• 제목/요약/키워드: greimas semiotics rectangle

검색결과 3건 처리시간 0.022초

감성적 도구로서의 테크놀로지와 패션디자인의 융합에 나타난 이항대립과 의미생성구조 - 패션디자인 컬렉션을 중심으로 - (A Study on the Generative Structure of the Meaning and the Binary-Opposition in the Convergence of Fashion Design and Technology as a Emotional Method - Focused on Fashion Design Collections -)

  • 이지현;김지은;류림정
    • 복식
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    • 제63권7호
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    • pp.134-147
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    • 2013
  • Today, the convergence of fashion design and digital technology has become a popular method and accordingly been tried variously in the fashion area. This study aimed to analyze the character of the collaboration with fashion and technology, and the meaning of technology as emotional expression methods. Selected designer's collections, literature and other related studies were reviewed in order to analyze the generative structure of the meaning and the binary-opposition in the convergence of body, fashion design and technology. Literatures and selected designer's collections were reviewed and quantitatively studies were performed to classify the convergence of human bodies, fashion design and technology through Greimas Semiotics rectangle based on binary-opposition of meaning and isotophy analysis. The research presents three types of fashion technology methods: mechanical movement, light/digital media, and virtual image. The convergence of fashion and technology was classified as the direct convergence and the indirect convergence. The direct convergence was characterized by variability and has automatic, independent movement, but the indirect convergence was shown closed and to have contradistinctive images.

자연모사적 패션디자인의 유형 및 의미 해석 (A Study on the Semantic Analysis of the type of Biomorphic Fashion Design)

  • 김지은;이지현
    • 복식
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    • 제65권4호
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    • pp.19-30
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    • 2015
  • In recent years, various studies about 'Biomorphic design' have been conducted and accelerated among many recent design concepts and methodology. Therefore, this study classifies the types of biomorphic fashion design based on literature review, and select biomorphic fashion designs in the latest fashion designer's collection. This study aimed to determine the types and characteristics of the biomorphic design in fashion design, and analyze the characteristics and the interpreted intrinsic meanings through Greimas Semiotic rectangle model based on the Binary-Opposition of meaning and Isotophy. As the result of analysis, biomorphic designs in fashion are classified as three types: 'representational imitation of form', 'technical imitation of functional features', and 'imitation of symbolic attribute'. 'Representational imitation of form' was derived from an organic design through atypical forms, repetition and extension of figurative forms of nature, and 'the functionalities of the nature' are interpreted as the feature to maintain the condition of the life itself and to attempt to regulate the status of self-autonomy. Lastly, 'the imitation of symbolic attributes' is designing the process of creation, growth, expansion and destruction from circulation of nature.

인터랙티브 애니메이션의 기호학적 분석을 통한 이야기의 상호작용 요소 (Detecting Interactive Elements from a Story for Interactive Animation through Semiotic Analysis)

  • 석혜정
    • 만화애니메이션 연구
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    • 통권37호
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    • pp.83-106
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    • 2014
  • 스마트 디바이스와 인터랙티브 미디어의 발달은 애니메이션의 변화를 요구하고 있으며, 완성된 콘텐츠로서의 인터랙티브 애니메이션이 조금씩 시도되고 있다. 그러나 가지치기 서사로 대표되는 인터랙티브 스토리텔링은 선형적인 애니메이션의 스토리만큼 관객을 만족시키지 못하며, 선택지의 사용은 몰입감 마저 떨어뜨리고 있다. 본 연구에서는 먼저 완성된 콘텐츠로서의 인터랙티브 애니메이션이 갖춰야할 조건을 제시한다. 그 중 '스토리텔링의 역할 수행'과 '관객의 참여 행위에 의한 스토리 완성'이라는 두 가지를 만족시킬 방법을 제안하기 위해, 기존에 만들어진 인터랙티브 애니메이션 중 성공적인 사례로 볼 수 있는 <어트랙션>을 그레마스의 기호학의 틀로 분석한다. 그레마스의 서사 분석과 행동자 개념을 이용한 시퀀스의 분석으로 참여행위가 적절하게 일어나는 서사의 기능과 관객의 위상을 상호작용 요소로 제안한다.