• Title/Summary/Keyword: human movement

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Multi-scale and Interactive Visual Analysis of Public Bicycle System

  • Shi, Xiaoying;Wang, Yang;Lv, Fanshun;Yang, Xiaohang;Fang, Qiming;Zhang, Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3037-3054
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    • 2019
  • Public bicycle system (PBS) is a new emerging and popular mode of public transportation. PBS data can be adopted to analyze human movement patterns. Previous work usually focused on specific scales, and the relationships between different levels of hierarchies are ignored. In this paper, we introduce a multi-scale and interactive visual analytics system to investigate human cycling movement and PBS usage condition. The system supports level-of-detail explorative analysis of spatio-temporal characteristics in PBS. Visual views are designed from global, regional and microcosmic scales. For the regional scale, a bicycle network is constructed to model PBS data, and an flow-based community detection algorithm is applied on the bicycle network to determine station clusters. In contrast to the previous used Louvain algorithm, our method avoids producing super-communities and generates better results. We provide two cases to demonstrate how our system can help analysts explore the overall cycling condition in the city and spatio-temporal aggregation of stations.

Bayesian Network Model for Human Fatigue Recognition (피로 인식을 위한 베이지안 네트워크 모델)

  • Lee Young-sik;Park Ho-sik;Bae Cheol-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9C
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    • pp.887-898
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    • 2005
  • In this paper, we introduce a probabilistic model based on Bayesian networks BNs) for recognizing human fatigue. First of all, we measured face feature information such as eyelid movement, gaze, head movement, and facial expression by IR illumination. But, an individual face feature information does not provide enough information to determine human fatigue. Therefore in this paper, a Bayesian network model was constructed to fuse as many as possible fatigue cause parameters and face feature information for probabilistic inferring human fatigue. The MSBNX simulation result ending a 0.95 BN fatigue index threshold. As a result of the experiment, when comparisons are inferred BN fatigue index and the TOVA response time, there is a mutual correlation and from this information we can conclude that this method is very effective at recognizing a human fatigue.

A Study on the Meaning of Consumption Culture of Community Currency Movement: Focusing on "Hanbat-LETS" Participants' Consumer Behavior (지역화폐운동의 소비문화적 의미 연구: "한밭레츠" 참여자의 소비행동을 중심으로)

  • Chun, Kyung-Hee;Rhee, Kee-Choon
    • Korean Journal of Human Ecology
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    • v.14 no.4
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    • pp.593-611
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    • 2005
  • The purpose of this study is to explore the consumption cultural meaning of Community Currency Movement - a substitute currency institution - through an analysis of consumption behaviors and attitudes of Hanbat-LETS participants, who are recognized as the most active among Korea Community Currency Movements. The analytical method adopted in this study is the participation and observation method, along with the Focus Group Interview. Major findings are as follows: Hanbat-LETS participants experienced the following consumption behaviors and attitudes: economical consumption behavior creating the currency value, sustainable consumption behavior, consumption behavior shared with community, consumption behavior free from the need of competition and ownership, satisfaction from offering one's property, equal status and relationship among members, merry and happy attitude toward life. Community Currency Movement implies the consumption cultural meaning as followings: emergence of alienation through the realization of community society, practice of environment-friendly value, activation of region economy, development of one's ability and means of redemption of unemployment, construction of trustworthy society via trust.

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A Human Movement Stream Processing System for Estimating Worker Locations in Shipyards

  • Duong, Dat Van Anh;Yoon, Seokhoon
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.135-142
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    • 2021
  • Estimating the locations of workers in a shipyard is beneficial for a variety of applications such as selecting potential forwarders for transferring data in IoT services and quickly rescuing workers in the event of industrial disasters or accidents. In this work, we propose a human movement stream processing system for estimating worker locations in shipyards based on Apache Spark and TensorFlow serving. First, we use Apache Spark to process location data streams. Then, we design a worker location prediction model to estimate the locations of workers. TensorFlow serving manages and executes the worker location prediction model. When there are requirements from clients, Apache Spark extracts input data from the processed data for the prediction model and then sends it to TensorFlow serving for estimating workers' locations. The worker movement data is needed to evaluate the proposed system but there are no available worker movement traces in shipyards. Therefore, we also develop a mobility model for generating the workers' movements in shipyards. Based on synthetic data, the proposed system is evaluated. It obtains a high performance and could be used for a variety of tasksin shipyards.

An Abnormal Worker Movement Detection System Based on Data Stream Processing and Hierarchical Clustering

  • Duong, Dat Van Anh;Lan, Doi Thi;Yoon, Seokhoon
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.88-95
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    • 2022
  • Detecting anomalies in human movement is an important task in industrial applications, such as monitoring industrial disasters or accidents and recognizing unauthorized factory intruders. In this paper, we propose an abnormal worker movement detection system based on data stream processing and hierarchical clustering. In the proposed system, Apache Spark is used for streaming the location data of people. A hierarchical clustering-based anomalous trajectory detection algorithm is designed for detecting anomalies in human movement. The algorithm is integrated into Apache Spark for detecting anomalies from location data. Specifically, the location information is streamed to Apache Spark using the message queuing telemetry transport protocol. Then, Apache Spark processes and stores location data in a data frame. When there is a request from a client, the processed data in the data frame is taken and put into the proposed algorithm for detecting anomalies. A real mobility trace of people is used to evaluate the proposed system. The obtained results show that the system has high performance and can be used for a wide range of industrial applications.

Modern Fashion by Automatism Techniques of Surrealism Paintings (초현실주의 회화의 Automatism 기법을 이용한 현대의상)

  • Lee, Eun-Kyung
    • Korean Journal of Human Ecology
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    • v.5 no.2
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    • pp.145-159
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    • 1996
  • Surrealism was originated from the influence of dadaism as one of the new movement in the 20th C. That movement denied the traditional art form, searched the man's inner consciousness and subconsciousness, and discovered automatism as a means to realize this. In this paper, 1 studied the relationship between fashion and art trend, investigating the influence which surrealistic idea and its expression made on modern fashion. Surrealism has expanded and developed the creation of fashion for the 20th century, by supplying a new and good idea th fashion design, and in the coming 21th C., it will greatly contribute to the development for future form of clothes, carrying out the essential function of clothes, which is called the expression of human nature in the harmonization with man.

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Kansei Measure in Movies : A study on Emotional Movements (영상자극에 의한 감성적 반응 연구)

  • Kim, Da-Hyun;Lee, Seung-Hee
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.79-82
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    • 2009
  • Movies are not only for projecting graphical contents but also for Kansei evaluation that stimulate human beings' sense and emotion in real time. Also, when one views movies or moving images with stories, including movies and dramas, the audience would often be sympathized through various factors of movies, such as performances of actors/actress, graphics, and music, are moved to tears and feel fear. Especially, emotional movement is different from impression and brought about as a result of responding to joy, which is one of the basic emotions of human beings. Moreover, it is suggested that emotion is the most positive aesthetic measurement toward objects. In this study, focusing on emotional movement that is one of many aesthetic reactions in human beings' watching movies, we developed an interface for measuring of emotional changes. The goal of this study is to apply the output of our quantitative analysis on the results of the measurements to the effective designing and production of movies.

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A Study on Time-space of Thesis in modern arcitecture space - Focus on concept of modem time - (근대 건축공간에서 시공간 개념에 관한 연구 - 근대적 시간의 개념을 중심으로 -)

  • 장세연;이성훈
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2001.05a
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    • pp.69-72
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    • 2001
  • We are defined a space as the activities of creating value in harmonic relations between human and environment. After Industrial Revolution, relations between human and space is changing because of speed and visualization's power in contemporary society. We we known information where is far by means of visualization. There is only difference of speed. Movement in space means the line of vision and circulation. But it is tried to think relations between human and space again in result to experience indirectly. This study aims at the analysis of expression of the modem Architecture space in Giedion' Space, Time, Architecture and aesthetic systems applied to it. On the basis of that , this study analyzed the difference of Bergson' consideration from Modern Architecture about movement.

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A study on the sleeve-shaped platform of POF-based joint angle sensor for arm movement-monitoring clothing (인체동작 모니터링 위한 광섬유 기반 의류 소매형 동작센서 연구)

  • Kang, Da-Hye;Lee, Young-Jae;Lee, Jeong-Whan;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.14 no.2
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    • pp.221-226
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    • 2011
  • Although diverse researches on sensing method of human movement have been performed, there are still many limitations to the existing methods. As a part of supplementing the limitations to the existing motion sensing methods, this study aimed to execute an exploratory examination on a POF-based sleeve-shaped motion sensor for less restrictive sensing of human movement. In this study, a set of POF-based motion sensor, which was embedded in a sleeve-shaped platform was devised, and a set of exploratory experiments was performed on the possibility of sensing of human movement as diverse as in daily life, through this device. The scope of this research was limited to an exploration on the possibility and basic elements of POF-based sleeve-shaped motion sensor, while the influence of sleeve patterns, those of wearer's somatotype, those of sewing method were not studied in this study. When compared to the pre-existing methods, the POF-based motion sensor platformed on sleeve in this study, which was purposively devised to be applied to the motion sensing clothing shows some beneficial characteristics : more sensitive measurement on human motion, low cost, no timely restriction in sensing, no request for gigantic apparatus and space for sensing.

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Visual Feedback and Human Performance in the Foot Mouse Control

  • Hong, Seung-Kweon;Kim, Seon-Soo
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.6
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    • pp.725-731
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    • 2012
  • Objective: The aim of this study is to investigate visual feedback effects and human performance in the foot mouse control. Background: Generally, computer mouse tasks are controlled by visual feedback. In order to understand the characteristics of a foot mouse control, it is important to investigate the patterns of visual feedback involved in foot-mouse control tasks. Human performance of foot mouse control is also an important factor to understand the foot mouse control. Method: Three types of mouse control were determined to investigate visual feedback effects and human performance in the foot mouse control. Visual feedback effects in the foot mouse control were compared with those of a typical hand mouse. The cursor movement speed and mental workload were measured in the three types of tasks and two types of mouses. Results: Mouse control tasks with an element of homing-in to the target were more quickly performed by the hand mouse than the foot mouse. Mental workload was also higher in the foot mouse than the hand mouse. However, in the steering movement, human performance of the foot mouse control was not lower than that of the hand mouse control. Visual feedback in the foot mouse control was less required than in the hand mouse control. Conclusion: The foot mouse was not efficient in the most mouse control tasks, compared to the hand mouse. However, the foot mouse was efficient in the steering movement, moving a cursor within a path with lateral constraints. Application: The results of this study might help to develop the foot mouse.