• 제목/요약/키워드: human auditory sense

검색결과 34건 처리시간 0.027초

컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구 (A Study on Tactile Sensation Application for Computer Game and Virtual Reality)

  • 이영재
    • 한국멀티미디어학회논문지
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    • 제5권6호
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    • pp.646-654
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    • 2002
  • 인간의 촉각감지 기능은 주위환경에 대한 중요한 정보를 제공하여 준다. 촉각 정보는 우리의 신체와 외부세계와의 접촉에 따른 위치 정보와 물체를 인지하고 조작하기 위한 감각적 정보 뿐 아니라 위험 여부까지 판단할 수 있는 정보를 제공해 준다. 그러나 촉각은 시각과 청각에 비해 상대적으로 덜 중요한 감각으로 인식되어져 왔으나, 가상현실과 컴퓨터 게임에 있어서는 중요한 역할을 수행할 수 있다. 촉각을 통해 플레이어가 가상 세계의 물체에게 직접 영향을 줄 수도 있고 받을 수도 있는 적극적인 인간 감각이기 때문이다. 본 논문에서는 인간의 촉각의 특성을 조사하고 이를 응용하기 위한 힘 감지 센서를 사용한 연구방법을 제시한다. 또한 실제적인 게임적용을 위하여 간단한 힘 모델링과 구조체 형식을 제안한다. 그 결과 센서 출력을 분석하여 힘의 분포, 크기, 중심을 구하고 이 정보를 응용하여 특정부위에 대한 작용, 반작용을 구현 할 수 있다. 본 결과는 컴퓨터 게임과 가상현실에서 촉각 감지와 응용을 위한 기본 자료로 활용될 수 있다.

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연마지를 이용한 촉각적 시각에 관한 연구 (A Study on Tactile Visuality Using Sandpapers)

  • 이은숙;김지선;오한별;백진영;전재훈
    • 전기학회논문지
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    • 제66권9호
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    • pp.1424-1430
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    • 2017
  • Human senses have been studied widely. Many studied are being actively conducted to analyze correlations between two or more different senses. Among them, research on tactile visuality where a subject can indirectly experience visual sensation through tactile elements is also progressing in various fields. In this study, we analyzed color information by having subjects perceive sandpapers with different roughness through tactile sense, then having them choose a color that is reminiscent of the tactile sensation. Unlike existing tactile-visuality studies allowing the perception of indirect visual sense by using tactile sense, this study shows that it is possible to analyze with quantitative value by representing visual image perceived by tactile sense as a color. This study will contribute to emotional evaluation research that combines two or more of the senses felt by humans, and especially is considered to be useful as basic data when conducting research about tactile visuality or auditory tactile sense.

텐던 구동방식의 장착형 역/촉감 제시기구의 개발에 관한 연구 (Development of exoskeletal type tendon driven haptic device)

  • 이규훈;최혁렬
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1285-1288
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    • 1997
  • The basic technology of virtual reality can be described as the cognition of the condition change in virtual world by stimulating the visual, auditory, kinesthetic and tactile sensation. Among these, the kinesthetic and tactile sensation is one of the most important things to recognize the interaction. In this paper, it is addressed the haptic device which help the human feel the sense of the operator, and is designed in modular type to expand for five fingers later. the haptic device is driven by tendon and ultrasonic motors located in the wrist part. Each joint is actuated by coupled tendons and adopts more actrator by one than the number of the joints, called 'N+1 type'. The haptic device adopts metamorphic 4-bar linkage structure and the length of linkages, shape and the location of joint displacement sensor are optimized through the analysis.

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대형 실내체육관 음향성능의 주관적 반응 평가에 관한 연구 (A Study on the Subjective Response Evaluations of Acoustics Performance of the Large Gymnasium)

  • 윤희경;김재수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2003년도 정기총회 및 추계학술대회
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    • pp.53-58
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    • 2003
  • Now days, as the consideration of sound environment is getting important, method of physical measurement such as reverberation time and sound pressure level becomes common. However, such method cant include subjective sensation such as personal emotion and feeling, evaluation. So there is a limitation to make the most optimized sound environment. Therefore, in the present experiment, I improve big indoor gymnasium that has sound defect because of too long reverberation time. After that, I conduct the auditory sense evaluation of human psychological response. From the experiment, I will make research into sound satisfaction rate about the subject space and response of each item. As well as, I will present the result as basic database of sound environment improvement experiment of indoor gymnasium.

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A Study on Clustering Kansei Factors for the Surface Roughness of Materials

  • Jun, Chang Lim;Choi, Kyungmee
    • Communications for Statistical Applications and Methods
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    • 제10권1호
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    • pp.49-60
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    • 2003
  • The human sensibility product design requires information on consumer's emotions such as vision, auditory, olfactory, gustatory, or tactile perceptions. In this study, tactile sense which has not been well studied compared to other senses, is measured and statistically analysed. The emotional responses of 37 pairs of positive and negative adjectives describing tactile senses are collected and analysed through the questionnaire to find the correlation between adjectives and surface roughness of the sample. Mean ranks for 37 pairs of adjectives on four samples are obtained, and used to cluster these adjectives by factor analysis, multidimensional scaling, or cluster analysis.

A Proposal of the Olfactory Information Presentation Method and Its Application for Scent Generator Using Web Service

  • Kim, Jeong-Do;Byun, Hyung-Gi
    • 센서학회지
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    • 제21권4호
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    • pp.249-255
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    • 2012
  • Among the human senses, olfactory information still does not have a proper data presentation method unlike that regarding vision and auditory information. It makes presenting the sense of smell into multimedia information impossible, which may be an exploratory field in human computer interaction. In this paper, we propose an olfactory information presentation method, which is a way to use smell as multimedia information, and show an application for scent generation and odor display using a web service. The olfactory information can present smell characteristics such as intensity, persistence, hedonic tone, and odor description. The structure of data format based on olfactory information can also be organized according to data types such as integer, float, char, string, and bitmap. Furthermore, it can be used for data transmitting via a web service and for odor display using a scent generator. The scent generator, which can display information of smell, is developed to generate 6 odors using 6 aroma solutions and a diluted solution with 14 micro-valves and a micropump. Throughout the experiment, we confirm that the remote user can grasp information of smell transmitted by messenger service and request odor display to the computer controlled scent generator. It contributes to enlarge existing virtual reality and to be proposed as a standard reference method regarding olfactory information presentation for future multimedia technology.

건축디자인에서의 다감각적 감성의 적용에 관한 기초연구 (A study on the Application of Multisensory emotional tendency in Architectural design)

  • 반상철;진보라
    • 한국산학기술학회논문지
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    • 제16권8호
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    • pp.5683-5694
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    • 2015
  • 건축을 비롯한 디자인 분야에서 인간중심의 디자인이라는 패러다임의 전환에 부응하는 경향이 조성되고 있으며, 건축분야에서 인간의 감각과 감성에 대한 고려가 필요함을 인식하게 되었다. 그러나 그동안의 건축디자인에서는 이러한 점을 고려한 연구와 디자인 성과의 대부분이 시각 중심으로 편중되어 왔다고 볼 수 있다. 이에 따라 본 연구에서는 디자인 측면에서 인간이 대상을 인지하는 데는 여러 가지의 감각을 동원하게 되고 이의 통합결과로 인지하게 된다는 것을 이해하였고, 특히 문화적 배경과 인간중심의 경향을 보이는 다감각을 고려하고 적용한 미래지향적인 감성디자인 연구가 미흡한 실정에 있다는 점을 주목하였다. 공감을 불러 일으키는 디자인이 감성디자인이며 이의 인식과 적용이 디자이너에게 중요한 과제로 부각되고 있는 만큼, 건축 디자인에서도 인간 중심적인 경험과 감각, 감성의 감흥을 바탕으로 계획되어야 할 것이다. 다감각적 면에서 인간중심의 감성디자인이란 시각에 편중되지 않고 촉각, 청각을 비롯한 여러 감성요소들이 통합된 관점에서 공감적 대상으로서 건축 디자인에 적용되어야 할 것이다.

장소성과 물성에 의한 공감각 연구 - 피터 줌터의 작품을 중심으로 - (A Study on the Synesthesia according to place and materials - Focused on the Peter Zumthor's works -)

  • 구만재;이정욱
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.11-21
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    • 2013
  • The development of modern industry and the production of new materials of architecture have recognized as an important aspect. This study intended to discuss about the meaning of main elements of the architecture materials, its implications for properties, and, highlighted meaning of the properties of modern interior design. The purpose of this study is to analyze the case studies of Place and Physical materials of synaesthesia of modern architecture as well as modern architecture is not only concentrated in the visual aspect but also the larger ramifications of sensory. Synesthesia in architectural space can be called experiential existence that built in the space of human perception and based on the human emotion that targeted by physical architectural space. Accordingly, these case studies are to consider about how the materials being passed by any effect in a modern interior space presented, In order to find the essential meaning in modern interior space, this studies focused on Swiss architect Peter Zumthor's cases. Following analyze of Peter Zumthor's place of architectural space and materials, this study structured by the six kinds of synesthesia characters. First, time and remember to infer changes, Second, traditional and regional ingredients involve the substitution of one empirical space, Third, non-materiality through the neutralization, Fourth, auditory memory through the embodiment of everydayness, Fifth, trail through the sense of smell for the presence, Sixth, the relationship of natural and industrial products. Peter Zumthor's characteristics of these works are result of factors on the synesthetic relationship with the human response to architecture, the five senses, memories, experiences, and temperature. Also it is a synesthetic result of all human emotion to clarify of the architecture materials and non-material mediums by which light by a compound.

생체신호를 이용한 감정인지시스템의 설계 및 구현 (Design and Implementation of an Emotion Recognition System using Physiological Signal)

  • 오지수;강정진;임명재;이기영
    • 한국인터넷방송통신학회논문지
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    • 제10권1호
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    • pp.57-62
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    • 2010
  • 최근에 모바일 시장에서는 시각과 청각, 촉각에 의존하여 상대방에게 의사를 전달하는 기술이 발전되고 있지만, 인간이 의사소통을 하는데 있어서 시각 촉각 청각 후각 미각인 오감의 요소를 필요로 한다. 그러므로 본 논문에서는 음성과 체온, 맥박 같은 생체신호를 통하여 감정을 인지하고 향기가 나는 모바일 기기를 사용하여 상대방에게 의사를 전달 할 때 오감의 요소 중 후각적인 요소를 접목하였다. 또한 사용자 감정의 변화에 따라 적절한 향기를 발산하도록 하여 사용자의 감정을 컨트롤 할 수 있는 시스템을 설계하고 구현하였다.

Tele-Manipulation of ROBHAZ-DT2 for Hazard Environment Applications

  • Ryu, Dong-Seok;Lee, Jong-Wha;Yoon, Seong-Sik;Kang, Sung-Chul;Song, Jae-Bok;Kim, Mun-Sang
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2051-2056
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    • 2003
  • In this paper, a tele-manipulation in explosive ordnance disposal(EOD) applications is discussed. The ROBHAZ-DT2 is developed as a teleoperated mobile manipulator for EOD. In general, it has been thought that the robot must have appropriate functions and accuracy enough to handle the complicated and dangerous mission. However, the research on the ROBHAZ-DT2 revealed that the teleoperation causes more restrictions and difficulties in EOD mission. Thus to solve the problem, a novel user interface for the ROBHAZ-DT2 is developed, in which the operator can interact with various human senses (i.e. visual, auditory and haptic sense). It enables an operator to control the ROBHAZ-DT2 simply and intuitively. A tele-manipulation control scheme for the ROBHAZ-DT2 is also proposed including compliance control via force feedback. It makes the robot adapt itself to circumstances, while the robot faithfully follows a command of the operator. This paper deals with a detailed description on the user interface and the tele-manipulation control for the ROBHAZ-DT2. An EOD demonstration is conducted to verify the validity of the proposed interface and the control scheme.

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