solar radiation components reflected by the sea surface ($R_{ss}\uparrow$) are additional energy sources comprising the solar radiation regime. Previous studies, based on observational approaches, indicated that $R_{ss}\uparrow$ is an available climatological resource. However, an estimation process for $R_{ss}\uparrow$ has not been established. In this case study over Jeju Island in South Korea, we applied a new estimation process to solar radiation modeling and discussed the spatial distribution of $R_{ss}\uparrow$ and its seasonal variation. Our results showed that the illuminated area and the intensity of $R_{ss}\uparrow$ became greatest at the winter solstice and least at the summer solstice. We estimated the illuminated area of $R_{ss}\uparrow$ as it expanded over the southern slope of Jeju Island. At the winter solstice, on a daily basis, the area and intensity of illumination by $R_{ss}\uparrow$ were $182.3km^2$ and $0.41\;MJ\;m^{-2}\;day\;{-1}$, respectively. Comparing the daily accumulative and instantaneous values of $R_{ss}\uparrow$ intensity, the difference was about 20 times greater in daily cases than in instantaneous cases. On the other hand, for instantaneous values, the $R_{ss}\uparrow$ intensity accounted for up to 33% of the three components, i.e., direct, diffuse and reflected radiation in winter solstice. In addition, it was estimated that the sea surface reflectance depended on the wind speed. Therefore, in a practical use of this revised model, wind conditions should be considered as a critical factor in estimating $R_{ss}\uparrow$.