• 제목/요약/키워드: human psychology

검색결과 603건 처리시간 0.025초

Time Pressure, Time Autonomy, and Sickness Absenteeism in Hospital Employees: A Longitudinal Study on Organizational Absenteeism Records

  • Kottwitz, Maria U.;Schade, Volker;Burger, Christian;Radlinger, Lorenz;Elfering, Achim
    • Safety and Health at Work
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    • 제9권1호
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    • pp.109-114
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    • 2018
  • Background: Although work absenteeism is in the focus of occupational health, longitudinal studies on organizational absenteeism records in hospital work are lacking. This longitudinal study tests time pressure and lack of time autonomy to be related to higher sickness absenteeism. Methods: Data was collected for 180 employees (45% nurses) of a Swiss hospital at baseline and at follow-up after 1 year. Absent times (hours per month) were received from the human resources department of the hospital. One-year follow-up of organizational absenteeism records were regressed on self-reported job satisfaction, time pressure, and time autonomy (i.e., control) at baseline. Results: A multivariate regression showed significant prediction of absenteeism by time pressure at baseline and time autonomy, indicating that a stress process is involved in some sickness absenteeism behavior. Job satisfaction and the interaction of time pressure and time autonomy did not predict sickness absenteeism. Conclusion: Results confirmed time pressure and time autonomy as limiting factors in healthcare and a key target in work redesign.

Conveying Emotions Through CMC: A Comparative Study of Memoji, Emoji, and Human Face

  • Eojin Kim;Yunsun Alice Hong;Kwanghee Han
    • 감성과학
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    • 제26권4호
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    • pp.93-102
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    • 2023
  • Emojis and avatars are widely used in online communications, but their emotional conveyance lacks research. This study aims to contribute to the field of emotional expression in computer-mediated communication (CMC) by exploring the effectiveness of emotion recognition, the intensity of perceived emotions, and the perceived preferences for emojis and avatars as emotional expression tools. The following were used as stimuli: 12 photographs from the Yonsei-Face database, 12 Memojis that reflected the photographs, and 6 iOS emojis. The results of this study indicate that emojis outperformed other forms of emotional expression in terms of conveying emotions, intensity, and preference. Indeed, the study findings confirm that emojis remain the dominant form of emotional signals in CMC. In contrast, the study revealed that Memojis were inadequate as an expressive emotional cue. Participants did not perceive Memojis to effectively convey emotions compared with other forms of expression, such as emojis or real human faces. This suggests room for improvement in the design and implementation of Memojis to enhance their effectiveness in accurately conveying intended emotions. Addressing the limitations of Memojis and exploring ways to optimize their emotional expressiveness necessitate further research and development in avatar design.

네트워크 및 정보 알고리즘 기반 심리학 분석 (Analysis of Psychology Based on Network and Informatic Algorithm)

  • 김유리;안새미;김학용
    • 한국콘텐츠학회논문지
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    • 제15권7호
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    • pp.567-577
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    • 2015
  • 21세기 정신혁명 시대에 인문학과 더불어 중요성이 대두되는 분야는 인간의 마음을 다루는 심리학이다. 본 연구에서는 심리학의 대중화에 따른 올바른 이해, 심리학의 연구 동향, 자연과학과 사회과학을 연결고리로써의 심리학 세부 분야 사이의 상관관계를 분석하고자 네트워크 기술과 정보기술 알고리즘을 도입하여 객관적인 결과를 도출하고자 하였다. 심리학개론에 등장하는 용어 및 그 용어를 설명하는 단어로 구성된 bipartate 네트워크를 구축하고 핵심용어를 추출하여 제공함으로써 심리학 이해를 위한 콘텐츠 정보를 제공하고자 하였다. 한국심리학회지 및 Annual Review of Psychology에 실린 논문수를 기반으로 지금까지의 심리학 세부 분야의 발전 동향을 제공하였다. 최근 15년 동안 Psychological Review에 실린 논문 제목을 기반으로 정보 알고리즘을 사용하여 심리학 세부분야 간의 상관관계를 분석하였다. 이는 자연과학과 사회과학의 연결고리로써 심리학 세부 분야의 위상을 이해하는데 도움을 줄 것이다. 결론적으로 본 연구결과는 심리학의 대중화, 동향분석, 심리학 세부 분야의 위상에 관한 정보를 제공할 뿐만 아니라, 심리학과 정보과학 기술을 접맥시켜 심리학 기반 융합콘텐츠에 대한 정보를 제공하는데 기여할 수 있을 것으로 기대한다.

전망창의 시각효과에 대한 심리학적 고찰- 주거공간을 중심으로 (A Study on the Visual Effect of the Viewing -Window based on Psychology -focused on residential environment-)

  • 함정도
    • 한국실내디자인학회논문집
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    • 제8호
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    • pp.58-64
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    • 1996
  • People live in an environment which affects the human b by way of ‘Affordance’ .. And the interaction between h human and the surrounding environment arises ‘the sense of place' through adoptation. Considering the human emo¬t tional and psychological needs, besides the functionalones, for the design of environment gives ‘the place’ the h humanized atmosphere. Then the viewing-window, re¬f fleeting the dweller’s sensibility and aesthetic aspect, be¬c comes an important design element for the human interi¬o or atmosphere. G Generally, the view has the character of the Panorama a and sometimes of the Picture. And the viewing - window t transfigures the visual effects by ways of ‘Framing’, at t taching the ’Screen’ and ‘Successive development' of the views through openings on the wall. Hence this study w was developed from the aesthethic view-points of archi t tecture, cinema, picture and photography etc., and the c conclusions are as follows. T The ‘Frame’ limits the boundary of the view into a p particular area, while the ‘Screen’ changes the clear view t to an obscure one. And the wall-openings located with i intervals show the fragments of the outer view in a suc¬c cessive way. And these techniques applied to the viewing window make the viewer have the associated meanings d derived from the ‘Guided Projection'. So, the associative p psychology of the viewer complements the partiality, ob¬s scurity and brokenness of the view into a complete one, a and finally the view comes to be an aesthetic one to the v vIewer.

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Strong Attachment toward Human Brand and Its Implication for Life-Satisfaction and Self-efficacy: Hero versus Celebrity

  • Jun, Mina;Kim, Chung K.;Han, Jeongsoo;Kim, Miyea;Kim, Joshua Y.
    • Asia Marketing Journal
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    • 제16권1호
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    • pp.101-116
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    • 2014
  • In the year 2013, Warren Buffett was named one of the most influential people of the year by TIME magazine. When people are exposed to such news, they show strong interest in who the influential people are and how those people became so successful. Likewise, people show strong attachment to other prominent figures as well. This social phenomenon indicates that people perceive well-known persona like business leaders, TV stars or sports stars etc. as human brands of intangible assets. As the role of these human brands is becoming more important, people tend to develop stronger attachment toward them. Another notable modern social phenomenon is people's pursuit of life-satisfaction and social well-being. People desire to increase their quality of life by having quality time with family and friends, and also by building attachment towards celebrities, sports stars, and so on. The main objective of this study is to examine how attachment toward human brands affects quality of life. While existing studies on human brands examined antecedents of attachment, e.g., some needs fulfillment such as A-R-C needs (autonomy, relatedness and competence needs) fulfillment, this study focuses on the outcome variables of attachment, e.g., how attachment toward human brands affects stress relief and life satisfaction through self-efficacy. Based on previous research, we divided human brands into two types: heroes and celebrities. Heroes are defined as people who have considerable and lasting importance on both societal and individual levels, and celebrities are defined as people who are well-known but have little or no short-term impact on society and individual levels. This study focuses on how attachment toward each type of human brands, celebrities and heroes, affects the quality of life or well-being. This study focuses on three important outcome variables; stress relief, life satisfaction, and self-efficacy, (three variables) which have been recently gaining importance, especially in the domain of positive psychology. Major findings from the present study show that although celebrities draw attachment from people by providing fun and entertainment or providing stress relief, they have weak influences on the wellbeing or efficacy of individuals at a deeper level. In contrast, attachment toward heroes helps people live better by providing meaning and positively influencing life satisfaction through self-efficacy (Frankl 1997). These results are consistent with the main tenet of 'positive psychology' which seeks "to find and nurture genius and talent and to make normal life more fulfilling" (Seligman and Csikszentmihalyi 2000). Considering the fact that certain celebrities are perceived as heroes to some, we can conclude that celebrities can become heroes if they provide meaning and value to the lives of people. This study contributes to the research stream of human brands since the most current leading research (e.g., Thomson 2006) indicated the need to look at the resulting effect of attachment on life satisfaction through self-efficacy. Another important contribution is that we empirically documented the different effects of celebrities and heroes. As expected, this study shows that heroes more deeply influence the lives of individuals in the long term while celebrities do so rather shallowly in the short term. The issues of the influence of heroes on the individuals' lives need to be further investigated in relation with the perspective of positive psychology.

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바이섹슈얼 라이팅(Bisexual Lighting)의 영상 표현 연구 (A Study on Image Representation of Bisexual Lighting)

  • 교이나
    • 트랜스-
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    • 제11권
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    • pp.119-142
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    • 2021
  • 영상은 이미지를 전제로 하는 문화적 실천이다. 영상이미지를 통해 관객은 일상이 아닌 새로운 것을 체험하기를 갈망한다. 영상이미지의 구성 요소는 많지만 그중에 시각적 표현인 색채가 큰 역할을 담당하고 있다. 컬러영화가 등장하기 시작하면서부터 색채는 영상예술의 중요한 구성요소로서 끊임없이 발전하고 혁신적인 영상미술 디자인에서 중요한 역할을 하였다. 영화인들은 1895년 영화가 흑백으로 탄생할 때부터 색채에 대한 관심이 있었다. 이 두 가지 색채로 더 이상 시청자를 만족시키지 못했기 때문에 필름에 색채를 입히는 등 더 많은 색채를 영화 속에서 표현하려고 노력했다. 영상에서의 색채는 표현의 기법이면서도 정신과 사상으로 이해할 수 있다. 색채가 단순히 그냥 존재하는 것이 아니라 인간심리에 강하게 작용하고 있음에 일러주는 것이기도 하다. 색채는 영화 언어의 일부로, 색채언어는 영화 속에서 영화의 사상적 주제를 표현하거나 선명한 캐릭터를 묘사할 수 있으며, 사람들에게 더 직관적으로 메시지를 전달할 수 있다. 본 연구는 색 조명 방식 혹은 배색 방안인 바이섹슈얼 라이팅을 대상으로, 그의 기본적인 색채 구성요소, 즉 핑크색, 파란색 및 보라색이 갖고 있는 색채 특성을 이해해 색채를 통해 인간심리가 어떤 영향을 받고 있는 지에 대해 분석하고 바이섹슈얼 라이팅이 영상에서 나오는 장면들을 결합해 구체적인 사례분석을 했다. 이를 통해 바이섹슈얼 라이팅이 영상에서 색채 속성을 이용해 표현한 색채 언어가 무엇이고 바이섹슈얼 라이팅이 어떻게 색채를 통해 인간심리와 상호 작용하는지를 탐색하였다.

중소 ICT건설기업 조직원의 셀프리더십이 심리적 임파워먼트 통하여 조직시민행동과 조직신뢰에 미치는 영향 (The Effect of Employee's Self Leadership of Construction Company on Organization Citizenship Behaviour and Organizational Trust through Psychology Empowerment)

  • 최재영;황찬규
    • 디지털산업정보학회논문지
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    • 제15권3호
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    • pp.207-223
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    • 2019
  • This study aims to explore the casual relation between construction company employees' Self-Leadership and two variables: Organization Citizenship Behaviour and Organizational Trust through Psychology Empowerment. To explain in details, this study examines how the independent variable, Self Leadership, with its behavior-focused, natural reward and constructive thought pattern strategies, affects the dependent variable, Organization Citizenship Behavior and Organizational Trust through the intervening variable, Psychology Empowerment. A survey was conducted on current employees of construction companies in metropolitan areas to empirically examine the research model. The result of study hypothesis on Self-Leadership is as follows; first, Self-Leadership showed a positive effect on Psychology Empowerment, Organization Citizenship Behaviour and Organizational Trust. Second, Psychology Empowerment showed a positive effect on Organization Citizenship Behaviour. Third, Psychology Empowerment showed a positive effect on Organizational Trust. The capacity of individuals is critical when it comes to competitiveness of construction companies. When employees willingly participate in building trust within the company, the work place will become more and more constructive; based on trust, efficiency will increase because people from different processes can work together and performance will also improve even when project managers are absent because others could help their role instead, thus driving more efficient human resource management to the company. To conclude, a company's vision can be spread wide and far when their employees engage themselves in Learning Organization with Self Leadership. They will also be satisfied with their work through improving interpersonal relationship at work.

전이 현상에 대한 분석심리학적 이해 (The Understanding of 'Transference Phenomenon' from The Perspective of Analytical Psychology)

  • 이상익
    • 심성연구
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    • 제29권2호
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    • pp.101-126
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    • 2014
  • 전이현상은 정신분석은 물론 정신치료 등에서 그 중요성에 대해서는 이론의 여지가 없다. 그러나 전이현상의 의미와 그것을 다루는 방법론 등에는 학파에 따라 많은 차이점들이 있다. 일반적으로 전이에 대한 심층심리학적 연구는 정신분석학파의 이해방식에 주로 경도되어 있는 상태로, 상대적으로 정신의 지평을 더욱 넓고 깊게 파악하고 있는 분석심리학적 이해방식에 대한 연구가 필요한 상태이다. 이에 본 논문에서는 분석심리학적 입장에서 전이현상에 대해 종합적인 고찰을 하고 그 의미를 이해해 보고자 하였다. 이를 위해 우선 전이의 개념을 융의 관점을 중심으로 융 이전과 융 이후의 관점에서 살펴보았고, 분석심리학적 견지에서 전이현상이 몇 가지 특징적인 측면으로 이해될 수 있다는 것을 밝혔다. 향후 전이 현상에 대한 진정한 분석심리학적 이해를 위해서는 융이 '전이의 심리학'에서 사용한 '현자의 장미원' 목판그림들의 상징적 의미에 대해 융이 언급하지 않은 후반부의 적절한 해석을 포함하여 주의 깊은 연구가 필요할 것으로 사료되었다.

심성구조와 과정을 반영한 이중언어 정보처리 모형의 제언 (Suggestions on bilingual models from the perspectives of mental structures and processes)

  • 염은영;정찬섭
    • 한국정보과학회 언어공학연구회:학술대회논문집(한글 및 한국어 정보처리)
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    • 한국정보과학회언어공학연구회 1995년도 제7회 한글 및 한국어 정보처리 학술대회
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    • pp.233-239
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    • 1995
  • 기존의 이중언어정보 처리 모형을 기억 모형과 상호 작용 모형으로 나누고 기억모형은 다시 발달적 관점을 지닌 모형과 개념 표상과의 관계 구조에 촛점을 둔 모형으로 분류하여 개관하였다. 이중 언어 정보 처리 과정에 관한 이상적인 모형은 심성 어휘집의 관계 구조. 언어이해와 산출의 자동성, 두 언어 체계간의 작용에 관하여 설명할 수 있어야 한다. 이러한 관점에서 지금까지 개관된 모형을 비판하였다. 일부 모형에서는 위의 가정들을 언급하고 있으나 대부분의 모형들이 각각의 가정을 체계적으로 반영하고 있지 않았다. 비판점들을 보완하여 한국인에게 적합한 외국어 교육 프로그램을 개발하고 한국어-영어 번역시스템의 효과적인 운용과 일반적인 언어 정보 처리 기제에 대한 이해를 돕기 위한 새로운 이중 언어 모형을 제안하였다.

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Behavior Decision Model Based on Emotion and Dynamic Personality

  • Yu, Chan-Woo;Choi, Jin-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.101-106
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    • 2005
  • In this paper, we propose a behavior decision model for a robot, which is based on artificial emotion, various motivations and dynamic personality. Our goal is making a robot which can express its emotion human-like way. To achieve this goal, we applied several emotion and personality theories in psychology. Especially, we introduced the concept of dynamic personality model for a robot. Drawing on this concept, we could make a behavior decision model so that the emotion expression of the robot has adaptability to various environments through interactions between human and the robot.

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