• Title/Summary/Keyword: human media engineering

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Design of ePub-based Digital Textbooks Integrated Solution for Smart Learning (스마트러닝을 위한 ePub 기반 디지털교과서 통합 솔루션 설계)

  • Heo, Sung-Uk;Kang, Sung-In;Kim, Gwan-Hyung;Choi, Sung-Wook;Oh, Am-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.873-875
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    • 2013
  • 정보기술 발전에 따라 정보 활용 및 처리 역량이 상승하면서 교육 환경의 지능화, 네트워크화로 기술간, 서비스 간 융 복합을 통한 다양한 학습 내용 및 방법이 출현하였으며, 최근 e-러닝 산업에서 스마트기기 보급 확산과 상황 적응적이고 자기 주도적 학습에 대한 소비자의 니즈가 증가하면서 새로운 형태의 교육시스템인 스마트러닝이 부각되고 있다. 이러한 교육 패러다임의 변화에 따라 기존의 교육 콘텐츠를 스마트기기에 적용하기 위해서는 콘텐츠 및 솔루션 구조의 개선이 요구되며, 또한 서비스 제공의 측면에서 다양한 교육 콘텐츠 연동과 교육 서비스 융합을 위한 표준 플랫폼 적용이 필요하다. 이에 본 논문에서는 JVM 환경의 PC 인터페이스를 통해 ePub 표준의 교육용 멀티미디어 콘텐츠 제작기능과 기존 서책형 파일 포맷의 자료 정보를 응용하기 위한 정보변환 모듈, 스마트 기기용 ePub 전자책 뷰어를 포함하는 통합 솔루션 소프트웨어인 ePub Solution을 설계하였다.

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The Study on HL7 Message Improvement for Supporting of Efficient Healthcare Service (효율적인 헬스케어서비스 제공을 위한 HL7 메시지 개선에 관한 연구)

  • Heo, Sung-Uk;Choi, Sung-Wook;Kim, Gwan-Hyung;Oh, Am-Suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1388-1394
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    • 2014
  • Recently, medical expenses are increasing because of the accelerated aging phenomenon, thus study for the medical service of high quality and reduction of medical expenses should be continued as yet. Especially, U-health is performed by intelligent medical service which is derived by smart devices, wireless network, sensing technology and it could be more extensible in the medical fields as time goes on. On this study, we analyze message transmission structure of HL7 standard and will suggest improved processing methodology of HL7 message.

Design and Implementation of a Stereoscopic Image Control System based on User Hand Gesture Recognition (사용자 손 제스처 인식 기반 입체 영상 제어 시스템 설계 및 구현)

  • Song, Bok Deuk;Lee, Seung-Hwan;Choi, HongKyw;Kim, Sung-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.3
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    • pp.396-402
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    • 2022
  • User interactions are being developed in various forms, and in particular, interactions using human gestures are being actively studied. Among them, hand gesture recognition is used as a human interface in the field of realistic media based on the 3D Hand Model. The use of interfaces based on hand gesture recognition helps users access media media more easily and conveniently. User interaction using hand gesture recognition should be able to view images by applying fast and accurate hand gesture recognition technology without restrictions on the computer environment. This paper developed a fast and accurate user hand gesture recognition algorithm using the open source media pipe framework and machine learning's k-NN (K-Nearest Neighbor). In addition, in order to minimize the restriction of the computer environment, a stereoscopic image control system based on user hand gesture recognition was designed and implemented using a web service environment capable of Internet service and a docker container, a virtual environment.

A Study on Radiation Risk Recognition Aided System Visualizing Risk Information by CG

  • Katagiri, M.;Tuzuki, Y.;Sawamura, S.;Aoki, Y.
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.425-428
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    • 2002
  • The technology of Computer Graphics (CG) has been in great progress for almost 20 years and has proven to be a valuable tool for a broad variety of fields, including nuclear engineering. To work in any hazardous environment for example radiation field is particularly challenging because the danger is not always visually apparent. In this study as the application of CG to nuclear engineering field, we proposed to develop a radiation risk recognition aided system in which various radiation information; radiation risks, radiation distribution, hazard information and so on, were visualized by CG. The system used the server and client system. In the server there were two parts; one (main-server) was the database part having various data and the other (sub-server) was the visualization part visualizing the human phantom by POV-Ray. In the client there was the input and output part. The outputs from the system were various radiation information represented by coloring, circle graph and line graph intuitionally. The system is useful for a broad range of activities including radiation protection, radiation management, dose minimization, and demonstration to the public.

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Case Studies for Nanomaterials' Exposure to Environmental Media (나노물질의 환경 매질별 노출 사례 조사)

  • Umh, Ha Nee;Roh, Jinkyu;Lee, Byoung-Cheun;Park, Sumin;Yi, Jongheop;Kim, Younghun
    • Korean Chemical Engineering Research
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    • v.50 no.6
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    • pp.1056-1063
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    • 2012
  • Recent rapidly growth in nanotechnolgies is promised novel benefits through the exploitation of their unique industrial and biomedical applications. With increasing utilization of nanomaterials in consumer products, the potential release of nanomaterials into the environment and their impacts on the ecosystem and human health have been the issues of concern. Nanomaterials that was exposed unintentionally in environment might be accumulated in various environmental media, and finally it will be influenced to human and ecosystems. Therefore, it is important to understand the fate and behavior of nanoparticles for understanding effects on environmental media (air, water, and soil phase). Therefore, in this work, we investigated the several cases for environmental exposure of nanomaterials and suggested the direction of further research. In workplace, exposure to air media is dominant, but finally waste and wastewater was moved to the water and soil phase. In addition, we found the existing sewage treatment plant was not suitable to remove completely nanomaterials in wastewater flow. To deeper study, environmental monitoring tool must be developed additionally and we suggested the several analyzing method for aged and pristine physicochemical properties of nanomaterials exposed into environmental media. This review for nanomaterials' exposure to environmental media will be helpful to investigate the environmental fate of nanomaterials and define the suitable treatment method for nano-waste.

A Study on Human Behavior Classification using a Hidden Markov Model (은닉 마코프 모델을 이용한 행동 분류 연구)

  • Seo, Jeong-U;Oh, Hyeon-kyo;Cho, Seung-ho;Lee, Ho-Seok;Moon, Bong-hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1354-1357
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    • 2013
  • 최근 다양한 센서들이 일상생활에 활용되어, 일정한 환경에서 사람의 행동을 분류하고 인식하기 위한 연구들이 활발하게 진행되고 있다. 본 연구에서는 2개의 진동센서 값과 1개의 적외선 센서 값을 은닉 마코프 모델에 적용하여 침대 위에 있는 사람의 3가지 행동유형-눕기, 뒤척임, 일어나기-을 분류하고자 한다. 3개 센서 값의 특징들을 기초로 은닉 마코프 모델에 학습시키고, 특징집합과 학습 데이터량을 변화시키면서 사람의 행동유형에 대한 인식 실험을 수행하였다. 특징 개수 혼합에 따른 인식률의 차이는 거의 없는 것으로 나타났으나, 학습 데이터량을 증가시켜 가면서 수행한 실험에서는 인식률이 평균 78.127%로 향상되는 성과를 거두었다.

Characterization of HEK293 and Namalwa Cell Cultures by Using Design of Experiment (실험계획법을 이용한 HEK293 및 Namalwa 세포배양 특성 규명)

  • Kang, Kyung-Ho;Seo, Joon-Serk;Kim, Dong-Il
    • KSBB Journal
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    • v.27 no.3
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    • pp.186-194
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    • 2012
  • Various human host cell lines, which are more effective than the other original human cell lines, have been developed and used. Highly efficient human cell line can be obtained from the fusion between human embryonic kidney 293 (HEK293) and human Burkitt's lymphoma cells (Namalwa). Fused cell line has the advantages of both cell lines such as the high transfection efficacy of HEK293 cells and the constitutive expression of Epstein-Barr virus (EBV) genome which is related with high expression of target protein and anti-apoptotic growth of Namalwa cells. In this study, characterization of two original cell lines was performed by using design of experiment (DOE) considering cell maintenance, media development, optimization of culture condition, and scale-up. The formation of aggregates was apparent with high glutamine concentration at more than 6 mM. Supplementation of hydrolysates showed positive effects on the growth performances of HEK293 cells. On the contrary, Namalwa cells showed negative results. It was confirmed that Namalwa cells were more sensitive to lower temperature at $35^{\circ}C$ and hyperosmotic condition over 260 mOsm/kg. In addition, both cell lines showed limited growth in 3-L bioreactor due to shear stress.

APLICATION OF FRACTAL DIMENSION ESTIMATION ALGORITMS TO EVALUATING HUMAN SKIN STATE

  • Araghy, Ali Parchamy;Sato, Mie;Kasuga, Masao
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.655-658
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    • 2009
  • Fractal dimension has been used for texture analysis as it is highly correlated with human perception of surface roughness and applied to quantifying the structures of wide range of objects in biology and medicine. On the other hand, the evaluation of the human skin state is based solely on the subjective assessment of clinicians; this assessment may vary from moment to moment and from rater to rater. Therefore we attempt to analysis of skin texture image using fractal dimension and discuss its application to evaluating human skin state. It can be helpful for extracting human features and also can be useful for detection of many human skin diseases. This paper presents a method to calculate fractal dimension of skin with use of camera lens magnification. We take multiple pictures frequently from skin with different camera lens magnification as a magnification factor of fractal set, and counting the number of objects (cells) in each picture as a number of self similar pieces of fractal set.

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User Customizable Hit Action Recognition Method using Kinect (키넥트를 이용한 사용자 맞춤형 손동작 히트 인식 방법)

  • Choi, Yunyeon;Tang, Jiamei;Jang, Seungeun;Kim, Sangwook
    • Journal of Korea Multimedia Society
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    • v.18 no.4
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    • pp.557-564
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    • 2015
  • There are many prior studies for more natural Human-Computer Interaction. Until now, the efforts is continued in order to recognize motions in various directions. In this paper, we suggest a user-specific recognition by hit detection method using Kinect camera and human proportion. This algorithm extracts the user-specific valid recognition rage after recognizing the user's body initially. And it corrects the difference in horizontal position between the user and Kinect, so that we can estimate a action of user by matching cursor to target using only one frame. Ensure that efficient hand recognition in the game to take advantage of this method of suggestion.

Probabilistic Neural Network Based Learning from Fuzzy Voice Commands for Controlling a Robot

  • Jayawardena, Chandimal;Watanabe, Keigo;Izumi, Kiyotaka
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.2011-2016
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    • 2004
  • Study of human-robot communication is one of the most important research areas. Among various communication media, any useful law we find in voice communication in human-human interactions, is significant in human-robot interactions too. Control strategy of most of such systems available at present is on/off control. These robots activate a function if particular word or phrase associated with that function can be recognized in the user utterance. Recently, there have been some researches on controlling robots using information rich fuzzy commands such as "go little slowly". However, in those works, although the voice command interpretation has been considered, learning from such commands has not been treated. In this paper, learning from such information rich voice commands for controlling a robot is studied. New concepts of the coach-player model and the sub-coach are proposed and such concepts are also demonstrated for a PA-10 redundant manipulator.

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