• Title/Summary/Keyword: haptic interaction

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Applications of haptic feedbacks in medicine (의료분야에서의 햅틱 피드백 응용)

  • Quy, Pham Sy;Seo, An-Na;Kim, Hyung-Seok;Kim, Jee-In
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.203-213
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    • 2009
  • Medicine is one of great application fields where Virtual Reality (VR) technologies have been successfully utilized. The VR technologies in medicine bring together an interdisciplinary community of computer scientists and engineers, physicians and surgeon, medical educator and students, military medical specialists, and biomedical futurists. The primary feedback of a VR system has been visual feedback. The complex geometry for graphic objects and utilizing hardware acceleration can be incorporated with in order to produce realistic virtual environments. To enhance human-computer interaction (HCI), in term of immersive experiences perceived by users, haptic, speech, olfactory and other non-traditional interfaces should also be exploited. Among those, hapic feedback has been tightly coupled with visual feedback. The combination of the two sensory feedbacks can give users more immersive, realistic and perceptive VR environments. Haptic feedback has been studied over decades and many haptic based VR systems have been developed. This paper focuses on haptic feedback in term of its medical usages. It presents a survey of haptic feedback techniques with their applications in medicine.

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Directionally Transparent Energy Bounding Approach for Multiple Degree-of-Freedom Haptic Interaction

  • Kim, Jae-Ha;Kim, Jong-Phil;Seo, Chang-Hoon;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.2068-2071
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    • 2009
  • This paper presents a multiple degree-of-freedom (dof) energy bounding approach (EBA) to enhance directional transparency while guaranteeing stability for multiple-dof haptic interaction. It was observed that the passivity condition for multiple ports may lead to some oscillatory limit cycle behaviors in some coordinate directions even though the total sum of energy flow-in is positive, meaning that the system is passive. The passivity condition, therefore, needs to be applied to each coordinate in order to avoid oscillatory behavior by keeping each energy flow-in always positive. For guaranteeing passivity, which in turn, stability in each coordinates, the EBA is applied. For multiple-dof haptic interaction, however, the EBA in each coordinate may distort the direction of the force vector to be rendered since the EBA may cut down the magnitude of the force and torque vectors to be rendered in order to ensure the passivity. For avoiding this problem, a simple projection method is presented. The validity of the proposed algorithm is shown by several experiments.

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Robust Control of a Haptic Interface Using LQG/LTR (LQG/LTR을 이용한 Haptic Interface의 강인제어)

  • Lee, Sang-Cheol;Park, Heon;Lee, Su-Sung;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.9
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    • pp.757-763
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    • 2002
  • A newly designed haptic interface enables an operator to control a remote robot precisely. It transmits position information to the remote robot and feeds back the interaction force from it. A control algorithm of haptic interface has been studied to improve the robustness and stability to uncertain dynamic environments with a proposed contact dynamic model that incorporates human hand dynamics. A simplified hybrid parallel robot dynamic model fur a 6 DOF haptic device was proposed to from a real time control system, which does not include nonlinear components. LQC/LTR scheme was adopted in this paper for the compensation of un-modeled dynamics. The recovery of the farce from the remote robot at the haptic interface was demonstrated through the experiments.

On the Stability and Performance Limits of the Force Reflecting Haptic Manipulator (가상반발력을 생성하는 햅틱장비의 안정성과 성능한계에 관한 연구)

  • ;Greg R. Luecke
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.12
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    • pp.180-187
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    • 1998
  • The stability and theoretical performance limits of the feedback controlled force reflecting haptic manipulator have been discussed. All the virtual environment which interact physically with the haptic system have its own stable performance limit. Three different realization of the interfaces have been compared using the driving point admittance. The haptic system which is separated from the human hand or finger is superior to its stable interaction provided that there is a means to apply a direct damping between the haptic manipulator and the human finger Electro-magnetic force is used for its digital implementation of the simple separated type haptic device. The stable limits of a virtual wall is calculated and experimental results show that there is performance limits in this implementation.

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Input Device for Immersive Virtual Education (몰입형 가상교육을 위한 입력장치)

  • Jeong, GooCheol;Im, SungMin;Kim, Sang-Youn
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.5 no.1
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    • pp.34-39
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    • 2013
  • This paper suggests an input device that allows a user not only to naturally interact with education contents in virtual environment but also to sense haptic feedback according to his/her interaction. The proposed system measures a user's motion and then creates haptic feedback based on the measured position. To create haptic information in response to a user's interaction with educational contents in virtual environment, we develop a motion input device which consists of a motion controller, a haptic actuator, a wireless communication module, and a motion sensor. To measure a user's motion input, an accelerometer is used as the motion sensor. The experiment shows that the proposed system creates continuous haptic sensation without any jerky motion or vibration.

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An Interactive Game with a Haptic Mouse (햅틱마우스를 이용한 인터랙티브 게임)

  • Cho, Seong-Man;Jung, Dong-June;Heo, Soo-Chul;Um, Yoo-Jin;Kim, Sang-Youn
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1-5
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    • 2009
  • In this paper, we develop a haptic mouse system for immersive human computer interaction. The proposed haptic mouse system can provide vibrotactile feedback as well as thermal feedback for realistic virtual experience. For vibrotactile and thermal feedback, we use eccentric motors, a solenoid, and a peltier actuator. In order to evaluate the proposed haptic mouse, we implement a racing game prototype system. The experimental result shows that our haptic mouse is expected to be useful in experiencing virtual world.

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Network-Adaptive Transport techniques for Haptic-enhanced Techniques (촉감 기반 시스템을 위한 네트워크 적응형 전송 기법)

  • Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02c
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    • pp.12-18
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    • 2008
  • This paper introduces the existing network-adaptive transport techniques for haptic-enhanced system. First we classify haptic-based network systems according to the communication architecture and data type. Then the existing studies concerning network QoS requirements for haptic-based network system are depicted. Finally, the survey of network-adaptive transport schemes is introduced devided into three key issues: delay and jitter compensation, error control, and transmission control.

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Evaluation of Haptic Seat for Vehicle Navigation System (자동차 네비게이션 시스템을 위한 햅틱 시트의 평가에 관한 연구)

  • Chang, Won-suk;Kim, Seok-Hwan;Pyun, Jong-Kweon;Ji, Yong-Gu
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.625-629
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    • 2010
  • This study has confirmed that subjective positive and negative aspects a driver feels by applying haptic seat on a vehicle to substantiate vehicle navigation system. Our experiment with total twenty subjects provides that the reaction time (RT) is superior in haptic interface than visual or auditory interface but subjective satisfaction, which subjects feel, and workload is less low in a simulator environment. Although, the difference of individuals and unfamiliarity is relatively high inasmuch as the experiment of absolutely new technology, but overall satisfaction of haptic seat is high. The result of study provides some consideration and direction to need in implementation of a haptic seat and it also confirms their possibility meaningfully. We expect the interaction between a driver and a vehicle and safety improvement potentially through applied haptic seat on actual vehicles.

Haptic Interaction with Objects Displayed in a Picture based on Surface Normal Estimation (사진 속 피사체의 법선 벡터 예측에 기반한 햅틱 상호 작용)

  • Kim, Seung-Chan;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.179-185
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    • 2013
  • In this paper we propose a haptic interaction system that physically represents the underlying geometry of objects displayed in a 2D picture, i.e., a digital image. To obtain the object's geometry displayed in the picture, we estimate the physical transformation between the object plane and the image plane based on homographic information. We then calculate the rotated surface normal vector of the object's face and place it on the corresponding part in the 2D image. The purpose of this setup is to create a force that can be rendered along with the image without distorting the visual information. We evaluated the proposed haptic rendering system using a set of pictures of objects with different orientations. The experimental results show that the participants reliably identified the geometric configuration by touching the object in the picture. We conclude this paper with a set of applications.

Development of exoskeletal type tendon driven haptic device (텐던 구동방식의 장착형 역/촉감 제시기구의 개발에 관한 연구)

  • 이규훈;최혁렬
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1285-1288
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    • 1997
  • The basic technology of virtual reality can be described as the cognition of the condition change in virtual world by stimulating the visual, auditory, kinesthetic and tactile sensation. Among these, the kinesthetic and tactile sensation is one of the most important things to recognize the interaction. In this paper, it is addressed the haptic device which help the human feel the sense of the operator, and is designed in modular type to expand for five fingers later. the haptic device is driven by tendon and ultrasonic motors located in the wrist part. Each joint is actuated by coupled tendons and adopts more actrator by one than the number of the joints, called 'N+1 type'. The haptic device adopts metamorphic 4-bar linkage structure and the length of linkages, shape and the location of joint displacement sensor are optimized through the analysis.

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