• Title/Summary/Keyword: heterogeneous information network

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QoE Framework for Haptic-based 3D Network Virtual Environment (촉감지원 3D 네트워크 가상환경을 위한 QoE 프레임워크)

  • Kim, Jong-Won;Lee, Seok-Hee;Son, Seok-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.7
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    • pp.646-656
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    • 2008
  • In this paper, the prototype of haptic-based NVE (networked virtual environment) QoE (quality of experience) is proposed. The proposed framework plays a role of providing users with realistic feeling by managing the system and network resources efficiently under time-varying networks and heterogeneous systems. Therefore, first IoPH (importance of presence for haptic interaction) is defined to quantitate the sense of real that the users feel now. Then we define the haptic-based NVE components required to satisfy the haptic interaction QoE requirements. Finally, QoE adaptation scheme is suggested, which adapts the haptic-based NVE components to current network and system constraints for better haptic interaction quality.

Analytical Approach of Cross-Layer-Based Handoff Scheme in Heterogeneous Mobile Networks (이종의 모바일 네트워크에서 크로스 레이어 기반 핸드오버 기법의 분석적 접근법)

  • Kim, DongHwi;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.1-16
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    • 2013
  • Smartphones and tablets including phone, calendar are the necessities of modern man. They are one of the MN(Mobile Node), each with wireless network capabilities. Necessities of modern human MNs are almost included cellular module available in LTE/3G and Wi-Fi module for high-speed Internet. Until now, MN mobility management is handled, but using network-based mobility management in this paper. Then, carriers can manage and maintain the network for low-cost. In addition, it was considered that use a lot of modern people with Wi-Fi and LTE/3G, and using Cross-Layer-Based handoff.

Mobility Management Scheme based on User Mobility QoS and Security-Effective Network in Heterogeneous Mobile Networks (이종의 모바일 네트워크에서 사용자 이동성 QoS와 보안효과적인 네트워크 기반의 이동성관리 기법)

  • Lee, Hyeungwoo;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.87-97
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    • 2015
  • To support the efficient mobility MIPv6v, FMIPv6, HMIPv6 and host-based mobility management protocols have been developed. AAAC (Authentication, Authorization, Accounting and Charging) system is applied in this paper analyzed the the existing IPv6 PMIPv6, FPMIPv6 network security effective and IPv6 MMP (Mobile Management Protocol) Features and performance analysis is performed. And IPv6 MMP seamless transfer performance in terms of packet loss probability, will be analyzed. That can be efficiently used as a method for the integration of QoS and mobility so that you can manage and control the resources presented QoSB usage. Results of evaluation results showed a better overall fast handover structure of mobility management techniques. PMIPv6 and FPMIPv6 in many respects the most efficient structure that can be specifically, a fast handover of the structure of the network-based mobility management scheme showed the best results.

An Efficient Network Resource Reservation Mechanism with Mobility in Nested Heterogeneous Mobile Networks (중첩 이종 무선 망 환경에서 단말의 이동 속도를 고려한 효과적인 망 자원 예약)

  • Park, In-Soo;Tak, Dong-Kuk;Kim, Won-Tae;Park, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.10
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    • pp.83-98
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    • 2007
  • The handover between different radio access networks, especially where their coverage overlaps, suffers various complications since the different access networks provide different service characteristics. One way to reduce service interruptions and QoS (i.e., bandwidth, throughput, delay) degradations during the inter-technology handover is to reserve the required resource in advance. The resource reservation algorithm should minimize the handover latency and maximize the resource utilization based on the accurate estimation on mobile's location, velocity, movement pattern and service requirements. In this paper, we propose a resource reservation algorithm based on the mobile terminal velocity and the cell selection probability, which maximizes resource utilization ana reduces network overhead. We compare the proposed algorithm with PMS(Predictive Mobility Support) and VCDS(Velocity and Call Duration Support scheme) based on 3-layer network model under various scenarios.

Edge Caching Strategy with User Mobility in Heterogeneous Cellular Network Environments (이종 셀룰러 네트워크 환경에서 사용자 이동성을 고려한 엣지 캐싱 기법)

  • Choi, Yoonjeong;Lim, Yujin
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.2
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    • pp.43-50
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    • 2022
  • As the use of mobile data increases, the proportion of video content is increasing steeply. In order to solve problems that arise when mobile users receive data from geographically remote cloud servers, methods of caching data in advance to edge servers geographically close to the users are attracting lots of attention. In this paper, we present a caching policy that stores data on Small Cell Base Station(SBS) to effectively provide content files to mobile users by applying a delayed offloading scheme in a cellular network. The goal of the proposed policy is to minimize the size of data transmitted from Macro Base Station(MBS) because the delayed offloading scheme requires more cost than when downloaded from MBS than from SBS. The caching policy is proposed to determine the size of content file and which content file to be cached to SBS using the probability of mobile users' paths and the popularity of content files, and to replace content files in consideration of the overlapping coverage of SBS. In addition, through performance evaluation, it has been proven that the proposed policy reduces the size of data downloaded from MBS compared to other algorithms.

Design and Implementation of 8K UHD Encapsulation Method for Efficient Transmission and Reception based on MMT

  • Song, Seulki;Ryu, Youngsu;Wee, Jungwook;Park, Kyungwon;Kwon, Kiwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.2
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    • pp.860-872
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    • 2018
  • In this Paper, we propose 8K UHD (Ultra High Definition) encapsulation method for efficient transmission and reception based on MMT (MPEG Media Transport). Broadcasting services for 8K UHD allow users to feel the maximized reality. However, present technology is difficult to provide 8K UHD in broadcasting networks, because the 8K UHD bitrate is too high to be transmitted in the current broadcasting networks. Research for transmitting 8K UHD is underway. In some researches, a receiver is implemented with four 4K UHD display instead of a 8K UHD display. In order to transmit 8K UHD within the limited transmission bitrate of broadcasting network, 8K UHD contents encoded by SHVC (Scalable High Efficiency Video Coding) and then transmitted over heterogeneous network. For using the broadcasting and communication networks, MMT standard is used. MMT is IP based transmission protocol as the next generation transmission protocol. According to the MMT standard, video stream encapsulated and transmitted in MMTP (MMT Protocol) packet. IP-based broadcasting and communication networks can be used to transmit simultaneously, and the receiver can synchronize and play it. We propose an encapsulation method that can efficiently transmit and receive 8K UHD. The proposed method increases a payload rate and decreases an initial delay at the receiver. We show that the efficiency of the proposed method is verified by experimental tests.

An Evaluation of Multimedia Data Downstream with PDA in an Infrastructure Network

  • Hong, Youn-Sik;Hur, Hye-Sun
    • Journal of Information Processing Systems
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    • v.2 no.2
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    • pp.76-81
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    • 2006
  • A PDA is used mainly for downloading data from a stationary server such as a desktop PC in an infrastructure network based on wireless LAN. Thus, the overall performance depends heavily on the performance of such downloading with PDA. Unfortunately, for a PDA the time taken to receive data from a PC is longer than the time taken to send it by 53%. Thus, we measured and analyzed all possible factors that could cause the receiving time of a PDA to be delayed with a test bed system. There are crucial factors: the TCP window size, file access time of a PDA, and the inter-packet delay that affects the receiving time of a PDA. The window size of a PDA during the downstream is reduced dramatically to 686 bytes from 32,581 bytes. In addition, because flash memory is embedded into a PDA, writing data into the flash memory takes twice as long as reading the data from it. To alleviate these, we propose three distinct remedies: First, in order to keep the window size at a sender constant, both the size of a socket send buffer for a desktop PC and the size of a socket receive buffer for a PDA should be increased. Second, to shorten its internal file access time, the size of an application buffer implemented in an application should be doubled. Finally, the inter-packet delay of a PDA and a desktop PC at the application layer should be adjusted asymmetrically to lower the traffic bottleneck between these heterogeneous terminals.

A Survey on Long-Term Preservation of Composite Electronic Records with Heterogeneous Electronic Records (이질적 전자기록물로 구성된 복합전자기록물 장기보존에 관한 연구 조사 및 분석)

  • Hwang, Yun-Young;Lee, Kyu-Chul
    • The Journal of Society for e-Business Studies
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    • v.18 no.4
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    • pp.1-24
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    • 2013
  • Since the introduction of e-Government in Korea, government departments and public sectors produced a diversity of electronic records. In addition, they generated new electronic records (we are called composite electronic records(CERs)) which are composed of disparate electronic records. Typical examples of CERs are the records of Social Network Services (SNS). Currently, most of the government departments in Korea uses the Facebook Page to announce their policy and to collect feedback from the people. In addition, many CERs are created and produced. However, the government of Korea has no preservation policies about CERs. It causes problems with losing or neglecting a lot of information. Therefore, we presented the type and the characteristics of CERs which are produced by government departments of Korea. Moreover, we analyze and represent the researches of CERs preservation. Finally, we proposed the mechanism to preserve of CERs in Korea.

Multiplatform Game Development using Wire and Wireless Communication (멀티플랫폼 유무선 연동게임 개발)

  • Kang, Youn-Jun;Park, Dong-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.4
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    • pp.828-834
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    • 2009
  • To get a better profit, standalone mobile game market shifts network-based mobile game. Currently, most of the game platform are separated into mobile to mobile, desktop to desktop, and console to console. Multi platform network game has a diverse problems including consistency control, object management technique, and bandwidth inconsistency. n this paper, we will introduce a multi-platform arcade game "Push-Push", which is played on desktop to mobile environment. The game guarantees realtime play between heterogeneous machine users and game item sharing between two platforms. e will focus n the issues of the 3rd generation multi platform games and propose some techniques or solving these problems. Our server database is implemented on MS SQL database, also the desktop programming tool is Visual Basic, and WIPI(Wireless Internet Platform or Interoperability) as a mobile platform.

An Interworking Scheme for Fast Handoff between 3G and WiBro Networks (3G-WiBro 고속 핸드오프를 위한 연동방안)

  • Kim Seokhoon;Kim Cheolhong;Chang Hongsung;Ryoo Intae;Park Sung-Soo;Lee Donghauk;Chung Wonsuk;Cho Jinsung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5B
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    • pp.264-273
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    • 2005
  • Nowadays the integration of heterogeneous wireless networks become a hot issue in communications research area. Especiall,y, 3G and WiBro interworking will be introduced soon as users can be offered the most suitable service according to service area and service providers can reduce network construction and operation expenses. In this paper, we propose an interworking scheme for fast handoff between 3G and WiBro networks. The SCI (Smoothly Coupled Integration) scheme proposed in this paper takes advantages of the existing LCI (Loosely Coupled Integration) and TCI (Tightly Coupled Integration) scheme and can offer seamless services by providing fast handoff between 3G and WiBro although each network may work independently. Through extensive computer simulations using OPNET, the efficiency of the proposed scheme has been validated.