• Title/Summary/Keyword: human networking

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Broad-games development and application using regional cultural contents (지역문화콘텐츠를 활용한 도시마케팅 보드게임 제작 및 활용)

  • Lee, Jung-Jun;Lim, Young-Hwan
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.531-539
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    • 2011
  • A board-game is the genre which is the oldest among various game genres. Reflecting the issues, aspects & trend of the era, It contains social & cultural sources. For family activity, socializing & human networking, It is regarded such a good alternative leisure replacing on-line video game causing negative infection. In this research, for city marketing usage, we develop a specifically designed board-game with the source of historical people, must-see sights & local products. Also educational & commercial purposes are seriously considered.

Knowledge Distributed Robot Control Framework

  • Chong, Nak-Young;Hongu, Hiroshi;Ohba, Kohtaro;Hirai, Shigeoki;Tanie, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1071-1076
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    • 2003
  • In this work, we propose a new framework of robot control for a variety of applications to our unstructured everyday environments. Programming robots can be a very time-consuming process and seems almost impossible for ordinary end users. To cope with this, this work is to provide a software framework for building robot application programs automatically, where we have robots learn how to accomplish a commanded task from the object. An integrated sensing and computing tag is embedded into every single object in the environment. In the robot controller, only the basic software libraries for low-level robot motion control are provided from the robot manufacturer. The main contributions of this work is to develop a server platform that we call Omniscient Server that generates the application programs and send them to the robot controller through the network. The object-related information from the object server merges into robot control software to generate a detailed application program based on the task commands from the human. We have built a test bed and demonstrated that a robot can perform a common household task within the proposed framework.

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Health Education for Health Professionals (보건의료인에 대한 보건교육 정책)

  • Park, Soon-Woo
    • Korean Journal of Health Education and Promotion
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    • v.24 no.4
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    • pp.231-240
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    • 2007
  • The hospital setting provides many opportunities for health promotion. There are many health professionals including physicians, nurses, medical technicians who have close contact with patients and their family. Health professionals are very influential to arouse the awareness about health and illness, and to motivate to change lifestyle among patients. Thus health professionals are most effective and important human resources for health education for patients to improve recovery rates and to promote health. In spite of the importance of health professionals' role in health promotion, the Korean government has provided little support for their health education for patients. Most of the health professionals have not learned about health education theories and skills, and have little attention to educate patients to change their lifestyle. Also the health professionals themselves have relatively poor lifestyle compared with advanced western countries. To improve health education for patients and their family, following strategies and policies should be considered: reinforcing curriculum for health education in college and training course, providing practical incentives for patient education, capacity building for health education and developing guideline for patient education, training health educators, networking and collaborating between community health center and hospitals, promoting the importance of health education among patients, researching and developing health education theory and practice including cost-benefit of health education.

A study on protection technology and scope about information Privacy in ubiquitous Sensing Network Environment (A focus on context awareness system and personal information) (유비쿼터스 센싱 네트워크 환경 하에서 정보 프라이버시의 보호 기술과 영역에 관한 연구 (상황인식시스템과 개인정보를 중심으로))

  • Kang, Jang-Mook;Bang, Kee-Chun
    • Journal of Digital Contents Society
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    • v.7 no.4
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    • pp.301-308
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    • 2006
  • There are some technologies such as USN, RFID, Home-network to advance the ubiquitous era. Those technologies embody Context-Awareness System. To Context-Awareness System is that human, objects and environment supply information with cable and wireless at real time. So private information, information privacy, a wide sense privacy will be faced on serious menace. In this article, I analyze threat of private information in Context-Awareness System under USN(ubiquitous Sensing Network) surroundings and present technology to protect private information. Each technology can apply subdivided protection province information privacy. I expect definition of information privacy, insight through technological presentation and total solution in this article.

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On The Trend of Groupware Research (그룹웨어 기술의 동향 분석에 관한 연구)

  • 김민홍;김광훈;백수기
    • Journal of the Korean Professional Engineers Association
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    • v.32 no.1
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    • pp.122-141
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    • 1999
  • Groupware is a new emerging research field, involving increasing numbers of institutions in the USA, Europe, and Asia such as Korea and Japan, etc., as an interdisciplinary research and development area with a strong computer science component. It grew from fairly unsystematic attempts by various developers to generate software that would increase the competence of people working together. This in turn was partly a response to: failures of and problems inherited from Office Automation and Management Information System ; some sociological intuitions about ways people might work together; and a search for uses of new interfacing, networking, and multi-media technologies. In this paper, groupware that has been configured to meet the needs of groups at work is defined as computer-based systems which support working groups of people engaged in common task in a shared environment. The basic concepts, origin, and historic research of the groupware are described. Specially, groupware relies on the approaches and contributions of many disciplines in computer science as well as sociology that is concerning human, social, and cultural activities. So, nine key disciplines of them upon which successful groupware depends are described briefly. Some state-of-the-art implementations and developments are reviewed through classifying and analyzing the current available groupware applications in the field or market.

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Collaboration of National Library and Policy Orientation in Network Era - focused on the National Assembly Library - (네트워크시대 국가도서관의 협력과 미래 정책방향성에 관한 연구 - 국회도서관 사례를 중심으로-)

  • Park, Mihyang
    • Journal of Korean Library and Information Science Society
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    • v.44 no.4
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    • pp.465-489
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    • 2013
  • The goal of this study is to suggest the policy orientations of national library collaboration based on the analysis of three types of resource such as information, human, and space. For this research purpose, this study carried out the analyses of foreign cases, the related laws and national policy, case review of various cooperation by library types and resources. In the end, the three policy orientations are proposed for development of national library: sharing public values, securing specialized contents, and having leadership in the global network.

A Study on Internet of Things based on Semantic for Library (도서관의 시맨틱 기반 사물인터넷(IoT) 적용에 관한 연구)

  • Jung, Min-Kyung;Kwon, Sun-Young
    • Journal of Korean Library and Information Science Society
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    • v.45 no.2
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    • pp.235-260
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    • 2014
  • This study aims to apply the concept of Internet of things to library and interpret a library as ecological space where human, thing and data are communicating and organically networking through internet. First, we defined various things existing in physical spaces of the real world and internet spaces as elements of Internet of Things. Then we proposed to apply a semantic web platform to integrate different meta-data formats and communication protocols from things. Finally, we provide the model of Internet of Things based on Semantic web to utilize a variety of information from things for library management and user service.

Exploring Key Facts of Residents' Participation for Local Capacity Building (지역역량 강화에 영향을 미치는 주민참여 요소 분석)

  • Lee, Young-A
    • Journal of the Korean association of regional geographers
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    • v.15 no.2
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    • pp.261-272
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    • 2009
  • This paper explores the key facts of residents' participation in local development projects and activities. Analysing in what ways indifferent residents pay attention to local issues and participate in local activities, this paper aims to suggest the effective ways of residents' participation for local capacity building. By in-depth interviews with active participants in local projects, this paper elucidates three key facts for boosting residents' participation: first, the approval of community about what they have done in community: second, social networking which contains full of trust and solidarity: third, the effort to coincide their personal interest with their local issues.

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Human Interface Software for Wireless and Mobile Devices (무선 이동 통신 기기용 휴먼인터페이스 소프트웨어)

  • Kim, Se-Ho;Lee, Chan-Gun
    • Journal of KIISE:Information Networking
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    • v.37 no.1
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    • pp.57-65
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    • 2010
  • Recently, the character recognization technique is strongly needed to enable the mobile communication devices with cameras to gather input information from the users. In general, it is not easy to reuse a CBOCR(Camera Based Optical Character Recognizer) module because of its dependency on a specific platform. In this paper, we propose a software architecture for CBOCR module providing the easy adaptability to various mobile communication platforms. The proposed architecture is composed of the platform dependency support layer, the interface layer, the engine support layer, and the engine layer. The engine layer adopts a plug-in data structure to support various hardware endian policies. We show the effectiveness of the proposed method by applying the architecture to a practical product.

Determinants of Technology Commercialization Ecosystem for Universities in Kazakhstan

  • ALIBEKOVA, Gulnaz;TLEPPAYEV, Arsen;MEDENI, Tunc D.;RUZANOV, Rashid
    • The Journal of Asian Finance, Economics and Business
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    • v.6 no.4
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    • pp.271-279
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    • 2019
  • The purpose of this study is to identify the barriers of university and industry cooperation and to develop recommendations for the internal ecosystem of technology commercialization. The research method used is a survey of three categories of experts from 9 universities of Almaty (researchers, technology transfer managers, spin-off-owners). Despite the strong efforts of the government of Kazakhstan in building innovation infrastructure, there is a low level of innovation activity, less than 5% of university inventions are transferred into the industry. The results of the expert survey showed that the main barriers for cooperation between university and industry are: lack of resources to build university-industry links, lack of time due to high teaching load, poor qualification of technology transfer managers and lack of networking with industry. Based on the results of the expert survey, it is proposed to develop the ecosystem for the commercialization of university-based technologies, for which the following economic activities are important: human resources, financing, intellectual property management system, and intermediary infrastructure. The results of this study can be applied in developing the strategies and policies for universities, public research organizations, as well as for national R&D and higher education policies.