• Title/Summary/Keyword: icon design

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Ministry of Taxation Tower in Baku, Azerbaijan: Turning Away from Prescriptive Limitations

  • Choi, Hi Sun;Ihtiyar, Onur;Sundholm, Nickolaus
    • International Journal of High-Rise Buildings
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    • v.9 no.4
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    • pp.377-386
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    • 2020
  • Beginning a few decades ago, Baku, the capital city of Azerbaijan, has experienced a dramatic construction boom that is revitalizing its skyline. The expansive growth looks to uphold the historic past of Baku as a focal point within the Caspian Sea Region while also evoking aspirations for a city of the future. With superstructure complete and interiors progressing, the Ministry of Taxation (MOT) tower is the latest addition to the city, with its stacked cubes twisting above a multi-level podium at the base. Each cube is separated by column-free green roof terraces, creating unique parametric reveals of the developing surroundings. Aside from MOT's stunning shape, its geolocation resulted in unusually high wind loads coupled with high seismic hazards for a tower of its height. In addition, limitations on possible structural systems required stepping away from a typical prescriptive code-based approach into one that utilized Performance-Based Design (PBD) methods. This paper presents the numerous structural challenges and innovations that allowed the design of a new icon to be realized.

A Study on the Iconological Approach of the Korean Traditional Space Design - Focusing on Regional Prototype and Creative Fantasy - (한국 전통공간디자인의 도상해석학적 접근에 관한 연구 - 지역적 원형과 창조적 환상의 개념을 중심으로 -)

  • Park, Kyung-Ae
    • Korean Institute of Interior Design Journal
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    • v.17 no.6
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    • pp.120-127
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    • 2008
  • Korean space design image is a kind of writing as well as one of the sign that dissembles itself as a direct transcript of what it represents. Moreover it is pictorial representation and notions such as mental and perceptual imaginary. Significance of Iconology lies in how we transform image and the imagination that produces it into power of trust and respect. From this point of view, the process of this study is illustrated as follows: At first, this study search out concept of archetype, collective unconsciousness and collective representation that found principles on basic theory for interpretation of korean space icon. Secondly, it mentions theoretical background of iconological contents and structure. And it clarifies Iconology as a method that is applicable logic for Korean space design. Finally, as an analysis of korean space design, this study analyse in three steps that are pre-iconological description, iconological analysis, iconological interpretation each in terms of modernization at regional korean space design. In the step of the pre-iconological description, it describe visual representative style based on era and place. In the step of the iconological analysis, the typical structure is classified in status, vernacular, ethnic, traditional. In the step of the iconological interpretation, connotation is categorized into allegory, multivalence, potential. Through this process, this study suggest that iconology is an appropriate analysis system of Korean space design images that represent symbols combined with our collective emotion.

A Study on the Interrelationship with Interior space and Furniture - Focused on Peirce's Theory - (실내 공간과 가구의 상호관계성 연구 - 퍼스의 기호학을 중심으로 -)

  • Baek, Jung-Min;Hur, Bum-Pall
    • Korean Institute of Interior Design Journal
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    • v.20 no.3
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    • pp.127-134
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    • 2011
  • Interior design has diverse functions and roles according to recent changes in life and cultural style. As the meaning of space varies, the furniture as another element of the space should also be planned and included in the beginning of the project to accomplish its functional role on the finished space and not only be placed. The relationship between Interior space and furniture should be studied and understood at the same realm because they have a complementary relationship. The final destination of design, which is very challenging to accommodate people, the designer needs to approach to the interior space and furniture in a cognitive view. The study of Semiotics views in a knowledgeable and epistemological way every element as a sign and by the relationship of their characters it makes to understand the structure of the signs. Charles Sanders Peirce, a leader of Semiotics in USA, classified the structure of Sign into Representamen, Object and Interpretant to complete the theory which could systematically describe physical characteristic and function of the Sign and its significance in practical use. Peirce stated that all nine types of Sign would be generated if each structure of Sign in combined with three categories of Sign such as Firstness, Secondness, and Thirdness. In this study, based on Peirce's nine types of Sign, the interrelationship between space and furniture in interior design was investigated with examples in Living Space, Office Space, and Commercial Space, respectively. In the category of Representamen, which can be classified into Qualisign, Sinsign, and Legisign, it is a feature of Living Space to be expressed in harmonized and stabilized ways. In Office Space vertical/horizontal elements and open expression are differently showed depending on fields. And splendid and interesting expressions are showed in Commercial Space. In the category of Object, which can be classified into Icon, Index, and Symbol, each function of Sign has distinctly been showed as Symbol in Living Space, Index in Office Space, and Icon in Commercial Space, respectively. In the category of Interpretant, which can be classified into Rheme, Dicisign, and Argument, it was found that space image of Living Space is transferred to human being, Office Space regulates human bing, and Commercial Space binds human being with the space. In conclusion the function of the interior space and the furniture could be explained in another way with re-interpretation of interrelationship among interior space elements in the concept of Semiotics. It is expected that interpretation with Semiotics in interior design will grow to new theory of design.

Structuring of Integrated Design System Based on Emotion Process Model for Successful Brand Image Building (성공적 브랜드 이미지 구축을 위한 감성 처리 모형 기반의 통합 디자인 체계 구성)

  • Kim, Hyun
    • Science of Emotion and Sensibility
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    • v.11 no.1
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    • pp.57-68
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    • 2008
  • With the shift of consumer’s spending behaviors further into emotionally-driven purchases, the role of brand is becoming even more important, which in turn, expands design’s role in the brand image strategy. The contact point between the consumers and the brand is the primary channel for building strong brand image through experience. Therefore, it is critical to comprehensively plan and manage the consumer contact point for any brand. Given the changing market conditions, the objective of this study is to define and structure an integrated design development and management system for building successful brand image. In order to do so, the research analyzed the characters of brand image, the conditions for consumer experience and the roles of emotion. The analysis into the correlation between images and emotion process model yields three natures of an image. The image 1) is based on empirical decisions, 2) expresses and conveys emotional aspects and 3) builds mental values through a sense of sympathy. Through case studies of successful designs that meet all three characteristics, the roles of a brand icon in building strong brand image and the needs for integrated design approach for implementation are defined. The methods for integrated design include 1) providing a focal point through brand image positioning, 2) utilizing visual themes based on brand image plot, 3) building a Total Identity Program to holistically manage brand images and 4) developing brand icons for brand image reinforcement.

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A Study on GUI Design about Tablet PC: Focused on Shopping Application of China (태블릿 PC의 GUI 디자인 연구 -중국의 쇼핑 애플리케이션을 중심으로-)

  • Lu, Han-Yi;Seo, Han-Sok
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.158-169
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    • 2017
  • In the context of the number of Tablet PC users which increases rapidly, online shopping application has also been a corresponding rapid development. However, as a practical matter, the differences among the consumers' ability will affect the purchase of application for the realization of user needs. Therefore, shopping application in the GUI design to improve consumers use needs to be improved to meet the demands of different users. In view of this problem, this paper has carried on the related research on the GUI design of Tablet PC application, and fully considers the visualization image elements of information transmission, then analyzed the top five shopping application in Chinese market via three visual elements - icon, label and color. In addition, it conducted a questionnaire which based on the object of Tablet PC shopping application Chinese users. Consequently, what obtained is, based on the survey findings, the GUI design proposal which reasonable reflects the shopping application with functionality and designability. Through the research results of this paper, we can get the conclusion that the three kinds of visual GUI elements-icon, label and color- have the influence on the user's usability. In addition, this study can be expected as a reference in the shopping software GUI design.

A Study on The Triadic analysis of Korean Traditional Space Design by Peirce's Semiotics (퍼어스 기호학에 의한 한국전통공간디자인의 삼원론적 분석에 관한 연구)

  • Park Kyung-Ae;Hur Bum-Pal
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.103-113
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    • 2005
  • As today's cultural environment entered the information society, one of the biggest trends of future is the interests of nationalism. The purpose of this study is to interpret interrelation between sign and space design and analyze Korean contemporary space how to universalize traditional conception and attitude in design. The process of this study is illustrated as follows: At first, this study contains basic concepts and theories of semiotics and discusses the possibilities of semiotic approaches in spatial designs. Since the most outspoken theorist in this field can be found in writings of C.S. Peirce, American philosopher, the theoretical basis for this research Is taken from the Peirce's Semiotics. Secondly, this research tries the conceptual approaches based on traditional thoughts of Koreans formed with the philosophic background occurred with the universe, religion and the nature. And then, it approaches for the typical characteristics of Korean traditional space to interpret the meaning and adopt the triadic structure of sign. The structure is classified in status, icon, index, and symbol to analyze the Korean contemporary space design. Finally, it examines the expression structure of the nature of Korea that is succeeded in contemporary space design as the semiotic analysis of the application examples ; and studies the examples that try to set and solve the concept of space in modern society as the real issues in our cultural situations.

Design and Implementation of Interfacing System for Graphical Display of Temporal Databases (시간지원 데이타베이스의 영상화를 위한 접속 시스템의 설계 및 구현)

  • Lee, Eun-Bae;Ryu, Geun-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.2
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    • pp.163-171
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    • 1994
  • The paper describes a design and implementation of a user interface system between a temporal database management system (DBMS) and a graphical display system. This interfacing system consists of a temporal DBMS, a graphical display system, and an interface control system. The temporal DBMS supports time and the graphical display system draws a graphic using an icon. The interfacing system shows the graphical animation with time factors by using a graphical knowledgeable. We describe how to interface them as well as the structure of temporal DBMS and graphical display system.

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Analysis of smartphone application development company's brand identity and Revitalized Design Case (스마트폰 어플리케이션 개발 기업의 브랜드 아이덴티티 분석 및 리바이탈라이제이션 디자인 사례)

  • Lee, Je;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.413-418
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    • 2013
  • This paper studied the revitalization of brand identity. We analysed smartphone applications development company's brand identity and presented revitalization case. Brand revitalization is achieved through the ongoing communication of companies and designers. And should reflect the company's brand strategy.

Study on icon types used in SNS of visual communication centered on Facebook, Instagram, KakaoTalk icons (시각적 커뮤니케이션의 SNS에서 사용되는 아이콘 유형 연구페이스북, 인스타그램, 카카오톡 아이콘을 중심으로)

  • Lee, kyoung-min;Choi, you-mi
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.357-358
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    • 2019
  • 최근 스마트폰이 대중화되면서 SNS에서 아이콘의 사용성은 점점 높아지고 있다. SNS 아이콘은 다양하게 진화되고 있으나, 동일한 의미를 제공하지 못한 채 혼란을 일으키고 있는 실정이다. 따라서 아이콘의 커뮤니케이션 의미에 따른 유형을 분류 제시하고 이러한 현 사용의 문제점을 발견하는 것이 본 연구의 목적이다. SNS에서 아이콘은 강한 의사전달력이란 속성을 가지고 그 역할이 중요하게 부각되고 있으나 효과적으로 의미를 전달하지 못하는 부분의 문제점을 해결하고자, 다양한 SNS에서 같은 의미에 다른 표현 방식의 아이콘을 추출한 후, 설문조사와 인터뷰를 통해 어떤 아이콘이 가장 효과적으로 의미 전달을 할 수 있는지 고찰해 보았다. 그 결과, SNS에서 사용되는 아이콘은 보편적, 중의적, 상충적, 브랜드 4가지 유형으로 요약되었으며, 두세 가지 유형으로 공통으로 속하는 아이콘도 있었다. 본 연구결과 아이콘의 디자인 시 아이콘 유형이 표준화에 대한 추가 연구 필요성을 제안한다.

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Location and device based Interface color guideline (지역별, Device 별에 특성화된 Interface Color Guideline)

  • Shim, Jae-Hee;Lee, Joung-Youn
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.361-366
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    • 2007
  • InterfaceDesign 에 있어 Layout, Icon 및 배색 등의 대한 지침은 충분하게 연구되어왔지만, Design 시 고려 해야하는 색의 근본적인 문제에 대한 연구가 미비하다. 이러한 인식에 대한 부족은 Design 이 최종 Output Device 환경에서 원하지 않는 색으로 변질되어 display 되거나, 디자이너가 여러 지역 환경에서 적합하지 않는 색을 사용하는 결과 들를 초래하게 된다. 본 논문에서는 디자이너가 색을 선택할 시의 고려사항들을 지역적, device 별로 나누어 제안하고 분석한다. 그 외에도 인간의 시각구조를 관찰하여 피해야 하는 색의 선택과 지향하는 색들을 제시한다. 지역별로는 크게 구주, 미주, 아주(중국, 일본) 지역으로 나누어 분석한다. 각 지역 TV 환경의 Color Temperature 을 통해 display 색의 특성들을 분석하였고, Screen Palette 를 통해 색의 인지도 등을 파악하여 지역별로 특성화된 Color range 를 제안한다. Device 별로는 display 기기와 set 기기의 색에 대한 특성들을 분석하여 각 환경에 최적의 색을 선택할 수 있는 지표를 제시한다. 그리고 인간 시각 시스템을 통해 각 색에 대한 눈의 민감도, Design 하려는 Contents 에 색의 특성 그리고 마지막으로 색맹들을 고려한 색의 특성들을 살펴보면서 전체적으로 고려해야 할 사항들을 제시한다. 위의 고려사항들은 디자이너가 좀더 객관적으로 환경에 최적화된 색을 선택하게 해주며 최종 Output 기기의 색의 특성을 알게 함으로써 최종 이미지에 대해 예상을 하고 문제점을 파악할 수 있는 계기를 제공한다. 이는 디자이너에게 최종 결과물이 만족스러운 결과가 나올 수 있게 도와주게 되며 더불어 사용자에게 감성적인 부분을 호소할 수 있는 효과적인 Design을 가능케 한다.

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