• Title/Summary/Keyword: iPhone

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Image Processing for Mobile Information Retrieval Service (모바일정보검색 서비스를 위한 문자 인식)

  • Lim, Myung-Jae;Hyun, Sung-Kyung;Park, Ji-Eun;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.103-108
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    • 2011
  • The modern society with the wide spread recognition of the importance of informatics and for the development of information and communication technology is rapidly processing. Especially the rapid development in mobile technology boost up the general expectation that one can get the information he wants anytime anywhere. Accordingly image search for the convenient information retrieval is becoming common. However general image search has difficulties because inexactitude extracting character in the image and getting the detail information in extracted character. Therefore these paper make character recognition through the images that I photographed a sightseeing resort, a signboard of a lot of stores to a smart phone camera, so information offer to be convenient to users is a purpose. A user can get detailed information, by character extraction way called top-hat algorithm and connect to a server.

Effects of Size and Permittivity of Rat Brain on SAR Values at 900 MHz and 1,800 MHz

  • Hyun Jong-Chul;Oh Yi-Sok
    • Journal of electromagnetic engineering and science
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    • v.6 no.1
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    • pp.47-52
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    • 2006
  • The objective of this study is to evaluate the effects of size and permittivity on the specific absorption rate(SAR) values of rat brains during microwave exposure at mobile phone frequency bands. A finite difference time domain (FDTD) technique with perfect matching layer(PML) absorbing boundaries is used for this evaluation process. A color coded digital image of the Sprague Dawley(SD) rat based on magnetic resonance imaging(MRI) is used in FDTD calculation with appropriate permittivity values corresponding to different tissues for 3, 4, 7, and 10 week old rats. This study is comprised of three major parts. First, the rat model structure is scaled uniformly, i.e., the rat size is increased without change in permittivity. The simulated SAR values are compared with other experimental and numerical results. Second, the effect of permittivity on SAR values is examined by simulating the microwave exposure on rat brains with various permittivity values for a fixed rat size. Finally, the SAR distributions in depth, and the brain-averaged SAR and brain 1 voxel peak SAR values are computed during the microwave exposure on a rat model structure when both size and permittivity have varied corresponding to different ages ranging from 3 to 10 weeks. At 900 MHz, the simulation results show that the brain-averaged SAR values decreased by about 54 % for size variation from the 3 week to the 10 week-old rat model, while the SAR values decreased only by about 16 % for permittivity variation. It is found that the brain averaged SAR values decreased by about 63 % when the variations in size and permittivity are taken together. At 1,800 MHz, the brain-averaged SAR value is decreased by 200 % for size variation, 9.7 % for permittivity variation, and 207 % for both size and permittivity variations.

Development of hands-on activities of STEAM for 'Manufacturing Technology and Automation' unit Technology subject in Middle school (중학교 기술교과 '제조기술과 자동화' 단원을 위한 STEAM 체험활동 과제 개발)

  • Jung, Jin-Woo;Yi, Sang-Bong
    • 대한공업교육학회지
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    • v.39 no.1
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    • pp.66-84
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    • 2014
  • The purpose of this study is to develop STEAM hand-on activity task for middle school manufacturing & automation unit. This study was conducted following three stages. First of all, I carried out documents research and requirements analysis. And the goals for STEAM hand-on activity were set at this stage. Second, topics for STEAM hand-on activity were selected, and the organized for designing hand-on activity related STEAM in the development step. Finally, pilot and field test were conducted in order to amend and/or complement in improvement step. The theme and/or title of the hand-on activities were 'Making the print using wood', 'Making the close up photography & telephoto lens for smart phone'. The STEAM hand-on activities were designed for ten hours for each subject respectively. Each hand-on activity consists of problem situation, objectives statement, materials and tools, an evaluating criteria, related knowledge, portfolio and so on.

Implementation of the Smombie (smartphone zombie) VR experience game using Google Cardboard and Bluetooth controller (구글 카드보드와 블루투스 컨트롤러를 이용한 스몸비(스마트폰 좀비) VR 체험 게임)

  • Kim, Ji-hyun;Seo, Mi-hye;Yang, Seon-young;Lee, Bo-hyun;Jin, I-seul;Park, Su e;Park, Jung-kyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.212-215
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    • 2017
  • In this paper, VR game was produced to inform the danger of using smartphone while walking and to raise awareness. In this VR games, you can experience Smombie (smart phone and zombie compound word) like a real situation by using Google card board and Bluetooth controller. Designed as a directions game of everyday material, the user indirectly experiences the dangerous situations that may actually occur in everyday life. In the virtual space, you can see the map on the smartphone, navigate the route, and send text messages using the controller during the game. We will explain how to implement smartphone map and send text message using controller which are the main functions of VR game.

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Using the Android Communication Module and Sensor the Movement Method Output System of According to Accelerated (안드로이드 통신모듈 및 센서를 이용한 가속에 따른 이동방법 산출 시스템)

  • Park, Sung-Hyun;Jang, Ki-Man;Yuk, Jung-Soo;Huh, Tae-Sang;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.672-674
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    • 2014
  • Mobile communication technology was one of the GPS technology, SmartPhone, Tablet PC is equipped with a GPS. So the user has a navigation, speed and his position to send and receive a variety of information. Therefore, in this paper, Mobile devices, GPS, Wi-Fi and mobile networks, and the communication module uses algorithms to analysis of acceleration and output, the user is currently using the system to find out the kind of transportation. This is the users who are using a particular transport unnecessary information and apply it to different areas do not think I will be able to.

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Blockchain-based safety MyData Service Model (블록체인 기반 안전한 마이데이터 서비스 모델)

  • Lee, Kwang Hyoung;Jung, Young Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.873-879
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    • 2020
  • The importance of data as a core resource of the 4th industrial revolution is emerging, and companies illegally collect and use personal data. In the financial sector, active research is conducted to safely manage personal data and provide better services using blockchain, big data, and AI technology. In this paper, we propose a system that can safely manage personal data by using blockchain technology, which can be used without changing the existing system. The composition of this system consists of a blockchain, blockchain linkages, a service provider, and a user (i.e., an app). Blockchain can be used regardless of its type and form, and services are provided by classifying blockchains and services in the blockchain linkages. Service providers can access personal data only after requesting and receiving delegated permission from users. Existent MyData services store all data in a user's mobile phone, so information may get leaked due to jailbreaks or rooting. But in the proposed system, personal data are stored in blockchain so information leakage can be prevented. In the future, we will study ways to provide customized services using personal data stored in blockchain.

Research On The Influence of We-Chat Applet On Improving User Experience

  • Liao, Kai;Wang, Junlin
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.8
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    • pp.221-227
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    • 2021
  • Since there are almost no scales for measuring the size of We-Chat applets, and most of the existing We-Chat applets are grafted through the original APP application, At present, the application scope of We-chat applets which is mainly in /shopping/life/food application. Thus, the purpose of this research is to focus on the iPhone app store, collect data on the top five of APP-STORE through users' comments and The high-frequency words will be obtained for statistics, and the variables of this study will be set up. Last, develop relevant Empirical research on the size and measurement scale of the We-Chat applet. Therefore, how to use We-Chat applets to improve user experience, we can create their own user private domain traffic for We-Chat applets and achieve long-term market competitiveness.

Development of Intelligent CCTV System Using CNN Technology (CNN 기술을 사용한 지능형 CCTV 개발)

  • Do-Eun Kim;Hee-Jin Kong;Ji-Hu Woo;Jae-Moon Lee;Kitae Hwang;Inhwan Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.4
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    • pp.99-105
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    • 2023
  • In this paper, an intelligent CCTV was designed and experimentally developed by using an IOT device, Raspberry Pi, and artificial intelligence technology. Object Detection technology was used to detect the number of people on the CCTV screen, and Action Detection technology provided by OpenPose was used to detect emergency situations. The proposed system has a structure of CCTV, server and client. CCTV uses Raspberry Pi and USB camera, server uses Linux, and client uses iPhone. Communication between each subsystem was implemented using the MQTT protocol. The system developed as a prototype could transmit images at 2.7 frames per second and detect emergencies from images at 0.2 frames per second.

Content Recommendation System Using User Context-aware based Knowledge Filtering in Smart Environments (스마트 환경에서의 사용자 상황인지 기반 지식 필터링을 이용한 콘텐츠 추천 시스템)

  • Lee, Dongwoo;Kim, Ungsoo;Yeom, Keunhyuk
    • The Journal of Korean Institute of Next Generation Computing
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    • v.13 no.2
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    • pp.35-48
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    • 2017
  • There are many and various devices like sensors, displays, smart phone, etc. in smart environment. And contents can be provided by using these devices. Vast amounts of contents are provided to users, but in most environments, there are no regard for user or some simple elements like location and time are regarded. So there's a limit to provide meaningful contents to users. In this paper, I suggest the contents recommendation system that can recommend contents to users by reasoning context of users, devices and contents. The contents recommendation system suggested in this paper recommend the contents by calculating the user preferences using the situation reasoned with the contextual data acquired from various devices and the user profile received from the user directly. To organize this process, the method on how to model ontology with domain knowledge and how to design and develop the contents recommendation system are discussed in this paper. And an application of the contents recommendation system in Centum City, Busan is introduced. Then, the evaluation methods how the contents recommendation system is evaluated are explained. The evaluation result shows that the mean absolute error is 0.8730, which shows the excellent performance of the proposed contents recommendation system.

Comparison of instrumental methods for color change assessment of Giomer resins

  • Luiza de Almeida Queiroz Ferreira;Rogeli Tiburcio Ribeiro da Cunha Peixoto ;Claudia Silami de Magalhaes;Tassiana Melo Sa;Monica Yamauti ;Francisca Daniele Moreira Jardilino
    • Restorative Dentistry and Endodontics
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    • v.47 no.1
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    • pp.8.1-8.9
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    • 2022
  • Objectives: The aim of this study was to compare the color change of the Giomer resin composite (Beautifil-Bulk) by using photographs obtained with a smartphone (iPhone 6S) associated with Adobe Photoshop software (digital method), with the spectrophotometric method (Vita Easyshade) after immersion in different pigment solutions. Materials and Methods: Twenty resin composite samples with a diameter of 15.0 mm and thickness of 1.0 mm were confectioned in A2 color (n = 5). Photographs and initial color readings were performed with a smartphone and spectrophotometer, respectively. Then, samples were randomly divided and subjected to cycles of immersion in distilled water (control), açai, Coke, and tomato sauce, 3 times a day, 20 minutes for 7 days. Later, new photographs and color readings were taken. Results: The analysis (2-way analysis of variance, Holm-Sidak, p < 0.05) demonstrated no statistical difference (p < 0.005) between the methods in all groups. Similar color changes were observed for all pigment solutions when using the spectrophotometric method. For the digital method, all color changes were clinically unacceptable, with distilled water and tomato sauce similar to each other and with statistical differences (p < 0.005) for Coke and açai. Conclusions: Only the tomato sauce produced a color change above the acceptability threshold using both methods of color assessment. The spectrophotometric and digital methods produce different patterns of color change. According to our results, the spectrophotometric method is more recommended in color change assessment.