• Title/Summary/Keyword: growing on the screen

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Development of a Non-contact Input System Based on User's Gaze-Tracking and Analysis of Input Factors

  • Jiyoung LIM;Seonjae LEE;Junbeom KIM;Yunseo KIM;Hae-Duck Joshua JEONG
    • Korean Journal of Artificial Intelligence
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    • v.11 no.1
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    • pp.9-15
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    • 2023
  • As mobile devices such as smartphones, tablets, and kiosks become increasingly prevalent, there is growing interest in developing alternative input systems in addition to traditional tools such as keyboards and mouses. Many people use their own bodies as a pointer to enter simple information on a mobile device. However, methods using the body have limitations due to psychological factors that make the contact method unstable, especially during a pandemic, and the risk of shoulder surfing attacks. To overcome these limitations, we propose a simple information input system that utilizes gaze-tracking technology to input passwords and control web surfing using only non-contact gaze. Our proposed system is designed to recognize information input when the user stares at a specific location on the screen in real-time, using intelligent gaze-tracking technology. We present an analysis of the relationship between the gaze input box, gaze time, and average input time, and report experimental results on the effects of varying the size of the gaze input box and gaze time required to achieve 100% accuracy in inputting information. Through this paper, we demonstrate the effectiveness of our system in mitigating the challenges of contact-based input methods, and providing a non-contact alternative that is both secure and convenient.

The Effect of Visual Feedback on One-hand Gesture Performance in Vision-based Gesture Recognition System

  • Kim, Jun-Ho;Lim, Ji-Hyoun;Moon, Sung-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.551-556
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    • 2012
  • Objective: This study presents the effect of visual feedback on one-hand gesture performance in vision-based gesture recognition system when people use gestures to control a screen device remotely. Backgroud: gesture interaction receives growing attention because it uses advanced sensor technology and it allows users natural interaction using their own body motion. In generating motion, visual feedback has been to considered critical factor affect speed and accuracy. Method: three types of visual feedback(arrow, star, and animation) were selected and 20 gestures were listed. 12 participants perform each 20 gestures while given 3 types of visual feedback in turn. Results: People made longer hand trace and take longer time to make a gesture when they were given arrow shape feedback than star-shape feedback. The animation type feedback was most preferred. Conclusion: The type of visual feedback showed statistically significant effect on the length of hand trace, elapsed time, and speed of motion in performing a gesture. Application: This study could be applied to any device that needs visual feedback for device control. A big feedback generate shorter length of motion trace, less time, faster than smaller one when people performs gestures to control a device. So the big size of visual feedback would be recommended for a situation requiring fast actions. On the other hand, the smaller visual feedback would be recommended for a situation requiring elaborated actions.

The Research of New Multimedia Design Development on Internet - Focus on the Type - (인터넷에서의 뉴멀티미디어 디자인 개발에 관한 연구 - 서체의 활용을 중심으로 -)

  • 류성현;신계옥;이은주;이현주
    • Archives of design research
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    • v.11 no.3
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    • pp.47-55
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    • 1998
  • Homepage design on the Web is incredibly growing fast as the integrative information method than any other media. At the beginning the homepage was designed by text mostly, however, it has been changed to use the multimedia. Design in the Web is changed by the development of computer technology. Rnal destination of Web is an user platform that consists of pixel of monitor screen. Monitor requires different approach from printing material because of the limited of range of presentation and the property of light. This paper has studied to find the possibilities of expression of type which can be the basic structure for HTML. By the case study of homepage, it has analyzed the kind of types, presentation method, the number of frequency, and variation of design.

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Development of Light Distributed Solar Modules for Growing Sprout Ginseng and Overseas Empirical Research on Natural Lighting Cultivation System (새싹인삼 재배를 위한 투광 분산형 태양광 모듈 개발 및 자연채광 재배시스템 해외 실증연구)

  • Seong-Hwan Kang;Jae-ho Choi;In-Sung Jung;Gyeong-Yeol Lim;Jae-Woo Park;Nguyen Huu Hoang;Chong-Yeal Kim
    • Current Photovoltaic Research
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    • v.12 no.1
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    • pp.24-30
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    • 2024
  • To create an environment for growing ginseng sprouts, we developed a solar module that partially transmits and disperses light. A G to G type light transmission and dispersion solar module was developed using glass with a mist pattern applied, and the light dispersion effect of the developed module was confirmed through illuminance measurement. The output of one module is approximately 260 W, and the configuration consists of 48 cells in series in 4 strings. The cultivation system where the developed module will be installed was developed in the form of a container, and three units of 2.6 kW (260 W x 10 EA). The inside of the cultivation system consists of a shading screen, air conditioner, ventilator, plastic pot, etc. to create an environment for cultivating sprout ginseng. As a result of actually planting sprout ginseng, it was confirmed through verification that the plants were grown without any problems.

A Research on the Design and Implementation of LED Display-based Light Gun Systems

  • Byong-Kwon Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.85-91
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    • 2024
  • With the current surge in leisure sports activities involving firearms and the costly shooting practices in the military, there's a growing interest in using virtual reality as a cost-effective alternative. This study proposes a system that addresses the drawbacks of existing shooting practice setups, such as dim spaces and high installation costs, by making it feasible on large display screens. The system integrates IR receivers and guns for practice, ensuring usability and efficiency through an application. Additionally, an accuracy adjustment feature enhances precise coordination recognition. As a result, this cyber light gun system offers an affordable solution for outdoor training.

Design of Driving methods of lower power consumption in Plasma AI(plasma adaptive intensifier) driving method (Plasma AI(plasma adaptive intensifier)구동의 전력 소모 개선을 위한 구동방식 설계)

  • Kim, Jun-Hyeong;O, Sun-Taek;Lee, Dong-Ho
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.844-847
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    • 2003
  • Display devices are becoming increasingly important as an interface between humans and machines in the growing information society. In display devices, PDP (Plasma Display Panel) has many advantages in that it has wide screen, wide viewing angle and is light weight, thin. In PDP driving method, if the brightness of input image is high, applying the fixed sustain pulse to the PDP panel will raise the PDP power consumption and may damages the PDP panel. To overcome these problems, the Plasma AI driving method was introduced by the Matshushita co. in Japan. The Plasma AI driving module calculates the peak value and average value of 1 frame image and adjusts the gradation and sustain pulses for 1 frame sustain. In this paper, the proposed PDP driving module is based on the Plasma AI driving module. The proposed driving module calculates peak value and average value, and the brightness distribution of 1 frame image. Using brightness distribution, the proposed driving module divides 1 frame input image into 15 image patterns. For each image pattern, minimum sustain pulses and sub-frames are used for the brightness of 1 frame image and the sustain weight for 64, 128, 192 gradation is proposed. Therefore, the sustain power consumption can be reduced.

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A Study for General Emergency Medical Service Systems in Disaster (재난발생 시 일반응급의료체계에 관한 연구)

  • Lee, Maria
    • The Korean Journal of Emergency Medical Services
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    • v.10 no.1
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    • pp.23-39
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    • 2006
  • In Korea, There are many disasters, like the collapse of Sampung department store, the strike of severe typhoon 'Rusa' and the subway tragedy in Taegu, because of global warming, urbanization, high-density and high-rise of buildings. So, the government made 'The Framework Act' on the safe and management of disaster and 'The National Emergency Management Agency' was established. But emergency medical service systems in Korea is not growing so much. The purpose of this research is to give basic data for the development of emergency medical service systems in Disaster by comparing of disaster management systems and emergency medical systems among the nations of the world, analysing emergency medical systems in disaster in Korea and suggesting some improvement methods. The improvment methods are like this ; First, establishing the National Disaster Medical System in Korea, making the good triage by EMT, expansion of EMT's working area, developing protocols and framing of medical director increasing the working force of EMT, broad inner cavity of ambulance for treatment of patientent, supplement of professional equipments, active using of helicopters are needed in prehospital are. Second, equal establishment of emergency medical center and increase of working force of emergency medical team are needed in hospital area. Finally, enforcement of the dispatcher's qualification, smooth communication among EMSS systems and actualization of medical direction through screen are needed in the Telecommunication system.

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Isolation of a Lipolytic and Proteolytic Bacillus licheniformis from Refinery Oily Sludge and Optimization of Culture Conditions for Production of the Enzymes

  • Devi, Sashi Prava;Jha, Dhruva Kumar
    • Microbiology and Biotechnology Letters
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    • v.48 no.4
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    • pp.515-524
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    • 2020
  • With the increasing demand for enzymes in industrial applications there is a growing need to easily produce industrially important microbial enzymes. This study was carried out to screen the indigenous refinery bacterial isolates for their production of two industrially important enzymes i.e. lipase and protease. A total of 15 bacterial strains were isolated using Soil Extract Agar media from the oil-contaminated environment and one was shown to produce high quality lipase and protease enzymes. The culture conditions (culture duration, temperature, source of nitrogen, carbon, and pH) were optimized to produce the optimum amount of both the lipase (37.6 ± 0.2 Uml-1) and the protease (41 ± 0.4 Uml-1) from this isolate. Productivity of both enzymes was shown to be maximized at pH 7.5 in a medium containing yeast extract and peptone as nitrogen sources and sucrose and galactose as carbon sources when incubated at 35 ± 1℃ for 48 h. Bacterial strain SAB06 was identified as Bacillus licheniformis (MT250345) based on biochemical, morphological, and molecular characteristics. Further studies are required to evaluate and optimize the purification and characterization of these enzymes before they can be recommended for industrial or environmental applications.

A Research on Context-aware Digital Signage using a Kinect (키넥트를 활용한 상황인지형 디지털 사이니지 연구)

  • Ro, Kwanghyun;Lee, Seokkee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.265-273
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    • 2014
  • In this paper, context-aware technologies using a Kinect sensor for a digital signage which is increasingly growing as the 4th screen media is presented. Generalized context-aware functions for a digital signage were studied and a context-aware digital signage platform was developed. It can support a natural user interface for controlling a digital signage and actively provide contents adapted to its context. As a basic context, user's gesture and voice, the number of users, sound direction were considered. In the future, the advanced functions such as age, gender will be studied. The implemented platform could be a good reference model when developing a general context-aware digital signage.

A Study on the Relationship between Camera and Subject for Visualization of Image - A Focus on the Status of Watch a Movie with Small Mobile Device - (영상의 시각화를 위한 카메라와 피사체의 상관관계 연구 - 스마트폰 사용자의 영상 시청 현황을 중심으로 -)

  • Ko, Hyun-Wook
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.5
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    • pp.119-126
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    • 2019
  • Watching movies is common on a big screen like a theater or on a big-screen TV. nowadays, small platform such as mobile devices is increasing rapidly for watch a movie. These changes are deeply related to the advent of Internet-based video streaming services such as OTT. OTT's development has provided in free video viewing system without using the set-top box is free from the limitations of time and space. Leading the market is Netflix[1], which started its business with Internet-based DVD rental service. Netflix, which is growing in tandem with the mobile market, had 193.26[2] million members as of the end of 2018. Other OTT participating companies include content-based Pooq, TVing, platform-based Olleh TV Mobile, Oksusu and LTE video portal. The size of such new growth projects has grown gradually, with 25.4 percent of all smartphone users currently watching video content with small mobile devices. Therefore, de-largeization, it is thought that visual language is needed for viewing small mobile devices that are capable of OTT services. To this end, this paper will identify the problem in viewing popular video content with small mobile devices and Survey and study its impact on viewers using the questionnaire.