• 제목/요약/키워드: human interaction system

검색결과 758건 처리시간 0.028초

언이기반의 인지시스템을 위한 시공간적 기초화 (Spatiotemporal Grounding for a Language Based Cognitive System)

  • 안현식
    • 제어로봇시스템학회논문지
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    • 제15권1호
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    • pp.111-119
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    • 2009
  • For daily life interaction with human, robots need the capability of encoding and storing cognitive information and retrieving it contextually. In this paper, spatiotemporal grounding of cognitive information for a language based cognitive system is presented. The cognitive information of the event occurred at a robot is described with a sentence, stored in a memory, and retrieved contextually. Each sentence is parsed, discriminated with the functional type of it, and analyzed with argument structure for connecting to cognitive information. With the proposed grounding, the cognitive information is encoded to sentence form and stored in sentence memory with object descriptor. Sentences are retrieved for answering questions of human by searching temporal information from the sentence memory and doing spatial reasoning in schematic imagery. An experiment shows the feasibility and efficiency of the spatiotemporal grounding for advanced service robot.

Applicability and Adaptability of Gait-based Biometric Security System in GCC

  • S. M. Emdad Hossain
    • International Journal of Computer Science & Network Security
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    • 제24권9호
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    • pp.202-206
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    • 2024
  • Robust system may not guaranty its applicability and adaptability. That is why research and development go together in the modern research concept. In this paper we are going to examine the applicability and adaptability of gait-based biometric identity verification system especially in the GCC (Gulf Cooperation Council). The system itself closely involved with human interaction where privacy and personality are in concern. As of 1st phase of our research we will establish gait-based identity verification system and then we will explain them in and out of human interaction with the system. With involved interaction we will conduct an extensive survey to find out both applicability and adoptability of the system. To conduct our experiment, we will use UCMG databased [1] which is readily available for the research community with more than three thousand video sequences in different viewpoint collected in various walking pattern and clothing. For the survey we will prepare questioners which will cover approach of data collection, potential traits to collect and possible consequences. For analyzing gait biometric trait, we will apply multivariate statistical classifier through well-known machine learning algorithms in a ready platform. Similarly, for the survey data analysis we will use similar approach to co-relate the user view point for such system. It will also help us to find the perception of the user for the system.

지능형 로봇을 위한 인간-컴퓨터 상호작용(HCI) 연구동향 (Human-Computer Interaction Survey for Intelligent Robot)

  • 홍석주;이칠우
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.507-511
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    • 2006
  • 지능형 로봇이란 인간과 비슷하게 시각, 청각 등의 감각기관을 기반으로 자율적으로 판단하고 행동하는 독립적 자율구동 시스템을 말한다. 인간은 언어 이외에도 제스처와 같은 비언어적 수단을 이용하여 의사소통을 하며, 이러한 비언어적 의사소통 수단을 로봇이 이해한다면, 로봇은 인간과 보다 친숙한 대상이 될 수 있을 것이다. 이러한 요구에 의해 얼굴인식, 제스처 인식을 비롯한 HCI(Human-Computer Interaction) 기술들이 활발하게 연구되고 있지만 아직 해결해야 할 문제점이 많은 실정이다. 본 논문에서는 지능형 로봇을 위한 기반 기술 중 인간과의 가장 자연스러운 의사소통 방법의 하나인 제스처 인식 기술에 대하여, 최근 연구 성과를 중심으로 요소 기술의 중요 내용과 응용 사례를 소개한다.

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Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

  • Yang, Ungyeon;Kim, Nam-Gyu
    • Journal of Multimedia Information System
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    • 제8권2호
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    • pp.111-120
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    • 2021
  • As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes realistic sensory feedback to get appropriate feedback to sense input behavior. Although much recent virtual reality research works extensively consider the human factor, it is not easy to adapt to all new virtual environment contents. Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy. We study the experiential virtual environment with the feature of the virtual object connected with the real object. We divide the three-dimensional interaction, in which distance perception and behavior have a significant influence, into two types (whole-body movement and direct manipulation) and analyze the real and virtual visual distance perception heterogeneity phenomenon. Also, we propose a statistical correction method that can reduce a near-body movement and manipulation error when changing the interaction location and report the experiment results proving its effectiveness.

Review of ISO Standards on Human-System Interaction Published during 2008-2013

  • Lee, Dhong Ha
    • 대한인간공학회지
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    • 제33권5호
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    • pp.433-452
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    • 2014
  • Objective: The aim of this study is to give ergonomists the brief summary of the recently published ISO standards on human-system interaction and tips for application of the standards. Background: Standard developers did hard work on developing a standard in a concise manner. But most of standards are often bulky in volume. Readers of the standards are difficult to catch key points from the voluminous contents of standards and intermingle among them. Method: Focused on newly developed display/control technology, this study reviewed the 14 ISO standards on human-system interaction published during 2008-2013 and summarized key points from them. Results: Schematic diagrams and tables concisely illustrated the processes, procedures, dimensions, or best practices recommended by the standards concerning conception, design, and usability testing for consumer products. Conclusion: The standards provided the minimum level of requirements on design and evaluation on the physical input devices, electronic displays, and control interfaces based on the current state of technology. But the minimum requirements specified in the standards nowadays become mandatory ergonomic requirements in global trade world. Application: Ergonomists can take a quick and broad view on international standardization activities on newly developed display/control technology from this summary study.

Human-machine system optimization in nuclear facility systems

  • Corrado, Jonathan K.
    • Nuclear Engineering and Technology
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    • 제53권10호
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    • pp.3460-3463
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    • 2021
  • Present computing power and enhanced technology is progressing at a dramatic rate. These systems can unravel complex issues, assess and control processes, learn, and-in many cases-fully automate production. There is no doubt that technological advancement is improving many aspects of life, changing the landscape of virtually all industries and enhancing production beyond what was thought possible. However, the human is still a part of these systems. Consequently, as the advancement of systems transpires, the role of humans within those systems will unavoidably continue to adapt as well. Due to the human tendency for error, this technological advancement should compel a persistent emphasis on human error reduction as part of maximizing system efficiency and safety-especially in the context of the nuclear industry. Within this context, as new systems are designed and the role of the human is transformed, human error should be targeted for a significant decrease relative to predecessor systems and an equivalent increase in system stability and safety. This article contends that optimizing the roles of humans and machines in the design and implementation of new types of automation in nuclear facility systems should involve human error reduction without ignoring the essential importance of human interaction within those systems.

Tactile Sensation Display with Electrotactile Interface

  • Yarimaga, Oktay;Lee, Jun-Hun;Lee, Beom-Chan;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.145-150
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    • 2005
  • This paper presents an Electrotactile Display System (ETCS). One of the most important human sensory systems for human computer interaction is the sense of touch, which can be displayed to human through tactile output devices. To realize the sense of touch, electrotactile display produces controlled, localized touch sensation on the skin by passing small electric current. In electrotactile stimulation, the mechanoreceptors in the skin may be stimulated individually in order to display the sense of vibration, touch, itch, tingle, pressure etc. on the finger, palm, arm or any suitable location of the body by using appropriate electrodes and waveforms. We developed an ETCS and investigated effectiveness of the proposed system in terms of the perception of roughness of a surface by stimulating the palmar side of hand with different waveforms and the perception of direction and location information through forearm. Positive and negative pulse trains were tested with different current intensities and electrode switching times on the forearm or finger of the user with an electrode-embedded armband in order to investigate how subjects recognize displayed patterns and directions of stimulation.

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원자력발전소에서의 인간공학적 실험평가를 위한 종합 실험설비 개발 (Development of integrated test facility for human factors experiments in nuclear power plant)

  • 오인석;이현철;천세우;박근옥;심봉식
    • 대한인간공학회지
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    • 제16권1호
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    • pp.107-117
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    • 1997
  • It is necessary to evaluate HMI inaspects of human factors in the design stage of MMIS(man machine interface system) and feedback the result of evaluation because operators performance is mainly influenced by the HMI. Therefore, the MMIS design should be reflected the operators psychological, behavioral and physiological characteristics in the interaction with human machine interface(HMI) in order to improve the safety and availability of the MMIS of a nuclear power plant(NPP) by reduction of human error. The development of human factors experimental evaluation techniques and integrated test facility(ITF) for the human factors evaluation become an important research field to resolve hi,am factors issues on the design of an advanced control room(ACR). We developed am ITF, which is aimed to experiment with the design of the ACR and the human machine interaction as it relates to the control of NPP. This paper presents the development of an ITF that consists of three rooms such as main test room(MTR), supporting test room(STR) and experiment control room(ECR). And, the ITF has a various facilities such as a human machine simulator(HMS), experimental measurement systems and data analysis and experiment evaluation supporting system(DAEXESS). The HMS consists of full-scope simulation model of Korean standard NPP and advanced HMI based on visual display nits (VDUS) such as touch color CRT, large scale display panel(LSDP), flat panel display unit and so on.

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인간-컴퓨터 상호작용을 위한 신경망 알고리즘기반 레이저포인터 검출 (Laser pointer detection using neural network for human computer interaction)

  • 정찬웅;정성문;이민호
    • 한국산업정보학회논문지
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    • 제16권1호
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    • pp.21-30
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    • 2011
  • 본 논문에서는 인간-컴퓨터 상호작용 시스템 구현을 위해 신경망 알고리즘을 적용하여 스크린 상의 레이저포인터를 효과적으로 검출하는 방법을 제안하였다. 제안된 신경망 알고리즘은 먼저 레이저포인터가 없는 입력 카메라 영상의 패치들을 학습시킨다. 학습된 선경망은 카메라 영상으로부터 얻은 입력 패치에 대해 출력 값을 발생시킨다. 만약 미세한 레이저빔의 변화가 입력영상에 감지되면 이를 증폭시켜 레이저 빔을 검출하는 역할을 한다. 제안된 시스템은 레이저포인터, 싼 가격의 웹캠 그리고 영상처리 프로그램으로 구현할 수 있다. 그리고 레이저포인터와 컴퓨터의 배경화면 색상이 유사한 경우에도 레이저포인터를 검출할 수 있는 장점이 있으므로 인간-컴퓨터 상호작용 시스템의 성능개선에 기여할 것이다.

멀티모달 상호작용 중심의 로봇기반교육 콘텐츠를 활용한 r-러닝 시스템 사용의도 분석 (A Study on the Intention to Use a Robot-based Learning System with Multi-Modal Interaction)

  • 오준석;조혜경
    • 제어로봇시스템학회논문지
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    • 제20권6호
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    • pp.619-624
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    • 2014
  • This paper introduces a robot-based learning system which is designed to teach multiplication to children. In addition to a small humanoid and a smart device delivering educational content, we employ a type of mixed-initiative operation which provides enhanced multi-modal cognition to the r-learning system through human intervention. To investigate major factors that influence people's intention to use the r-learning system and to see how the multi-modality affects the connections, we performed a user study based on TAM (Technology Acceptance Model). The results support the fact that the quality of the system and the natural interaction are key factors for the r-learning system to be used, and they also reveal very interesting implications related to the human behaviors.