• Title/Summary/Keyword: human movement

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A Study on Characteristics of Experiencing Sensibility Space in The Perception of Kineticism 'Movement' (키네티시즘의 '움직임' 지각을 통한 체험적 감성 공간 특성에 관한 연구)

  • Kim, Jun-Young;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.67-76
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    • 2010
  • Recently the trend that human emotions become central is strongly on the rise beyond functions in the area of space. In the present situation, the current study is to examine the characteristics of experiential space of emotions through an approach to space appearing in kinetic art paying attention to the fact that the new spatial expressions and forms of Kineticism lie in introduction of 'movement' as a phenomenon that humans who are main agents of experiences can perceive. For research methods, spatial expressions were proposed according to each characteristic extracting characteristics to create space through 'movement' of Kineticism, and the features of experiential space of emotion were elicited by analyzing sensible elements and perceptual characteristics which stimulate human sensitivity through expressive aspects of 'movement' appearing in the case. As a result, it was found that characteristics appeared including immersion through non-daily stimulation, empathy through visual·perceptual stimulation, syn-aesthetic experiences through stimulation of thinking senses, and perceptual activation through physical movement etc. Namely, the present study has its meanings in seeking another directions and possibilities as emotional space to activate experiencers' diverse perceptions and senses by analyzing the characteristics of experiential emotional space through 'movement' of Kineticism which is one of modern plastic arts.

A Study on the Characteristics of Ethical Consumption in the Community Currency Movement Participant's Daily Life as a Consumer (공동체화폐운동 참여자의 소비생활에서 나타나는 윤리적 소비 특성 연구)

  • Chun, Kyung Hee;Song, In Sook
    • Korean Journal of Human Ecology
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    • v.21 no.4
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    • pp.745-764
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    • 2012
  • The purpose of this study is to investigate the characteristics of ethical consumption in the Community Currency Movement participant's daily life as a consumer. Qualitative research methods are used for the understanding about the participation activities and the daily lives as a consumer of Hanbat LETS participants'. The characteristics of ethical consumption used for analysing of the Community Currency Movement are the subjective participation, production process-aware consumption, others care to consumption, sustainable consumption, voluntarily simple life. The major results of this study show that the Community Currency Movement is the alternative economic system practicing the ethical consumption. The Community Currency Movement increase the subject participation, realize the social responsibility and community society and the ecological value and voluntary simple life. This research get the meaning for considering the Community Currency Movement & the ethical consumption on the discriminatory perspective.

Estimating Human Walking Pace and Direction Using Vibration Signals (진동감지를 이용한 사용자 걸음걸이 인식)

  • Jeong, Eunseok;Kim, DaeEun
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.5
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    • pp.481-485
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    • 2014
  • In service robots, a number of human movements are analyzed using a variety of sensors. Vibration signals from walking movements of a human provide useful information about the distance and the movement direction of the human. In this paper, we measure the intensity of vibrations and detect both human walking pace and direction. In our experiments, vibration signals detected by microphone sensors provide good estimation of the distance and direction of a human movement. This can be applied to HRI (Human-Robot Interaction) technology.

A Development of Golf Coaching using Human Motion Analysis (동작분석기법을 활용한 골프코칭시스템 개발)

  • Lim, Seok-Jin
    • Journal of the Korea Safety Management & Science
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    • v.15 no.2
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    • pp.55-61
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    • 2013
  • For years, many studies have mainly been investigated in a complicated human motion analysis. Recently, many motion analysis equipments have been studied and developed. Therefore, the more complex human movement analyses are possible, we have enabled us to perform more and more complicated human movement analyses. A Three-dimensional(3D) motion analysis on of the several methods is a useful tool for analyzing the human motion analysis. The purpose of this study was to develop the 3D human motion analysis using a kalman filter algorithm and a gyro sensor. The algorithm and sensor were used to human motion analysis with high-speed motion capture. In this study, the developed system will be adapted to facilitate golf swing analysis. Using the developed system, golfers and coaches who do not have advanced biomechanical knowledge can easily be used to their golf swing analysis. Future study is necessary for more practical and efficient area such as other sports industries, 3D game industries, rehabilitation training, etc..

A Review Study on Movement System Impairment Syndromes (동태손상(動態損傷) 증후군(症候群)에 관한 연구 현황 고찰)

  • Kim, Jeong-Kyun;Kim, Hyun-Ho;Seo, Jae-Ho;Kim, Dong-Won;Park, Young-Jae;Park, Young-Bae
    • The Journal of Korean Medicine
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    • v.33 no.1
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    • pp.79-89
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    • 2012
  • Objectives: Sahrmann, an American physical therapist, has developed a set of movement-related diagnoses on musculoskeletal pain syndromes (MPS). We reviewed articles for studies of objectification and quantification of Oriental medicine diagnosis system about MPS. Methods: The authors reviewed a total of 12 studies found on PubMed to obtain movement system impairment (MSI)-based classification categories. Results: The MSI system has been developed for objectification and quantification of physical therapists' MPS diagnoses. The MSI system of classification is based on the basic premise that loss of precise movement is the result of specific repetitive movements and positions in everyday life. The MSI system defines 8 categories in the shoulder region, 5 in the lumbar region, and 7 in the knee region. Treatment involves (1) educating the person about the specific directions of alignment and movement that appear to be contributing to the musculoskeletal problem, (2) modifying the direction - specific alignment and movement patterns during daily activities, and (3) exercises to address the impairments. Conclusions: The authors propose that MSI studies could help to advance an Oriental medical diagnosis system on musculoskeletal pain syndromes, because MSI shares similarity with Oriental medicine in terms of holism, views of constant motion, and mi-byung (subhealth) treatment.

The Visual Properties of Built-Environment Affecting the Pattern of Human Movement - An Experimental Study Based on the Ecological Perception Theory - (인간 이동 행태에 영향을 미치는 건조 환경의 시각적 속성 - 생태학적 지각이론에 기반한 실험 연구 -)

  • Kim, Minseok
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.12
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    • pp.13-20
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    • 2019
  • The purpose of this study was to investigate the effects of visual properties on the human movement behavior experimentally and empirically using spatial analysis technique based on ecological perception theory. For the survey of choosing behaviors of heading direction in built environments, the experiment was conducted in which the subjects were made to choose moving directions in some spaces using the virtual environment simulation tool, and then comparative analysis was conducted on the interrelation between the experiment results and various visual properties in existing spatial analysis techniques based on ecological perception theory. As a result, the occlusivity of the isovist theory was found to be the most significant index in the human choice of heading direction, and the longest radial also showed somewhat significant effect on it.

Real-time Tracking and Identification for Multi-Camera Surveillance System

  • Hong, Yo-Hoon;Song, Seung June;Rho, Jungkyu
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.16-22
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    • 2018
  • This paper presents a solution for personal profiling system based on user-oriented tracking. Here, we introduce a new way to identify and track humans by using two types of cameras: dome and face camera. Dome camera has a wide view angle so that it is suitable for tracking human movement in large area. However, it is difficult to identify a person only by using dome camera because it only sees the target from above. Thus, face camera is employed to obtain facial information for identifying a person. In addition, we also propose a new mechanism to locate human on targeted location by using grid-cell system. These result in a system which has the capability of maintaining human identity and tracking human activity (movement) effectively.

A Study on the Crotch Length for Dance Movement (무용동작을 위한 밑위길이에 관한 연구)

  • Yoon, Sung-Hwa;Lee, Young-Ju
    • Korean Journal of Human Ecology
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    • v.11 no.1
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    • pp.45-58
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    • 2002
  • The purpose of this study was to offer a more functional slacks by analyzing its crotch length. The result of the study were as follows : Regarding the feeling of wearing and appearance, the P2 b style which measures the crotch length starting from the waist line passing around the iliac spine was the most highly evaluated. This suggested that the functionality of dance movement was more influenced by the position of the waist line not by the crotch length measurement. Since the front and rear center lines of the crotch could not be flown if the waist line of slacks was positioned high, both the crotch and abdominal part might be clogged or tightened when dancers made large dance movements or bended their upper bodies forward. In conclusion, slacks for more functional dance movement should be manufactured focusing on the location of the waist line rather than on the crotch length.

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A new approach for the saccadic eye movement system simulation (Saccade 안구운동계의 시뮬레이션)

  • 박상희;남문현
    • 전기의세계
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    • v.26 no.1
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    • pp.87-90
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    • 1977
  • Various simulation techniques were developed in the modeling of biological system during the last decades. Mostly analog and hybrid simulation techniques have been used. The authors chose the Digital Analog Simulation (DAS) technique by using the MIMIC language to simulate the saccadic eye movement system performances on the digital computer. There have been various models presented by many investigators after Young & Stark's sampled-data model. The eye movement model chosen by the authors is Robinson's model III which shows the parallel information processing characteristics clearly to the double-step input stimuli. In the process of simulation, the parameter and constants used were based on the neurophysiological data of the human and animals. The analog model blocks were converted to the corresponding MIMIC block diagrams and programmed into the MIMIC statements. The program was run on the CDC Cyber 72-14 computer. The essential input stimulus was double-step of 5 and 10 degrees, and target durations chosen were 50,100 and 150 msec. The results obtained by the DAS technqiue were in good agreement with analog simulation carried out by other investigators as well as with the experimental human saccadic eye movement responses to double-step target movements.

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Hand Reaching Movement Acquired through Reinforcement Learning

  • Shibata, Katsunari;Sugisaka, Masanori;Ito, Koji
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.474-474
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    • 2000
  • This paper shows that a system with two-link arm can obtain hand reaching movement to a target object projected on a visual sensor by reinforcement learning using a layered neural network. The reinforcement signal, which is an only signal from the environment, is given to the system only when the hand reaches the target object. The neural network computes two joint torques from visual sensory signals, joint angles, and joint angular velocities considering the urn dynamics. It is known that the trajectory of the voluntary movement o( human hand reaching is almost straight, and the hand velocity changes like bell-shape. Although there are some exceptions, the properties of the trajectories obtained by the reinforcement learning are somewhat similar to the experimental result of the human hand reaching movement.

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