• Title/Summary/Keyword: hunting

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Analysis on the Hunting Motion of the KTX (KTX 헌팅운동 해석)

  • Lee Seung-Il;Kim Jae-Chul;Choi Yeon-Sun
    • Proceedings of the KSR Conference
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    • 2003.05a
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    • pp.755-761
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    • 2003
  • The dynamic analysis of the KTX can predict the dynamic motions which occurred in test drive. In this study an analytical model of the KTX is developed to find the critical speed. The numerical analysis for the nonlinear equation motions of 17 degrees of freedom show the running stability and the critical speed due to the hunting motion of the KTX. Also, the vibration modes of the KTX are calculated using the ADAMS/RAIL software, which show that the critical speed occurs for the yawing modes of the car body and the bogie. Finally, this paper shows that the critical speed of the KTX could be changed with the modifications of the design parameters of wheel conicity and wheel contact point.

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Analysis of Career Behaviors on the Women's Second Labor Market Transition (경력단절 여성의 노동시장 재진입 욕구형태에 따른 진로행동 분석)

  • Park, Sung-Mi
    • Journal of Fisheries and Marine Sciences Education
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    • v.22 no.2
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    • pp.165-179
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    • 2010
  • The purpose of this study was to analyze career behaviors(job exploration, job hunting) of the need mode in the women's second labor market transition. To obtain this objective 501 women, who quitted their job in 780 women randomly sampling completed questionnaire. To analyze data, $x^2$, ANOVA were executed. Research results were explained, there were no difference career behaviors, experience of career counseling, experience of career education, aspiration of career behaviors by the need mode in the women's second labor market transition. But, there were difference motivation of labor market entry, career barriers, preference of occupations, level of job competence of career behaviors by the need mode in the women's second labor market transition. The implications of the results on women's second labor market transition of developing career education and counseling programs were discussed and finally suggestions for further study were made.

Play Costume from the Mural Paintings of Goguryeo (고구려 고분벽화에 나타난 놀이복식)

  • Yim, Lynn;Lee, Tae-Ho
    • Journal of the Korean Society of Costume
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    • v.60 no.3
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    • pp.10-25
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    • 2010
  • The culture of the play of Korean ancient times is well described in the mural painting of Goguryeo. The example is people appearing in the play painting of performance, dance, hunting, and acrobatics out of 20 mural painting of genre. Their costume is broadly classified into performance, dance, hunting, and acrobatic costume and can be subdivided according to the types of costume. First, the head gear of play costume reflected the formality and social conditions of play. In the performance and hunting costume, all performers wore gwanmo(official hats), which seemed to make it a rule to wear gwanmo. Gwanmo was borrowed intactly from Goguryeo without any changes or decorations, which showed that the status symbolism of head gear was applied intactly to play costume. Second, the play costume of Goguryeo enhanced efficiency by blending daily costume with elements and decorations needed for play performance. Specifically the change of length was prominent: the short sleeves of jeogori(traditional blouse), the long sleeves of dance costume, and fastening below the knee or putting into the long shoes to shorten the length of baji(traditional pants). Finally, as it is well known that there was some differences in the expression modes of daily clothes in Goguryeo between Tonggu and Pyeongyang. Similarly, play costume tried to change costume according to the subject of play but maintained the locality and peculiarity of Goguryeo costume. Although performance costume showed many local differences, it also had similarity and peculiarity. In dance costume, long sleeves and patterns which frequently appeared in the Tonggu area reappeared in the Pyeongyang.

The Effects of Regular Jjimjilbang Exposure on Cold Tolerance in Young and Elderly Females (정기적인 찜질방노출이 청년과 노년 여성의 내한성에 미치는 영향)

  • Choi, Jeong-Wha;Song, Eun-Young;Hwang, Soo-Kyung
    • The Korean Journal of Community Living Science
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    • v.18 no.4
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    • pp.599-607
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    • 2007
  • We analyzed the effects of regular Jjimjilbang (Korean sauna) exposure on the cold tolerance in young and elderly females. Subjects were young (n=7) and elderly (n=7) females who had never had Jjimjilbang exposure experience. The Jjimjil training group was exposured in the Jjimjilbang 19 times per week. Jjimjibang exposure was limited to three times per day. Jjimjil activity was taken freely. To prove the effects of the cold tolerance, subjects were exposed to cold air ($12{\pm}1^{\circ}C,\;60{\pm}10%$RH). In these conditions, subjects were exposed for 30 minutes at which time rectal temperature, skin temperatures, clothing microclimate, energy expenditure, blood pressure and subjective sensation were measured. To prove the effects of the local cold tolerance, vascular hunting reaction was observed measuring the finger skin temperature while the left middle finger tip was immersed in cold water of $0^{\circ}C$ for 30 minutes. The results are as follows. According to repeated Jjimjil exposure, rectal temperature changes, peripheral temperature and energy expenditure were increased gradually in the cold climate chamber. Blood pressure, subjective sensation and vascular hunting reactions did not show any significant difference. In conclusion, regular Jjimjilbang exposure has negative effects on the ability of the body to improve its regulation of temperature especially in cold tolerance.

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An Artificial Intelligence Evaluation on FSM-Based Game NPC (FSM 기반의 게임 NPC 인공 지능 평가)

  • Lee, MyounJae
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.127-136
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    • 2014
  • NPC in game is an important factor to increase the fun of the game by cooperating with player or confrontation with player. NPC's behavior patterns in the previous games are limited. Also, there is not much difference in NPC's ability among the existing games because it's designed to FSM. Therefore, players who have matched with NPCs which have the characteristics may have difficulty to play. This paper is for improving the problem and production and evaluation of the game NPC behavior model based on wolves hunting model in real life. To achieve it, first, the research surveys and studies behavior states for wolves to capture prey in the real world. Secondly, it is implemented using the Unity3D engine. Third, this paper compares the implemented state transition probability to state transition probability in real world, state transition probability in general game. The comparison shows that the number of state transitions of NPCs increases, proportions of implemented NPC behavior patterns converges to probabilities of state transition in real-world. This means that the aggressive behavior pattern of NPC implemented is similar to the wolf hunting behavior pattern of the real world, and it can thereby provide more player experience.

Analysis of the Critical Speed and Hunting Phenomenon of a High Speed Train (고속전철의 임계속도와 헌팅현상 해석)

  • Song, Ki-Seok;Koo, Ja-Choon;Choi, Yeon-Sun
    • Journal of the Korean Society for Railway
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    • v.17 no.5
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    • pp.342-348
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    • 2014
  • Contact between wheel and rail leads to the creep phenomenon. Linear creep theory, assuming linear increase in the creep force vs creep, results in a critical speed at which the vibration of a railway vehicle goes to infinity. However, the actual creep force converges to a limited value, so that the vibration of a railway vehicle cannot increase indefinitely. In this study, the dynamics of a railway vehicle is investigated with a 6 DOF bogie model includingthe nonlinear creep curves of Vermeulen, Polach, and a newly calculated creep curve with strip theory. Strip theory considers the profiles of the wheel and rail. The results show that the vibration of a railway vehicle results in a limit-cycle over a specific running speed, and this limit-cycle becomes smaller as the slope of the creep-curve steepens. Moreover, a hunting phenomenon is caused due to flange contact, which restricts the magnitude of the limit-cycle.

Analysis of the Effectiveness of Autonomous Unmanned Underwater Vehicle Mine Search Operation by Side Scan Sonar Characteristics (측면주사소나 특성에 따른 자율무인잠수정 기뢰탐색 효과도 분석)

  • Yoo, Tae-Suk;Park, Seok-Joon;Yoon, Seon-Il;Park, Ho-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.8
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    • pp.1077-1085
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    • 2020
  • In order to Mine Countermeasure (MCM), the search is carried out for the expected mine zone. At this time, mine hunting uses Autonomous Unmanned Vehicle(AUV), taking into account the danger of mine and the stability of our forces. Sonar system for identifying buried mines are equipped with Side Scan Sonar(SSS) or Synthetic Aperture Sonar(SAS). This paper describes the analysis of mine hunting effects according to the commercial SSS characteristics. Based on the characteristics of each SSS, the insonified area and recognition probability were modeled, and the analysis was performed according to the search pattern of the AUV. AUV's search pattern defines three patterns depending on the presence or absence of SSS or shaded areas. The analysis results derived search time and detection probability for each search pattern, and finally, the improvement of search depending on the presence or absence of side injection or shaded area.

Evaluation of the cost-effectiveness of ASF detection with or without the use of on-field tests in different scenarios, in Sardinia

  • Cappai, Stefano;Loi, Federica;Rolesu, Sandro;Coccollone, Annamaria;Laddomada, Alberto;Sgarangella, Francesco;Masala, Sergio;Bitti, Giuseppe;Floris, Vincenzo;Desini, Pietro
    • Journal of Veterinary Science
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    • v.21 no.2
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    • pp.14.1-14.10
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    • 2020
  • African swine fever (ASF) is a highly contagious disease of domestic pigs and wild boars (WBs). Without a vaccine, early antibody and antigen detection and rapid diagnosis are crucial for the effective prevention of the disease and the employment of control measures. In Sardinia, where 3 different suid populations coexisted closely for a long time, the disease persists since 1978. The recent ASF eradication plan involves more stringent measures to combat free-ranging pigs and any kind of illegality in the pig industry. However, critical issues such as the low level of hunter cooperation with veterinary services and the time required for ASF detection in the WBs killed during the hunting season still remain. Considering the need to deliver true ASF negative carcasses as early as possible, this study focuses on the evaluation and validation of a duplex pen-side test that simultaneously detects antibodies and antigens specific to ASF virus, to improve molecular diagnosis under field conditions. The main goal was to establish the specificity of the two pen-side tests performed simultaneously and to determine their ability to detect the true ASF negative carcasses among the hunted WBs. Blood and organ samples of the WBs hunted during the 2018/2019 hunting seasons were obtained. A total of 160 animals were tested using the pen-side kit test; samples were collected for virological and serological analyses. A specificity of 98% was observed considering the official laboratory tests as gold standards. The new diagnostic techniques could facilitate faster and cost-effective control of the disease.

Malware Detection Using Deep Recurrent Neural Networks with no Random Initialization

  • Amir Namavar Jahromi;Sattar Hashemi
    • International Journal of Computer Science & Network Security
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    • v.23 no.8
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    • pp.177-189
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    • 2023
  • Malware detection is an increasingly important operational focus in cyber security, particularly given the fast pace of such threats (e.g., new malware variants introduced every day). There has been great interest in exploring the use of machine learning techniques in automating and enhancing the effectiveness of malware detection and analysis. In this paper, we present a deep recurrent neural network solution as a stacked Long Short-Term Memory (LSTM) with a pre-training as a regularization method to avoid random network initialization. In our proposal, we use global and short dependencies of the inputs. With pre-training, we avoid random initialization and are able to improve the accuracy and robustness of malware threat hunting. The proposed method speeds up the convergence (in comparison to stacked LSTM) by reducing the length of malware OpCode or bytecode sequences. Hence, the complexity of our final method is reduced. This leads to better accuracy, higher Mattews Correlation Coefficients (MCC), and Area Under the Curve (AUC) in comparison to a standard LSTM with similar detection time. Our proposed method can be applied in real-time malware threat hunting, particularly for safety critical systems such as eHealth or Internet of Military of Things where poor convergence of the model could lead to catastrophic consequences. We evaluate the effectiveness of our proposed method on Windows, Ransomware, Internet of Things (IoT), and Android malware datasets using both static and dynamic analysis. For the IoT malware detection, we also present a comparative summary of the performance on an IoT-specific dataset of our proposed method and the standard stacked LSTM method. More specifically, of our proposed method achieves an accuracy of 99.1% in detecting IoT malware samples, with AUC of 0.985, and MCC of 0.95; thus, outperforming standard LSTM based methods in these key metrics.