• 제목/요약/키워드: haptic

검색결과 583건 처리시간 0.03초

실감형 모델링을 위한 볼륨 햅틱 렌더링 알고리즘 (Volume Haptic Rendering Algorithm for Realistic Modeling)

  • 정지찬;박준영
    • 한국CDE학회논문집
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    • 제15권2호
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    • pp.136-143
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    • 2010
  • Realistic Modeling is to maximize the reality of the environment in which perception is made by virtual environment or remote control using two or more senses of human. Especially, the field of haptic rendering, which provides reality through interaction of visual and tactual sense in realistic model, has brought attention. Haptic rendering calculates the force caused by model deformation during interaction with a virtual model and returns it to the user. Deformable model in the haptic rendering has more complexity than a rigid body because the deformation is calculated inside as well as the outside the model. For this model, Gibson suggested the 3D ChainMail algorithm using volumetric data. However, in case of the deformable model with non-homogeneous materials, there were some discordances between visual and tactual sense information when calculating the force-feedback in real time. Therefore, we propose an algorithm for the Volume Haptic Rendering of non-homogeneous deformable object that reflects the force-feedback consistently in real time, depending on visual information (the amount of deformation), without any post-processing.

의료용 햅틱 마스터의 동적 모델링과 힘 반향 제어 (Dynamic Modeling and Repulsive Force Control of Medical Hpatic Master)

  • 오종석;최승복
    • 한국소음진동공학회논문집
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    • 제22권3호
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    • pp.284-290
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    • 2012
  • In this research, a new type of haptic master device using electrorheological(ER) fluid for minimally invasive surgery(MIS) is devised and control performance of the proposed haptic master is evaluated. The proposed haptic master consists of ER bi-directional clutch/brake for 2 DOF rotational motion(X, Y) using gimbal structure and ER brake on the gripper for 1 DOF rotational motion (Z). Using Bingham characteristic of ER fluid and geometrical constraints, principal design variables of the haptic master are determined. Then, the generation of torque of the proposed master is experimentally evaluated as a function of applied field of voltage. A sliding mode controller which is robust to uncertainties is then designed and empirically realized. It has been demonstrated via experiment that the proposed haptic master associated with the controller can be effectively applied to MIS in real field conditions.

햅틱 장치의 프로파일 측정 및 감성 평가 (Torque Profile Measuring and Sensibility Evaluation of a Haptic Device)

  • 전차수;추헌성;박세형;김래현;신상균
    • 한국CDE학회논문집
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    • 제15권3호
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    • pp.222-233
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    • 2010
  • Developed in this research is a TP (tangible prototyping) system, which consists of two modules; (1) a virtual reality model to evaluate the functions and appearance of the product, and (2) a haptic device to emulate tactile and kinesthetic properties of mechanical dial knobs. As an example, a washing machine is modeled using a commercial CAD system and transformed in VRML and X3D formats. Some dynamic behaviors and kinematic characteristics are programmed using X3D script and Java. Various haptic behaviors of the dial are generated by modulating torque profile according to the rotation angle. A torque profile measuring system is developed to evaluate the behaviors of the haptic dial physically. Haptic sensibility evaluations are accomplished using the TP by semantic differential method.

MR 유체를 이용한 제어 가능한 차량용 햅틱 노브 (Controllable Haptic Knob for Vehicle Instrument Using MR Fluids)

  • 김찬중;한영민;성금길;최승복
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 추계학술대회논문집
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    • pp.387-392
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    • 2007
  • The paper presents control performance of a magnetorheological (MR) fluid-based haptic knob which is applicable to invehicle comfort functions. As a first step, MR fluid-based haptic knob is devised to be capable of both rotary and push motions with a single device. Under consideration of spatial limitation, design parameters are optimally determined to minimize a reciprocal of control torque using finite element analysis. The proposed haptic knob is then manufactured and its fielddependent torque is experimentally evaluated. Subsequently, in-vehicle comfort functions are constructed in virtual environment and make them communicate with the haptic knob. Control performances such as reflection force are experimentally evaluated via simple feed-forward control strategy.

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MR 유체를 이용한 제어 가능한 차량용 햅틱 노브 (Controllable Haptic Knob for Vehicle Instrument Using MR Fluids)

  • 김찬중;한영민;성금길;최승복
    • 한국소음진동공학회논문집
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    • 제18권3호
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    • pp.307-314
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    • 2008
  • The paper presents control performance of a magnetorheological(MR) fluid-based haptic knob which is applicable to in-vehicle comfort functions. As a first step, MR fluid-based haptic knob is devised to be capable of both rotary and push motions with a single device. Under consideration of spatial limitation, design parameters are optimally determined to minimize a reciprocal of control torque using finite element analysis. The proposed haptic knob is then manufactured and its field-dependent torque is experimentally evaluated. Subsequently, in-vehicle comfort functions are constructed in virtual environment and make them communicate with the haptic knob. Control performances such as reflection force are experimentally evaluated via simple feed-forward control strategy.

이동형 햅틱 장치의 실제적 문제점과 그 향상 방안 (Practical Issues of Mobile Haptic Interface and Their Improvements)

  • 이인;황인욱;한경룡;최오규;이진수;최승문
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.390-395
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    • 2009
  • 본 논문은 이동형 햅틱 장치(mobile haptic interface; MHI)의 실제적인 문제점과 그 개선사항들에 대해 다루고 있다. 1) 전체 좌표계에서의 haptic interface point (HIP) 위치 추정 정확도에 대한 개선, 2) MHI 가 사용자와 장애물들을 피해 움직이도록 하는 포텐셜-필드 방식에 기반한 이동 계획 알고리즘, 3) MHI 의 움직임으로부터 발생하는 원하지 않는 힘이 사용자에게 전해지는 것을 막기 위한 closed-loop 컨트롤 등을 소개한다.

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햅틱마우스를 이용한 인터랙티브 게임 (An Interactive Game with a Haptic Mouse)

  • 조성만;정동준;허수철;엄유진;김상연
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1-5
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    • 2009
  • 본 연구에서는 몰입형 인간 컴퓨터 상호작용을 위한 햅틱 마우스 시스템을 제작한다. 제작한 햅틱 마우스는 진동감각 뿐 아니라 온열감도 제공하기 때문에 사용자는 더욱 몰입감 있게 가상의 공간을 경험할 수 있다. 진동 감각과 온열감을 제공하기 위하여 편심모터들과 솔레노이드, 그리고 펠티어 엑츄에이터를 이용하였으며 제작한 시스템의 평가를 위하여 레이싱 게임 프로토타입을 구현하여 테스트를 수행한다. 실험결과로부터 본 햅틱 마우스는 가상 공간에서 사용자에게 사실감을 전달함을 알 수 있다.

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공간형 3 자유도 Haptic 메커니즘의 구현 (Implementation of A Spatial 3-DOF Haptic Mechanism)

  • 이재훈;이수강;이병주;이석희;이정헌;김희국
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.312-316
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    • 2004
  • In this study, a spatial 3-dof haptic mechanism is implemented. The implemented mechanism does not employ the gear transmissions as velocity reducers for all three joints but uses wire-based transmissions, thereby it is able to minimize the frictions significantly. Also, by employing the structure of the four-bar mechanism to drive third joint from close to the base, the mechanism is able to minimize the inertia effect from the third actuator very effectively. Its kinematic analysis such as position and velocity analyses are performed first. Then, its operating software development, hardware implementation, and the related interfaces between a PC and the implemented Haptic device are completed. To evaluate its potential and its performance as a haptic device, a experiment generating a virtual constraint in a operational task space is conducted and preliminary results are discussed.

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s-FEM 을 이용한 햅틱 시뮬레이션 (Haptic Simulation with s-FEM)

  • 전성기;조맹효
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.780-785
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    • 2007
  • Accurate and fast haptic simulations of deformable objects are desired in many applications such as medical virtual reality. In haptic interactions with a coarse model, the number of nodes near the haptic interaction region is too few to generate detailed deformation. Thus, local refinement techniques need to be developed. Many approaches have employed purely geometric subdivision schemes, but they are not proper in describing the deformation behavior of deformable objects. This paper presents a continuum mechanics-based finite element adaptive method to perform haptic interaction with a deformable object. This method superimposes a local fine mesh upon a global coarse model, which consists of the entire deformable object. The local mesh and the global mesh are coupled by the s-version finite element method (s-FEM), which is generally used to enhance accurate solutions near the target points even more. The s-FEM can demonstrate a reliable deformation to users in real-time.

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2D 햅틱 인터페이스 장치 설계 및 이를 이용한 가상 에어하키 시스템 구현 (Design and fabrication of a 2D haptic interface apparatus and the realization of a virtual air-hockey system using the device)

  • 백종원;강지민;용호중;최대성;장태정
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 학술대회 논문집 정보 및 제어부문
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    • pp.78-80
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    • 2005
  • Haptic interface apparatus is the device which can offer users virtual reality not only by visualization of virtual space but also by force or tactile feedback. In this paper, we designed and fabricated a 2D haptic interface device that can be used for various purposes, and implemented a virtual air-hockey system that users can easily find in game rooms. By suitable modeling and haptic rendering, users can feel the impact and the reaction force with his/her hand holding the handle through 2D haptic interface device when he/she hit an air-hockey puck with the handle. Through the trial demonstration. we observed the reasonable effect of direction and speed of a ball like doing in reality.

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