• Title/Summary/Keyword: growing on the screen

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Detection of Black Screen in Video Wall Controller Using CNN (컨볼루션 신경망에 기반한 비디오 월 컨트롤러의 블랙 스크린 감지)

  • Kim, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.524-526
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    • 2021
  • As the video wall controller market is growing rapidly, issues that have not been addressed so far are raised. One of them is a phenomenon in which a black screen is displayed on a multi-screen. Black screen is displayed due to an error in the video being displayed in the video wall controller. Human intervention is inevitable to recognize and solve the black screen. However, it is impossible for the operator to monitor the multi-screen 24 hours a day. In this paper, we propose a model that detects the black screen being displayed on the video wall controller. We propose a CNN based architecture to detect a black screen.

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A study of burr formation on microgrooving for fresnel lens mould (프레넬렌즈 금형용 미세홈 가공에 있어서 버 발생 경향에 관한 연구)

  • 임한석;안중환
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.3
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    • pp.28-34
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    • 1997
  • The side burrs and shape distortion resulting from the micromachining of an array of V-shape microgrooves in fresnel lens mould were experimentally invesigated. The focus of this study is on the influence of depth of cut and prism angle on the burr growing rate. The main experiments were con- ducted on the single prism cutting for the convinient of measuring the burr shape and cutting force. From the observation of the burr shape and burr growing rate, it was found that there exits a critical depth of cut below which the burrs are more or less irregular and weak. But above that critical value, the burrs are re- latively clear and stiff.

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Representation of Realism in Documentaries with the Case Analysis on the Application of the Off-Screen Space (다큐멘터리에서의 외화면 활용을 통한 리얼리즘의 구현)

  • Lee, Ja-Hye
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.230-238
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    • 2010
  • Since 1960, there has been growing recognition that the moving images reveal the 'realistic illusion(L'illusion r$\acute{e}$aliste)' rather than the reality itself and many theorists and film directors have tried to suggest the methodology to solve the problem of verisimilitude of the moving images. In this paper, we describe through the case analysis of the practical use of 'off-screen space' as a methodology which actualize the reality in documentaries, by minimizing the 'suture' effect which occurs the problem of verisimilitude, based on the theories of Bazin and Burch. We, consequently, believe that the application of the 'off-screen space' could be one of the appropriate possibility for the successful representation of reality in documentaries.

음성인식 기반 인터렉티브 미디어아트의 연구 - 소리-시각 인터렉티브 설치미술 "Water Music" 을 중심으로-

  • Lee, Myung-Hak;Jiang, Cheng-Ri;Kim, Bong-Hwa;Kim, Kyu-Jung
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.354-359
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    • 2008
  • This Audio-Visual Interactive Installation is composed of a video projection of a video Projection and digital Interface technology combining with the viewer's voice recognition. The Viewer can interact with the computer generated moving images growing on the screen by blowing his/her breathing or making sound. This symbiotic audio and visual installation environment allows the viewers to experience an illusionistic spacephysically as well as psychologically. The main programming technologies used to generate moving water waves which can interact with the viewer in this installation are visual C++ and DirectX SDK For making water waves, full-3D rendering technology and particle system were used.

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A Study on the SMART Education System Based on Cloud and N-screen (클라우드와 N-스크린 기반의 스마트 교육 시스템 연구)

  • Kim, Bong-Hyun;Oh, Sang-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.1
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    • pp.137-143
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    • 2014
  • Smart education in the information window, type talent in modern society is changing as talented smart shoes, smart automation creative talent through education, training can be called education revolution. In other words, the advent of smart devices, such as knowledge and information and to actively growing individual customized training paradigm change in the way education and training to reflect this approach. Therefore, in this paper, a smart learning environment based technologies for implementing the system was designed to be the next generation of cloud computing and N screen-based smart education system was studied. From this, educational functions and features in a smart media environment, based on the analysis of the utilization of a smart education system, which maximizes the system design were studied.

Ergonomic Designs of Car Navigation for Elderly Users (고령자를 고려한 내비게이션의 인간공학적 설계에 관한 연구)

  • Kim, Chang-Kyoon;Choe, Jae-Ho;Im, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.5
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    • pp.771-782
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    • 2010
  • Today, the number of elderly drivers who use navigation is increasing with the growing number of elderly drivers. The purpose of this study is to provide guidelines on the interface of car navigation for elderly users. To extract significant factors which were distinguished between young and elderly users, both young and elderly users executed the driving test by installing two car navigation alternatives. The analysis was conducted through t-test. The results show that significantly different factors were the number and the meaning of the menu items in the initial screen, the location and the meaning of the menu icons in the map screen, the ease of search of the menu and the text size in the menu screen. Improvements for the factors of the initial screen and map screen were made with reference to ergonomic guidelines, and suggested through experiments comparing design alternatives for the menu screen. Design alternatives were made through a combination of investigative variables, and the analysis was conducted through ANOVA. The results show that Alternative 7 (the location of the tab was placed at the bottom, menu representation was done with the text font size of 18pt and the location of menu navigation icons was shown at the upper left) was preferred in terms of user's preference and the execution time. So if the suggested menu for elderly users are added to the existing design, both users will satisfy their desires. The guidelines suggested in this study will help the designer of car navigation take elderly users into consideration.

A Study on the Chest Radiography by Simultaneous Double Radiation Quality (동시(同時) 이선질(二線質)에 의한 Chest Radiography의 연구(硏究))

  • Hayashi, Tare;Ishida, Yuji;Shindo, Koichi;Maeda, Mika
    • Journal of radiological science and technology
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    • v.12 no.1
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    • pp.17-23
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    • 1989
  • We have developed of the exposure technique for the chest radiography to get different contrast in left and right lung fields simultaneously for the effective diagnosis, I.E., get high contrast to detect tuberculosis, dispersal shadow or exudative lesions of early tuberculosis and get better sharpness and wider latitude to detect growing lesions of lung cancer or lesions overlapped with bones. As a result, by using an additional filter Cu 1.2mm with BX-III screen side and sheet of yellow cellophane on BF-III screen side at the conventional KV ($80KV{\sim}100KV$) for the chest X-ray, we can get similar densities in both left and right lung fields and, thus, this method is considered to be very effective for the quality diagnosis for the routine chest radiography.

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The Analysis of the effects of the platform screen door on the fire driven flow in The Deeply Underground Subway Station (대심도 지하역사에서의 화재시 플랫폼 스크린 도어에 의한 열, 연기 거동 영향 분석)

  • Jang, Y.J.;Kim, H.B.;Lee, C.H.;Jung, W.S.
    • Proceedings of the KSME Conference
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    • 2008.11b
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    • pp.1984-1989
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    • 2008
  • In this study, fire simulations were performed to analyze the characteristics of the fire driven flow and the effects of the platform screen door on the smoke flow in the station, when the fire occurred in the center of the platform. Soongsil Univ. station (line number 7, 47m in depth underground) was chosen which was the one of the deepest underground subway stations in the Seoul metro, SMRT. The parallel computational method was employed to compute the heat and mass transfer eqn's with 6 CPUs of the linux clustering machine. The fire driven flow was simulated with using FDS code in which LES method was applied. The Heat release rate was 10MW and The Ultrafast model was applied for the growing model of the fire source. The 10,000,000 structured grids were used.

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A Study for the Accessibility of Camera-Based Mobile Applications on Touch Screen Devices for Blind People (스마트기기에서 시각장애인을 위한 카메라기반 인식 소프트웨어 인터페이스의 접근성 연구)

  • Choi, Yoonjung;Hong, Ki-Hyung
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.49-56
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    • 2012
  • The camera-based mobile applications such as color, pattern and object reading can improve the living quality of blind people. However currently available camera-based applications are uncomfortable for the blind, since these applications do not reflect accessibility requirements of the blind especially on touch screen. We investigated accessibility requirements about rapidly growing camera-based mobile applications on touch screen devices for the blind. In order to identify accessibility requirements, we conducted a usability testing for color reading applications with three different types of interfaces on Android OS. The results of the usability testing were as follows: (1) users preferred short depth of menu hierarchy, (2) the initial audio help was more useful than just-in-time help, (3) users needed both manual and automatic camera shooting modes although they preferred manual to automatic mode, (4) users wanted the OS supported screen reader function to be turned off during the color reading application was running, and (5) users required tactile feedback to identify touch screen boundary. We designed a new user interface for blind people by applying the identified accessibility requirements. From a usability testing of the new user interface with 10 blind people, we showed that the identified accessibility requirements were very useful accessibility guidelines for camera-based mobile applications.

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The Influence of Mobile Contents on the learner's learning satisfaction in the Smart Learning Environment (스마트러닝 환경에서 모바일 콘텐츠가 학습자의 학습만족도에 미치는 영향)

  • Kim, Chang Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.177-188
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    • 2013
  • Since the world entered the age called "Smart Revolution", there has also been a lot of changes in the field of education. In educational environment, there is a growing interest in smart learning based on mobile contents, with the development of Smart Devices and ubiquitous technology. This paper is about a research on what effects smart learning has on leaner side when learners make active use of mobile contents in this age of Smart Revolution. First, we embodied teaching plans for some practical classes in forms of mobile contents using M-bizmaker. After the learning process based on the embodied contents for students, we analyzed the survey results on 4 sections-their use of apps, screen composition, technical support, interactions. We also studied the results of a questionnaire on 4 sections-contents, information offering, feedback systems, learner assessment-to evaluate their satisfaction. The research suggests that learner satisfaction can be improved with smart learning based on mobile contents embodied for leaners.