• Title/Summary/Keyword: hits

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Visualizing test on the pass-through and collision characteristics of coarse particles in a double blade pump

  • Tan, Minggao;Lian, Yichao;Liu, Houlin;Wu, Xianfang;Ding, Rong
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.10 no.1
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    • pp.1-8
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    • 2018
  • As the key equipment in deep ocean mining, the slurry pump suffers from wear and blocking problems. In this paper, high-speed photography technique is applied to track the movement rule of single particle of the coarse particle solid-liquid two-phase flow in a double blade slurry pump. The influences of particle diameter and particle density on the pass-through and collision characteristics of particles are analyzed as well. The results show that the average of the passing pump time first decreases and then increases when the particle diameter increases. The average of the passing pump time decreases by 22.7%, when the particle density increases from $1.09g/cm^3$ to $1.75g/cm^3$. Besides, the particle density has great influence on the location where the particle hits the tongue. Most particles of $1.09g/cm^3$ hit the tongue on the left side, while collision location of particles of $1.75g/cm^3$ is mainly on the top and at the right side of the tongue. The research can provide a basis for the optimization design of slurry pump in deep ocean mining system.

Inheritance of Resistance to Gall Mite(Eriophys macrodonis) in Boxthorn (Lycium chinese) Cultivars (구기자품종의 구기자혹응애 저항성 유전)

  • 최재을;차선경;김영창;김진희;강희경
    • Korean Journal of Plant Resources
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    • v.15 no.3
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    • pp.298-304
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    • 2002
  • The inheritance of resistance to gall mite(Eriophys macrodonis) in boxthorn cultivars was studied with plants infected in open field. Segregation of the F$_1$ generation from crosses between resistant cultivars(Japan 1 and China 1) and susceptible line(CL42-56) hits a 3 resistant : 1 susceptible ratio, and the segregation ratio was 15 : 1 in cross between Japan 1 and China 1. It is concluded that gall mite resistance seemed to be controlled by two duplicate genes(El and E2), such that E1e1E2e2 symbolize the genotypes of China 1 and Japan 1. However, F, generation from Chungyanggugiza and CL42-56 cross did not showed clear segregation pattern but continuous variation was observed against gall mite resistance when resistance was determined on the basis of the percentage of galled leaves. Results indicated that the inheritance of resistance in Chungyanggugiza may be polygenic and complex. Also, Japan 1 and China 1 has a strong potential as a source of gall mite resistance, and Chungyanggugiza showing less resistance still has a valuable source.

Characteristics of Snowfall Event with Radar Analyses over Honam District and Gwangju Occurred by Cloud Streets over Yellow Sea for 04 Jan. 2003 (서해상에 발생하는 Cloud Streets에 동반된 2003년 1월 4일 강설의 레이더관측사례 분석)

  • Shin, Ki-Chang;Ryu, Chan-Su
    • Journal of Environmental Science International
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    • v.19 no.10
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    • pp.1187-1201
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    • 2010
  • The formation and development conditions of the cloud streets over the yellow sea by the Cold Surge of Siberian Anticyclone Expansion which produce the heavy snowfall events over the southwestern coast, Honam District of the Korean peninsula, has been investigated through analyses of the three dimensional snow cloud structures by using the CAPPI, RHI, VAD and VVP data of X-band Radar at Muan Weather Observatory and S-band Radar at Jindo Weather Station. The data to be used are obtained from January 04, 2003, when heavy snow storm hits on Gwangju and Honam District. The PPI Radar images show that the cloud bands distribute in perpendicular to the expansion direction of the high pressure and that the radius of cloud cells is about 5~8 km with 20~30 dBz and distance between each cell is about 10 km. And but the vertical Radar images show that the cloud street is a small scale convective type cloud within height of about 3 km where a stable layer exists. From the VVP images, the time period of the high pressure expansion, the moving direction and development stages of the system are delineated. Finally, the vertical distribution of wind direction is fairly constants, while the wind speed sheer increases with altitude to 3 km.

A Study on Localization of Text in Natural Scene Images (자연 영상에서의 정확한 문자 검출에 관한 연구)

  • Choi, Mi-Young;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.77-84
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    • 2008
  • This paper proposes a new approach to eliminate the reflectance component for the localization of text in natural scene images. Natural scene images normally have an illumination component as well as a reflectance component. It is well known that a reflectance component usually obstructs the task of detecting and recognizing objects like texts in the scene, since it blurs out an overall image. We have developed an approach that efficiently removes reflectance components while Preserving illumination components. We decided whether an input image hits Normal or Polarized for determining the light environment, using the histogram which consisted of a red component. In the normal image, we acquired the text region without additional processing. Otherwise we removed light reflecting from the object using homomorphic filtering in the polarized image. And then this decided the each text region based on the color merging technique and the Saliency Map. Finally, we localized text region on these two candidate regions.

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Construction of a full-length cDNA library from Typha laxmanni Lepech. and T. angustifolia L. from an EST dataset

  • Im, Subin;Kim, Ho-Il;Kim, Dasom;Oh, Sang Heon;Kim, Yoon-Young;Ku, Ja Hyeong;Lim, Yong Pyo
    • Korean Journal of Agricultural Science
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    • v.45 no.4
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    • pp.583-590
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    • 2018
  • Genus Typha L. (Typhaceae; Cattail in common) is one of the hydrophytic plants found in semi-aquatic regions. About nine to 18 species of the genus exist all over the world. In Korea, the most commonly found cattail species are T. laxmanni and T. angustifolia. The aim of this study was to prepare a cDNA library and sequences and analyze expressed sequence tags (ESTs) from these species, T. laxmanni and T. angustifolia. In the case of T. laxmanni, we observed that 715 out of 742 ESTs had high quality sequences, whereas the remaining 27 ESTs were low quality sequences. In this study, we identified 77 contigs, 393 unassembled clones and 65.7% singletons. Furthermore, in the case of T. angustifolia, we recorded 992 high quality EST sequences, and by excluding 28 low quality sequences from among them, we retrieved 120 contigs, 348 unassembled clones and 48.9% singletons. The basic local alignment search tool (BLAST) and Kyoto encyclopedia of genes and genomes (KEGG) database results enabled us to identify the functional categories, i.e., molecular function (16.5%), biological process (22.2%) and cellular components (61.3%). In addition, between these two species, the no hits and anonymous genes were 4.2% and 11.7% and 6.2% and 11.2% in T. laxmanni and T. angustifolia, respectively, based on the BLAST results. The study concluded that they have certain species-specific genes. Hence, the results of this study on these two species could be a valuable resource for further studies.

The Relationship between Program Talk of the Town, Program Attention and Active Viewing among Ground Wave Channel, TV Channels of Comprehensive Programming, Cable TV (지상파와 종편·케이블 채널 간 프로그램의 화제성·프로그램 주목도와 능동적 시청의 관계 연구)

  • Hong, Ju-Hyun
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.222-235
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    • 2018
  • This study explores the factor which effects user's viewing on online in the situation of increasing viewing via OTT. After analyzing how the amount of news coverage and viewing rate affects user's active viewing, higher the number of views, In case of groundwave programs, if number of news coverage is high, hits of view and the number of comments is also high. While viewing rate, the number of views, the number of comments are independent of each other. In case of TV channels of comprehensive programming and cable TV, there is a interaction effect of viewing rate and the amount of news coverage. This study highlights the importance of the amount of news coverage when viewers is watching video on web.

Designing a low-power L1 cache system using aggressive data of frequent reference patterns

  • Jung, Bo-Sung;Lee, Jung-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.9-16
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    • 2022
  • Today, with the advent of the 4th industrial revolution, IoT (Internet of Things) systems are advancing rapidly. For this reason, a various application with high-performance and large-capacity are emerging. Therefore, there is a need for low-power and high-performance memory for computing systems with these applications. In this paper, we propose an effective structure for the L1 cache memory, which consumes the most energy in the computing system. The proposed cache system is largely composed of two parts, the L1 main cache and the buffer cache. The main cache is 2 banks, and each bank consists of a 2-way set association. When the L1 cache hits, the data is copied into buffer cache according to the proposed algorithm. According to simulation, the proposed L1 cache system improved the performance of energy delay products by about 65% compared to the existing 4-way set associative cache memory.

Personalized Chit-chat Based on Language Models (언어 모델 기반 페르소나 대화 모델)

  • Jang, Yoonna;Oh, Dongsuk;Lim, Jungwoo;Lim, Heuiseok
    • Annual Conference on Human and Language Technology
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    • 2020.10a
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    • pp.491-494
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    • 2020
  • 최근 언어 모델(Language model)의 기술이 발전함에 따라, 자연어처리 분야의 많은 연구들이 좋은 성능을 내고 있다. 정해진 주제 없이 인간과 잡담을 나눌 수 있는 오픈 도메인 대화 시스템(Open-domain dialogue system) 분야에서 역시 이전보다 더 자연스러운 발화를 생성할 수 있게 되었다. 언어 모델의 발전은 응답 선택(Response selection) 분야에서도 모델이 맥락에 알맞은 답변을 선택하도록 하는 데 기여를 했다. 하지만, 대화 모델이 답변을 생성할 때 일관성 없는 답변을 만들거나, 구체적이지 않고 일반적인 답변만을 하는 문제가 대두되었다. 이를 해결하기 위하여 화자의 개인화된 정보에 기반한 대화인 페르소나(Persona) 대화 데이터 및 태스크가 연구되고 있다. 페르소나 대화 태스크에서는 화자마다 주어진 페르소나가 있고, 대화를 할 때 주어진 페르소나와 일관성이 있는 답변을 선택하거나 생성해야 한다. 이에 우리는 대용량의 코퍼스(Corpus)에 사전 학습(Pre-trained) 된 언어 모델을 활용하여 더 적절한 답변을 선택하는 페르소나 대화 시스템에 대하여 논의한다. 언어 모델 중 자기 회귀(Auto-regressive) 방식으로 모델링을 하는 GPT-2, DialoGPT와 오토인코더(Auto-encoder)를 이용한 BERT, 두 모델이 결합되어 있는 구조인 BART가 실험에 활용되었다. 이와 같이 본 논문에서는 여러 종류의 언어 모델을 페르소나 대화 태스크에 대해 비교 실험을 진행했고, 그 결과 Hits@1 점수에서 BERT가 가장 우수한 성능을 보이는 것을 확인할 수 있었다.

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Designing 3D Antenna Pattern using Target's RCS Pattern (RCS 패턴을 이용한 3차원 안테나 패턴 디자인)

  • Park, Tae-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.194-196
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    • 2022
  • When electromagnetic wave transmitted from the radar antenna hits the target, a specific type of electric field is formed according to the electrical characteristics and appearance of the target, which is called an RCS pattern. There are various commercial programs that calculate the RCS of the target and plot the RCS pattern. For the analysis of large targets such as warships or ships, a program with a high frequency analysis method, which has a faster calculation speed than the low frequency analysis method is suitable. XGTD, a high-frequency analysis program, can quickly plot a two-dimensional RCS pattern for 360 degrees of a target, but a three-dimensional RCS pattern cannot be obtained. In this paper, it is proposed that a method of plotting two-dimensional RCS patterns of a target from various angles using XGTD, generating a three-dimensional RCS pattern using this, and converting it into a three-dimensional antenna pattern file.

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Haptic System to Provide the Realistic Sensation of Virtual Impact (사실적인 가상 임팩트 감각 전달을 위한 햅틱 시스템)

  • Jechan Jeon;Jaeyoung Park
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.23-29
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    • 2023
  • As an effort to maximize the immersiveness of user experience in virtual reality, there have been constant efforts to provide a user with tactile sensation by providing haptic feedback. Most of the haptic feedback methods, however, can create only limited or unrealistic haptic sensations since they utilize affordable actuators such as a vibrotactile actuator. When it comes to martial arts training or a game, the limitation of such haptic feedback is apparent due to the significant difference between the physical impact of hitting an object and the sensation departed from a vibrotactile actuator. Noting this, we proposed a haptic impact system that can create a haptic impact when the user hits a virtual object with the fist. The haptic interface uses a quick-return mechanism that can deliver haptic impact feedback to a user's fist. The realism of the haptic impact was evaluated by conducting a human-subject experiment. The results indicate a significant effect of haptic feedback on the realism of the virtual impact.