• 제목/요약/키워드: high-class culture

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한국 코스프레 집단의 문화기술지적 연구 II - 한국과 일본의 코스프레 문화에 대한 비교 분석 - (An Ethnographic Study on CosPlay Group in Korea II - Analysis on CosPlay Culture in Korea and Japan -)

  • 고애란;신미란
    • 복식문화연구
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    • 제14권1호
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    • pp.1-15
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    • 2006
  • This study examines the social meaning of the CosPlay, the growth potential of CosPlay culture and its effect on the related industry through the perspectives and language of the youths who enjoy CosPlay, based on the ethnographic research. Also, this study presents a comparative description of Korea and Japan CosPlay culture by the ethnographic methodology whose purpose is to define relationship of cause and effect with phenomenon. For further step, this study plans to emphasize the need to link culture, clothes and related industry in order to create a cultural environment where diversity co-exists. CosPlay is the mania culture of Japan that emulated the Halloween party of the West and that developed the party into a unique form. In Korea, this practice was accepted for the first time among a handful of youths, starting from the 1990s, after which, it was introduced to the masses while holding CosPlay related events. While CosPlay is succeeded as an industry in Japan, CosPlay in Korea is considered childish play due to the Korean culture of considering cartoon as a childish and low class genre which is enjoyed by youths. CosPlay in Korea faces the following changes: aging of the members who comprised the CosPlay culture at the initial stage; population increase, centered on middle and high school students; interest of the government and the businesses that wish to produce economic wealth by organizing CosPlay events into events for youths; and changes in the environment that comprised the surrounding of the CosPlay culture. CosPlay is an honest play that demonstrates one's effort on the stage through performance. Moreover, most of the middle and high school students who comprise the CosPlay culture demonstrate similar characteristics as mania type of people when it came to the reason that they enjoy CosPlay. However, they did not consider CosPlay culture as an important aspect of their lives. Instead, most of them said that they participate to relieve stress. Thus, they have the potential to move onto another form of youth culture that may appear more attractive to them. To them, it is not the CosPlay culture that is important, but the fact that CosPlay provides a forum where they can freely engage in play.

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잠재프로파일분석(LPA)을 활용한 PTSD 증상과 외상 후 성장 수준의 양상: 폭식, 비자살적 자해, 문제성 음주행동에서의 차이 (Latent Profile Analysis of PTSD symptoms and PTG among Adults in South Korea: the Differences in Binge Eating, Non-Suicidal Self-Injury, and Problem Drinking Behaviors)

  • 이덕희;이동훈;정하영
    • 한국심리학회지 : 문화 및 사회문제
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    • 제25권4호
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    • pp.325-351
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    • 2019
  • 본 연구는 외상 사건을 경험한 국내 성인의 외상 후 스트레스(Post Traumatic Stress Disorder) 증상과 외상 후 성장(Post Traumatic Growth) 양상을 토대로 잠재계층(latent class)을 도출하고, 각 집단 구분에 영향을 미치는 특성을 탐색하며, 집단에 따른 자기파괴적 행동의 차이를 탐색함으로써, 외상 사건을 경험한 개인에 대해 보다 심층적으로 이해하고자 한다. 이를 위해 본 연구에서는 DSM-5 진단기준에 해당하는 외상 사건을 경험한 국내성인 860명을 대상으로 잠재프로파일분석(Latent Profile Analysis)과 R-3STEP 방식을 이용하였다. 집단 예측 변인으로 개인의 인구사회학적 변인(성별, 연령, 최종 학력, 종교유무, 종교활동 정도, 월 평균 소득)과 사회적 고립, 외상 경험 빈도가 포함되었으며, 종속변인으로 자기파괴적 행동(폭식 정도, 비자살적 자해 유무, 음주의 양, 음주 형태, 음주로 인한 정신 사회적 문제)을 포함하였다. 연구결과 집단은 '저PTSD/중 PTG집단', '저 PTSD/고 PTG집단', '고 PTSD/고 PTG집단'으로 분류되었다. 또한 성별, 최종학력, 사회적 고립, 외상 노출 빈도가 집단 예측 변인으로 영향을 미치는 것으로 나타났으며, 폭식 정도, 비자살적 자해 유무, 음주 형태, 음주로 인한 정신사회적인 문제에서 집단 간 차이가 있는 것으로 나타났다. 마지막으로 본 연구의 결과를 바탕으로 논의와 시사점을 제시하였다.

전통 생활 문화 교육을 위한 스토리텔링 기반 메이커 교육 프로그램 개발: 전통 문양과 오방색을 중심으로 (Development of Maker Education Programs Based on Storytelling for Traditional Living Culture Education: Focusing on Traditional Patterns and Obangsaek(Korean Traditional Five Colors))

  • 김샛별
    • 한국가정과교육학회지
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    • 제32권1호
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    • pp.51-76
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    • 2020
  • 본 연구는 2015 개정 고등학교 가정과 교육과정에 적용할 수 있는 전통 생활 문화 교육 프로그램을 개발해 제안하는 것이다. 가정 교과는 전통 생활 문화를 교과 내용으로 다루고 있으며, 현대생활에 적합한 새로운 문화를 재창조할 수 있는 능력을 함양하는 것에 목적을 둔다. 기존 학교에서의 전통 생활 문화 교육은 이론 교육 위주 혹은 일회성의 체험 위주의 교육이 이루어져 왔다. 또한 주로 초등학생과 중학생 대상의 프로그램이 개발되어, 고등학생을 위한 프로그램은 부족한 실정이다. 이에 본 연구는 고등학생을 위한 가정과 프로그램을 개발해 전통 문화 교육의 발전적 방향을 제시하고자 하였다. 이를 위해 한식, 한복, 한옥에 공통적으로 다룰 수 있는 전통 문양과 오방색을 전통 생활 문화 교육 주제로 선정하고, ADDE의 단계를 따라 전통 생활 문화교육 프로그램을 개발하였다. 분석 단계에서는 2015 개정 고등학교 가정과 교육과정과 12종 가정 교과서의 만들기 활동, 교사와 학습자의 생활 문화 교육에 대한 경험과 요구를 분석하였다. 설계 단계에서는 프로그램 개발을 위한 스토리텔링 기반 메이커 교육 모형 설계와 수업 주제 도출, 만들기 활동, 메이커 도구와 재료를 선정하였다. 개발 단계에서는 전통 의·식·주 생활문화 교육을 위한 프로그램을 개발하였다. 평가 단계에서는 가정과 교육 전문가 12명을 대상으로 타당도 검사 및 피드백을 받아 수정하여 프로그램을 완성하였다. 추후 연구로 이 프로그램을 적용해 학생들의 전통 생활 문화에 관한 인식과 전통 생활문화의 발전과 계승 의지 등의 효과를 살펴보는 연구를 제언한다.

고설식(高設式) 온돌(溫突)집의 형성 및 전개에 관한 연구 (A Study on the Form and the Deployment of the Go-sul-sik On-dol Houses)

  • 류근주
    • 한국농촌건축학회논문집
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    • 제2권1호
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    • pp.33-46
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    • 2000
  • Go-Sul-Sik(高設式) On-Dol(溫突) houses have a combination of high Ma-Ru and high On-Dol structure. This type of house had been developed in the process of combining Ma-Ru with On-Dol. Go-Sul-Sik On-Dol houses give a clue to unveil exchanging process of Korean On-Dol and Ma-Ru. Go-Sul-Sik On-Dol can be understood as an architectural type of introducing On-Dol into the upper classes' Ma-Ru afterwards. Apparently, Go-Sul-Sik On-Dol houses were not a two-story building. But they had a two-story structure because of On-Dol rooms, which implied a symbolic rank and On-Dol's practicality as well as its being high. Go-Sul-Sik On-Dol houses were peculiar architectural type which realized lives of the very individual authority and symbolic representation within the strict Confucian society. It seemed to be derived from an alternative of the upper classes' architectural culture integrating an ideal into reality.

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Exosomes from CIITA-Transfected CT26 Cells Enhance Anti-tumor Effects

  • Fan, Wen;Tian, Xing-De;Huang, E.;Zhang, Jia-Jun
    • Asian Pacific Journal of Cancer Prevention
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    • 제14권2호
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    • pp.987-991
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    • 2013
  • Aim: To study anti-tumor effects of exosomes from class II transactivator (CIITA) gene transfected CT26 cells. Methods: In this study, we established an MHC class II molecule-expressing murine colon cancer cell line (CT26-CIITA) by transduction of the CIITA gene. Immune effects in vitro and tumor protective results in vivo were tested and monitored. Results: Exosomes from CT26-CIITA cells were found to contain a high level of MHC class II protein. When loaded on dendritic cells (DCs), exosomes from CT26-CIITA cells significantly increased expression of MHC class II molecules, CD86 and CD80, as compared to exosomes from CT26 cells. In vitro assays using co-culture of immunized splenocytes and exosome-loaded DCs demonstrated that CIITA-Exo enhanced splenocyte proliferation and IFN-${\gamma}$ production of CD4+T cells, while inhibiting IL-10 secretion. In addition, compared to exosomes from CT26 cells, CT26-CIITA-derived exosomes induced higher TNF-${\alpha}$ and IL-12 mRNA levels. A mouse tumour preventive model showed that CT26-CIITA derived exosomes significantly inhibited tumour growth in a dose-dependent manner and significantly prolonged the survival time of tumour-bearing mice. Conclusion: Our findings indicate that CT26-CIITA-released exosomes are more efficient to induce anti-tumour immune responses, suggesting a potential role of MHC class II-containing tumour exosomes as cancer vaccine candidates.

충북의 2010년 이후 신설된 학교 분석을 통한 저층부 배치 시설 및 공간 특성 연구 (A Study on the Facilities Layout of Lower Floor and Space Characteristics Through Analysis of Newly Established Schools in Chungbuk since 2010)

  • 강혜진;정진주
    • 교육시설 논문지
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    • 제22권2호
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    • pp.3-13
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    • 2015
  • The policy of the Ministry of education through the social awareness and issues are being changed. Accordingly, in response to the school building which also has to be changed. This study is Low-floor(1~2 floor) for high accessibility, important management and a lot of locomotion. This study is analysis by floor of newly established schools in Chungbuk. Facility and space on the possible low-floor situated are classified administrative zone, health zone, student support + local exchange zone, STEAM(creativity, personality) supporting zone. The administrative area includes administration office, principal's office and board rooms. The administrative zone is located against schoolyard. Because it is possible visual control of schoolyard. also it controls visitor access so it is placed near main entrance. Health zone is located near a special class, counseling center and wee class for emergency situation. and is located near schoolyard for visual control. Student support + local exchange area includes library and computer lab, audio-visual room, auditorium or gymnasium. It put more emphasis resident welfare, culture and education. So it opens for local residents. It is located center of few stories or near entrance. STEAM(creativity, personality) supports science lab, art room, family room. It is possible such a theory class, experience class and indoor and outdoor class. It is located few floors. This study is used as a reference for school building projects planing.

A Study on the Improving Measures of Private Brand Clothing Products in Domestic Department Stores

  • Kim, Wan-Joo;Kim, Moon-Sook
    • The International Journal of Costume Culture
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    • 제4권1호
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    • pp.44-60
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    • 2001
  • The purpose of this study is to present suggestions to improve the problems the domestic department stores face by analyzing and comparing the status of the development of PB which is absolutely critical for the specialized domestic department stores to survive, and to search for the future course which may lead to boosting sales and profit by developing the strategic PB products. Selected for this study were atotal of 20 PB's out of domestic as well s foreign PB's in the 4 big department stores. The data were analyzed with SAS package employed as per the by items frequency, percent, mean and standard deviation. From the above study, following viewpoints can be taken into account for the future development of PB ; First, the active will of the excutive is basically necessary for successful development of PB, by relying on long-term investment. Second, the existing mid or low-price goods should be in line with the mid or high price one's development for domestic merchandising with focus on middle or high class society. Third, the stock burden, biggest problem of PB, can be solved by discount policy at optimum prices and success rate of merchandising prediction.

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하위문화맥락에서 본 패션형태의 변화(1)­Zoot Style을 중심으로 (The Changes in Subcultural Style(1) : Zoot Style)

  • 양미경
    • 한국의상디자인학회지
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    • 제2권2호
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    • pp.5-17
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    • 2000
  • This study about the Zoot Style is the first part of a series of research, which is to examine various subcultural styles in 1900s. The main concern of this research is to investigate the origin of a style, the way how it developed, and the reason it appealed to people. Subculture is a marginallized culture which the subordinal groups in the social structure developed as a means of reaction against the dominant groups of a society. The clothes and decorations of these groups can be regarded as the central expressions of exclusiveness, loyalty and identities for their groups. In 1990s, the distinction between the subcultural style and high fashion tend to be blurred, because it has gained more influence on the high fashion. Zoot Suit, adopted and diffused by Cap Calloway in 1940s, is the code of a subculture formed by a special race, class, space, gender, and generation identities. It develops as a reaction, and consequently reflects the struggles against the dominant culture: it is to refuse, appreciate and ridicule the dominant style. The Zoot Style had a great influence both in Paris and Cuba: the Zazous Style in Paris and the Caribbean Style of Cuba are the subcultural styles branched from the Zoot Style.

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21세기 초 한국 성인들의 예술문화소비에 관한 연구 (A Study on Cultural Consumption of Korean Adults of the early 21st Century)

  • 박은희;최혜경
    • 디지털융복합연구
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    • 제12권9호
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    • pp.433-443
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    • 2014
  • 본 연구의 목적은 문화관광부와 한국문화정책개발원이 발표한 <문화향수실태조사>를 원 자료로 하여 21세기 첫 10년간 한국 성인들의 문화소비의 특성을 규명하려는 것이다. 우선 2000년에서 2010년까지의 한국 성인들의 문화소비의 전체적인 과정은 지속적으로 향상되어왔음을 알 수 있다. 특히 이 기간은 20, 40, 60대 모든 성인세대에 있어서 대중문화가 그들의 문화소비에 있어서 가장 보편화된 문화로 전환되는 시기였다. 그밖에 주목할 수 있는 것은 성인초기인 20대가 한국문화소비의 핵심세대로 부상했다는 점이다. 이 밖에 성별차나 교육수준, 소득수준, 예술문화교육의 경험유무가 예술문화관람의향에 유의미한 영향을 주고 있다는 점이 밝혀졌다.

Purification and Characterization of an Antibacterial Substance from Aerococcus urinaeequi Strain HS36

  • Sung, Ho Sun;Jo, Youl-Lae
    • Journal of Microbiology and Biotechnology
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    • 제30권1호
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    • pp.93-100
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    • 2020
  • A bacterial strain inhibiting the growth of Vibrio anguillarum, the causative agent of vibriosis, was isolated from fish intestines. The isolated strain HS36 was identified as Aerococcus urinaeequi based on the characteristics of the genus according to Bergey's Manual of Systematic Bacteriology and by 16S rRNA sequencing. The growth rate and antibacterial activity of strain HS36 in shaking culture were higher than those in static culture, while the optimal pH and temperature for antibacterial activity were 7.0 and 30℃, respectively. The active antibacterial substance was purified from a culture broth of A. urinaeequi HS36 by Sephadex G-75 gel chromatography, Sephadex G-25 gel chromatography, and reverse-phase high-performance liquid chromatography. Its molecular weight, as estimated by Tricine SDS-polyacrylamide gel electrophoresis, was approximately 1,000 Da. The antibacterial substance produced by strain HS36 was stable after incubation for 1 h at 100℃. Although its antibacterial activity was optimal at pH 6-8, activity was retained at a pH range from 2 to 11. The purified antibacterial substance was inactivated by proteinase K, papain, and β-amylase treatment. The newly purified antibacterial substance, classified as a class II bacteriocin, inhibited the growth of Klebsiella pneumoniae, Salmonella enterica, and Vibrio alginolyticus.