• Title/Summary/Keyword: high-speed mobile

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A High-Speed and High-Accurate Common Source Type Analog Buffer Circuit Using LTPS TFTs for TFT-LCDs

  • Kim, Hyun-Wook;Byun, Chun-Won;Kwon, Oh-Kyong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.829-832
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    • 2007
  • A high-speed and accurate analog buffer is proposed for mobile display using LTPS TFTs. The proposed analog buffer is common source type with sampling and negative feedback mode. Therefore, driving speed of the proposed buffer is faster than previously reported one. In addition, the accuracy is very high because of high negative feedback gain. The simulation results show that maximum mischarging voltage of the proposed buffer is 8mV and previously reported one is 37mV. And Power consumption of the proposed buffer is $43.1{\mu}W$, which is 73% of previously reported one.

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A Fast Implementation of JPEG and Its Application to Multimedia Service in Mobile Handset

  • Jeong Gu-Min;Jung Doo-Hee;Na Seung-Won;Lee Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.12
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    • pp.1649-1657
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    • 2005
  • In this paper, a fast implementation of JPEG is discussed and its application to multimedia service is presented for mobile wireless internet. A fast JPEG player is developed based on several fast algorithms for mobile handset. In the color transformation, RCT is adopted instead of ICT for JPEG source. For the most time-consuming DCT part, the binDCT can reduce the decoding time. In upsampling and RGB conversion, the transformation from YCbCr to RGB 16 bit is made at one time. In some parts, assembly language is applied for high-speed. Also, an implementation of multimedia in mobile handset is described using MJPEG (Motion JPEG) and QCELP(Qualcomm Code Excited Linear Prediction Coding). MJPEG and QCELP are used for video and sound, which are synchronized in handset. For the play of MJPEG, the decoder is implemented as a S/W upon the MSM 5500 baseband chip using the fast JPEG decoder. For the play of QCELP, the embedded QCELP player in handset is used. The implemented multimedia player has a fast speed preserving the image quality.

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Design and Implementation of Wireless Network based On-line Realtime Game Contents (무선 네트워크 기반의 온라인 실시간 게임 콘텐츠 설계 및 구현)

  • Kim, Yu-Doo;Moon, Il-Young;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.11 no.2
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    • pp.217-222
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    • 2007
  • Recently PC games are trending toward online. But, mobile games are not using network actively. Because there are two problems that low speed of mobile network and low specification of mobile device in wireless internet environment. But, solving problems by these started HSDPA services and increased performance of devices. In this paper, we implement mobile on-line real time game for develop mobile network in wireless internet environment.

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Measurement of Viscosity and Numerical Analysis of High Speed Injection Molding for Thin-Walled LGP (박형 도광판의 고속사출성형을 위한 수지 점도 측정 및 수치해석)

  • Jung, T.S.;Kim, J.S.;Ha, S.J.;Cho, M.W.
    • Transactions of Materials Processing
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    • v.23 no.1
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    • pp.41-48
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    • 2014
  • The light guide plate has become the major component for the backlight module in general information technology products (e.g. mobile phones, monitors, etc.). High speed injection molding has been adopted for thin walled LGP giving advantages such as weight, shape, size, and reduction in production costs. In the current study, the rheological characteristics of high liquidity plastic resin PC(HL8000) were measured using a capillary rheometer to improve the reliability of the numerical analysis for high speed injection molding. With the measured viscosity and PVT of PC(HL8000), numerical analysis of injection molding was conducted using the simulation software(Moldflow). Filling time and deflection were predicted and compared with those of traditional PC resins(H3000, H4000). The results show that PC(HL8000) has significantly different rheological characteristics during high speed injection molding. Hence proper properties of the resin should be used to improve the accuracy of numerical predictions.

Laws & Regulations concerning Base-Stations for Next-generation Mobile Communication Networks

  • Noh, Sun-Kuk
    • Journal of information and communication convergence engineering
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    • v.2 no.4
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    • pp.209-213
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    • 2004
  • With the commercialization of CDMA 2000-1x late in 2000, a high-speed wireless Internet, based on a mobile communication networks, appeared in Korea. This will develop into the next-generation of mobile communications(4G) in the future and the new cell layout will be required the cellular configuration of 4G. We would need the legislation with respect to base-stations and to building the mobile communication networks, as well as the optimization of mobile communication systems. In this study, in order to provide 4G, I examined and analyzed that the current laws & regulations related to licensing and operating a mobile communication base-stations in KOREA.

A Study on the QoS Performance of the Mobile WiMAX (Mobile WiMAX의 QoS 성능에 관한 연구)

  • Park, Sang-Hoon;Kim, Joeng-Hoon;Kwon, Soon-Ryang;Lee, Dong-Myung
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.17-18
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    • 2007
  • Mobile WiMAX technology is the key solution for providing high speed internet services at anytime and anywhere in mobile environments as 3.5th wireless technology between 3rd generation and 4th generation wireless technology, and the service demands shall be rapidly increased in future some years. This paper analyzed the QoS performance of Mobile WiMAX technology recommended by IEEE 802.16e specification under the restricted simulation conditions and environments. The major metrics for analyzing QoS performance of Mobile WiMAX are 1) total packet drop rates; 2) transmission / receive packet sizes; 3) end to end delay in node 2; 4) packet drop rate by mobile terminal mobility.

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A Cross-Layer Transmission Architecture to Support Power Saving High-Speed Multimedia Services in Mobile Ad-hoc Wireless Sensor Networks (모바일 Ad-hoc 무선 센서 네트워크에서 전력 절약 고속 멀티미디어 서비스를 지원하기 위한 Cross-Layer 전송구조)

  • An, Beongku;Choi, Ginkyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.15-24
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    • 2008
  • In this paper, we propose a Cross-Layer Transmission Architecture (CLTA) to support power saving high-speed multimedia services in mobile ad-hoc wireless sensor networks(MAWSN). The main goals of this paper are in showing and proposing how the routing routes are decided on route stability based on mobility of mobile nodes to increase the operational lifetime of routes as well as how the transmit power can be saved in mobile ad-hoc wireless sensor networks. To obtain these goals, we propose a cross-layer architecture strategy which combines network layer technology with physical layer technology to get synergy effects in the view of transmission power saving. We consider a realistic approach, in the points of view of the MAWSN, based on mobile sensor nodes as well as fixed sensor nodes in sensor fields while the conventional research for sensor networks focus on mainly fixed sensor nodes. The performance evaluation of the proposed CLTA is performed via simulation and analysis.

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A Novel Global Mobility Management Scheme for Multicasting Service Support in Proxy Mobile IPv6 Networks (프록시 모바일 IPv6 네트워크에서 멀티캐스팅 서비스 지원을 위한 글로벌 이동성관리 기법)

  • Park, Jongsun;Kim, Jongyoun;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.229-240
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    • 2012
  • The development of multimedia applications followed by development of high-speed networks has improved the performance of mobile devices with high transfer speed broadband. Mobile internet access has made possible seamless indoor and outdoor mobile multicast services. Multicasting services are used to support efficient group communications. However, mobile multicasting services have two constraints: tunnel convergence and handover latency. Many protocols and handover methods have been proposed to address these problems. The inter-LMA optimized handover model for multicasting services has previously been proposed for PMIPv6-based networks. The proposed model removes the tunnel convergence issue and reduces router processing costs. It also makes possible the performance of fast handover operations with adaptive transmission mechanisms. In addition, the proposed scheme exhibits low packet delivery costs and handover latency in comparison with existing schemes, and ensures fast handover when moving the inter-LMA domain

A Probabilistic Seamless Communication Method to Provide Multimedia Services in Mobile Networks (이동 네트워크에서 멀티미디어 서비스 제공을 위한 확률적 무단절 통신 방법)

  • Kim, Yoon-Jeong;Bae, Ihn-Han
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.446-453
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    • 2000
  • Mobile computing refers to an emerging new computing environment incorporating both wireless and wired high-speed networking technologies. In the near future, it is expected that mobile users will have access to a wide variety of services that will be made available over highspeed networks. The quality of these services in the high-speed networks can be specified in terms of several QoS paameters. The important QoS parameter in mobile computings is the guarantee for seamless communication which is to provide disruption free service to mobile users. A disruption in service could occur due to active handoffs. This paper proposes an extended staggened muticast approach which provides a probabilistic guarantee for disruption free service. The extended staggerd multicast approach estimates mobility direction and mobility velocity for a user. It is possible that data packets for a mobile host are multicasted to not all neighbor cells but a part of neighbor cells on the basis of these information. Therefore, the extended staggered multicast significantly reduces the static network bandwidth usage also provides a probabilistic guarantee for disruption free service.

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Collision Avoidance Method Based-on Directional Antenna in Vehicular Ad Hoc Networks (Vehicular Ad Hoc Networks에서 방향성 안테나기반 충돌 회피 기법)

  • Kim, Kyung-Jun
    • Journal of Advanced Navigation Technology
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    • v.12 no.6
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    • pp.627-633
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    • 2008
  • In the case of traffic accidents, the broadcasting methods used in the mobile ad hoc network (MANET) cannot applied to transmit reliable message since moving high-speed in vehicular ad hoc networks (VANET) environments. In this paper, in order to guarantee transmitting reliable messages, we propose a collision avoidance method based-on directional antenna in VANET. In order to reduce interference from omni-broadcasting and to avoid hidden node problem from moving high-speed, we employed a forward-handed and backward directional antenna. The authors simulated the proposed method based on directional antenna and showed that the proposed method has been improved in respect to network utilization compared to existing VANET protocols.

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