• Title/Summary/Keyword: heuristic

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Influence that Heuristic Type has on Word of Mouth and Behavioral Intention in Mobile Game - Word of Mouth as a Mediator - (모바일 게임에서 휴리스틱 유형이 구전속성 및 행동의도에 미치는 영향 - 구전속성을 매개변인으로 -)

  • Kim, Jong-Moo
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.269-278
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    • 2018
  • This study analyzed the outcome of 120 persons who used mobile game in order to investigate the influence that heuristic type which affects users' selection has on word of mouth, the influence that word of mouth has on users' behavioral intention and whether word of mouth will play the role of mediation between heuristic type and behavioral intention or not. First, heuristic(representatives, adjustment) type is found to have positive(+) influence on word of mouth (favorableness, reliance, persuasiveness). Second, while reliance word of mouth is found to have significant influence on behavioral intention, favorableness, persuasiveness and word of mouth is not found to have significant influence on behavioral intention. Third, heuristic (representative, adjustment) type is found to have significant influence on behavioral intention. Fourth, only reliance, word of mouth is found to play the role of mediation in the role of heuristic type and behavioral intention. The outcome of this study will help to understand users' behavioral intention selecting game in mobile game market.

Effects of Heuristic Type on Purchase Intention in Mobile Social Commerce : Focusing on the Mediating Effect of Shopping Value (모바일 소셜커머스에서 휴리스틱 유형이 구매의도에 미치는 영향 : 쇼핑가치의 매개효과를 중심으로)

  • KIM, Jin-Kwon;YANG, Hoe-Chang
    • Journal of Distribution Science
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    • v.17 no.10
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    • pp.73-81
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    • 2019
  • Purpose - The purpose of this study was to examine the effect of the heuristic type of consumers affecting purchase decision making and the intention of shopping value in their relationship to derive mobile social commerce purchase promotion plans. Research design, data, and methodology - A research model was constructed to relate the mediating effect of shopping value between heuristic types and purchase intentions. A total of 233 valid questionnaires were used for analysis for users using mobile social commerce. The statistical program used SPSS 24.0 and AMOS 24.0, and correlation analysis, regression analysis, and 3-step parametric regression analysis were used for the analysis. Results - The results of the analysis showed that representativeness heuristics, availability heuristics, adjustment heuristics, and affect heuristics had a statistically significant effect on the utilitarian value and the hedonic value. On the other hand, affect heuristics among the heuristic types were found to have the greatest influence not only on the utilitarian value but also on the hedonic value. The two types of shopping value were found to be partially mediated between representativeness heuristics and purchase intentions, between adjustment heuristics and purchase intentions, and fully mediated between availability heuristics and purchase intentions, affect heuristics and purchase intentions. Conclusions - These findings suggest that mobile social commerce companies should check in advance how consumer heuristic types affect purchase intentions. In particular, affect heuristics are caused by consumers' emotional mood such as mood or external stimulus being more important to decision making than rational decision making. Therefore, the result of this study suggests that it can be an important factor to secure the competitiveness that the potential customers who access to use mobile social commerce can feel enough fun and enjoyment in the platform provided by the company. It is also worth paying attention to the utilitarian and hedonic values perceived by consumers. This is because the judgment regarding the economic, convenience and important information provided by the mobile social commerce users affects the purchase intention through the trust of the information, past use, and shopping experience displayed on the mobile social commerce platform.

A Distributed Nearest Neighbor Heuristic with Bounding Function (분기 함수를 적용한 분산 최근접 휴리스틱)

  • Kim, Jung-Sook
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.7
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    • pp.377-383
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    • 2002
  • The TSP(Traveling Salesman Problem) has been known as NP-complete, there have been various studies to find the near optimal solution. The nearest neighbor heuristic is more simple than the other algorithms which are to find the optimal solution. This paper designs and implements a new distributed nearest neighbor heuristic with bounding function for the TSP using the master/slave model of PVM(Parallel Virtual Machine). Distributed genetic algorithm obtains a near optimal solution and distributed nearest neighbor heuristic finds an optimal solution for the TSP using the near optimal value obtained by distributed genetic algorithm as the initial bounding value. Especially, we get more speedup using a new genetic operator in the genetic algorithm.

The Bisection Seed Detection Heuristic for Solving the Capacitated Vehicle Routing Problem (한정 용량 차량 경로 탐색 문제에서 이분 시드 검출 법에 의한 발견적 해법)

  • Ko, Jun-Taek;Yu, Young-Hoon;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.15 no.1
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    • pp.1-14
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    • 2009
  • The Capacitated Vehicle Routing Problem (CVRP) is the problem that the vehicles stationed at central depot are to be optimally routed to supply customers with demands, satisfying vehicle capacity constraints. The CVRP is the NP-hard as it is a natural generalization of the Traveling Salesman Problem (TSP). In this article, we propose the heuristic algorithm, called the bisection seed detection method, to solve the CVRP. The algorithm is composed of 3-phases. In the first phase, we work out the initial cluster using the improved sweep algorithm. In the next phase, we choose a seed node in each initial cluster by using the bisection seed detection method, and we compose the rout with the nearest node from each seed. At this phase, we compute the regret value to decide the list of priorities for the node assignment. In the final phase, we improve the route result by using the tabu search and exchange algorithm. We compared our heuristic with different heuristics such as the Clark-Wright heuristic and the genetic algorithm. The result of proposed heuristic show that our algorithm can get the nearest optimal value within the shortest execution time comparatively.

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An Ant Colony Optimization Heuristic to solve the VRP with Time Window (차량 경로 스케줄링 문제 해결을 위한 개미 군집 최적화 휴리스틱)

  • Hong, Myung-Duk;Yu, Young-Hoon;Jo, Geun-Sik
    • The KIPS Transactions:PartB
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    • v.17B no.5
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    • pp.389-398
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    • 2010
  • The Vehicle Routing and Scheduling Problem with Time Windows(VRSPTW) is to establish a delivery route of minimum cost satisfying the time constraints and capacity demands of many customers. The VRSPTW takes a long time to generate a solution because this is a NP-hard problem. To generate the nearest optimal solution within a reasonable time, we propose the heuristic by using an ACO(Ant Colony Optimization) with multi-cost functions. The multi-cost functions can generate a feasible initial-route by applying various weight values, such as distance, demand, angle and time window, to the cost factors when each ant evaluates the cost to move to the next customer node. Our experimental results show that our heuristic can generate the nearest optimal solution more efficiently than Solomon I1 heuristic or Hybrid heuristic applied by the opportunity time.

Development of an Online Men's Suits Customizing System using Heuristic Procedure for Wheelchair Users (휴리스틱 기법을 이용한 휠체어 사용자를 위한 온라인 남성정장 맞춤시스템 개발)

  • Jeong, Minseok;Yang, Chuneun;You, Heecheon;Park, Kwangae;Lee, Wonsup
    • Fashion & Textile Research Journal
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    • v.18 no.2
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    • pp.225-234
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    • 2016
  • An online suit-customizing system for the special accessibility needs of wheelchair users should be developed because the demand for business suits by wheelchair users involved in economic activities has increased. This study develops a user interface an online customizing system for men's suits specialized for wheelchair users. This study used a five-step approach: (1) search for online men's suits customizing system in web porter sites, (2) select three sites based on three terms, (3) heuristic testing with five web specialists, (4) development of a system user interface based on suggestions for improvement from the heuristic test, (5) usability testing of the user interface prototype by 10 disabled men in wheelchairs. The interface of Company S had high ratings on interactivity, accessibility, informativeness, and consistency in the heuristic test results; subsequently, a user interface was developed based on suggestions for improvement from the heuristic test. This online user interface for customizing men's suits provides better usability to wheelchair users than existing online interfaces aimed at the non-disabled and disabled; consequently, this study contributes to the commercialization of an online customizing system for men's suits specializing in serving wheelchair users.

Development of Guideline for Heuristic Based Usability Evaluation on SaMD (SaMD에 대한 휴리스틱 기반 사용적합성 평가 가이드라인 개발)

  • Jong Yeop Kim;Junghyun Kim;Zero Kim;Myung Jin Chung
    • Journal of Biomedical Engineering Research
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    • v.44 no.6
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    • pp.428-442
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    • 2023
  • In this study, we have a goal to develop usability evaluation guidelines for heuristic-based artificial intelligence-based Software as a Medical Device (SaMD) in the medical field. We conducted a gap analysis between medical hardware (H/W) and non-medical software (S/W) based on ten heuristic principles. Through severity assessments, we identified 69 evaluation domains and 112 evaluation criteria aligned with the ten heuristic principles. Subsequently, we categorized each evaluation domain into five types, including user safety, data integrity, regulatory compliance, patient therapeutic effectiveness, and user convenience. We proposed usability evaluation guidelines that apply the newly derived heuristic-based Software as a Medical Device (SaMD) evaluation factors to the risk management process. In the discussion, we also have proposed the potential applications of the research findings and directions for future research. We have emphasized the importance of the judicious application of AI technology in the medical field and the evaluation of usability evaluation and offered valuable guidelines for various stakeholders, including medical device manufacturers, healthcare professionals, and regulatory authorities.

A Heuristic Algorithm for Crew Scheduling Problems (발견적 승무계획 해법의 연구)

  • 김정식
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.9 no.13
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    • pp.79-86
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    • 1986
  • This paper presents a heuristic algorithm for a crew scheduling problem with dead head flights. This paper modifies and improves saving method for finding the Multiple Salesman tours in the graph. The results show that the computing time from this algorithm is implemented very much than those from general crew scheduling algorithms by set covering models.

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A New Heuristic for the Generalized Assignment Problem

  • Joo, Jaehun
    • Korean Management Science Review
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    • v.14 no.1
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    • pp.31-52
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    • 1997
  • The Generalized Assignment Problem(GAP) determines the minimum assignment of n tasks to m workstations such that each task is assigned to exactly one workstation, subject to the capacity of a workstation. In this paper, we presented a new heuristic search algorithm for GAPs. then we tested it on 4 different benchmark sample sets of random problems generated according to uniform distribution on a microcomputer.

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