• Title/Summary/Keyword: greedy routing

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Comparison of neural network algorithms for the optimal routing in a Multistage Interconnection Network (MIN의 최적경로 배정을 위한 신경회로망 알고리즘의 비교)

  • Kim, Seong-Su;Gong, Seong-Gon
    • Proceedings of the KIEE Conference
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    • 1995.11a
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    • pp.569-571
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    • 1995
  • This paper compares the simulated annealing and the Hopfield neural network method for an optimal routing in a multistage interconnection network(MIN). The MIN provides a multiple number of paths for ATM cells to avoid cell conflict. Exhaustive search always finds the optimal path, but with heavy computation. Although greedy method sets up a path quickly, the path found need not be optimal. The simulated annealing can find an sub optimal path in time comparable with the greedy method.

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A Novel Duty Cycle Based Cross Layer Model for Energy Efficient Routing in IWSN Based IoT Application

  • Singh, Ghanshyam;Joshi, Pallavi;Raghuvanshi, Ajay Singh
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.6
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    • pp.1849-1876
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    • 2022
  • Wireless Sensor Network (WSN) is considered as an integral part of the Internet of Things (IoT) for collecting real-time data from the site having many applications in industry 4.0 and smart cities. The task of nodes is to sense the environment and send the relevant information over the internet. Though this task seems very straightforward but it is vulnerable to certain issues like energy consumption, delay, throughput, etc. To efficiently address these issues, this work develops a cross-layer model for the optimization between MAC and the Network layer of the OSI model for WSN. A high value of duty cycle for nodes is selected to control the delay and further enhances data transmission reliability. A node measurement prediction system based on the Kalman filter has been introduced, which uses the constraint based on covariance value to decide the scheduling scheme of the nodes. The concept of duty cycle for node scheduling is employed with a greedy data forwarding scheme. The proposed Duty Cycle-based Greedy Routing (DCGR) scheme aims to minimize the hop count, thereby mitigating the energy consumption rate. The proposed algorithm is tested using a real-world wastewater treatment dataset. The proposed method marks an 87.5% increase in the energy efficiency and reduction in the network latency by 61% when validated with other similar pre-existing schemes.

Routing Algorithm for Urban Vehicular Ad hoc Networks (도시환경 VANET을 고려한 라우팅 알고리즘)

  • Jung, Hyun-Jae;Lee, Su-Kyoung
    • Journal of KIISE:Information Networking
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    • v.37 no.2
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    • pp.157-161
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    • 2010
  • Vehicular Ad-hoc NETworks (VANETs) suffer from frequent network disconnections due to obstacles such as buildings even in urban environments with high density of traffic. Thus, in this paper, we propose a routing algorithm that finds optimal end-to-end paths in terms of both traffic density and distance in the urban VANET and selects the next hop with the minimum distance, while maintaining the minimum hop counts over the path. The simulation results show that the proposed algorithm achieves higher throughput and smaller end-to-end delay than Greedy Perimeter Stateless Routing (GPSR) with message carrying.

Performance Evaluation of Position-based and Non-position-based Routing Protocols in a Vehicular Ad-Hoc Network (VANET에 있어서 위치기반과 비위치기반 라우팅프로토콜의 성능 평가)

  • Jo, Jun-Mo;Choi, Dae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.2
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    • pp.213-218
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    • 2006
  • In this paper, we evaluate and compare performance between position-based and non-position-based routing protocols in a vehicular ad-hoc network. The protocols evaluated in this paper for many performance evaluation aspects are a position-based routing protocol, GPSR (Greedy Perimeter Stateless Routing), and the non-position-based such as AODV (Ad-hoc On-Demand Distance Vector) and DSR (Dynamic Source Routing) protocols. The three protocol characteristics such as Packet Delivery Ratio, Latency of first packet per connection, and Average number of hops depending on distance are compared and evaluated. As the result of simulation, the AODV performed better than the DSR. However, due to the high mobility characteristic of a vehicular ad-hoc network, GPSR, the position-based routing performs better than the non-position-based routing protocols such as AODV and DSR in a vehicular ad-hoc network environment.

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A Delay Tolerant Vehicular Routing Protocol for Low Vehicle Densities in VANETs (차량 밀도가 낮은 VANET 환경을 위한 지연 허용 차량 라우팅 프로토콜)

  • Cha, Si-Ho;Ryu, Min-Woo;Cho, Kuk-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.82-88
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    • 2012
  • A VANET (Vehicular Ad Hoc Network), a subclass of MANET (Mobile Ad Hoc Network), is an ad hoc network using wireless communication between vehicles without fixed infrastructure such as base station. VANET suffers a frequent link breakage and network topology change because of the rapid movement of vehicles and the density change of vehicles. From these characteristics of VANET, geographical routing protocols such as GPSR (Greedy Perimeter Stateless Routing) using only the information of neighbor nodes are more suitable rather than AODV and DSR that are used in existing MANETs. However, GPSR may have a transmission delay and packet loss by frequent link disconnection and continual local maxima under the low vehicle density conditions. Therefore, in this paper, we propose a DTVR (Delay Tolerant Vehicular Routing) algorithm that perform a DTN-based routing scheme if there is no 2-hop neighbor nodes for efficient routing under the low vehicle densities in VANETs. Simulation results using ns-2 reveal that the proposed DTVR protocol performs much better performance than the existing routing protocols.

Performance Analysis of GeoRouting Protocol in Vehicle Communication Environment (차량 통신 환경에서GeoRouting 프로토콜 성능 분석)

  • An, Sung-Chan;Lee, Joo-Young;Jung, Jae-Il
    • Journal of IKEEE
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    • v.18 no.3
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    • pp.427-434
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    • 2014
  • The Multihop Routing of vehicle communication environment is difficult to maintain due to heavy fluctuation of network topology and routing channel according to the movement of the vehicle, road property, vehicle distribution. We implemented GeoNetworking on the basis of ETSI(European Telecommunication Standard Institute) to maintain the vehicle safety service. GeoNetworking has its own way that delivers the data through the Unicast and Broadcast. In this paper, we compared performance index such as packet delivery ratio, end-to-end delay about GeoNetworking using the QualNet Network Simulator. Previous research assessed performance of GeoUnicast. This research has been additionally performed about GeoBroadcast, and we progressed algorithm performance through the comparison of CBF(Contention based Forwarding) of GeoUnicast with Greedy forwarding of GeoBroadcast.

Enhanced Hybrid Routing Protocol for Load Balancing in WSN Using Mobile Sink Node

  • Kaur, Rajwinder;Shergi, Gurleen Kaur
    • Industrial Engineering and Management Systems
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    • v.15 no.3
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    • pp.268-277
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    • 2016
  • Load balancing is a significant technique to prolong a network's lifetime in sensor network. This paper introduces a hybrid approach named as Load Distributing Hybrid Routing Protocol (LDHRP) composed with a border node routing protocol (BDRP) and greedy forwarding (GF) strategy which will make the routing effective, especially in mobility scenarios. In an existing solution, because of the high network complexity, the data delivery latency increases. To overcome this limitation, a new approach is proposed in which the source node transmits the data to its respective destination via border nodes or greedily until the complete data is transmitted. In this way, the whole load of a network is evenly distributed among the participating nodes. However, border node is mainly responsible in aggregating data from the source and further forwards it to mobile sink; so there will be fewer chances of energy expenditure in the network. In addition to this, number of hop counts while transmitting the data will be reduced as compared to the existing solutions HRLBP and ZRP. From the simulation results, we conclude that proposed approach outperforms well than existing solutions in terms including end-to-end delay, packet loss rate and so on and thus guarantees enhancement in lifetime.

A Dynamic Placement Mechanism of Service Function Chaining Based on Software-defined Networking

  • Liu, Yicen;Lu, Yu;Chen, Xingkai;Li, Xi;Qiao, Wenxin;Chen, Liyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4640-4661
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    • 2018
  • To cope with the explosive growth of Internet services, Service Function Chaining (SFC) based on Software-defined Networking (SDN) is an emerging and promising technology that has been suggested to meet this challenge. Determining the placement of Virtual Network Functions (VNFs) and routing paths that optimize the network utilization and resource consumption is a challenging problem, particularly without violating service level agreements (SLAs). This problem is called the optimal SFC placement problem and an Integer Linear Programming (ILP) formulation is provided. A greedy heuristic solution is also provided based on an improved two-step mapping algorithm. The obtained experimental results show that the proposed algorithm can automatically place VNFs at the optimal locations and find the optimal routing paths for each online request. This algorithm can increase the average request acceptance rate by about 17.6% and provide more than 20-fold reduction of the computational complexity compared to the Greedy algorithm. The feasibility of this approach is demonstrated via NetFPGA-10G prototype implementation.

A Wireless Location-Based Routing Algorithm in Multi-User Game Environments

  • Lee, Jong-Min;Kim, Seong-Woo;Lee, Jung-Hwa
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1733-1740
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    • 2007
  • In this paper, we propose a wireless location-based routing algorithm which uses the location information of its neighbor nodes and a destination node. At first, the proposed routing algorithm forwards a packet to the X direction by selecting a closest node to its destination as a next hop in terms of the X coordinate until the packet reaches closely to the packet's destination. Then the packet is forwarded to the Y direction by selecting a closest node to its destination in terms of the Y coordinate. We use a back off mechanism in case that a next hop cannot be found using the proposed routing algorithm, which resolves loops while forwarding. The experimental results show that the proposed routing algorithm performs well like the existing routing algorithms Ad hoc On-demand Distance Vector and Greedy Perimeter Stateless Routing. It is expected to use the proposed routing algorithm in the digital battlefield of military environments and survival games of commercial environments.

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Junction-assisted Routing Protocol for Vehicular Ad Hoc Networks in City Environments

  • Pangwei, Pangwei;Kum, Dong-Won;Cho, You-Ze
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9A
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    • pp.882-888
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    • 2010
  • Vehicular Ad-Hoc Networks (VANETs) using inter-vehicle communication can potentially enhance traffic safety and facilitate many vehicular applications. Therefore, this paper proposes an inter-vehicle routing protocol called Junction-Assisted Routing (JAR) that uses fixed junction nodes to create the routing paths for VANETs in city environments. JAR is a proactive routing protocol that uses the Expected Transmission Count (ETC) for the road segment between two neighbor junctions as the routing paths between junction nodes. Simulation results showed that the proposed JAR protocol could outperform existing routing protocols in terms of the packet delivery ratio and average packet delay.